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Disabled an accuracy-improvement-attempt that caused audio regressions until the proper behavior is well understood, fixes #390
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@ -288,7 +288,10 @@ static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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gb->apu.square_sweep_calculate_countdown -= 2;
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}
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gb->apu.enable_zombie_calculate_stepping = true;
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GB_write_memory(gb, addr, 0xFF);
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/* TODO: this causes audio regressions in the Donkey Kong Land series.
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The exact behavior of this quirk should be further investigated, as it seems
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more complicated than a single FF pseudo-write. */
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// GB_write_memory(gb, addr, 0xFF);
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}
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 4;
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