Make the automation results more consistent across revisions, and making use of this change as a chance to add color correction to the automation

This commit is contained in:
Lior Halphon 2019-07-13 20:29:11 +03:00
parent 8c8d5afe62
commit 9f7255cd23
2 changed files with 25 additions and 13 deletions

View File

@ -623,7 +623,7 @@ void GB_free(GB_gameboy_t *gb);
void GB_reset(GB_gameboy_t *gb); void GB_reset(GB_gameboy_t *gb);
void GB_switch_model_and_reset(GB_gameboy_t *gb, GB_model_t model); void GB_switch_model_and_reset(GB_gameboy_t *gb, GB_model_t model);
/* Returns the time passed, in 4MHz ticks. */ /* Returns the time passed, in 8MHz ticks. */
uint8_t GB_run(GB_gameboy_t *gb); uint8_t GB_run(GB_gameboy_t *gb);
/* Returns the time passed since the last frame, in nanoseconds */ /* Returns the time passed since the last frame, in nanoseconds */
uint64_t GB_run_frame(GB_gameboy_t *gb); uint64_t GB_run_frame(GB_gameboy_t *gb);

View File

@ -50,12 +50,12 @@ static char *async_input_callback(GB_gameboy_t *gb)
return NULL; return NULL;
} }
static void vblank(GB_gameboy_t *gb) static void handle_buttons(GB_gameboy_t *gb)
{ {
/* Do not press any buttons during the last two seconds, this might cause a /* Do not press any buttons during the last two seconds, this might cause a
screenshot to be taken while the LCD is off if the press makes the game screenshot to be taken while the LCD is off if the press makes the game
load graphics. */ load graphics. */
if (push_start_a && (frames < test_length - 120 || do_not_stop)) { if (push_start_a && (frames < test_length - 120 || do_not_stop)) {
unsigned combo_length = 40; unsigned combo_length = 40;
if (start_is_not_first || push_a_twice) combo_length = 60; /* The start item in the menu is not the first, so also push down */ if (start_is_not_first || push_a_twice) combo_length = 60; /* The start item in the menu is not the first, so also push down */
else if (a_is_bad || start_is_bad) combo_length = 20; /* Pressing A has a negative effect (when trying to start the game). */ else if (a_is_bad || start_is_bad) combo_length = 20; /* Pressing A has a negative effect (when trying to start the game). */
@ -109,7 +109,11 @@ static void vblank(GB_gameboy_t *gb)
} }
} }
} }
}
static void vblank(GB_gameboy_t *gb)
{
/* Detect common crashes and stop the test early */ /* Detect common crashes and stop the test early */
if (frames < test_length - 1) { if (frames < test_length - 1) {
if (gb->backtrace_size >= 0x200 + (large_stack? 0x80: 0) || (!allow_weird_sp_values && (gb->registers[GB_REGISTER_SP] >= 0xfe00 && gb->registers[GB_REGISTER_SP] < 0xff80))) { if (gb->backtrace_size >= 0x200 + (large_stack? 0x80: 0) || (!allow_weird_sp_values && (gb->registers[GB_REGISTER_SP] >= 0xfe00 && gb->registers[GB_REGISTER_SP] < 0xff80))) {
@ -123,7 +127,7 @@ static void vblank(GB_gameboy_t *gb)
} }
} }
if (frames >= test_length ) { if (frames >= test_length && !gb->disable_rendering) {
bool is_screen_blank = true; bool is_screen_blank = true;
for (unsigned i = 160*144; i--;) { for (unsigned i = 160*144; i--;) {
if (bitmap[i] != bitmap[0]) { if (bitmap[i] != bitmap[0]) {
@ -147,11 +151,9 @@ static void vblank(GB_gameboy_t *gb)
running = false; running = false;
} }
} }
else if (frames == test_length - 1) { else if (frames >= test_length - 1) {
gb->disable_rendering = false; gb->disable_rendering = false;
} }
frames++;
} }
