mirror of https://github.com/bsnes-emu/bsnes.git
Added mechanism to handle MMIO read/write conflicts. Fixes #65
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@ -155,14 +155,7 @@ static void GB_timers_run(GB_gameboy_t *gb, uint8_t cycles)
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}
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}
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void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
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void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
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{
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{
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/* It appears that on the CGB, write timing is a bit different then on the DMG, effectively
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making writes 1 T-cycle late when compared to the DMG. */
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if (gb->is_cgb) {
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cycles = (cycles + 1) & ~3;
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if (cycles == 0) return;
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}
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// Affected by speed boost
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// Affected by speed boost
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gb->dma_cycles += cycles;
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gb->dma_cycles += cycles;
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@ -6,23 +6,42 @@
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typedef void GB_opcode_t(GB_gameboy_t *gb, uint8_t opcode);
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typedef void GB_opcode_t(GB_gameboy_t *gb, uint8_t opcode);
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/*
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typedef enum {
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About memory timings:
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/* Default behavior. If the CPU writes while another component reads, it reads the old value */
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GB_CONFLICT_READ_OLD,
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Each M-cycle consists of 4 T-cycles. Every time the CPU accesses the memory it happens on the 1st T-cycle of an
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/* If the CPU writes while another component reads, it reads the new value */
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M-cycle. During that cycle, other things may happen, such the PPU drawing to the screen. Since we can't really run
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GB_CONFLICT_READ_NEW,
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things in parallel, we run non-CPU "activities" serially using advnace_cycles(...). This is normally not a problem,
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/* If the CPU writes while another component reads, it reads a bitwise OR between the new and old values */
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unless two entities (e.g. both the CPU and the PPU) read the same register at the same time (e.g. BGP). Since memory
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GB_CONFLICT_READ_OR,
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accesses happen for an enitre T-cycle, if someone reads a value while someone else changes it during in the same
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/* If the CPU and another component write at the same time, the CPU's value "wins"*/
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T-cycle, the read will return the new value. To correctly emulate this, a memory access T-cycle looks like this:
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GB_CONFLICT_WRITE_CPU,
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} GB_conflict_t;
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- Perform memory write (If needed)
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- Run everything else
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static const GB_conflict_t cgb_conflict_map[0x80] = {
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- Perform memory read (If needed)
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[GB_IO_IF] = GB_CONFLICT_WRITE_CPU,
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This is equivalent to running the memory write 1 T-cycle before the memory read.
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/* Todo: most values not verified, and probably differ between revisions */
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};
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*/
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static const GB_conflict_t dmg_conflict_map[0x80] = {
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[GB_IO_IF] = GB_CONFLICT_WRITE_CPU,
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/* Todo: these are GB_CONFLICT_READ_NEW on MGB/SGB2 */
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[GB_IO_BGP] = GB_CONFLICT_READ_OR,
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[GB_IO_OBP0] = GB_CONFLICT_READ_OR,
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[GB_IO_OBP1] = GB_CONFLICT_READ_OR,
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/* Todo: These were verified on an SGB2 */
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[GB_IO_LCDC] = GB_CONFLICT_READ_NEW,
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[GB_IO_STAT] = GB_CONFLICT_READ_NEW,
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[GB_IO_SCY] = GB_CONFLICT_READ_NEW,
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[GB_IO_SCX] = GB_CONFLICT_READ_NEW,
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/* Todo: these were not verified at all */
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[GB_IO_WY] = GB_CONFLICT_READ_NEW,
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[GB_IO_WX] = GB_CONFLICT_READ_NEW,
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[GB_IO_LYC] = GB_CONFLICT_READ_NEW,
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};
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static uint8_t cycle_read(GB_gameboy_t *gb, uint16_t addr)
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static uint8_t cycle_read(GB_gameboy_t *gb, uint16_t addr)
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{
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{
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@ -48,10 +67,40 @@ static uint8_t cycle_read_inc_oam_bug(GB_gameboy_t *gb, uint16_t addr)
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static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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{
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{
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assert(gb->pending_cycles);
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assert(gb->pending_cycles);
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GB_advance_cycles(gb, gb->pending_cycles - 1);
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GB_conflict_t conflict = GB_CONFLICT_READ_OLD;
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GB_write_memory(gb, addr, value);
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if ((addr & 0xFF80) == 0xFF00) {
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GB_advance_cycles(gb, 1);
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conflict = (gb->is_cgb? cgb_conflict_map : dmg_conflict_map)[addr & 0x7F];
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gb->pending_cycles = 4;
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}
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switch (conflict) {
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case GB_CONFLICT_READ_OLD:
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GB_advance_cycles(gb, gb->pending_cycles);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 4;
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return;
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case GB_CONFLICT_READ_NEW:
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GB_advance_cycles(gb, gb->pending_cycles - 1);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 5;
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return;
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case GB_CONFLICT_READ_OR: {
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GB_advance_cycles(gb, gb->pending_cycles - 1);
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uint8_t old_value = GB_read_memory(gb, addr);
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GB_write_memory(gb, addr, value | old_value);
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GB_advance_cycles(gb, 1);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 4;
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return;
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case GB_CONFLICT_WRITE_CPU:
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GB_advance_cycles(gb, gb->pending_cycles + 1);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 3;
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return;
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}
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}
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}
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}
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static void cycle_no_access(GB_gameboy_t *gb)
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static void cycle_no_access(GB_gameboy_t *gb)
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