Revert gamepak firmware naming to use architecture instead of identifier

* identifier naming interferes with game ROM naming lookup
This commit is contained in:
byuu 2019-12-27 08:51:05 +09:00
parent 01c16dcf4d
commit ac4d16c917
1 changed files with 0 additions and 1 deletions

View File

@ -101,7 +101,6 @@ Game::Memory::Memory(Markup::Node node) {
}
auto Game::Memory::name() const -> string {
if(identifier) return string{identifier, ".", content, ".", type}.downcase();
if(architecture) return string{architecture, ".", content, ".", type}.downcase();
return string{content, ".", type}.downcase();
}