diff --git a/bsnes/Makefile b/bsnes/Makefile index 0ae818e5..4af87086 100755 --- a/bsnes/Makefile +++ b/bsnes/Makefile @@ -1,7 +1,7 @@ include nall/Makefile snes := snes gameboy := gameboy -profile := compatibility +profile := accuracy ui := ui # debugger diff --git a/bsnes/data/cheats.xml b/bsnes/data/cheats.xml index a3c30e5e..6784ccb8 100755 --- a/bsnes/data/cheats.xml +++ b/bsnes/data/cheats.xml @@ -1,6 +1,6 @@ - + 2020 Super Baseball (USA) Have lots of money - P1 @@ -25,7 +25,7 @@ 7FC13700 - + 3 Ninjas Kick Back (USA) Invincibility @@ -63,7 +63,7 @@ 7E0A0909 - + 7th Saga, The (USA) Human fighter has 50 HP @@ -323,17 +323,17 @@ DFBD-87DD - Start with 62,708 gold + Start with 62 E0BD-84AD DFBD-87DD - Start with 2,000 gold + Start with 2 2DBD-84AD D5BD-87DD - + A.S.P. - Air Strike Patrol (USA) No damage from enemy fire @@ -357,73 +357,7 @@ C2B7-C4D9 - - ABC Monday Night Football (USA) - - Always 1st down - 7E119C01 - - - 1 yard to go for 1st down - 7E119D01 - - - Infinite time - minutes - 7E11A609 - - - Infinite time - seconds - 7E11A609 - - - Have 0 points - Team 1 - 7E118200 - - - Have 0 points - Team 2 - 7E118C00 - - - Have 7 points - Team 1 - 7E118207 - - - Have 7 points - Team 2 - 7E118C07 - - - Have 14 points - Team 1 - 7E118214 - - - Have 14 points - Team 2 - 7E118C14 - - - Have 21 points - Team 1 - 7E118221 - - - Have 21 points - Team 2 - 7E118C21 - - - Have 99 points - Team 1 - 7E118299 - - - Have 99 points - Team 2 - 7E118C99 - - - - ACME Animation Factory (USA) - - Infinite time - game mode - 7E1BA43C - - - + Aaahh!!! Real Monsters (USA) Invincibility @@ -530,7 +464,73 @@ 4D69-37BF - + + ABC Monday Night Football (USA) + + Always 1st down + 7E119C01 + + + 1 yard to go for 1st down + 7E119D01 + + + Infinite time - minutes + 7E11A609 + + + Infinite time - seconds + 7E11A609 + + + Have 0 points - Team 1 + 7E118200 + + + Have 0 points - Team 2 + 7E118C00 + + + Have 7 points - Team 1 + 7E118207 + + + Have 7 points - Team 2 + 7E118C07 + + + Have 14 points - Team 1 + 7E118214 + + + Have 14 points - Team 2 + 7E118C14 + + + Have 21 points - Team 1 + 7E118221 + + + Have 21 points - Team 2 + 7E118C21 + + + Have 99 points - Team 1 + 7E118299 + + + Have 99 points - Team 2 + 7E118C99 + + + + ACME Animation Factory (USA) + + Infinite time - game mode + 7E1BA43C + + + Acrobat Mission (Japan) Invincibility @@ -562,7 +562,54 @@ 7E02B4?? - + + Action Pachio (Japan) + + Invincibility + ED60-1FC9 + + + Infinite health + C96B-30DD + + + Infinite health (alt) + 7E00CC0A + + + Infinite time + C922-CFF3 + + + Infinite time (alt) + 7E00C063 + 7E00C163 + + + Infinite lives + C963-4D9A + + + Infinite lives (alt) + 7E00C809 + + + Infinite Coins + 7E00C299 + + + Infinite continue time + 7E1E1209 + + + Max score + 7E00C499 + 7E00C599 + 7E00C699 + 7E00C799 + + + ActRaiser (USA) Invincibility after one hit @@ -1094,7 +1141,7 @@ D081-6DD8 - + ActRaiser 2 (USA) Invincibility (blinking) @@ -1281,54 +1328,7 @@ DE8F-1F06 - - Action Pachio (Japan) - - Invincibility - ED60-1FC9 - - - Infinite health - C96B-30DD - - - Infinite health (alt) - 7E00CC0A - - - Infinite time - C922-CFF3 - - - Infinite time (alt) - 7E00C063 - 7E00C163 - - - Infinite lives - C963-4D9A - - - Infinite lives (alt) - 7E00C809 - - - Infinite Coins - 7E00C299 - - - Infinite continue time - 7E1E1209 - - - Max score - 7E00C499 - 7E00C599 - 7E00C699 - 7E00C799 - - - + Addams Family Values (USA) (En,Fr,De) Infinite health against enemies @@ -1531,111 +1531,7 @@ EE6C-320D - - Addams Family, The (USA) - - Invincibility - 2DA7-670D - - - Infinite health and max hearts - 7E00C305 - - - Infinite health - 3CA7-A467 - - - Infinite health (alt) - 1DA7-A4A7 - - - Infinite health (alt 2) - C9A7-A4A7 - - - Infinite lives - DDA1-A4A7 - - - Infinite lives (alt) - C9A1-A7D7 - - - Double-jump - DD87-0FA7 - - - Each $ worth 5 - D9CF-DDAF - - - Each $ worth 10 - FDCF-DDAF - - - Each $ worth 25 - 49CF-DDAF - - - Always throw Balls - 7E00EF01 - - - Have Fezi-copter - 7E0064FF - - - Start with and keep Fezi-copter (disable after defeating a boss, land before password screen) - 3CAD-A46D - 60BA-6704 - - - Start with 1 heart - DF61-0F0D - DF61-0F6D - - - Start with 3 hearts - D761-0F0D - D761-0F6D - - - Start with 4 hearts - D061-0F0D - D061-0F6D - - - Start with 5 hearts - D961-0F0D - D961-0F6D - - - Start with 1 life - DFB8-6F04 - - - Start with 3 lives - D7B8-6F04 - - - Start with 9 lives - DBB8-6F04 - - - Start with 20 lives - 4DB8-6F04 - - - Start with 50 lives - 9DB8-6F04 - - - Start with 99 lives - BBB8-6F04 - - - + Addams Family, The - Pugsley's Scavenger Hunt (USA) Infinite health @@ -1725,7 +1621,111 @@ 7DED-D40D - + + Addams Family, The (USA) + + Invincibility + 2DA7-670D + + + Infinite health and max hearts + 7E00C305 + + + Infinite health + 3CA7-A467 + + + Infinite health (alt) + 1DA7-A4A7 + + + Infinite health (alt 2) + C9A7-A4A7 + + + Infinite lives + DDA1-A4A7 + + + Infinite lives (alt) + C9A1-A7D7 + + + Double-jump + DD87-0FA7 + + + Each $ worth 5 + D9CF-DDAF + + + Each $ worth 10 + FDCF-DDAF + + + Each $ worth 25 + 49CF-DDAF + + + Always throw Balls + 7E00EF01 + + + Have Fezi-copter + 7E0064FF + + + Start with and keep Fezi-copter (disable after defeating a boss + 3CAD-A46D + 60BA-6704 + + + Start with 1 heart + DF61-0F0D + DF61-0F6D + + + Start with 3 hearts + D761-0F0D + D761-0F6D + + + Start with 4 hearts + D061-0F0D + D061-0F6D + + + Start with 5 hearts + D961-0F0D + D961-0F6D + + + Start with 1 life + DFB8-6F04 + + + Start with 3 lives + D7B8-6F04 + + + Start with 9 lives + DBB8-6F04 + + + Start with 20 lives + 4DB8-6F04 + + + Start with 50 lives + 9DB8-6F04 + + + Start with 99 lives + BBB8-6F04 + + + Adventures of Batman & Robin, The (USA) Invincibility (except after being grabbed) @@ -1878,7 +1878,7 @@ D186-4D19 - + Adventures of Dr. Franken, The (USA) Invincibility @@ -1914,7 +1914,7 @@ 3CB5-1FAF - + Adventures of Kid Kleets, The (USA) (En,Fr,Es) Invincibility @@ -1933,7 +1933,7 @@ C282-34A1 - + Adventures of Rocky and Bullwinkle and Friends, The (USA) Invincibility @@ -1973,7 +1973,7 @@ DFCA-1761 - + Adventures of Yogi Bear (USA) Infinite health @@ -1984,7 +1984,7 @@ C269-47DD - + Aero Fighters (USA) Invincibility @@ -2039,7 +2039,7 @@ 7FB79403 - + Aero the Acro-Bat (USA) Infinite health from most enemies @@ -2070,7 +2070,7 @@ D034-C7AD - + Aero the Acro-Bat 2 (USA) Invincibility @@ -2160,358 +2160,358 @@ D939-14F1 - + Aerobiz (USA) - In scenario 1, Tokyo starts with $649,280,000 + In scenario 1 DDA6-0DFD - In scenario 1, Tokyo starts with $7,202,880,000 + In scenario 1 D9A6-0DFD - In scenario 1, Beijing starts with $420,160,000 + In scenario 1 94A6-0D2D - In scenario 1, Beijing starts with $7,393,600,000 + In scenario 1 D9A6-0FFD - In scenario 1, Hong Kong starts with $449,440,000 + In scenario 1 95A6-0F2D - In scenario 1, Hong Kong starts with $7,453,600,000 + In scenario 1 D9A6-04FD - In scenario 1, Singapore starts with $400,640,000 + In scenario 1 03A6-042D - In scenario 1, Singapore starts with $7,353,600,000 + In scenario 1 D9A6-07FD - In scenario 1, Sydney starts with $297,920,000 + In scenario 1 7CA6-072D - In scenario 1, Sydney starts with $7,153,600,000 + In scenario 1 D9AB-0DFD - In scenario 1, Delhi starts with $317,440,000 + In scenario 1 73AB-0D2D - In scenario 1, Delhi starts with $7,193,600,000 + In scenario 1 D9AB-0FFD - In scenario 1, Tehran starts with $239,360,000 + In scenario 1 43AB-0F2D - In scenario 1, Tehran starts with $7,033,600,000 + In scenario 1 D9AB-04FD - In scenario 1, Cairo starts with $249,120,000 + In scenario 1 7DAB-042D - In scenario 1, Cairo starts with $7,053,600,000 + In scenario 1 D9AB-07FD - In scenario 1, Nairobi starts with $200,320,000 + In scenario 1 45AB-072D - In scenario 1, Nairobi starts with $6,953,600,000 + In scenario 1 D9AC-0DFD - In scenario 1, Lagos starts with $229,600,000 + In scenario 1 4AAC-0D2D - In scenario 1, Lagos starts with $7,013,600,000 + In scenario 1 D9AC-0FFD - In scenario 1, Moscow starts with $289,280,000 + In scenario 1 DDAC-04FD - In scenario 1, Moscow starts with $6,842,880,000 + In scenario 1 D9AC-04FD - In scenario 1, London starts with $949,280,000 + In scenario 1 DDAC-07FD - In scenario 1, London starts with $7,502,880,000 + In scenario 1 D9AC-07FD - In scenario 1, Paris starts with $289,280,000 + In scenario 1 DDA8-0DFD - In scenario 1, Paris starts with $6,842,880,000 + In scenario 1 D9A8-0DFD - In scenario 1, Rome starts with $371,360,000 + In scenario 1 06A8-0D2D - In scenario 1, Rome starts with $7,293,600,000 + In scenario 1 D9A8-0FFD - In scenario 1, New York starts with $189,280,000 + In scenario 1 DDA8-04FD - In scenario 1, New York starts with $6,742,880,000 + In scenario 1 D9A8-04FD - In scenario 1, Vancouver starts with $258,880,000 + In scenario 1 74A8-042D - In scenario 1, Vancouver starts with $7,073,600,000 + In scenario 1 D9A8-07FD - In scenario 1, Los Angeles starts with $649,280,000 + In scenario 1 DDAA-0DFD - In scenario 1, Los Angeles starts with $7,202,880,000 + In scenario 1 D9AA-0DFD - In scenario 1, Honolulu starts with $268,640,000 + In scenario 1 70AA-0D2D - In scenario 1, Honolulu starts with $7,093,600,000 + In scenario 1 D9AA-0FFD - In scenario 1, Mexico City starts with $258,880,000 + In scenario 1 74AA-0F2D - In scenario 1, Mexico City starts with $7,073,600,000 + In scenario 1 D9AA-04FD - In scenario 1, Lima starts with $180,800,000 + In scenario 1 47AA-042D - In scenario 1, Lima starts with $6,913,600,000 + In scenario 1 D9AA-07FD - In scenario 1, Rio de Janeiro starts with $317,440,000 + In scenario 1 73AA-072D - In scenario 1, Rio de Janeiro starts with $7,193,600,000 + In scenario 1 D9A2-0DFD - In scenario 1, Buenos Aires starts with $210,080,000 + In scenario 1 4BA2-0D2D - In scenario 1, Buenos Aires starts with $6,973,600,000 + In scenario 1 D9A2-0FFD - In scenario 2, Tokyo starts with $1,149,280,000 + In scenario 2 DDA2-04FD - In scenario 2, Tokyo starts with $7,702,880,000 + In scenario 2 D9A2-04FD - In scenario 2, Beijing starts with $498,240,000 + In scenario 2 1FA2-042D - In scenario 2, Beijing starts with $7,553,600,000 + In scenario 2 D9A2-07FD - In scenario 2, Hong Kong starts with $649,760,000 + In scenario 2 53A2-072D - In scenario 2, Hong Kong starts with $7,853,600,000 + In scenario 2 D9A3-0DFD - In scenario 2, Singapore starts with $552,160,000 + In scenario 2 18A3-0D2D - In scenario 2, Singapore starts with $7,653,600,000 + In scenario 2 D9A3-0FFD - In scenario 2, Sydney starts with $581,440,000 + In scenario 2 5FA3-0F2D - In scenario 2, Sydney starts with $7,713,600,000 + In scenario 2 D9A3-04FD - In scenario 2, Delhi starts with $517,760,000 + In scenario 2 19A3-042D - In scenario 2, Delhi starts with $7,593,600,000 + In scenario 2 D9A3-07FD - In scenario 2, Tehran starts with $297,920,000 + In scenario 2 7CA3-072D - In scenario 2, Tehran starts with $7,153,600,000 + In scenario 2 D9AE-0DFD - In scenario 2, Cairo starts with $390,880,000 + In scenario 2 0AAE-0D2D - In scenario 2, Cairo starts with $7,333,600,000 + In scenario 2 D9AE-0FFD - In scenario 2, Nairobi starts with $249,120,000 + In scenario 2 7DAE-0F2D - In scenario 2, Nairobi starts with $7,053,600,000 + In scenario 2 D9AE-04FD - In scenario 2, Lagos starts with $299,040,000 + In scenario 2 7CAE-042D - In scenario 2, Lagos starts with $7,149,600,000 + In scenario 2 D9AE-07FD - In scenario 2, Moscow starts with $689,280,000 + In scenario 2 DDAD-6DFD - In scenario 2, Moscow starts with $7,242,880,000 + In scenario 2 D9AD-6DFD - In scenario 2, London starts with $38,560,000 + In scenario 2 DDAD-6FFD - In scenario 2, London starts with $6,592,160,000 + In scenario 2 D9AD-6FFD - In scenario 2, Paris starts with $909,280,000 + In scenario 2 DDAD-64FD - In scenario 2, Paris starts with $7,462,880,000 + In scenario 2 D9AD-64FD - In scenario 2, Rome starts with $571,680,000 + In scenario 2 1EAD-642D - In scenario 2, Rome starts with $7,693,600,000 + In scenario 2 D9AD-67FD - In scenario 2, New York starts with $829,280,000 + In scenario 2 DDAF-6DFD - In scenario 2, New York starts with $7,382,880,000 + In scenario 2 D9AF-6DFD - In scenario 2, Vancouver starts with $420,160,000 + In scenario 2 94AF-6D2D - In scenario 2, Vancouver starts with $7,393,600,000 + In scenario 2 D9AF-6FFD - In scenario 2, Los Angeles starts with $1,109,280,000 + In scenario 2 DDAF-64FD - In scenario 2, Los Angeles starts with $7,662,880,000 + In scenario 2 D9AF-64FD - In scenario 2, Honolulu starts with $381,120,000 + In scenario 2 0CAF-642D - In scenario 2, Honolulu starts with $7,313,600,000 + In scenario 2 D9AF-67FD - In scenario 2, Mexico City starts with $468,960,000 + In scenario 2 98AF-672D - In scenario 2, Mexico City starts with $7,493,600,000 + In scenario 2 D9A4-6DFD - In scenario 2, Lima starts with $258,880,000 + In scenario 2 74A4-6D2D - In scenario 2, Lima starts with $7,073,600,000 + In scenario 2 D9A4-6FFD - In scenario 2, Rio de Janeiro starts with $630,240,000 + In scenario 2 58A4-6F2D - In scenario 2, Rio de Janeiro starts with $7,813,600,000 + In scenario 2 D9A4-64FD - In scenario 2, Buenos Aires starts with $361,600,000 + In scenario 2 01A4-642D - In scenario 2, Buenos Aires starts with $7,273,600,000 + In scenario 2 D9A4-67FD @@ -2519,199 +2519,199 @@ BDE3-D463 - Set money to less than $655,350,000 (must have Key) - P1, saved game 1 + Set money to less than $655 DDDF-FEDD - Set money to over $327,680,000 (must have Key) - P1, saved game 1 + Set money to over $327 D9DF-FEDD - Set money to over $5,242,880,000 (must have Key) - P1, saved game 1 + Set money to over $5 D6DF-FEDD - Set money to over $10,485,760,000 (must have Key) - P1, saved game 1 + Set money to over $10 FDDF-FEDD - Set money to over $20,971,520,000 (must have Key) - P1, saved game 1 + Set money to over $20 4DDF-FEDD - Set money to over $41,943,040,000 (must have Key) - P1, saved game 1 + Set money to over $41 0DDF-FEDD - Set money to less than $655,350,000 (must have Key) - P2, saved game 1 + Set money to less than $655 DDD9-FEDD - Set money to over $327,680,000 (must have Key) - P2, saved game 1 + Set money to over $327 D9D9-FEDD - Set money to over $5,242,880,000 (must have Key) - P2, saved game 1 + Set money to over $5 D6D9-FEDD - Set money to over $10,485,760,000 (must have Key) - P2, saved game 1 + Set money to over $10 FDD9-FEDD - Set money to over $20,971,520,000 (must have Key) - P2, saved game 1 + Set money to over $20 4DD9-FEDD - Set money to over $41,943,040,000 (must have Key) - P2, saved game 1 + Set money to over $41 0DD9-FEDD - Set money to less than $655,350,000 (must have Key) - P3, saved game 1 + Set money to less than $655 DDDB-FEDD - Set money to over $327,680,000 (must have Key) - P3, saved game 1 + Set money to over $327 D9DB-FEDD - Set money to over $5,242,880,000 (must have Key) - P3, saved game 1 + Set money to over $5 D6DB-FEDD - Set money to over $10,485,760,000 (must have Key) - P3, saved game 1 + Set money to over $10 FDDB-FEDD - Set money to over $20,971,520,000 (must have Key) - P3, saved game 1 + Set money to over $20 4DDB-FEDD - Set money to over $41,943,040,000 (must have Key) - P3, saved game 1 + Set money to over $41 0DDB-FEDD - Set money to less than $655,350,000 (must have Key) - P4, saved game 1 + Set money to less than $655 DDD2-FEDD - Set money to over $327,680,000 (must have Key) - P4, saved game 1 + Set money to over $327 D9D2-FEDD - Set money to over $5,242,880,000 (must have Key) - P4, saved game 1 + Set money to over $5 D6D2-FEDD - Set money to over $10,485,760,000 (must have Key) - P4, saved game 1 + Set money to over $10 FDD2-FEDD - Set money to over $20,971,520,000 (must have Key) - P4, saved game 1 + Set money to over $20 4DD2-FEDD - Set money to over $41,943,040,000 (must have Key) - P4, saved game 1 + Set money to over $41 0DD2-FEDD - Set money to less than $655,350,000 (must have Key) - P1, saved game 2 + Set money to less than $655 DDFF-FEDD - Set money to over $327,680,000 (must have Key) - P1, saved game 2 + Set money to over $327 D9FF-FEDD - Set money to over $5,242,880,000 (must have Key) - P1, saved game 2 + Set money to over $5 D6FF-FEDD - Set money to over $10,485,760,000 (must have Key) - P1, saved game 2 + Set money to over $10 FDFF-FEDD - Set money to over $20,971,520,000 (must have Key) - P1, saved game 2 + Set money to over $20 4DFF-FEDD - Set money to over $41,943,040,000 (must have Key) - P1, saved game 2 + Set money to over $41 0DFF-FEDD - Set money to less than $655,350,000 (must have Key) - P2, saved game 2 + Set money to less than $655 DDF9-FEDD - Set money to over $327,680,000 (must have Key) - P2, saved game 2 + Set money to over $327 D9F9-FEDD - Set money to over $5,242,880,000 (must have Key) - P2, saved game 2 + Set money to over $5 D6F9-FEDD - Set money to over $10,485,760,000 (must have Key) - P2, saved game 2 + Set money to over $10 FDF9-FEDD - Set money to over $20,971,520,000 (must have Key) - P2, saved game 2 + Set money to over $20 4DF9-FEDD - Set money to over $41,943,040,000 (must have Key) - P2, saved game 2 + Set money to over $41 0DF9-FEDD - Set money to less than $655,350,000 (must have Key) - P3, saved game 2 + Set money to less than $655 DDFB-FEDD - Set money to over $327,680,000 (must have Key) - P3, saved game 2 + Set money to over $327 D9FB-FEDD - Set money to over $5,242,880,000 (must have Key) - P3, saved game 2 + Set money to over $5 D6FB-FEDD - Set money to over $10,485,760,000 (must have Key) - P3, saved game 2 + Set money to over $10 FDFB-FEDD - Set money to over $20,971,520,000 (must have Key) - P3, saved game 2 + Set money to over $20 4DFB-FEDD - Set money to over $41,943,040,000 (must have Key) - P3, saved game 2 + Set money to over $41 0DFB-FEDD - Set money to less than $655,350,000 (must have Key) - P4, saved game 2 + Set money to less than $655 DDF2-FEDD - Set money to over $327,680,000 (must have Key) - P4, saved game 2 + Set money to over $327 D9F2-FEDD - Set money to over $5,242,880,000 (must have Key) - P4, saved game 2 + Set money to over $5 D6F2-FEDD - Set money to over $10,485,760,000 (must have Key) - P4, saved game 2 + Set money to over $10 FDF2-FEDD - Set money to over $20,971,520,000 (must have Key) - P4, saved game 2 + Set money to over $20 4DF2-FEDD - Set money to over $41,943,040,000 (must have Key) - P4, saved game 2 + Set money to over $41 0DF2-FEDD - + Air Cavalry (USA) Infinite lives @@ -2722,7 +2722,7 @@ 82B7-D7A7 - + Aladdin (USA) Invincibility @@ -2759,7 +2759,7 @@ 7E036999 - Level select on main menu (use R + up/down to change level, R + left/right to change sub-level) + Level select on main menu (use R + up/down to change level DDB5-3467 DDBA-3FA7 @@ -2872,7 +2872,7 @@ DCB8-3F07 - + Alien 3 (USA) Invincibility @@ -2927,19 +2927,19 @@ 3C22-3D64 - Less ammo in rifle clips (works with extra clips only, not the ones you start with) + Less ammo in rifle clips (works with extra clips only 742A-44A4 - More ammo in rifle clips (works with extra clips only, not the ones you start with) + More ammo in rifle clips (works with extra clips only CD2A-44A4 - Less ammo in grenade clips (works with extra clips only, not the ones you start with) + Less ammo in grenade clips (works with extra clips only D923-3D64 - More ammo in grenade clips (works with extra clips only, not the ones you start with) + More ammo in grenade clips (works with extra clips only F023-3D64 @@ -3007,7 +3007,7 @@ 7E0FFCFF - + Alien vs. Predator (USA) Infinite health @@ -3023,7 +3023,7 @@ C236-0DDD - No damage taken from jumping attacks, tail attacks, rushes + No damage taken from jumping attacks C238-0FDD @@ -3217,7 +3217,7 @@ DCEE-A766 - + Amazing Spider-Man, The - Lethal Foes (Japan) Infinite health @@ -3232,7 +3232,7 @@ 7E1C2263 - + American Gladiators (USA) Infinite time @@ -3247,7 +3247,7 @@ 7E030409 - + American Tail, An - Fievel Goes West (USA) Infinite health @@ -3282,7 +3282,7 @@ DD65-0D84 - + Animaniacs (USA) Invincibility @@ -3337,11 +3337,11 @@ 839011FF - Moon-jump (enable to rise slowly, disable to fall back down) + Moon-jump (enable to rise slowly 7E0415FF - + Arcade's Greatest Hits - The Atari Collection 1 (USA) Asteroids - Infinite lives - both players @@ -3364,7 +3364,7 @@ 82A6-C49B - + Arcana (USA) Infinite money for weapons @@ -3391,7 +3391,7 @@ 828B-AF2E - Start with 60,000 gold pieces + Start with 60 1D69-AFD0 3C69-AF00 @@ -3401,7 +3401,18 @@ DD69-AF00 - + + Archer Maclean's Super Dropzone (Europe) + + Infinite lives + 7E002504 + + + Infinite bombs + 7E002604 + + + Ardy Lightfoot (USA) Invincibility @@ -3413,7 +3424,7 @@ C268-CF0D - + Arkanoid - Doh It Again (USA) Infinite lives @@ -3436,7 +3447,7 @@ DD66-CFA5 - + Art of Fighting (USA) Infinite health @@ -3449,7 +3460,7 @@ C235-5DA4 - + Asterix & Obelix (Europe) (En,Fr,De,Es) Infinite health @@ -3472,7 +3483,7 @@ 7E007DC0 - + Asterix (Europe) (En,Fr,De,Es) Invincibility @@ -3508,7 +3519,7 @@ 7E05EF09 - + Axelay (USA) Invincibility @@ -3736,7 +3747,7 @@ 7E03340B - + B.O.B. (USA) Infinite health (P) @@ -3891,23 +3902,7 @@ D966-0DDD - - BASS Masters Classic - Pro Edition (USA) - - Start with $65,380 - EE40-BA86 - - - - BS Zelda no Densetsu - Dai-3-wa (Japan) (BS) - - Disable the 57 minute time limit - 3CDD-7F5D - 3CDD-7F8D - 6DDD-7FED - - - + Ballz 3D - Fighting at Its Ballziest (USA) Infinite time @@ -4007,21 +4002,28 @@ BEDC-7760 - + Barbie Super Model (USA) Infinite chances C229-DF07 - + Barkley Shut Up and Jam! (USA) Infinite time 7E078047 - + + BASS Masters Classic - Pro Edition (USA) + + Start with $65 + EE40-BA86 + + + Bassin's Black Bass (USA) Always catch a 60.32 pound fish @@ -4039,7 +4041,7 @@ 3CC8-A4A3 - + Batman - Revenge of the Joker (USA) (Proto) Invincibility @@ -4064,7 +4066,7 @@ 7E035803 - + Batman Forever (USA) Infinite health - P1 @@ -4180,7 +4182,7 @@ DBB3-47D4 - + Batman Returns (USA) Invincibility @@ -4307,7 +4309,7 @@ DBC0-4DD7 - + Battle Blaze (USA) Infinite health (disable at end of round) - P1 @@ -4330,7 +4332,7 @@ C285-D4AB - + Battle Clash (USA) Infinite health @@ -4361,7 +4363,7 @@ FDA9-1DA7 - Once charged, weapon always stays charged + Once charged 1DAA-3FAF @@ -4423,7 +4425,7 @@ D6AB-CFD0 - + Battle Zeque Den (Japan) Invincibility @@ -4462,8 +4464,15 @@ Infinite Special (Green) 7EB24C06 + + One hit kills + 3D6E-C4D5 + 436E-C405 + 846E-C465 + 2D6E-C4A5 + - + Battletoads in Battlemaniacs (USA) Invincibility @@ -4491,7 +4500,7 @@ 8286-CF01 - Infinite lives - both players (except level 2, does not work on falling) + Infinite lives - both players (except level 2 8986-CF01 @@ -4510,6 +4519,16 @@ Longer invincibility after getting hit 6D20-34A8 + + One hit kills + 3D87-44A9 + DD87-47D9 + DD87-4709 + CB80-4DD9 + EE80-4D09 + EE80-4D69 + B280-4DA9 + Take less damage from hits 8280-4DD9 @@ -4547,7 +4566,7 @@ DB6D-04AD - + Battletoads-Double Dragon (USA) Invincibility (blinking) - P1 @@ -4624,7 +4643,7 @@ D966-D4AD - + Bazooka Blitzkrieg (USA) Infinite health @@ -4669,10 +4688,10 @@ 4EAF-1406 - + Beauty and the Beast (USA) - Invincibility (disable to pick up rocks, spikes still do damage) + Invincibility (disable to pick up rocks 3CC0-376A 3CC0-37AA @@ -4713,7 +4732,7 @@ EE66-4FAA - + Beavis and Butt-Head (USA) Invincibility after first hit @@ -4756,7 +4775,7 @@ DB6C-040D - + Bebe's Kids (USA) Infinite health @@ -4771,7 +4790,7 @@ 7E03C909 - + Beethoven - The Ultimate Canine Caper! (USA) Infinite health @@ -4798,7 +4817,7 @@ 7E15C609 - + Best of the Best - Championship Karate (USA) Almost infinite health @@ -4869,7 +4888,7 @@ D6C3-6D69 - + Big Sky Trooper (USA) Infinite HP @@ -4884,7 +4903,7 @@ 7E1E0C20 - + Biker Mice from Mars (USA) Infinite ammo @@ -4935,10 +4954,10 @@ 7E092800 - + Bill Laimbeer's Combat Basketball (USA) - 2-point shots worth 3, 3-point shots worth 4 + 2-point shots worth 3 76BF-A4AF @@ -4983,15 +5002,15 @@ D0B4-67DF - Start with $65,296 instead of $10,000 + Start with $65 EEC5-6F16 - Start with $8,398,608 + Start with $8 6DC5-64C6 - Start with $16,721,680 + Start with $16 EEC5-64C6 @@ -5010,7 +5029,7 @@ DDB7-67DF - + BioMetal (USA) Infinite lives @@ -5025,7 +5044,7 @@ C262-0D62 - + Bishin Densetsu Zoku (Japan) Infinite health @@ -5044,7 +5063,7 @@ 7E0C9709 - + Bishoujo Senshi Sailormoon (Japan) Invincibility @@ -5059,8 +5078,14 @@ Infinite lives C991-7FA0 + + One hit kills + 40FD-8FD0 + 40F8-ED69 + 40F9-74A1 + - + Bishoujo Senshi Sailormoon R (Japan) Invincibility @@ -5079,8 +5104,29 @@ Infinite Special C90F-E400 + + One hit kills + 40D3-5FA1 + 400D-7F05 + 40F5-5D00 + - + + Blackthorne (USA) + + Infinite health + 7E0FC518 + + + Infinite items (enable after obtaining first item + 89C6-1FD4 + + + 3rd slot item mod + 7E187A03 + + + BlaZeon - The Bio-Cyborg Challenge (USA) Invincibility @@ -5148,22 +5194,7 @@ D06D-6D07 - - Blackthorne (USA) - - Infinite health - 7E0FC518 - - - Infinite items (enable after obtaining first item, disable before getting next item, repeat this process) - 89C6-1FD4 - - - 3rd slot item mod - 7E187A03 - - - + Blues Brothers, The (USA) Invincibility @@ -5190,7 +5221,7 @@ 8289-CFDF - + Bobby's World (USA) (Proto) Invincibility @@ -5213,7 +5244,7 @@ 7E139509 - + Bonkers (USA) Invincibility @@ -5236,7 +5267,7 @@ C98C-CD0F - + Boogerman - A Pick and Flick Adventure (USA) Infinite health @@ -5303,7 +5334,7 @@ DFFA-74A5 - + Boxing Legends of the Ring (USA) Infinite full stanima @@ -5395,7 +5426,7 @@ A38F-C7A4 - + Brain Lord (USA) 9999 HP @@ -5416,7 +5447,7 @@ 7E08DD00 - Move faster, same effect as wearing the Cloak + Move faster 7E08D407 @@ -5979,14 +6010,14 @@ 7E092C3E - + Brainies, The (Europe) Timer disable cheat to get score then re-enable 7E091C17 - + Brainies, The (USA) Infinite time @@ -6017,7 +6048,7 @@ 1963-AF6D - + Bram Stoker's Dracula (USA) Infinite health @@ -6044,7 +6075,7 @@ 3CC2-6F6D - One hit kills on enemies, except bosses + One hit kills on enemies 6D68-DFFF @@ -6060,10 +6091,10 @@ FDEC-0F03 - + Brandish (USA) - Have over 10,000,000 gold + Have over 10 FD53-A3D7 @@ -6081,7 +6112,7 @@ 3C02-776B - + Brawl Brothers (USA) Invincibility and infinite special attack @@ -6118,12 +6149,24 @@ One hit kills on most enemies + EE6B-CF21 + EE6B-C4F1 + 406B-C4B1 + + + One hit kills on most enemies (alt) 7E0B9400 7E091900 7E0D3400 7E0C6400 7E0AC400 + + Bosses die immediately + EE6E-1D21 + EE6E-1FF1 + 406E-1FB1 + Have Lots of Kills - P1 7E0C34FF @@ -6137,14 +6180,14 @@ 7E09F00A - + BreakThru! (USA) Infinite time 7E125BFF - + Breath of Fire (USA) 9999 EXP gained per battle @@ -6895,7 +6938,7 @@ 7E14C3FF - + Breath of Fire II (USA) Infinite HP in battle @@ -7397,7 +7440,16 @@ 7E52CAFF - + + BS Zelda no Densetsu - Dai-3-wa (Japan) (BS) + + Disable the 57 minute time limit + 3CDD-7F5D + 3CDD-7F8D + 6DDD-7FED + + + Bubsy II (USA) Invincibility @@ -7445,7 +7497,7 @@ C247-5465 - + Bubsy in Claws Encounters of the Furred Kind (USA) Infinite lives @@ -7580,7 +7632,7 @@ F46D-472A - + Bugs Bunny - Rabbit Rampage (USA) Invincibility @@ -7624,7 +7676,7 @@ D460-CD0D - + Bust-A-Move (USA) Infinite continues @@ -7651,7 +7703,7 @@ 333E-D721 - + Captain America and the Avengers (USA) Invincibility - both players @@ -7684,10 +7736,16 @@ 7E022909 - + Captain Commando (USA) - Invincibility + Invincibility - p1 + CB4E-7FD4 + D04E-7F04 + B24E-7F64 + + + Invincibility - P1 (alt) 7E040403 @@ -7698,6 +7756,12 @@ Infinite health - P2 7E089332 + + One hit kills - Both players + 76F4-57DF + 3BF4-570F + 6DF4-576F + 9 lives - P1 7E0B1509 @@ -7711,7 +7775,7 @@ 7E1D5A39 - + Captain Novolin (USA) (En,Fr,Es) Invincibility @@ -7726,7 +7790,7 @@ 7E16F200 - + Caravan Shooting Collection (Japan) Star Force - Always have powered-up weapon @@ -7769,7 +7833,7 @@ 7E00E402 - + Carrier Aces (USA) Invincibility (works for dogfights and ship fire) @@ -7785,7 +7849,7 @@ 3CC9-D764 - + Casper (USA) Infinite lives @@ -7800,7 +7864,7 @@ 2DAC-CD44 - + Castlevania - Dracula X (USA) Invincibility @@ -7968,14 +8032,14 @@ BBA4-44D7 - + Chavez (USA) Infinite time 7E1F9315 - + Chessmaster, The (USA) White player's timer is stopped @@ -8002,7 +8066,7 @@ F0C4-D46F - + Chester Cheetah - Too Cool to Fool (USA) Infinite life points @@ -8037,7 +8101,7 @@ DD69-DFD9 - + Chester Cheetah - Wild Wild Quest (USA) Invincibility (once you eat a bag of Cheetos) @@ -8056,7 +8120,7 @@ C2BC-D7AF - + Choplifter III - Rescue & Survive (USA) Invincibility @@ -8081,7 +8145,7 @@ F3C1-1F5E - + Chrono Trigger (USA) Position 1 - Infinite health @@ -8185,7 +8249,7 @@ 7E00BA00 - + Chuck Rock (USA) Invincibility @@ -8212,7 +8276,7 @@ F5C9-A7DD - + Civilization (USA) Infinite time @@ -8242,7 +8306,7 @@ EE04-EF54 - + Clay Fighter (USA) Infinite health - P1 @@ -8250,7 +8314,7 @@ C256-E536 - Enable Blob's Bomb move (away, away+down, down, towards+down, towards, punch) + Enable Blob's Bomb move (away 6280-DD6F @@ -8755,7 +8819,7 @@ 7D4A-7043 - + Clay Fighter 2 - Judgment Clay (USA) Infinite health and time @@ -8805,7 +8869,7 @@ EE15-8DE5 - + Claymates (USA) (Sample) Invincibility @@ -8824,7 +8888,7 @@ C218-8479 - + Cliffhanger (USA) Invincibility @@ -8842,8 +8906,17 @@ Infinite lives 3C8B-1D69 + + One hit kills on normal enemies + CBBC-3F6B + DFBC-3FAB + + + Stop snow avalanche (run into it) + 1882-4D69 + - + Clue (USA) Always roll a 1 @@ -8906,7 +8979,7 @@ 8B83-070F - + College Football USA '97 - The Road to New Orleans (USA) Always 1st down @@ -8926,7 +8999,7 @@ 7FB1C732 - + Combatribes, The (USA) Invincibility @@ -8955,8 +9028,15 @@ Infinite credits (alt) 7E156409 + + One hit kills + 3DA3-64AF + DDA3-67DF + DDA3-670F + 40AE-6FAF + - + Congo's Caper (USA) Infinite lives @@ -9000,7 +9080,7 @@ D6AC-4F09 - + Contra III - The Alien Wars (USA) Invincibility (top-view levels) @@ -9038,7 +9118,7 @@ 22B8-0766 - Enable 30 and 99 lives in option menu (99 actually gives 35,081 lives) + Enable 30 and 99 lives in option menu (99 actually gives 35 D987-AFA4 @@ -9145,7 +9225,7 @@ 7E008606 - + Cool Spot (USA) Infinite lives @@ -9188,7 +9268,7 @@ DB28-D404 - + Cool World (USA) Invincibility (blinking) @@ -9258,14 +9338,14 @@ 3187-64DD - + Cosmo Gang - The Video (Japan) Infinite lives 7E020005 - + Cosmo Police Galivan II - Arrow of Justice (Japan) Invincibility @@ -9299,8 +9379,12 @@ Infinite lives (alt) 7E148503 + + One hit kills + B33A-67A4 + - + Cutthroat Island (USA) Infinite health - P1 @@ -9319,7 +9403,7 @@ 7E1EF909 - + Cyber Spin (USA) Infinite power @@ -9328,7 +9412,7 @@ C2BB-AFA1 - + Cybernator (USA) Protection against some hazards @@ -9460,7 +9544,7 @@ F7BD-176F - + Cyborg 009 (Japan) Infinite health @@ -9475,140 +9559,7 @@ 7E0AE33C - - D-Force (USA) - - Infinite lives - 3CCA-D4DD - - - Continue equipped with unguided missiles - 7D6C-D40F - 2C6C-D46F - FD6C-D7DF - - - Loss of a life does not decrease cannon power at normal difficulty (except on continues) - DDC7-DD0F - - - Loss of a life does not decrease cannon power at hard difficulty (except on continues) - DDC0-D4DF - - - Pink power-up increases missile power along with cannon power - DA3D-6464 - - - Continue with 10 lives - 7168-D70F - C668-D76F - - - Continue with 12 lives - C868-D70F - C068-D76F - - - Continue with 14 lives - CF68-D70F - EF68-D76F - - - Continue with 16 lives - 9E68-D70F - C068-D76F - - - Continue with cannon power at level 2 - DF68-DF0F - DE68-DD6F - - - Continue with cannon power at level 3 - D468-DF0F - DE68-DD6F - - - Continue with cannon power at level 4 - D768-DF0F - DE68-DD6F - - - Continue with cannon power at level 6 - D968-DF0F - DE68-DD6F - - - Continue with cannon power at level 8 - D568-DF0F - DE68-DD6F - - - Continue with cannon power at level 10 - DB68-DF0F - DE68-DD6F - - - Continue with cannon power at level 12 - D868-DF0F - DE68-DD6F - - - Start with cannon power at level 2 - DFB6-DF6D - - - Start with cannon power at level 3 - D4B6-DF6D - - - Start with cannon power at level 4 - D7B6-DF6D - - - Start with cannon power at level 6 - D9B6-DF6D - - - Start with cannon power at level 8 - D5B6-DF6D - - - Start with cannon power at level 10 - DBB6-DF6D - - - Start with cannon power at level 12 - D8B6-DF6D - - - Start equipped with unguided missiles - DAB6-D76D - FDB6-D4AD - - - Start with 10 lives - 7168-D5F6 - C668-D596 - - - Start with 12 lives - C868-D5F6 - C068-D596 - - - Start with 14 lives - CF68-D5F6 - EF68-D596 - - - Start with 16 lives - 9E68-D5F6 - C068-D596 - - - + Daffy Duck - The Marvin Missions (USA) Invincibility (blinking) @@ -9836,7 +9787,7 @@ DDA8-4466 - Extra lives cost $1,500 + Extra lives cost $1 DFA8-4466 @@ -9940,19 +9891,19 @@ 45B4-C404 - Start with $2,500 + Start with $2 D4BD-C7D4 - Start with $3,500 + Start with $3 D7BD-C7D4 - Start with $9,500 + Start with $9 DBBD-C7D4 - Start with $30,500 + Start with $30 7DBD-C7D4 @@ -10032,7 +9983,7 @@ F7B9-1D04 - + Darius Force (Japan) Infinite lives @@ -10043,7 +9994,7 @@ 7E100081 - + Darius Twin (USA) Invincibility - P1 @@ -10219,7 +10170,7 @@ 6AB0-A76D - + Dark Law - Meaning of Death (Japan) Sell an item to get maximum cash @@ -10243,7 +10194,7 @@ DD98-5F19 - + David Crane's Amazing Tennis (USA) Faster side-to-side movement @@ -10256,7 +10207,7 @@ D185-A7DD - + Daze Before Christmas (Europe) Infinite health @@ -10267,14 +10218,7 @@ 7E1E6804 - - Death Brade (Japan) - - Infinite heath - P1 - 7E0A1050 - - - + Death and Return of Superman, The (USA) Invincibility @@ -10299,7 +10243,14 @@ D323-C7AD - + + Death Brade (Japan) + + Infinite heath - P1 + 7E0A1050 + + + Demolition Man (USA) Infinite health @@ -10338,7 +10289,7 @@ D680-67DF - + Demon's Crest (USA) Disable anti-cheat (enable to use codes) @@ -10403,7 +10354,7 @@ 7E1E3914 - Have all Powers, Crests, Talismen, Jewels, can hold 5 Spells/Potions + Have all Powers 7E1E51FF 7E1E52FF 7E1E53FF @@ -10459,7 +10410,7 @@ A363-47B4 - + Dennis the Menace (USA) Infinite courage @@ -10475,7 +10426,7 @@ C9CB-44AF - + Desert Strike - Return to the Gulf (USA) Infinite ammo @@ -10808,17 +10759,17 @@ D764-64D1 - Armor starts at 1,112 + Armor starts at 1 D0BC-64A9 D064-64D1 - Armor starts at 2,136 + Armor starts at 2 D6BC-64A9 D664-64D1 - Armor starts at 5,208 + Armor starts at 5 F0BC-64A9 F064-64D1 @@ -10848,22 +10799,22 @@ Guns start at 154 rounds remaining - DD38-6D0F + DD38-6D0F Guns start at 666 rounds remaining - D438-6D0F + D438-6D0F - Guns start at 2,458 rounds remaining + Guns start at 2 DB38-6D0F - Guns start at 5,018 rounds remaining + Guns start at 5 F738-6D0F - Guns start at 9,882 rounds remaining + Guns start at 9 4138-6D0F @@ -10931,7 +10882,140 @@ 17B1-0F6C - + + D-Force (USA) + + Infinite lives + 3CCA-D4DD + + + Continue equipped with unguided missiles + 7D6C-D40F + 2C6C-D46F + FD6C-D7DF + + + Loss of a life does not decrease cannon power at normal difficulty (except on continues) + DDC7-DD0F + + + Loss of a life does not decrease cannon power at hard difficulty (except on continues) + DDC0-D4DF + + + Pink power-up increases missile power along with cannon power + DA3D-6464 + + + Continue with 10 lives + 7168-D70F + C668-D76F + + + Continue with 12 lives + C868-D70F + C068-D76F + + + Continue with 14 lives + CF68-D70F + EF68-D76F + + + Continue with 16 lives + 9E68-D70F + C068-D76F + + + Continue with cannon power at level 2 + DF68-DF0F + DE68-DD6F + + + Continue with cannon power at level 3 + D468-DF0F + DE68-DD6F + + + Continue with cannon power at level 4 + D768-DF0F + DE68-DD6F + + + Continue with cannon power at level 6 + D968-DF0F + DE68-DD6F + + + Continue with cannon power at level 8 + D568-DF0F + DE68-DD6F + + + Continue with cannon power at level 10 + DB68-DF0F + DE68-DD6F + + + Continue with cannon power at level 12 + D868-DF0F + DE68-DD6F + + + Start with cannon power at level 2 + DFB6-DF6D + + + Start with cannon power at level 3 + D4B6-DF6D + + + Start with cannon power at level 4 + D7B6-DF6D + + + Start with cannon power at level 6 + D9B6-DF6D + + + Start with cannon power at level 8 + D5B6-DF6D + + + Start with cannon power at level 10 + DBB6-DF6D + + + Start with cannon power at level 12 + D8B6-DF6D + + + Start equipped with unguided missiles + DAB6-D76D + FDB6-D4AD + + + Start with 10 lives + 7168-D5F6 + C668-D596 + + + Start with 12 lives + C868-D5F6 + C068-D596 + + + Start with 14 lives + CF68-D5F6 + EF68-D596 + + + Start with 16 lives + 9E68-D5F6 + C068-D596 + + + Dino City (USA) Infinite health - P1 @@ -11096,7 +11180,7 @@ DDCF-DFF7 - + Donald in Maui Mallard (Europe) Infinite health @@ -11115,7 +11199,7 @@ 7E0DDD0A - + Donkey Kong Country (USA) (Rev 1) Invincibility (no lockup) @@ -11128,7 +11212,7 @@ 1DCA-C2EA - Almost invincible (switch off if you get stuck) + Almost invincible (disable if you get stuck) 1DCA-C2EA @@ -11140,15 +11224,15 @@ DDB0-34A4 - Bad buddy code (In 2P team mode, the inactive player can press select to gain control) + Bad buddy code (In 2P team mode DD88-CE5A - Both Kongs return (get both Kongs back on map screen after dying, doesn't work when you fall off the screen) + Both Kongs return (get both Kongs back on map screen after dying D76C-327E - Return of Kong (when your last Kong gets hit, the other one returns (reset if you get stuck). Must have had both Kongs at some point). + Return of Kong (when your last Kong gets hit EE66-C27E @@ -11224,7 +11308,7 @@ EE68-C33D - + Donkey Kong Country (USA) (Rev 2) Invincibility (no lockup) @@ -11245,15 +11329,15 @@ DDB9-3764 - Bad buddy code (In 2P team mode, the inactive player can press select to gain control) + Bad buddy code (In 2P team mode DD82-CEEA - Both Kongs return (get both Kongs back on map screen after dying, doesn't work when you fall off the screen) + Both Kongs return (get both Kongs back on map screen after dying D76C-337E - Return of Kong (when your last Kong gets hit, the other one returns (reset if you get stuck). Must have had both