static void log_callback(GB_gameboy_t *gb, const char *string, GB_log_attributes attributes) static void log_callback(GB_gameboy_t *gb, const char *string, GB_log_attributes attributes)
@ -339,6 +341,7 @@ int main(int argc, char **argv)
GB_set_rgb_encode_callback(&gb, rgb_encode); GB_set_rgb_encode_callback(&gb, rgb_encode);
GB_set_log_callback(&gb, log_callback); GB_set_log_callback(&gb, log_callback);
GB_set_async_input_callback(&gb, async_input_callback); GB_set_async_input_callback(&gb, async_input_callback);
GB_set_color_correction_mode(&gb, GB_COLOR_CORRECTION_EMULATE_HARDWARE);
if (GB_load_rom(&gb, filename)) { if (GB_load_rom(&gb, filename)) {
perror("Failed to load ROM"); perror("Failed to load ROM");
@ -353,11 +356,14 @@ int main(int argc, char **argv)
/* Restarting in Puzzle Boy/Kwirk (Start followed by A) leaks stack. */ /* Restarting in Puzzle Boy/Kwirk (Start followed by A) leaks stack. */
strcmp((const char *)(gb.rom + 0x134), "KWIRK") == 0 || strcmp((const char *)(gb.rom + 0x134), "KWIRK") == 0 ||
strcmp((const char *)(gb.rom + 0x134), "PUZZLE BOY") == 0; strcmp((const char *)(gb.rom + 0x134), "PUZZLE BOY") == 0;
start_is_bad = strcmp((const char *)(gb.rom + 0x134), "BLUESALPHA") == 0; start_is_bad = strcmp((const char *)(gb.rom + 0x134), "BLUESALPHA") == 0 ||
strcmp((const char *)(gb.rom + 0x134), "ONI 5") == 0;
b_is_confirm = strcmp((const char *)(gb.rom + 0x134), "ELITE SOCCER") == 0 || b_is_confirm = strcmp((const char *)(gb.rom + 0x134), "ELITE SOCCER") == 0 ||
strcmp((const char *)(gb.rom + 0x134), "SOCCER") == 0 || strcmp((const char *)(gb.rom + 0x134), "SOCCER") == 0 ||
strcmp((const char *)(gb.rom + 0x134), "GEX GECKO") == 0; strcmp((const char *)(gb.rom + 0x134), "GEX GECKO") == 0;
push_faster = strcmp((const char *)(gb.rom + 0x134), "MOGURA DE PON!") == 0; push_faster = strcmp((const char *)(gb.rom + 0x134), "MOGURA DE PON!") == 0 ||
strcmp((const char *)(gb.rom + 0x134), "HUGO2 1/2") == 0 ||
strcmp((const char *)(gb.rom + 0x134), "HUGO") == 0;
push_slower = strcmp((const char *)(gb.rom + 0x134), "BAKENOU") == 0; push_slower = strcmp((const char *)(gb.rom + 0x134), "BAKENOU") == 0;
do_not_stop = strcmp((const char *)(gb.rom + 0x134), "SPACE INVADERS") == 0; do_not_stop = strcmp((const char *)(gb.rom + 0x134), "SPACE INVADERS") == 0;
push_right = memcmp((const char *)(gb.rom + 0x134), "BOB ET BOB", strlen("BOB ET BOB")) == 0 || push_right = memcmp((const char *)(gb.rom + 0x134), "BOB ET BOB", strlen("BOB ET BOB")) == 0 ||
@ -397,8 +403,14 @@ int main(int argc, char **argv)
running = true; running = true;
gb.turbo = gb.turbo_dont_skip = gb.disable_rendering = true; gb.turbo = gb.turbo_dont_skip = gb.disable_rendering = true;
frames = 0; frames = 0;
unsigned cycles = 0;
while (running) { while (running) {
GB_run(&gb); cycles += GB_run(&gb);
if (cycles >= 139810) { /* Approximately 1/60 a second. Intentionally not the actual length of a frame. */
handle_buttons(&gb);
cycles -= 139810;
frames++;
}
/* This early crash test must not run in vblank because PC might not point to the next instruction. */ /* This early crash test must not run in vblank because PC might not point to the next instruction. */
if (gb.pc == 0x38 && frames < test_length - 1 && GB_read_memory(&gb, 0x38) == 0xFF) { if (gb.pc == 0x38 && frames < test_length - 1 && GB_read_memory(&gb, 0x38) == 0xFF) {
GB_log(&gb, "The game is probably stuck in an FF loop.\n"); GB_log(&gb, "The game is probably stuck in an FF loop.\n");