diff --git a/Core/timing.c b/Core/timing.c index 04a87da8..6132f40d 100644 --- a/Core/timing.c +++ b/Core/timing.c @@ -155,14 +155,7 @@ static void GB_timers_run(GB_gameboy_t *gb, uint8_t cycles) } void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles) -{ - /* It appears that on the CGB, write timing is a bit different then on the DMG, effectively - making writes 1 T-cycle late when compared to the DMG. */ - if (gb->is_cgb) { - cycles = (cycles + 1) & ~3; - if (cycles == 0) return; - } - +{ // Affected by speed boost gb->dma_cycles += cycles; diff --git a/Core/z80_cpu.c b/Core/z80_cpu.c index 78fa3ffd..2e134568 100644 --- a/Core/z80_cpu.c +++ b/Core/z80_cpu.c @@ -6,23 +6,42 @@ typedef void GB_opcode_t(GB_gameboy_t *gb, uint8_t opcode); -/* - About memory timings: - - Each M-cycle consists of 4 T-cycles. Every time the CPU accesses the memory it happens on the 1st T-cycle of an - M-cycle. During that cycle, other things may happen, such the PPU drawing to the screen. Since we can't really run - things in parallel, we run non-CPU "activities" serially using advnace_cycles(...). This is normally not a problem, - unless two entities (e.g. both the CPU and the PPU) read the same register at the same time (e.g. BGP). Since memory - accesses happen for an enitre T-cycle, if someone reads a value while someone else changes it during in the same - T-cycle, the read will return the new value. To correctly emulate this, a memory access T-cycle looks like this: - - - Perform memory write (If needed) - - Run everything else - - Perform memory read (If needed) - - This is equivalent to running the memory write 1 T-cycle before the memory read. - - */ +typedef enum { + /* Default behavior. If the CPU writes while another component reads, it reads the old value */ + GB_CONFLICT_READ_OLD, + /* If the CPU writes while another component reads, it reads the new value */ + GB_CONFLICT_READ_NEW, + /* If the CPU writes while another component reads, it reads a bitwise OR between the new and old values */ + GB_CONFLICT_READ_OR, + /* If the CPU and another component write at the same time, the CPU's value "wins"*/ + GB_CONFLICT_WRITE_CPU, +} GB_conflict_t; + +static const GB_conflict_t cgb_conflict_map[0x80] = { + [GB_IO_IF] = GB_CONFLICT_WRITE_CPU, + + /* Todo: most values not verified, and probably differ between revisions */ +}; + +static const GB_conflict_t dmg_conflict_map[0x80] = { + [GB_IO_IF] = GB_CONFLICT_WRITE_CPU, + + /* Todo: these are GB_CONFLICT_READ_NEW on MGB/SGB2 */ + [GB_IO_BGP] = GB_CONFLICT_READ_OR, + [GB_IO_OBP0] = GB_CONFLICT_READ_OR, + [GB_IO_OBP1] = GB_CONFLICT_READ_OR, + + /* Todo: These were verified on an SGB2 */ + [GB_IO_LCDC] = GB_CONFLICT_READ_NEW, + [GB_IO_STAT] = GB_CONFLICT_READ_NEW, + [GB_IO_SCY] = GB_CONFLICT_READ_NEW, + [GB_IO_SCX] = GB_CONFLICT_READ_NEW, + + /* Todo: these were not verified at all */ + [GB_IO_WY] = GB_CONFLICT_READ_NEW, + [GB_IO_WX] = GB_CONFLICT_READ_NEW, + [GB_IO_LYC] = GB_CONFLICT_READ_NEW, +}; static uint8_t cycle_read(GB_gameboy_t *gb, uint16_t addr) { @@ -48,10 +67,40 @@ static uint8_t cycle_read_inc_oam_bug(GB_gameboy_t *gb, uint16_t addr) static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value) { assert(gb->pending_cycles); - GB_advance_cycles(gb, gb->pending_cycles - 1); - GB_write_memory(gb, addr, value); - GB_advance_cycles(gb, 1); - gb->pending_cycles = 4; + GB_conflict_t conflict = GB_CONFLICT_READ_OLD; + if ((addr & 0xFF80) == 0xFF00) { + conflict = (gb->is_cgb? cgb_conflict_map : dmg_conflict_map)[addr & 0x7F]; + } + switch (conflict) { + case GB_CONFLICT_READ_OLD: + GB_advance_cycles(gb, gb->pending_cycles); + GB_write_memory(gb, addr, value); + gb->pending_cycles = 4; + return; + + case GB_CONFLICT_READ_NEW: + GB_advance_cycles(gb, gb->pending_cycles - 1); + GB_write_memory(gb, addr, value); + gb->pending_cycles = 5; + return; + + case GB_CONFLICT_READ_OR: { + GB_advance_cycles(gb, gb->pending_cycles - 1); + uint8_t old_value = GB_read_memory(gb, addr); + GB_write_memory(gb, addr, value | old_value); + GB_advance_cycles(gb, 1); + GB_write_memory(gb, addr, value); + gb->pending_cycles = 4; + return; + + case GB_CONFLICT_WRITE_CPU: + GB_advance_cycles(gb, gb->pending_cycles + 1); + GB_write_memory(gb, addr, value); + gb->pending_cycles = 3; + return; + } + + } } static void cycle_no_access(GB_gameboy_t *gb)