Kongs at some point). + Return of Kong (when your last Kong gets hit EE66-C37E @@ -11324,7 +11408,7 @@ EE63-333D - + Donkey Kong Country (USA) Invincibility (no lockup) @@ -11337,7 +11421,7 @@ 1DCC-CA7A - Almost invincible (switch off if you get stuck) + Almost invincible (disable if you get stuck) 1DCC-CA7A 1DCA-C2EA @@ -11388,20 +11472,20 @@ DDB0-34A4 - Bad buddy code (In 2P team mode, the inactive player can press select to gain control) + Bad buddy code (In 2P team mode DD8B-C28A - Bad buddy code (In 2P team mode, the inactive player can press select to gain control) (alt) + Bad buddy code (In 2P team mode DD8B-C28A DD88-CE5A - Both Kongs return (get both Kongs back on map screen after dying, doesn't work when you fall off the screen) + Both Kongs return (get both Kongs back on map screen after dying D76B-337E - Return of Kong (when your last Kong gets hit, the other one returns (reset if you get stuck). Must have had both Kongs at some point). + Return of Kong (when your last Kong gets hit EE65-C37E @@ -11574,7 +11658,7 @@ 7E13F399 - + Donkey Kong Country 2 - Diddy's Kong Quest (USA) (En,Fr) (Rev 1) Master code - Must be entered (Rev1) @@ -11729,7 +11813,7 @@ EE65-3D67 - + Donkey Kong Country 2 - Diddy's Kong Quest (USA) (En,Fr) Master code - Must be entered (Rev0) @@ -11881,7 +11965,7 @@ EE65-3D67 - + Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr) Invincibility @@ -11914,7 +11998,7 @@ 1D2C-3A4F - + Doom (USA) Infinite health @@ -11942,7 +12026,7 @@ D7CF-F953 - + Doom Troopers (USA) Invincibility @@ -11970,7 +12054,7 @@ 7E010201 - + Doomsday Warrior (USA) Infinite health - P1 @@ -11999,7 +12083,7 @@ 6DB2-A46D - On normal level, start with all stats at 2 bars instead of 0 + On normal level D9B9-64DD @@ -12067,7 +12151,7 @@ DDB7-AFAD - You can heal completely, not just to the top of each segment + You can heal completely DD83-D4AF @@ -12075,7 +12159,7 @@ 3C8E-DDAF - + Double Dragon V - The Shadow Falls (USA) Infinite health - P1 @@ -12232,7 +12316,7 @@ 7E06330B - + Dragon - The Bruce Lee Story (USA) Infinite health (disable before stage ends) @@ -12339,7 +12423,7 @@ 7E539E0C - + Dragon Ball Z - Hyper Dimension (Japan) One hit kills @@ -12350,7 +12434,7 @@ 1DAB-07DF - + Dragon View (USA) Infinite health (may crash at the end of Ortah Temple if using an emulator) @@ -12382,7 +12466,7 @@ 7534-C0AB - + Dragon's Lair (USA) Infinite health @@ -12445,7 +12529,7 @@ 4989-6D04 - + Drakkhen (USA) Protection from some attacks @@ -12462,7 +12546,7 @@ DC33-6FD8 - + Dream TV (USA) Almost infinite health @@ -12478,7 +12562,7 @@ DDCE-C7DC - One-hit kills, except skeletons + One-hit kills 8F23-3768 @@ -12514,10 +12598,10 @@ FDCE-CD0C - + Dual Orb II (Japan) - Gain 65,535 EXP from each battle + Gain 65 CEF7-8F9F A8F7-84FF @@ -12543,7 +12627,7 @@ CE2C-540D - + Dungeon Master (USA) Almost no mana loss (must have enough to cast) @@ -12898,7 +12982,7 @@ D5DF-BA67 - + E.V.O. - Search for Eden (USA) Invincibility @@ -12938,7 +13022,7 @@ DD6C-AFF2 - + Earth Defense Force (USA) Infinite shields @@ -13054,7 +13138,7 @@ DD37-DD0D - + EarthBound (USA) Infinite health (all characters) @@ -13075,7 +13159,7 @@ 7E9A1C27 - Fast money (buy a bread w/the code off, turn code on and sell it for $32,646) + Fast money (buy a bread w/the code off EE9A-E5F5 @@ -13115,7 +13199,7 @@ E395-87DD - + Earthworm Jim (USA) Invincibility against enemies @@ -13219,15 +13303,15 @@ 7E512A07 - Start on Buttville, Part 2 + Start on Buttville 7E512A08 - Start on Buttville, Part 1 + Start on Buttville 7E512A09 - Start on Level 5, Part 1 + Start on Level 5 7E512A0A @@ -13235,7 +13319,7 @@ 7E512A0B - Start on Level 5, Part 2 + Start on Level 5 7E512A0C @@ -13247,51 +13331,51 @@ 7E512A0E - Start on Andy Asteroids?, Course 1 + Start on Andy Asteroids? 7E512A0F - Start on Andy Asteroids?, Course 2 + Start on Andy Asteroids? 7E512A10 - Start on Andy Asteroids?, Course 3 + Start on Andy Asteroids? 7E512A11 - Start on Andy Asteroids?, Course 4 + Start on Andy Asteroids? 7E512A12 - Start on Andy Asteroids?, Course 5 + Start on Andy Asteroids? 7E512A13 - Start on Andy Asteroids?, Course 6 + Start on Andy Asteroids? 7E512A14 - Start on Who Turned Out The Light?, Part 1 + Start on Who Turned Out The Light? 7E512A15 - Start on Who Turned Out The Light?, Part 2 + Start on Who Turned Out The Light? 7E512A16 - Start on Who Turned Out The Light?, Part 3 + Start on Who Turned Out The Light? 7E512A17 - Start on Who Turned Out The Light?, Part 4 + Start on Who Turned Out The Light? 7E512A18 - Start on Who Turned Out The Light?, Part 5 + Start on Who Turned Out The Light? 7E512A19 - + Earthworm Jim 2 (USA) Invincibility @@ -13380,7 +13464,7 @@ 7B9E-54B4 - + Eek! The Cat (USA) Infinite health @@ -13391,7 +13475,7 @@ 7E1FE509 - + Emerald Dragon (Japan) Max level after one battle @@ -13406,7 +13490,7 @@ F6C0-57D0 - + Equinox (USA) Invincibility against most small monsters @@ -13461,7 +13545,7 @@ D6AB-6FC7 - + Extra Innings (USA) Game lasts 1 inning @@ -13547,7 +13631,7 @@ D461-D4A7 - + Eye of the Beholder (USA) Infinite HP @@ -13564,66 +13648,21 @@ 3CA2-AD96 - Pick a lawful, human male fighter and he will be at level 6 + Pick a lawful D18B-A474 - Pick a lawful, human male fighter and he will be at Level 8 + Pick a lawful D68B-A474 - 999,999 EXP 1st class + 999 7E05333F 7E053442 7E05350F - - F-Zero (USA) - - Infinite power - 7E00C900 - 7E00CA08 - - - Infinite spare machines - A96E-A4A4 - - - Infinite turbos - D484-D404 - - - Infinite turbos (alt) - 7E0CF303 - - - Always rank 1st - CB3C-0FA4 - DF3C-04D4 - - - Always rank 1st (alt) - 7E115000 - - - Always boosted - 7E0D5108 - - - Start with 1 spare machine - DF6C-0F0A - - - Start with 5 spare machines - D96C-0F0A - - - Start with 9 spare machines - DB6C-0F0A - - - + F1 ROC - Race of Champions (USA) No damage when hitting walls @@ -13755,37 +13794,37 @@ BA26-A44F - Start with $5,240 + Start with $5 3C26-AF4F CB26-AF1F D426-AF3F - Start with $20,600 + Start with $20 3C26-AF4F CB26-AF1F D626-AF3F - Start with $163,960 + Start with $163 3C26-AF4F CB26-AF1F 0D26-AF3F - Start with $327,800 + Start with $327 3C26-AF4F CB26-AF1F 6D26-AF3F - Start with $652,920 + Start with $652 3C26-AF4F CB26-AF1F EE26-AF3F - + Faceball 2000 (USA) Infinite lives @@ -14125,7 +14164,7 @@ 4ECE-0468 - + Family Dog (USA) Infinite health (except against vacuum or falls) @@ -14191,7 +14230,7 @@ D4A0-CFA7 - + Fatal Fury (USA) Take minimum damage - P1 @@ -14278,7 +14317,7 @@ 06CD-A4AF - + Fatal Fury 2 (USA) Infinite health - P1 @@ -14297,7 +14336,7 @@ D77E-7FDD - Computer can't win a round, except last round, game ends after 4 rounds + Computer can't win a round C250-7FA7 @@ -14361,7 +14400,7 @@ 7D78-770D - + Fatal Fury Special (USA) Instant win - P1 @@ -14380,21 +14419,21 @@ 7FF7030F - + Fighter's History (USA) (Rev 1) Infinite health - P1 7E0A56C8 - + Final Fantasy - Mystic Quest (USA) (Rev 1) Infinite cure potions 83AF-D40D - Use a cure, gain a cure + Use a cure E3AF-D40D @@ -14422,10 +14461,10 @@ 6D2A-DD8D - + Final Fantasy - Mystic Quest (USA) - Infinite life points (can make enemies invincible, disable to defeat them) + Infinite life points (can make enemies invincible C96B-64AB @@ -14441,7 +14480,7 @@ C9B0-D7A6 - Use a cure, gain a cure + Use a cure E3AF-D40D @@ -14457,14 +14496,14 @@ 6D2A-DD8D - + Final Fantasy II (USA) (Rev 1) - Almost infinite HP (can make big and sometimes normal monsters invincible, disable to defeat them) + Almost infinite HP (can make big and sometimes normal monsters invincible 82AE-6F63 - Infinite MP during battles, doesn't work on twin attacks + Infinite MP during battles 8267-0D62 @@ -14537,16 +14576,16 @@ 3335-076E - Get at least 65,536 GP after each battle + Get at least 65 3336-0FAE - Get 65,000+ exp points after each battle + Get 65 7E3592FF 7E359EFF - Get 99 of items that you are given or find in a pot, treasure chest, ect + Get 99 of items that you are given or find in a pot 17BF-D404 @@ -14845,14 +14884,14 @@ 7E144C3E - + Final Fantasy II (USA) - Almost infinite HP (can make big and sometimes normal monsters invincible, disable to defeat them) + Almost infinite HP (can make big and sometimes normal monsters invincible 82A3-6F63 - Infinite MP during battles, doesn't work on twin attacks + Infinite MP during battles 8267-0D62 @@ -14895,15 +14934,15 @@ DA6E-6FD4 - When treasures are awarded after battle, receive 5 instead of 1 + When treasures are awarded after battle D926-D4D9 - When arrows are awarded after battle, receive 50 instead of 10 + When arrows are awarded after battle 7425-D769 - When treasures are awarded after battle, receive the rarest + When treasures are awarded after battle D734-0DDE @@ -14939,11 +14978,11 @@ 3C39-07AE - Get at least 65,536 GP after each battle + Get at least 65 3335-0D6E - Get 99 of items that you are given or find in a pot, treasure chest, ect + Get 99 of items that you are given or find in a pot 17BF-D404 @@ -14987,7 +15026,7 @@ AFB5-DD83 - Get 65,000+ exp points after each battle + Get 65 7E3592FF 7E359EFF @@ -15247,7 +15286,7 @@ 7E144C3E - + Final Fantasy III (USA) (Rev 1) Activate Terra's Morph command @@ -15280,7 +15319,7 @@ E613-5117 - Auto cast Float, Regen, Haste, Shell, Safe and Rflect + Auto cast Float 3813-51C7 @@ -16244,7 +16283,7 @@ B058-7685 - + Final Fantasy III (USA) Activate Terra's Morph command @@ -16273,7 +16312,7 @@ E613-5117 - Auto Cast Float, Regen, Haste, Shell, Safe and Rflect + Auto Cast Float 3813-51C7 @@ -17233,14 +17272,14 @@ B058-7685 - + Final Fantasy IV (Japan) Gunslinger Code 00CF-A469 - + Final Fight (USA) Invincibility @@ -17277,7 +17316,7 @@ DDC9-AFD0 - Enemies never get knocked down, hit them until they die + Enemies never get knocked down 7E0D7000 @@ -17350,7 +17389,7 @@ D1EE-2E88 - + Final Fight 2 (USA) Invincibility @@ -17377,6 +17416,27 @@ Infinite time (alt) DDA0-1DDC + + One hit kills + CBE8-47AF + EEEA-4DDF + + + Both players can select same character + 33C5-1404 + + + P1 and P2 can't harm each other in a 2P game + DDB4-4708 + + + Slow motion (disable until play begins) + D46A-14AF + + + Hitting someone with your super move makes you invincible + DFCC-C4DB + Faster timer D4A0-1DDC @@ -17397,22 +17457,6 @@ Soft drink worth nothing DDEE-470C - - Both players can select same character - 33C5-1404 - - - P1 and P2 can't harm each other in a 2P game - DDB4-4708 - - - Slow motion (disable until play begins) - D46A-14AF - - - Hitting someone with your super move makes you invincible - DFCC-C4DB - Start with 1 life DDCF-C7D6 @@ -17430,7 +17474,7 @@ DBCF-C7D6 - + Final Fight 3 (USA) Invincibility (blinking) - P1 @@ -17520,7 +17564,7 @@ 7E061404 - + Final Fight Guy (USA) Infinite health @@ -17544,7 +17588,7 @@ D433-0D6F - Enemies never get knocked down, hit them until they die + Enemies never get knocked down 7E0D7000 @@ -17613,7 +17657,7 @@ 7EFFFE06 - + Fire Striker (USA) Infinite health @@ -17628,7 +17672,7 @@ 7E152D03 - + Firemen, The (Europe) (En,Fr,De) Infinite life @@ -17643,7 +17687,7 @@ 7E091A03 - + Firepower 2000 (USA) Infinite lives @@ -17818,7 +17862,7 @@ D1B3-1764 - + First Samurai (USA) Infinite life and force @@ -17838,12 +17882,12 @@ 7E007209 - Infinite Axe, Dagger, Grendade (slot 2 item) + Infinite Axe C9B6-6700 C9BE-6D00 - Infinite Axe, Dagger, Grendade (slot 2 item) (alt) + Infinite Axe 7E007399 @@ -17895,10 +17939,10 @@ D46A-676F - + Flashback - The Quest for Identity (USA) (En,Fr,De) - Never lose a shield when shot (switch off effects to kill enemies) + Never lose a shield when shot (disable to kill enemies) 3C1F-EDAC @@ -17958,7 +18002,26 @@ D0F0-5DEB - + + Flintstones, The - The Treasure of Sierra Madrock (USA) + + Invincibility + DDCF-1DB7 + + + Infinite stamina + C28D-44FD + + + Infinite time - 1P game + C2A9-3D64 + + + Infinite lives - 1P game + C2CF-17A4 + + + Flintstones, The (USA) (En,Fr,De,Es,It) Invincibility @@ -17979,26 +18042,7 @@ A2EE-CFD6 - - Flintstones, The - The Treasure of Sierra Madrock (USA) - - Invincibility - DDCF-1DB7 - - - Infinite stamina - C28D-44FD - - - Infinite time - 1P game - C2A9-3D64 - - - Infinite lives - 1P game - C2CF-17A4 - - - + Flying Hero - Bugyuru no Daibouken (Japan) Invincibility @@ -18013,7 +18057,7 @@ DDE3-0FAC - + Fun 'n Games (USA) Style mode - nude legs @@ -18032,14 +18076,14 @@ 7E0F5D05 - + Fushigi no Dungeon 2 - Fuurai no Shiren (Japan) Gain any EXP for maximum DD79-5F0B - Enemies start with 1 HP (If enabled when starting a new game, die, or finish the game, you'll restart with 1 HP. When you gain a level it should correct itself.) + Enemies start with 1 HP (If