diff --git a/Core/gb.h b/Core/gb.h index b943d85a..7cebbce1 100644 --- a/Core/gb.h +++ b/Core/gb.h @@ -623,7 +623,7 @@ void GB_free(GB_gameboy_t *gb); void GB_reset(GB_gameboy_t *gb); void GB_switch_model_and_reset(GB_gameboy_t *gb, GB_model_t model); -/* Returns the time passed, in 4MHz ticks. */ +/* Returns the time passed, in 8MHz ticks. */ uint8_t GB_run(GB_gameboy_t *gb); /* Returns the time passed since the last frame, in nanoseconds */ uint64_t GB_run_frame(GB_gameboy_t *gb); diff --git a/Tester/main.c b/Tester/main.c index dd126cb6..03b99850 100755 --- a/Tester/main.c +++ b/Tester/main.c @@ -50,12 +50,12 @@ static char *async_input_callback(GB_gameboy_t *gb) return NULL; } -static void vblank(GB_gameboy_t *gb) +static void handle_buttons(GB_gameboy_t *gb) { /* Do not press any buttons during the last two seconds, this might cause a - screenshot to be taken while the LCD is off if the press makes the game - load graphics. */ - if (push_start_a && (frames < test_length - 120 || do_not_stop)) { + screenshot to be taken while the LCD is off if the press makes the game + load graphics. */ + if (push_start_a && (frames < test_length - 120 || do_not_stop)) { unsigned combo_length = 40; if (start_is_not_first || push_a_twice) combo_length = 60; /* The start item in the menu is not the first, so also push down */ else if (a_is_bad || start_is_bad) combo_length = 20; /* Pressing A has a negative effect (when trying to start the game). */ @@ -109,7 +109,11 @@ static void vblank(GB_gameboy_t *gb) } } } - + +} + +static void vblank(GB_gameboy_t *gb) +{ /* Detect common crashes and stop the test early */ if (frames < test_length - 1) { if (gb->backtrace_size >= 0x200 + (large_stack? 0x80: 0) || (!allow_weird_sp_values && (gb->registers[GB_REGISTER_SP] >= 0xfe00 && gb->registers[GB_REGISTER_SP] < 0xff80))) { @@ -123,7 +127,7 @@ static void vblank(GB_gameboy_t *gb) } } - if (frames >= test_length ) { + if (frames >= test_length && !gb->disable_rendering) { bool is_screen_blank = true; for (unsigned i = 160*144; i--;) { if (bitmap[i] != bitmap[0]) { @@ -147,11 +151,9 @@ static void vblank(GB_gameboy_t *gb) running = false; } } - else if (frames == test_length - 1) { + else if (frames >= test_length - 1) { gb->disable_rendering = false; } - - frames++; } static void log_callback(GB_gameboy_t *gb, const char *string, GB_log_attributes attributes) @@ -339,6 +341,7 @@ int main(int argc, char **argv) GB_set_rgb_encode_callback(&gb, rgb_encode); GB_set_log_callback(&gb, log_callback); GB_set_async_input_callback(&gb, async_input_callback); + GB_set_color_correction_mode(&gb, GB_COLOR_CORRECTION_EMULATE_HARDWARE); if (GB_load_rom(&gb, filename)) { perror("Failed to load ROM"); @@ -353,11 +356,14 @@ int main(int argc, char **argv) /* Restarting in Puzzle Boy/Kwirk (Start followed by A) leaks stack. */ strcmp((const char *)(gb.rom + 0x134), "KWIRK") == 0 || strcmp((const char *)(gb.rom + 0x134), "PUZZLE BOY") == 0; - start_is_bad = strcmp((const char *)(gb.rom + 0x134), "BLUESALPHA") == 0; + start_is_bad = strcmp((const char *)(gb.rom + 0x134), "BLUESALPHA") == 0 || + strcmp((const char *)(gb.rom + 0x134), "ONI 5") == 0; b_is_confirm = strcmp((const char *)(gb.rom + 0x134), "ELITE SOCCER") == 0 || strcmp((const char *)(gb.rom + 0x134), "SOCCER") == 0 || strcmp((const char *)(gb.rom + 0x134), "GEX GECKO") == 0; - push_faster = strcmp((const char *)(gb.rom + 0x134), "MOGURA DE PON!") == 0; + push_faster = strcmp((const char *)(gb.rom + 0x134), "MOGURA DE PON!") == 0 || + strcmp((const char *)(gb.rom + 0x134), "HUGO2 1/2") == 0 || + strcmp((const char *)(gb.rom + 0x134), "HUGO") == 0; push_slower = strcmp((const char *)(gb.rom + 0x134), "BAKENOU") == 0; do_not_stop = strcmp((const char *)(gb.rom + 0x134), "SPACE INVADERS") == 0; push_right = memcmp((const char *)(gb.rom + 0x134), "BOB ET BOB", strlen("BOB ET BOB")) == 0 || @@ -397,8 +403,14 @@ int main(int argc, char **argv) running = true; gb.turbo = gb.turbo_dont_skip = gb.disable_rendering = true; frames = 0; + unsigned cycles = 0; while (running) { - GB_run(&gb); + cycles += GB_run(&gb); + if (cycles >= 139810) { /* Approximately 1/60 a second. Intentionally not the actual length of a frame. */ + handle_buttons(&gb); + cycles -= 139810; + frames++; + } /* This early crash test must not run in vblank because PC might not point to the next instruction. */ if (gb.pc == 0x38 && frames < test_length - 1 && GB_read_memory(&gb, 0x38) == 0xFF) { GB_log(&gb, "The game is probably stuck in an FF loop.\n");