enabled when starting a new game DD7D-770C CE7D-776C FF7D-77AC @@ -18067,14 +18111,59 @@ 17D8-846A - + + F-Zero (USA) + + Infinite power + 7E00C900 + 7E00CA08 + + + Infinite spare machines + A96E-A4A4 + + + Infinite turbos + D484-D404 + + + Infinite turbos (alt) + 7E0CF303 + + + Always rank 1st + CB3C-0FA4 + DF3C-04D4 + + + Always rank 1st (alt) + 7E115000 + + + Always boosted + 7E0D5108 + + + Start with 1 spare machine + DF6C-0F0A + + + Start with 5 spare machines + D96C-0F0A + + + Start with 9 spare machines + DB6C-0F0A + + + Galaxy Wars (Japan) Infinite lives 7E063005 - + Ganpuru - Gunman's Proof (Japan) Infinite health vs enemies/bullets @@ -18107,16 +18196,16 @@ DD6D-1FB2 - Always have Starmine Bombs (if you have none, fire 3 off) + Always have Starmine Bombs (if you have none DDB5-3FFD D42F-1F47 - Always get Rank S for dungeons, regardless of time taken + Always get Rank S for dungeons BA2B-3FC4 - + Gekitotsu Dangan Jidousha Kessen - Battle Mobile (Japan) Invincibility @@ -18138,7 +18227,7 @@ 8BBF-A7A5 - + George Foreman's KO Boxing (USA) (Rev 1) Infinite time @@ -18169,7 +18258,7 @@ 4D6C-D70D - + Ghoul Patrol (USA) Invincibility @@ -18245,10 +18334,10 @@ EE61-C4A3 - + Gods (USA) - Shields last until at least end of the world (switch off if you get stuck) + Shields last until at least end of the world (disable if you get stuck) 1DE7-31E8 @@ -18272,7 +18361,7 @@ DB3C-4073 - + Goof Troop (USA) Infinite health @@ -18327,7 +18416,7 @@ DFCD-146D - + Gradius III (USA) Invincibility @@ -18339,7 +18428,7 @@ 7E035002 - Infinite Konami code use (up, up, down, down, left, right, left, right, B, A) + Infinite Konami code use (up C2A9-0DDD @@ -18507,41 +18596,42 @@ DBC3-DF0D - + Great Battle II, The - Last Fighter Twin (Japan) Invincibility CB30-07AD - - - Invincibility (alt) - DF39-0DDD + DF39-0DDD 6239-0D0D 9839-0D6D D039-0DAD - Infinite health + Invincibility (alt) 7E045B01 - Infinite health (alt) + Infinite health 89BB-AFAF - Infinite lives + Infinite health (alt) 7E045460 - Infinite lives (alt) + Infinite lives 29C8-670D - + Infinite lives (alt) 7E00D403 + + One hit kills + 6D88-04DF + - + Great Battle III, The (Japan) Invincibility @@ -18568,8 +18658,12 @@ Infinite lives (alt) 7E00E403 + + One hit kills + 6DAC-DDA7 + - + Great Circus Mystery Starring Mickey & Minnie, The (USA) Invincibility against enemies @@ -18592,7 +18686,7 @@ DD9D-5D07 - + GunForce - Battle Fire Engulfed Terror Island (USA) Invincibility @@ -18640,26 +18734,7 @@ 7E90150E - - HAL's Hole in One Golf (USA) - - No penalty if you land in water or out of bounds - 4A6C-6D69 - - - Always start hole with 1-shot penalty - DF6F-0D00 - - - Max 7 strokes per hole - D56C-A401 - - - Max 5 strokes per hole - D96C-A401 - - - + Hagane - The Final Conflict (USA) Invincibility @@ -18722,7 +18797,26 @@ D06A-5D6D - + + HAL's Hole in One Golf (USA) + + No penalty if you land in water or out of bounds + 4A6C-6D69 + + + Always start hole with 1-shot penalty + DF6F-0D00 + + + Max 7 strokes per hole + D56C-A401 + + + Max 5 strokes per hole + D96C-A401 + + + Harley's Humongous Adventure (USA) Protection against some hazards @@ -18877,7 +18971,7 @@ BBCF-A7F1 - + Harvest Moon (USA) Can access all items temporarily @@ -18894,11 +18988,11 @@ 3C68-3706 - With 1 or more wood, take some to get 999 + With 1 or more wood 6D87-CFDA - With 0 wood, take some to get 999 + With 0 wood F987-CDDA @@ -18916,7 +19010,7 @@ FD6B-34DB - + Home Alone (USA) Infinite power @@ -18927,7 +19021,7 @@ DD21-DFD4 - Infinite Baseballs, Slingshot and Rifle ammo + Infinite Baseballs DD2A-A76F @@ -19105,7 +19199,7 @@ D769-D46D - + Home Alone 2 - Lost in New York (USA) Infinite power (some things can still kill you) @@ -19169,7 +19263,7 @@ 17B5-6FA7 - + Home Improvement (USA) Infinite lives @@ -19182,7 +19276,7 @@ C26F-468A - + Hook (USA) Infinite power (disable if you get stuck) @@ -19222,7 +19316,7 @@ D066-0FDD - + Humans, The (Europe) Infinite lives @@ -19234,7 +19328,7 @@ 7E012300 - + Hunt for Red October, The (USA) Infinite Bombs @@ -19325,7 +19419,7 @@ FDBA-1F64 - + Hurricanes (USA) Invincibility @@ -19344,7 +19438,7 @@ 7E0D1609 - + HyperZone (USA) Infinite power @@ -19367,7 +19461,7 @@ DDC4-DFD1 - + Ignition Factor, The (USA) Infinite health @@ -19466,7 +19560,7 @@ 7E14CE26 - + Illusion of Gaia (USA) Infinite energy @@ -19560,10 +19654,10 @@ 9D65-4D0D - + Imperium (USA) - Invincibility against lesser robots, weapons and lasers + Invincibility against lesser robots 1D34-D4A1 1DC3-DDF7 @@ -19584,7 +19678,7 @@ DBBD-64D7 - + Incantation (USA) Infinite energy @@ -19608,7 +19702,7 @@ 7E083E63 - + Incredible Crash Dummies, The (USA) Infinite lives @@ -19619,7 +19713,7 @@ 7E04A00A - + Incredible Hulk, The (USA) Infinite health @@ -19725,7 +19819,7 @@ DBBD-CD6F - + Indiana Jones' Greatest Adventures (USA) Invincibility @@ -19802,7 +19896,7 @@ D1C8-13E3 - + Inindo - Way of the Ninja (USA) Infinite HP in battle @@ -19854,7 +19948,7 @@ 7EF0C4FF - Start with 50,000 gold + Start with 50 A0ED-D460 @@ -19866,7 +19960,7 @@ 10EC-D4D0 - + Inspector Gadget (USA) Invincibility (keep coat in collisions) @@ -19885,7 +19979,24 @@ D74B-E7D7 - + + Iron Commando - Koutetsu no Senshi (Japan) + + Invincibility - Bicycle stages + 18EA-CDA1 + + + Infinite ammo + C2A1-4D61 + + + One hit kills (most enemies) + 40EF-4461 + B3C9-4406 + BAC9-47D6 + + + Itchy & Scratchy Game, The (USA) Infinite health @@ -19920,14 +20031,14 @@ 7E023B03 - + Izzy's Quest for the Olympic Rings (USA) Infinite health (disable then enable when bored in sub games) 7E9EB003 - + J.R.R. Tolkien's The Lord of the Rings - Volume 1 (USA) Invincibility - all your characters @@ -19986,7 +20097,7 @@ 7E025898 - + Jack Nicklaus Golf (USA) Infinite mulligans @@ -20086,7 +20197,7 @@ FDEB-D40A - + James Bond Jr (USA) Infinite health (can still be hurt by some things) @@ -20229,43 +20340,43 @@ D7AC-6D6D - Start on level 3, part 2 + Start on level 3 CBAB-67AD D0AC-6DDD 6DAC-6D0D - Start on level 3, part 3 + Start on level 3 CBAB-67AD D5AC-6DDD 6DAC-6D0D - Start on level 5, part 2 + Start on level 5 CBAB-67AD D9AC-6DDD 6DAC-6D0D - Start on level 5, part 3 + Start on level 5 CBAB-67AD D6AC-6DDD 6DAC-6D0D - Start on level 7, part 2 + Start on level 7 CBAB-67AD D1AC-6DDD 6DAC-6D0D - Start on level 7, part 3 + Start on level 7 CBAB-67AD DBAC-6DDD 6DAC-6D0D - + Jelly Boy (Europe) Infinite lives @@ -20280,7 +20391,7 @@ C226-4FA7 - + Jelly Boy 2 (Japan) (Proto) Invincibility @@ -20291,7 +20402,7 @@ 7E026903 - + Jetsons, The - Invasion of the Planet Pirates (USA) Invincibility @@ -20310,14 +20421,14 @@ D0BB-146D - + Jikkyou Oshaberi Parodius (Japan) Infinite lives 7E00AC04 - + Jim Lee's WildC.A.T.S - Covert Action Teams (USA) Invincibility @@ -20340,7 +20451,7 @@ 7E1F9303 - + Jim Power - The Lost Dimension in 3D (USA) Invincibility @@ -20379,7 +20490,7 @@ 7E077E10 - + Joe & Mac (USA) Invincibility after one hit @@ -20481,7 +20592,7 @@ DBC8-6464 - + Joe & Mac 2 - Lost in the Tropics (USA) Infinite health @@ -20496,38 +20607,7 @@ A73F-47AF - - John Madden Football '93 (USA) - - Infinite timeouts - both players - 3C3A-0FAD - - - 9 timeouts - P1 - DB30-D43A - - - 6 timeouts - P1 - D130-D43A - - - 1 timeout - P1 - DF30-D43A - - - 9 timeouts - P2 - DB30-D74A - - - 6 timeouts - P2 - D130-D74A - - - 1 timeout - P2 - DF30-D74A - - - + John Madden Football (USA) Always 1st down @@ -20738,7 +20818,38 @@ F06C-6D67 - + + John Madden Football '93 (USA) + + Infinite timeouts - both players + 3C3A-0FAD + + + 9 timeouts - P1 + DB30-D43A + + + 6 timeouts - P1 + D130-D43A + + + 1 timeout - P1 + DF30-D43A + + + 9 timeouts - P2 + DB30-D74A + + + 6 timeouts - P2 + D130-D74A + + + 1 timeout - P2 + DF30-D74A + + + Judge Dredd (Europe) Invincibility @@ -20793,7 +20904,7 @@ 7E1AA5F9 - + Judge Dredd (USA) Invincibility @@ -20912,7 +21023,7 @@ DB62-1A38 - + Jungle Book, The (USA) Infinite weapons @@ -20991,7 +21102,7 @@ DFEF-1DD7 - + Jungle Strike (USA) Infinite ammo @@ -21054,7 +21165,7 @@ 748B-CF01 - + Jurassic Park (USA) (Rev 1) Infinite health @@ -21193,7 +21304,7 @@ D72E-3DD9 - + Jurassic Park (USA) Infinite health @@ -21332,7 +21443,7 @@ D72E-3DD9 - + Jurassic Park II - The Chaos Continues (USA) (En,Fr,De,It) Invincibility - P1 @@ -21440,7 +21551,7 @@ 10C1-307D - + Justice League Task Force (USA) Infinite health - P1 @@ -21460,7 +21571,7 @@ 7E0EFB02 - + Kablooey (USA) Infinite lives @@ -22148,7 +22259,7 @@ 6F25-04D7 - + Kamen Rider (Japan) Invincibility @@ -22175,7 +22286,7 @@ 7E003802 - + Kawasaki Caribbean Challenge (USA) Only 1 lap required to qualify instead of 2 @@ -22238,7 +22349,7 @@ 6967-070D - + Ken Griffey Jr. Presents Major League Baseball (USA) Can't strike out @@ -22290,7 +22401,7 @@ C283-34D7 - + Kendo Rage (USA) Infinite HP @@ -22305,7 +22416,7 @@ 7E148A40 - + Kid Klown in Crazy Chase (USA) Infinite health @@ -22316,14 +22427,14 @@ C238-1F27 - + Kidou Butouden G Gundam (Japan) Infinite health 7E07D480 - + Kikou Keisatsu Metal Jack (Japan) Invincibility @@ -22367,7 +22478,7 @@ 7E006C03 - + Killer Instinct (USA) (Rev 1) Infinite health - P1 @@ -22398,7 +22509,7 @@ 7E024E0A - + Killer Instinct (USA) Master code - must be entered @@ -22492,7 +22603,7 @@ CBE8-4FA2 - + King Arthur & The Knights of Justice (USA) Infinite health @@ -22516,7 +22627,7 @@ 14EB-3764 - + King Arthur's World (USA) Infinite men - if you have at least one of that type @@ -22632,7 +22743,7 @@ F461-DD86 - + King of Dragons, The (USA) Invincibility @@ -22682,16 +22793,6 @@ Infinite credits CE05-8F0D - - Start with level 6 Sword - 6351-E40D - 6955-EDDD - - - Start with level 6 Shield - 6355-E7AD - 6956-EF6D - Max attack - P1 7E0BEE07 @@ -22708,6 +22809,21 @@ Max defense - P2 7E0CF007 + + One hit kills + 4069-EF64 + 4069-E4D4 + + + Start with level 6 Sword + 6351-E40D + 6955-EDDD + + + Start with level 6 Shield + 6355-E7AD + 6956-EF6D + Start on stage 2 - Treasure In An Old Castle 7E065801 @@ -22769,7 +22885,7 @@ 7E06580F - + King of the Monsters (USA) Infinite health - P1 @@ -22808,7 +22924,7 @@ 6DC4-D764 - + King of the Monsters 2 (USA) Infinite health @@ -22827,7 +22943,7 @@ 7E1CB402 - + Kirby Super Star (USA) Always have invincibility @@ -22846,7 +22962,7 @@ C263-AF02 - + Kirby's Avalanche (USA) Boulder warnings don't appear @@ -23076,7 +23192,7 @@ 3CB7-4F3D - + Kirby's Dream Course (USA) Infinite Tomatoes @@ -23119,7 +23235,7 @@ D7AD-1F0D - + Kirby's Dream Land 3 (USA) Always have Invincibility - Kirby @@ -23226,7 +23342,7 @@ 1785-64D4 - + Knights of the Round (USA) Invincibility @@ -23274,17 +23390,19 @@ 7E0C4A59 - Slower timer - 1D6B-47AF - - - Faster timer - F36B-47AF + One hit kills + 4027-37A5 + 4038-C760 + 4033-4760 No health lost from special move DD2A-3406 + + No health lost from special move (alt) + 8B2A-34A6 + Less health lost from special move D12A-3406 @@ -23319,6 +23437,14 @@ Super-jump - Percival DAC9-1FDB + + Slower timer + 1D6B-47AF + + + Faster timer + F36B-47AF + Enable hidden options screen in the options menu 4DA1-14DD @@ -23357,7 +23483,7 @@ D981-47D1 - + Kouryuu no Mimi (Japan) Infinite health @@ -23375,7 +23501,7 @@ 7E008C20 - + Krusty's Super Fun House (USA) (Rev 1) Infinite lives @@ -23386,7 +23512,7 @@ 7E032C0A - + Krusty's Super Fun House (USA) Invincibility - Krusty @@ -23549,7 +23675,7 @@ DF6C-DDA4 - + Lagoon (USA) Infinite HP @@ -23680,51 +23806,51 @@ D42D-6D6C - Start with 1,380 gold + Start with 1 D92D-6D6C - Start with 2,148 gold + Start with 2 D62D-6D6C - Start with 8,292 gold + Start with 8 4D2D-6D6C - Start with 22,116 gold + Start with 22 912D-6D6C - Start with 65,380 gold + Start with 65 EE2D-6D6C - Start on level 2, MP = 8/8, HP = 17/17, EXP = 0/40 + Start on level 2 D422-040C - Start on level 3, MP = 10/10, HP = 23/23, EXP = 0/90 + Start on level 3 D722-040C - Start on level 4, MP = 12/12, HP = 28/28, EXP = 0/170 + Start on level 4 D022-040C - Start on level 5, MP = 19/19, HP =36/36, EXP = 0/280 + Start on level 5 D922-040C - Start on level 241, HP = 255, MP = 255, EXP = 22859, walk at a regular speed + Start on level 241 EF22-040C - Start on level 242, HP = 220, MP = 221, EXP = 30560, walk at a medium speed + Start on level 242 E422-040C - + Lamborghini American Challenge (USA) Always finish first @@ -23787,21 +23913,21 @@ D169-443B - Start with $128,000 + Start with $128 DD6E-440D D96E-446D - Start with $88,000 + Start with $88 5D6E-440D D76E-446D - Start with $12,800 + Start with $12 6D6E-440D - + Last Action Hero (USA) Invincibility @@ -23836,15 +23962,15 @@ 7E031604 - One hit kills on enemy 1 + One hit kills - enemy 1 7E082200 - One hit kills on enemy 2 + One hit kills - enemy 2 7E088000 - One hit kills on enemy 3 + One hit kills - enemy 3 7E08DE00 @@ -23864,14 +23990,14 @@ 7E030F05 - + Lawnmower Man, The (USA) Infinite lives 40BE-1DAD - After you die, your main weapon is fully powered up from then on + After you die D0B5-CDAD CBB5-CD6D @@ -23920,7 +24046,7 @@ CEB7-CDAD - + Legend (USA) Invincibility @@ -23932,36 +24058,181 @@ Infinite health C2EB-1709 - - Infinite time - C23F-1DDD - - - Infinite lives - C289-1DD7 - Infinite health - P1 7E130D08 - Infinite magic - P1 - 7E131509 - - - Infinite lives - P1 - 7E130909 + Infinite time + C23F-1DDD Infinite time (alt) 7E15EF09 + + Infinite lives + C289-1DD7 + + + Infinite lives - P1 + 7E130909 + + + Infinite magic - P1 + 7E131509 + Infinite Keys - P1 7E12F163 + + One hit kills + 40C6-C469 + 4081-1F69 + - + + Legend of the Mystical Ninja, The (USA) + + Invincibility - P1 + 7E059202 + + + Infinite health + 89CF-0729 + + + Infinite health - P1 + 7E1AB210 + + + Infinite lives - top-view stages + 3CA6-A764 + + + Infinite lives - P1 + 7E1AB004 + + + Infinite money - P1 + 7E1AAC99 + 7E1AAD99 + 7E1AAE09 + + + Infinite Bombs + 7E1ABA30 + + + Max walking speed + 7E1AC202 + 7E1B0003 + + + Don't lose most weapons when hit + 40C0-04F9 + + + Die after one hit + DDCF-0429 + + + Pick-up more coins from enemies + 9DAF-DD6E + + + No coins used up when thrown + DDED-D4D4 + + + Faster timer + F0BE-AF20 + + + Slower timer + 1DBE-AF20 + + + Have Jutsu technique 1 + 7E1AD601 + + + Have Jutsu technique 2 + 7E1AD801 + + + Have Jutsu technique 3 + 7E1ADA01 + + + Have Jutsu technique 4 + 7E1ADC01 + + + Have 1st upgraded weapon + 7E1AB601 + 7E1AB801 + + + Have 2nd upgraded weapon + 7E1AB602 + 7E1AB802 + + + Have Gold Helmet + 7E1AE008 + + + Have Iron Helmet + 7E1AE206 + + + Have Straw Hat + 7E1AE404 + + + Have Gold Armor + 7E1AF008 + + + Have Chain Armor + 7E1AF206 + + + Have Straw Coat + 7E1AF404 + + + Have whole Pizza + 7E1B1001 + + + Have slice of Pizza + 7E1B1201 + + + Have Burger + 7E1B1401 + + + Have Pass + 7E1B2001 + + + Have Text + 7E1B2201 + + + Start with 6 lives + D927-A464 + + + Start with 9 lives + D627-A464 + + + Legend of Zelda, The - A Link to the Past (USA) Invincibility @@ -24068,7 +24339,7 @@ D7D9-F38B - Trigger doors are open (works with most dungeon doors, some that even look closed) + Trigger doors are open (works with most dungeon doors EED6-BE5B @@ -24264,7 +24535,7 @@ 7EF365FF - Have all Maps, Compasses and Big Keys + Have all Maps EEE1-2276 EEE1-2256 EEE1-2286 @@ -24401,147 +24672,7 @@ 7EF35F08 - - Legend of the Mystical Ninja, The (USA) - - Invincibility - P1 - 7E059202 - - - Infinite health - 89CF-0729 - - - Infinite health - P1 - 7E1AB210 - - - Infinite lives - top-view stages - 3CA6-A764 - - - Infinite lives - P1 - 7E1AB004 - - - Infinite money - P1 - 7E1AAC99 - 7E1AAD99 - 7E1AAE09 - - - Infinite Bombs - 7E1ABA30 - - - Max walking speed - 7E1AC202 - 7E1B0003 - - - Don't lose most weapons when hit - 40C0-04F9 - - - Die after one hit - DDCF-0429 - - - Pick-up more coins from enemies - 9DAF-DD6E - - - No coins used up when thrown - DDED-D4D4 - - - Faster timer - F0BE-AF20 - - - Slower timer - 1DBE-AF20 - - - Have Jutsu technique 1 - 7E1AD601 - - - Have Jutsu technique 2 - 7E1AD801 - - - Have Jutsu technique 3 - 7E1ADA01 - - - Have Jutsu technique 4 - 7E1ADC01 - - - Have 1st upgraded weapon - 7E1AB601 - 7E1AB801 - - - Have 2nd upgraded weapon - 7E1AB602 - 7E1AB802 - - - Have Gold Helmet - 7E1AE008 - - - Have Iron Helmet - 7E1AE206 - - - Have Straw Hat - 7E1AE404 - - - Have Gold Armor - 7E1AF008 - - - Have Chain Armor - 7E1AF206 - - - Have Straw Coat - 7E1AF404 - - - Have whole Pizza - 7E1B1001 - - - Have slice of Pizza - 7E1B1201 - - - Have Burger - 7E1B1401 - - - Have Pass - 7E1B2001 - - - Have Text - 7E1B2201 - - - Start with 6 lives - D927-A464 - - - Start with 9 lives - D627-A464 - - - + Lemmings (USA) (Rev 1) Have a lot of time @@ -25401,7 +25532,7 @@ C9C8-0FD5 - + Lester the Unlikely (USA) Infinite health @@ -25424,7 +25555,7 @@ DAC2-848B - Lighter gravity effect (disable right after pressing start, don't enable until first game play screen) + Lighter gravity effect (disable right after pressing start 0DCA-5D5B @@ -25436,7 +25567,7 @@ F9CA-5D5B - + Lethal Enforcers (USA) Invincibility - P1 @@ -25540,7 +25671,7 @@ 7E1FBE0C - + Lethal Weapon (USA) Infinite ammo @@ -25608,7 +25739,7 @@ DD62-A7DF - + Lion King, The (USA) Infinite lives @@ -25631,14 +25762,14 @@ C293-E703 - + Little Magic (Japan) Infinite Mays / Retries 7E005909 - + Lock On (USA) Infinite Flares @@ -25657,7 +25788,7 @@ 7E11060A - + Lost Vikings 2 (USA) Infinite health - 1st viking @@ -25672,14 +25803,14 @@ 7E103B06 - + Lost Vikings, The (USA) Start with infinite health - all Vikings 7E0FE908 - + Lufia & The Fortress of Doom (USA) Move around caves and world map quicker (except when leaving a vehicle) @@ -25710,7 +25841,7 @@ DF3C-0D18 - Immune to all petrifying effects (stone, poison, confused, etc) + Immune to all petrifying effects (stone 6D8F-0DC4 @@ -28802,7 +28933,7 @@ 7E14FBFD - + Lufia II - Rise of the Sinistrals (USA) Infinite 999 MP in and out of battle @@ -28817,7 +28948,7 @@ EEEB-17A1 - Gain 35,000 gold after a battle + Gain 35 EEED-4F05 @@ -29248,7 +29379,7 @@ 7E10DDFF - + Madden NFL '94 (USA) Always 1st down @@ -29343,67 +29474,67 @@ DBAA-5D0F - TD, FG, PAT, S worth 1 point - home team + TD CBA2-8F6D DFA2-8FAD - TD, FG, PAT, S worth 3 points - home team + TD CBA2-8F6D D7A2-8FAD - TD, FG, PAT, S worth 5 points - home team + TD CBA2-8F6D D9A2-8FAD - TD, FG, PAT, S worth 7 points - home team + TD CBA2-8F6D D5A2-8FAD - TD, FG, PAT, S worth 14 points - home team + TD CBA2-8F6D D3A2-8FAD - TD, FG, PAT, S worth 21 points - home team + TD CBA2-8F6D F9A2-8FAD - TD, FG, PAT, S worth 35 points - home team + TD CBA2-8F6D 47A2-8FAD - TD, FG, PAT, S worth 3 points - visitor + TD CBAD-ED0D DFAD-ED6D - TD, FG, PAT, S worth 5 points - visitor + TD CBAD-ED0D D9AD-ED6D - TD, FG, PAT, S worth 7 points - visitor + TD CBAD-ED0D D5AD-ED6D - TD, FG, PAT, S worth 14 points - visitor + TD CBAD-ED0D D3AD-ED6D - TD, FG, PAT, S worth 21 points - visitor + TD CBAD-ED0D F9AD-ED6D - TD, FG, PAT, S worth 35 points - visitor + TD CBAD-ED0D 47AD-ED6D @@ -29458,7 +29589,7 @@ DE3F-7D6F - + Madden NFL 95 (USA) Always 1st down @@ -29529,7 +29660,7 @@ DFD0-7FDD - + Madden NFL 96 (USA) Infinite time (2P mode only) @@ -29608,14 +29739,14 @@ DF65-E7A7 - + Magic Boy (USA) Infinite lives 7E9BB603 - + Magic Sword (USA) Invincibility @@ -29692,7 +29823,7 @@ 7E042D09 - Set score to 90,000,000 + Set score to 90 7E044809 @@ -29760,7 +29891,7 @@ 7E041A07 - + Magical Pop'n (Japan) Infinite health @@ -29775,7 +29906,7 @@ 7E050809 - + Magical Quest Starring Mickey Mouse, The (USA) Invincibility after first hit @@ -29889,7 +30020,7 @@ DB69-07A0 - + Mario Is Missing! (USA) Talk to someone once to learn all they know (all four checks appear on computer for that person) @@ -29930,7 +30061,7 @@ 7E056500 - + Mario Paint (Japan, USA) Invincibility in bug swatting game @@ -29985,7 +30116,7 @@ 7F001402 - + Mario's Time Machine (USA) Bonus timer doesn't count down in the whole game @@ -30006,7 +30137,7 @@ EE24-1704 - + Marvel Super Heroes - War of the Gems (USA) Invincibility - Boston Aquarium @@ -30090,12 +30221,16 @@ Infinite Air (alt) E15A-5F66 + + One hit kills + CB1F-EF0D + Always have a Gem B354-E4D8 - Infinite equipment, all Gems selectable on pick-up + Infinite equipment FA85-7464 6D85-7704 FE85-7764 @@ -30117,7 +30252,7 @@ 7FFF1B09 - + Mary Shelley's Frankenstein (USA) Infinite health @@ -30130,7 +30265,7 @@ DDE5-3F20 - + Mask, The (USA) Invincibility after one hit @@ -30229,7 +30364,7 @@ DD63-47DD - + MechWarrior (USA) Protection from most hazards @@ -30325,31 +30460,31 @@ 3CED-34B7 - Start with 100,000 C-bills + Start with 100 103E-C4AD - Start with 250,000 C-bills + Start with 250 EC3E-C4AD - Start with 562,000 C-bills + Start with 562 D43E-C7DD - Start with 1,074,000 C-bills + Start with 1 D03E-C7DD - Start with 5,170,000 C-bills + Start with 5 F03E-C7DD - Start with 10,290,000 C-bills + Start with 10 463E-C7DD - + MechWarrior 3050 (USA) Almost infinite ammo @@ -30406,12 +30541,12 @@ 1000-7998 - Machine Gun starts at 1,000 + Machine Gun starts at 1 D700-79B8 3600-7998 - Machine Gun starts at 10,000 + Machine Gun starts at 10 4100-79B8 FD00-7998 @@ -30433,12 +30568,12 @@ DD00-75F8 - Large Laser starts at 1,000 + Large Laser starts at 1 3600-7128 D700-75F8 - Large Laser starts at 10,000 + Large Laser starts at 10 FD00-7128 4100-75F8 @@ -30479,7 +30614,7 @@ EC00-7598 - + Mega Man 7 (USA) Invincibility after first hit (blinking) @@ -30620,7 +30755,7 @@ 7E0C1AF4 - + Mega Man Soccer (USA) Choose any character to play as Dr. Willy @@ -30629,7 +30764,7 @@ DDCA-34D0 - + Mega Man X (USA) (Rev 1) Max health containers @@ -30714,7 +30849,7 @@ DDBE-446F - + Mega Man X (USA) Infinite health @@ -30811,7 +30946,7 @@ DDBE-446F - + Mega Man X2 (USA) Invincibility @@ -30838,7 +30973,7 @@ 7E1FB309 - Have Shouryuken (F, D, DF + Fire) (must have max health and health containers) + Have Shouryuken (F 7E1FB180 @@ -30916,7 +31051,7 @@ 8BBE-D434 - + Mega Man X3 (USA) Invincibility @@ -30993,7 +31128,7 @@ D886-6F26 - + Metal Combat - Falcon's Revenge (USA) Infinite health @@ -31013,7 +31148,7 @@ 7E1B1396 - + Metal Marines (USA) Building an ICBM only takes up one space @@ -31044,7 +31179,7 @@ BA2C-0F0D - + Metal Morph (USA) Start with 255 continues @@ -31055,7 +31190,7 @@ C2AD-4D65 - Infinite ammo for all weapons (to change weapons, turn code off, pick up new weapon, turn back on) + Infinite ammo for all weapons (to change weapons C926-C7A1 @@ -31063,7 +31198,7 @@ C9A9-4F65 - + Metal Warriors (USA) Infinite health (Mech) @@ -31082,7 +31217,7 @@ C168-1F05 - + Michael Jordan - Chaos in the Windy City (USA) Infinite lives @@ -31105,7 +31240,7 @@ 7E594C05 - + Mickey Mania - The Timeless Adventures of Mickey Mouse (USA) Infinite health @@ -31232,7 +31367,7 @@ F9AB-3669 - + Mickey to Donald - Magical Adventure 3 (Japan) Invincibility - P1 @@ -31275,14 +31410,14 @@ 7E058AFF - + Micro Machines (USA) Infinite lives 7E032309 - + Mighty Max (USA) Invincibility @@ -31297,86 +31432,7 @@ 7E028C09 - - Mighty Morphin Power Rangers (USA) - - Infinite health (Megazord) - 7E04C071 - - - Infinite power (Megazord) - 7E04C271 - - - Invincibility - C280-AD2F - - - Infinite health - C286-6DF4 - - - Infinite lives - 3CAA-DFDF - - - Infinite bombs on pick-up - C2B7-0FF7 - - - Mega-jump - EC6A-ADF7 - - - More health from capsule - AD64-6465 - - - Trini moves faster - D468-04BF - EE62-0DBF - - - Billy moves faster - D46C-0DBF - EE6A-049F - - - Jason moves faster - D46B-04BF - D46A-0D9F - - - Kimberley moves faster - AD6C-049F - AD62-0D9F - - - Zach moves faster - D468-0DBF - - - Zach moves faster, but the wrong way - EE62-04BF - - - Start game with full health - AD82-64DD - - - Start with 1 life - DD8A-6DDD - - - Start with 6 lives - D98A-6DDD - - - Start with 9 lives - D68A-6DDD - - - + Mighty Morphin Power Rangers - The Fighting Edition (USA) Infinite health - P1 @@ -31467,7 +31523,7 @@ 7E1B3618 - + Mighty Morphin Power Rangers - The Movie (USA) Invincibility @@ -31522,6 +31578,10 @@ 3C8D-6D67 3CA4-64DA + + One hit kills + 6D27-AD6A + No continues DDA8-0DDD @@ -31563,7 +31623,86 @@ DF6E-0D6D - + + Mighty Morphin Power Rangers (USA) + + Infinite health (Megazord) + 7E04C071 + + + Infinite power (Megazord) + 7E04C271 + + + Invincibility + C280-AD2F + + + Infinite health + C286-6DF4 + + + Infinite lives + 3CAA-DFDF + + + Infinite bombs on pick-up + C2B7-0FF7 + + + Mega-jump + EC6A-ADF7 + + + More health from capsule + AD64-6465 + + + Trini moves faster + D468-04BF + EE62-0DBF + + + Billy moves faster + D46C-0DBF + EE6A-049F + + + Jason moves faster + D46B-04BF + D46A-0D9F + + + Kimberley moves faster + AD6C-049F + AD62-0D9F + + + Zach moves faster + D468-0DBF + + + Zach moves faster + EE62-04BF + + + Start game with full health + AD82-64DD + + + Start with 1 life + DD8A-6DDD + + + Start with 6 lives + D98A-6DDD + + + Start with 9 lives + D68A-6DDD + + + Miracle Girls (Japan) Invincibility @@ -31574,32 +31713,32 @@ C243-7707 - + Monopoly (USA) (Rev 1) - Land, rent and some other things are free - all players + Land 1D85-6FDF - Land, rent and some other things are $50 - all players + Land 3B85-6FDF 7485-6F0F DD85-6F6F - Land, rent and some other things are $100 - all players + Land 3B85-6FDF 1085-6F0F DD85-6F6F - Land, rent and some other things are $200 - all players + Land 3B85-6FDF A685-6F0F DD85-6F6F - Land, rent and some other things are $500 - all players + Land 3B85-6FDF E085-6F0F DD85-6F6F @@ -31673,32 +31812,32 @@ 7E090001 - + Monopoly (USA) - Land, rent and some other things are free - all players + Land 1D85-6FDF - Land, rent and some other things are $50 - all players + Land 3B85-6FDF 7485-6F0F DD85-6F6F - Land, rent and some other things are $100 - all players + Land 3B85-6FDF 1085-6F0F DD85-6F6F - Land, rent and some other things are $200 - all players + Land 3B85-6FDF A685-6F0F DD85-6F6F - Land, rent and some other things are $500 - all players + Land 3B85-6FDF E085-6F0F DD85-6F6F @@ -31772,7 +31911,24 @@ 7E090001 - + + Mortal Kombat - Shinken Kourin Densetsu (Japan) + + Infinite health + CF31-4F64 + 6231-44D4 + EB31-4404 + D031-4464 + + + One hit kill - P1 + DD3C-44D4 + 623C-4464 + E83C-44A4 + D03C-47D4 + + + Mortal Kombat (USA) Invincibility (except against throws) @@ -32074,47 +32230,47 @@ 0823-19C4 - Scorpion's, Sub-Zero's and Reptile's High Punch do more damage + Scorpion's F328-3934 - Scorpion's, Sub-Zero's and Reptile's Low Punch do more damage + Scorpion's F32A-3044 - Scorpion's, Sub-Zero's and Reptile's High Kick do more damage + Scorpion's 062E-39C4 - Scorpion's, Sub-Zero's and Reptile's Low Kick do more damage + Scorpion's 062E-3534 - Scorpion's, Sub-Zero's and Reptile's Head Blow do more damage + Scorpion's 7A22-30C4 - Scorpion's, Sub-Zero's and Reptile's Knee do more damage + Scorpion's 062A-3114 - Scorpion's, Sub-Zero's and Reptile's Crouched Kick do more damage + Scorpion's F62F-41C7 - Scorpion's, Sub-Zero's and Reptile's Uppercut do more damage + Scorpion's 562C-35C4 - Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick do more damage + Scorpion's 1D2F-4017 - Scorpion's, Sub-Zero's and Reptile's Foot Sweep do more damage + Scorpion's 7A2D-4147 - Scorpion's, Sub-Zero's and Reptile's Flying Punch do more damage + Scorpion's 0823-3944 @@ -32187,32 +32343,32 @@ DD6A-47AF - After 1st match, almost always fight at the Palace Gates + After 1st match CB6A-44AF DF6A-47DF - After 1st match, almost always fight in the Warrior Shrine + After 1st match CB6A-44AF D46A-47DF - After 1st match, almost always fight in the Pit + After 1st match CB6A-44AF D76A-47DF - After 1st match, almost always fight in the Throne Room + After 1st match CB6A-44AF D06A-47DF - After 1st match, almost always fight in Goro's Lair + After 1st match CB6A-44AF D96A-47DF - After 1st match, almost always fight in the bottom of the pit (screen says Goro's Lair) + After 1st match CB6A-44AF D16A-47DF @@ -32301,24 +32457,7 @@ D861-14DD - - Mortal Kombat - Shinken Kourin Densetsu (Japan) - - Infinite health - CF31-4F64 - 6231-44D4 - EB31-4404 - D031-4464 - - - One hit kill - P1 - DD3C-44D4 - 623C-4464 - E83C-44A4 - D03C-47D4 - - - + Mortal Kombat 3 (USA) Invincibility (except throws and uppercuts) - P1 @@ -32485,7 +32624,7 @@ FFAE-4FFF - + Mortal Kombat II (USA) (Rev 1) No health - P1 @@ -32508,7 +32647,7 @@ 6DCF-4D9D - + Mortal Kombat II (USA) Invincibility - P1 @@ -32710,7 +32849,7 @@ DB8C-CDDA - + Mr. Do! (USA) Infinite lives @@ -32727,7 +32866,7 @@ 7E18B4?? - + Mr. Nutz (USA) (En,Fr) Invincibility @@ -32742,7 +32881,7 @@ 7E189499 - + Mr. Tuff (USA) (En,Fr,De) (Proto) (1994-07-12) Invincibility @@ -32761,7 +32900,7 @@ 7EEB2E00 - + Ms. Pac-Man (USA) Ghosts eatable at start and infinite power pill time @@ -32780,7 +32919,7 @@ 7E039E?? - + Musya (USA) Infinite health @@ -32811,7 +32950,7 @@ 7E103133 - + Mystic Ark (Japan) 999 HP for hero @@ -32834,14 +32973,14 @@ 7E0552FF - + NBA All-Star Challenge (USA) - P1 can't score in the 1-on-1, free throw or tournament stages + P1 can't score in the 1-on-1 123B-3F0D - P2 or computer can't score in the 1-on-1, free throw or tournament events + P2 or computer can't score in the 1-on-1 A238-340D @@ -32876,7 +33015,371 @@ D6C3-3DA7 - + + NBA Jam - Tournament Edition (USA) + + Infinite shot clock time + C2C9-1467 + + + Ability to set shot clock option down to 1 + DF62-1B1B + + + Have almost Infinite Turbo - P1 + C28B-1DA5 + + + Have almost Infinite Turbo - P2 + C286-1B2B + + + Turbo recharges quicker - P1 + DF8A-1D65 + + + Turbo recharges quicker - P2 + DF88-1BBB + + + Twice as much turbo - P1 + 0D8A-1FA5 + + + Twice as much turbo - P2 + 0D88-1C2B + + + Shots worth more - P1 + 76C2-6DDF + + + Shots worth more - P2 + 76C3-DF04 + + + Player is On Fire after 2 baskets instead of 3 + D0BF-11C8 + + + No turbo (except in tournament mode) - P1 + CB88-1565 + + + No turbo (except in tournament mode) - P2 + CB88-16BB + + + Move much faster (except in tournament mode) - all players + DDE4-0B28 + D1E4-08F8 + + + Move super fast (except in tournament mode) - all players + DDE4-0B28 + DBE4-08F8 + + + Hot spots and Power ups are on in tournament mode automatically (don't select the special features menu) + D1E9-DC98 + + + Have all secret power-ups except slippery floors on - all players + DDE5-C74C + 6DEB-CD4C + 41E5-F47D + + + Have Power Push + EEEA-1FDC + + + Have Power Block + EEE1-C46C + + + Have Power Block + EEEF-3DDC + + + Have Power Block + EEE8-3F6C + + + Have Power-up offense + EEEA-1F0C + + + Have Power-up offense + EEE1-C4AC + + + Have Power-up offense + EEEF-3D0C + + + Have Power-up offense + EEE8-3FAC + + + Have all secret power-ups - all players + DDE5-C74C + 6DEB-CD4C + + + Have all secret power-ups on - P1 + EEEA-1FDC + EEEA-1F0C + + + Have all secret power-ups on - P2 + EEE1-C46C + EEE1-C4AC + + + Have all secret power-ups on - P3 + EEEF-3DDC + EEEF-3D0C + + + Have all secret power-ups on - P4 + EEE8-3F6C + EEE8-3FAC + + + Have Power Push - P1 + DFEA-1FDC + + + Have Powered Up 3 pointers - P1 + D4EA-1FDC + + + Have Powered Up 3 pointers - P2 + D4E1-C46C + + + Have Powered Up 3 pointers - P3 + D4EF-3DDC + + + Have Powered Up 3 pointers - P4 + D4E8-3F6C + + + Have Infinite Turbo - P1 + D0EA-1FDC + + + Have Infinite Turbo - P2 + D0E1-C46C + + + Have Infinite Turbo - P3 + D0EF-3DDC + + + Have Infinite Turbo - P4 + D0E8-3F6C + + + Always On Fire - P1 + D6EA-1FDC + + + Always On Fire - P2 + D6E1-C46C + + + Always On Fire - P3 + D6EF-3DDC + + + Always On Fire - P4 + D6E8-3F6C + + + Have Super Dunks - P1 + FDEA-1FDC + + + Have Super Dunks - P2 + FDE1-C46C + + + Have Super Dunks - P3 + FDEF-3DDC + + + Have Super Dunks - P4 + FDE8-3F6C + + + Have Max Power - P1 + 4DEA-1FDC + + + Have Max Power - P2 + 4DE1-C46C + + + Have Max Power - P3 + 4DEF-3DDC + + + Have Max Power - P4 + 4DE8-3F6C + + + Have Powered Up Goal Tending - P1 + 0DEA-1FDC + + + Have Powered Up Goal Tending - P2 + 0DE1-C46C + + + Have Powered Up Goal Tending - P3 + 0DEF-3DDC + + + Have Powered Up Goal Tending - P4 + 0DE8-3F6C + + + Have Quick Hands - P1 + 6DEA-1FDC + + + Have Quick Hands - P2 + 6DE1-C46C + + + Have Quick Hands - P3 + 6DEF-3DDC + + + Have Quick Hands - P4 + 6DE8-3F6C + + + Have Powered Up Offense - P1 + DFEA-1F0C + + + Have Powered Up Offense - P2 + DFE1-C4AC + + + Have Powered Up Offense - P3 + DFEF-3D0C + + + Have Powered Up Offense - P4 + DFE8-3FAC + + + Move very quickly - P1 + D4EA-1F0C + + + Move very quickly - P2 + D4E1-C4AC + + + Move very quickly - P3 + D4EF-3D0C + + + Move very quickly - P4 + D4E8-3FAC + + + Knock down both opponents by pushing one - P1 + D0EA-1F0C + + + Knock down both opponents by pushing two - P2 + D0E1-C4AC + + + Knock down both opponents by pushing three - P3 + D0EF-3D0C + + + Knock down both opponents by pushing four - P4 + D0E8-3FAC + + + Knock down opposite opponent - P1 + FDEA-1F0C + + + Knock down opposite opponent - P2 + FDE1-C4AC + + + Knock down opposite opponent - P3 + FDEF-3D0C + + + Knock down opposite opponent - P4 + FDE8-3FAC + + + Have High Shots - P1 + 4DEA-1F0C + + + Have High Shots - P2 + 4DE1-C4AC + + + Have High Shots - P3 + 4DEF-3D0C + + + Have High Shots - P4 + 4DE8-3FAC + + + Have Power Block - P2 + DFE1-C46C + + + Have Power Block - P3 + DFEF-3DDC + + + Have Power Block - P4 + DFE8-3F6C + + + Have Teleport Passes - P1 + D6EA-1F0C + + + Have Teleport Passes - P2 + D6E1-C4AC + + + Have Teleport Passes - P3 + D6EF-3D0C + + + Have Teleport Passes - P4 + D6E8-3FAC + + + Start with 1 point - P1 + 33E0-4DAC + + + Start with 1 point - P2 + 33E0-47AC + + + NBA Jam (USA) (Rev 1) Always On Fire - all players @@ -33140,7 +33643,7 @@ 76E9-38FA - + NBA Jam (USA) Always On Fire - all players @@ -33404,371 +33907,7 @@ 76E9-38FA - - NBA Jam - Tournament Edition (USA) - - Infinite shot clock time - C2C9-1467 - - - Ability to set shot clock option down to 1 - DF62-1B1B - - - Have almost Infinite Turbo - P1 - C28B-1DA5 - - - Have almost Infinite Turbo - P2 - C286-1B2B - - - Turbo recharges quicker - P1 - DF8A-1D65 - - - Turbo recharges quicker - P2 - DF88-1BBB - - - Twice as much turbo - P1 - 0D8A-1FA5 - - - Twice as much turbo - P2 - 0D88-1C2B - - - Shots worth more - P1 - 76C2-6DDF - - - Shots worth more - P2 - 76C3-DF04 - - - Player is On Fire after 2 baskets instead of 3 - D0BF-11C8 - - - No turbo (except in tournament mode) - P1 - CB88-1565 - - - No turbo (except in tournament mode) - P2 - CB88-16BB - - - Move much faster (except in tournament mode) - all players - DDE4-0B28 - D1E4-08F8 - - - Move super fast (except in tournament mode) - all players - DDE4-0B28 - DBE4-08F8 - - - Hot spots and Power ups are on in tournament mode automatically (don't select the special features menu) - D1E9-DC98 - - - Have all secret power-ups except slippery floors on - all players - DDE5-C74C - 6DEB-CD4C - 41E5-F47D - - - Have Power Push, Powered Up 3pts, Infinite Turbo, Always On Fire, Super Dunks, Max Power, Powered Up Goal Tending and Quick Hands - P1 - EEEA-1FDC - - - Have Power Block, Powered Up 3pts, Infinite Turbo, Always On Fire, Super Dunks, Max Power, Powered Up Goal Tending and Quick Hands - P2 - EEE1-C46C - - - Have Power Block, Powered Up 3pts, Infinite Turbo, Always On Fire, Super Dunks, Max Power, Powered Up Goal Tending and Quick Hands - P3 - EEEF-3DDC - - - Have Power Block, Powered Up 3pts, Infinite Turbo, Always On Fire, Super Dunks, Max Power, Powered Up Goal Tending and Quick Hands - P4 - EEE8-3F6C - - - Have Power-up offense, Speed Up, block opponent to make both fall, Teleport Pass and High Shots - P1 - EEEA-1F0C - - - Have Power-up offense, Speed Up, block opponent to make both fall, Teleport Pass and High Shots - P2 - EEE1-C4AC - - - Have Power-up offense, Speed Up, block opponent to make both fall, Teleport Pass and High Shots - P3 - EEEF-3D0C - - - Have Power-up offense, Speed Up, block opponent to make both fall, Teleport Pass and High Shots - P4 - EEE8-3FAC - - - Have all secret power-ups - all players - DDE5-C74C - 6DEB-CD4C - - - Have all secret power-ups on - P1 - EEEA-1FDC - EEEA-1F0C - - - Have all secret power-ups on - P2 - EEE1-C46C - EEE1-C4AC - - - Have all secret power-ups on - P3 - EEEF-3DDC - EEEF-3D0C - - - Have all secret power-ups on - P4 - EEE8-3F6C - EEE8-3FAC - - - Have Power Push - P1 - DFEA-1FDC - - - Have Powered Up 3 pointers - P1 - D4EA-1FDC - - - Have Powered Up 3 pointers - P2 - D4E1-C46C - - - Have Powered Up 3 pointers - P3 - D4EF-3DDC - - - Have Powered Up 3 pointers - P4 - D4E8-3F6C - - - Have Infinite Turbo - P1 - D0EA-1FDC - - - Have Infinite Turbo - P2 - D0E1-C46C - - - Have Infinite Turbo - P3 - D0EF-3DDC - - - Have Infinite Turbo - P4 - D0E8-3F6C - - - Always On Fire - P1 - D6EA-1FDC - - - Always On Fire - P2 - D6E1-C46C - - - Always On Fire - P3 - D6EF-3DDC - - - Always On Fire - P4 - D6E8-3F6C - - - Have Super Dunks - P1 - FDEA-1FDC - - - Have Super Dunks - P2 - FDE1-C46C - - - Have Super Dunks - P3 - FDEF-3DDC - - - Have Super Dunks - P4 - FDE8-3F6C - - - Have Max Power - P1 - 4DEA-1FDC - - - Have Max Power - P2 - 4DE1-C46C - - - Have Max Power - P3 - 4DEF-3DDC - - - Have Max Power - P4 - 4DE8-3F6C - - - Have Powered Up Goal Tending - P1 - 0DEA-1FDC - - - Have Powered Up Goal Tending - P2 - 0DE1-C46C - - - Have Powered Up Goal Tending - P3 - 0DEF-3DDC - - - Have Powered Up Goal Tending - P4 - 0DE8-3F6C - - - Have Quick Hands - P1 - 6DEA-1FDC - - - Have Quick Hands - P2 - 6DE1-C46C - - - Have Quick Hands - P3 - 6DEF-3DDC - - - Have Quick Hands - P4 - 6DE8-3F6C - - - Have Powered Up Offense - P1 - DFEA-1F0C - - - Have Powered Up Offense - P2 - DFE1-C4AC - - - Have Powered Up Offense - P3 - DFEF-3D0C - - - Have Powered Up Offense - P4 - DFE8-3FAC - - - Move very quickly - P1 - D4EA-1F0C - - - Move very quickly - P2 - D4E1-C4AC - - - Move very quickly - P3 - D4EF-3D0C - - - Move very quickly - P4 - D4E8-3FAC - - - Knock down both opponents by pushing one - P1 - D0EA-1F0C - - - Knock down both opponents by pushing two - P2 - D0E1-C4AC - - - Knock down both opponents by pushing three - P3 - D0EF-3D0C - - - Knock down both opponents by pushing four - P4 - D0E8-3FAC - - - Knock down opposite opponent - P1 - FDEA-1F0C - - - Knock down opposite opponent - P2 - FDE1-C4AC - - - Knock down opposite opponent - P3 - FDEF-3D0C - - - Knock down opposite opponent - P4 - FDE8-3FAC - - - Have High Shots - P1 - 4DEA-1F0C - - - Have High Shots - P2 - 4DE1-C4AC - - - Have High Shots - P3 - 4DEF-3D0C - - - Have High Shots - P4 - 4DE8-3FAC - - - Have Power Block - P2 - DFE1-C46C - - - Have Power Block - P3 - DFEF-3DDC - - - Have Power Block - P4 - DFE8-3F6C - - - Have Teleport Passes - P1 - D6EA-1F0C - - - Have Teleport Passes - P2 - D6E1-C4AC - - - Have Teleport Passes - P3 - D6EF-3D0C - - - Have Teleport Passes - P4 - D6E8-3FAC - - - Start with 1 point - P1 - 33E0-4DAC - - - Start with 1 point - P2 - 33E0-47AC - - - + NBA Showdown (USA) Infinite time @@ -33807,7 +33946,7 @@ D7E1-1D6A - + NCAA Basketball (USA) (Rev 1) Infinite time to shoot @@ -33878,12 +34017,12 @@ DB34-A767 - P1 shots worth 1 extra point (2-pt. shots worth 3, 3-pt. shots worth 4) + P1 shots worth 1 extra point (2-pt. shots worth 3 76BA-A404 76B9-6FA7 - P2 shots worth 1 extra point (2-pt. shots worth 3, 3-pt. shots worth 4) + P2 shots worth 1 extra point (2-pt. shots worth 3 76B0-64A7 76B8-A704 @@ -33900,7 +34039,7 @@ C265-D4D7 - + NHL Stanley Cup (USA) (En,Fr) Visitor starts with 1 point (exhibition mode) @@ -33963,7 +34102,7 @@ EC67-CF64 - Visitor scores 1 point for goals, Home scores 3 + Visitor scores 1 point for goals 1BA1-4D01 @@ -34099,7 +34238,7 @@ 8022-3700 - + NHLPA Hockey '93 (USA) Period clock runs faster @@ -34197,14 +34336,14 @@ CB31-3F04 - + Nickelodeon GUTS (USA) Gain lots of points in Slam Dunk / Attack levels 7E126DFF - + Nigel Mansell's World Championship Racing (USA) Almost no tire wear (graphic distortion in the pits) @@ -34404,7 +34543,7 @@ FD62-0953 - + Ninja Gaiden Trilogy (USA) (NG) Invincibility @@ -34560,7 +34699,7 @@ DF68-CD77 - + Ninjawarriors, The (USA) Invincibility @@ -34582,8 +34721,17 @@ Infinite specials once you obtain one CECB-A467 + + One hit kills + CB68-D7AE + DD6A-DDDE + DD6A-DD0E + CBCE-ADD6 + DDCE-AD06 + DDCE-AD66 + - + No Escape (USA) Infinite health @@ -34598,7 +34746,7 @@ 842F-44A7 - + Nolan Ryan's Baseball (USA) 1 strike and batter is out @@ -34645,7 +34793,7 @@ 7DBF-A7A8 - + Nosferatu (USA) Almost infinite health @@ -34771,7 +34919,7 @@ 91B3-3DA7 - + Obitus (USA) Infinite health @@ -34794,14 +34942,14 @@ 7F0E8E63 - + Ogre Battle - The March of the Black Queen (USA) Level up after every battle (even if you run away) DD2F-AFF4 - View 'Edit Units' screen to give everyone 2778 max HP (2000 of it won't be visible, and you won't get your HP restored. It will go down to 999 max HP if it tries to update the amount) + View 'Edit Units' screen to give everyone 2778 max HP (2000 of it won't be visible CBE7-A70C B2E0-AD6C 2CE0-ADAC @@ -34840,7 +34988,7 @@ EE20-070E - + On the Ball (USA) Infinite credits @@ -35059,7 +35207,7 @@ DB66-DDA0 - + Operation Logic Bomb (USA) Infinite health @@ -35182,7 +35330,7 @@ 80991B9C - + Operation Starfi5h (Europe) Infinite health @@ -35193,7 +35341,7 @@ 7EFB0303 - + Operation Thunderbolt (USA) Infinite health @@ -35212,7 +35360,7 @@ 7E36EE09 - + Oscar (USA) Invincibility @@ -35235,7 +35383,7 @@ 7E032400 - + Out of This World (USA) First three shields are infinite @@ -35249,7 +35397,7 @@ 7E0C4F80 - + Out to Lunch (USA) Infinite lives @@ -35260,7 +35408,7 @@ 7E000963 - + Outlander (USA) Infinite health while in the car @@ -35332,114 +35480,29 @@ D480-4F61 - - PGA Tour Golf (USA) - - Allow 14 clubs for full set instead of 13 - D235-6D07 - D22A-D40F - - - Allow 15 clubs for full set - D335-6D07 - D32A-D40F - - - Allow 16 clubs for full set - DE35-6D07 - DE2A-D40F - - - No wind - 6DC8-6DD7 - - - Constant wind of 10 mph - CBC8-6DD7 - DDC8-6D67 - DCC8-6D07 - - - Constant wind direction to the left - BACA-64D7 - - - Each round ends after hole 1 - DFA7-A704 - - - Each round ends after hole 2 - D4A7-A704 - - - Each round ends after hole 3 - D7A7-A704 - - - Each round ends after hole 4 - D0A7-A704 - - - Each round ends after hole 5 - D9A7-A704 - - - Each round ends after hole 6 - D1A7-A704 - - - Each round ends after hole 7 - D5A7-A704 - - - Each round ends after hole 8 - D6A7-A704 - - - Each round ends after hole 9 - DBA7-A704 - - - Each round ends after hole 10 - DCA7-A704 - - - Each round ends after hole 11 - D8A7-A704 - - - Each round ends after hole 12 - DAA7-A704 - - - Each round ends after hole 13 - D2A7-A704 - - - Each round ends after hole 14 - D3A7-A704 - - - Each round ends after hole 15 - DEA7-A704 - - - Each round ends after hole 16 - FDA7-A704 - - - Each round ends after hole 17 - FFA7-A704 - - - + Pac-Attack (USA) Fairy bar is always full (normal mode) 7E160EFF - + + Pac-in-Time (USA) + + Infinite health + 7E1533BF + + + Infinite lives + 7E0AD502 + + + Instant exit + 7E0B0300 + + + Pac-Man 2 - The New Adventures (USA) Infinite power pellets @@ -35466,22 +35529,7 @@ 7E050901 - - Pac-in-Time (USA) - - Infinite health - 7E1533BF - - - Infinite lives - 7E0AD502 - - - Instant exit - 7E0B0300 - - - + Paladin's Quest (USA) Level 99 after one battle @@ -35825,19 +35873,19 @@ EEE6-673F - Chezni starts with 40 Power, 42 Attack + Chezni starts with 40 Power 46EB-6D3F - Chezni starts with 60 Power, 62 Attack + Chezni starts with 60 Power 7AEB-6D3F - Chezni starts with 42 Defense, 30 Endurance + Chezni starts with 42 Defense F3EB-6F3F - Chezni starts with 72 Defense, 60 Endurance + Chezni starts with 72 Defense 7AEB-6F3F @@ -35973,7 +36021,7 @@ 59EA-6F4D - + Paperboy 2 (USA) Infinite papers @@ -36116,7 +36164,7 @@ 17B5-ADD7 - + Peace Keepers, The (USA) Invincibility @@ -36130,7 +36178,107 @@ 5331-4F6D - + + PGA Tour Golf (USA) + + Allow 14 clubs for full set instead of 13 + D235-6D07 + D22A-D40F + + + Allow 15 clubs for full set + D335-6D07 + D32A-D40F + + + Allow 16 clubs for full set + DE35-6D07 + DE2A-D40F + + + No wind + 6DC8-6DD7 + + + Constant wind of 10 mph + CBC8-6DD7 + DDC8-6D67 + DCC8-6D07 + + + Constant wind direction to the left + BACA-64D7 + + + Each round ends after hole 1 + DFA7-A704 + + + Each round ends after hole 2 + D4A7-A704 + + + Each round ends after hole 3 + D7A7-A704 + + + Each round ends after hole 4 + D0A7-A704 + + + Each round ends after hole 5 + D9A7-A704 + + + Each round ends after hole 6 + D1A7-A704 + + + Each round ends after hole 7 + D5A7-A704 + + + Each round ends after hole 8 + D6A7-A704 + + + Each round ends after hole 9 + DBA7-A704 + + + Each round ends after hole 10 + DCA7-A704 + + + Each round ends after hole 11 + D8A7-A704 + + + Each round ends after hole 12 + DAA7-A704 + + + Each round ends after hole 13 + D2A7-A704 + + + Each round ends after hole 14 + D3A7-A704 + + + Each round ends after hole 15 + DEA7-A704 + + + Each round ends after hole 16 + FDA7-A704 + + + Each round ends after hole 17 + FFA7-A704 + + + Phalanx - The Enforce Fighter A-144 (USA) Infinite health @@ -36149,11 +36297,11 @@ DD63-DD04 - After losing a life automatically finish level, gain 99 lives and retain all power-ups + After losing a life automatically finish level 00D83AAD - Once power-up has been obtained, it is not lost until you continue (doesn't work for weapon, only power-ups) + Once power-up has been obtained C229-D7A4 @@ -36271,7 +36419,7 @@ D5AA-01E3 - + Phantom 2040 (USA) (Beta) Invincibility after first hit @@ -36290,7 +36438,7 @@ B23B-34D9 - + Phantom 2040 (USA) Invincibility @@ -36310,7 +36458,7 @@ 233E-3FD9 - + Pilotwings (USA) Infinite fuel @@ -36333,7 +36481,7 @@ E2EF-6F0F - + Pinball Dreams (USA) Slow motion @@ -36352,7 +36500,7 @@ BECC-CD0F - + Pink Goes to Hollywood (USA) Invincibility @@ -36369,7 +36517,7 @@ 7E01FF03 - + Pinocchio (Europe) Infinite health @@ -36380,7 +36528,7 @@ 7E03DE03 - + Pirates of Dark Water, The (USA) Invincibility @@ -36427,68 +36575,7 @@ DFC8-4DA4 - - Pit-Fighter (USA) - - Infinite super powers after gaining one - DD32-6700 - - - Executioner in match 1 has less health - 10C6-07DF - - - Executioner in match 1 has more health - DFC6-070F - - - C.C. has less health in match 2 - 10CB-07DF - DDCB-070F - - - C.C. has more health in match 2 - D4CB-070F - - - Angel has less health in match 3 - 10C8-07DF - - - Angel has more health in match 3 - DFC8-070F - - - All opponents have less health - C485-0DD7 - DD85-0D07 - 10C6-07DF - - - All opponents have more health - C485-0DD7 - DD85-0D07 - 10C6-07DF - D4C6-070F - - - Start with more health - EEBF-A4D0 - - - Start with less health - 74BF-A4D0 - - - Start with a lot more health - D4BF-A760 - - - Start with 3 super powers - D7B3-D769 - - - + Pitfall - The Mayan Adventure (USA) Invincibility and invisibility @@ -36563,7 +36650,68 @@ DFC6-34DE - + + Pit-Fighter (USA) + + Infinite super powers after gaining one + DD32-6700 + + + Executioner in match 1 has less health + 10C6-07DF + + + Executioner in match 1 has more health + DFC6-070F + + + C.C. has less health in match 2 + 10CB-07DF + DDCB-070F + + + C.C. has more health in match 2 + D4CB-070F + + + Angel has less health in match 3 + 10C8-07DF + + + Angel has more health in match 3 + DFC8-070F + + + All opponents have less health + C485-0DD7 + DD85-0D07 + 10C6-07DF + + + All opponents have more health + C485-0DD7 + DD85-0D07 + 10C6-07DF + D4C6-070F + + + Start with more health + EEBF-A4D0 + + + Start with less health + 74BF-A4D0 + + + Start with a lot more health + D4BF-A760 + + + Start with 3 super powers + D7B3-D769 + + + Pocky & Rocky (USA) Invincibility @@ -36667,7 +36815,7 @@ DB62-A704 - + Pocky & Rocky 2 (USA) Invincibility @@ -36701,7 +36849,7 @@ 7E19F205 - + Populous (USA) Allows you to select any world from the Conquer screen (B and X buttons) @@ -36804,7 +36952,7 @@ 7E68-6F09 - + Porky Pig's Haunted Holiday (USA) Invincibility (blinking) @@ -36883,7 +37031,7 @@ DCC6-D46D - + Power Piggs of the Dark Age (USA) Invincibility @@ -36928,7 +37076,7 @@ 7E187403 - + Prehistorik Man (USA) (En,Fr,Es) Invincibility @@ -36964,7 +37112,7 @@ 7E081499 - + Primal Rage (USA) Infinite health - P1 @@ -37008,7 +37156,7 @@ 0DA5-876D - + Prince of Persia (USA) Infinite time @@ -37174,7 +37322,7 @@ F7B7-D46E - + Push-Over (USA) Still can complete level even if time runs out @@ -37777,7 +37925,7 @@ 1466-ADAF - + Q-bert 3 (USA) Infinite lives @@ -38204,30 +38352,7 @@ 1761-D76D - - R-Type III - The Third Lightning (USA) - - Invincibility - DD62-33DD - - - Infinite lives - C26B-C7D0 - - - Start at speed level 3 - DA6F-CE0D - - - Start at speed level 4 - FD6F-CE0D - - - Start at speed level 5 - F06F-CE0D - - - + R.P.M. Racing (USA) Sturdy tires are free @@ -38238,28 +38363,28 @@ DDB1-0F65 - Sell sturdy tires for $4,910 + Sell sturdy tires for $4 0BBA-0FA5 - Sell 4-liter high output engine for $9,925 + Sell 4-liter high output engine for $9 BBB5-0DA5 - Start new game with $9,910 + Start new game with $9 BBCB-DF61 - Start new game with $49,104,910 + Start new game with $49 62CB-D701 - Start new game with $99,109,910 + Start new game with $99 BBCB-DF61 62CB-D701 - + Race Drivin' (USA) Infinite time @@ -38282,7 +38407,7 @@ 1968-0DAD - + Radical Rex (USA) Infinite health @@ -38303,7 +38428,7 @@ C2BA-4F04 - + Raiden Trad (USA) Invincibility - both players @@ -38434,7 +38559,7 @@ DDBF-6F6F - + Rampart (USA) Infinite continues @@ -38481,7 +38606,7 @@ D1AA-670D - + Ranma 1-2 - Hard Battle (USA) Ranma moves faster @@ -38636,7 +38761,7 @@ DD6B-D700 - + Realm (USA) Invincibility @@ -38676,14 +38801,14 @@ 7E00F509 - + Redline F-1 Racer (USA) Always in 1st place C98E-6FDF - Instant 255 mph speed (best to get into 6th gear before activating this code, then you can go 357 mph) + Instant 255 mph speed (best to get into 6th gear before activating this code CBC5-D70F EEC5-D7AF @@ -38700,7 +38825,7 @@ 3CAA-AF04 - + Ren & Stimpy Show, The - Fire Dogs (USA) Invincibility @@ -38773,7 +38898,7 @@ 7E07AF20 - + Ren & Stimpy Show, The - Time Warp (USA) Infinite health @@ -38822,7 +38947,7 @@ DB3A-1DA2 - + Ren & Stimpy Show, The - Veediots! (USA) Infinite health @@ -38854,7 +38979,7 @@ ECAB-DDA5 - + Rendering Ranger R2 (Japan) Invincibility @@ -38909,7 +39034,7 @@ 7E0AA004 - + Revolution X (USA) Infinite health - P1 @@ -38924,14 +39049,14 @@ 7E0088FF - + Rex Ronan - Experimental Surgeon (USA) (En,Es) Infinite health 7E03C4FF - + Rise of the Robots (USA) Infinite time @@ -38957,7 +39082,7 @@ DD34-57AF - + Rival Turf! (USA) Invincibility @@ -39088,7 +39213,7 @@ 7E012006 - + Road Riot 4WD (USA) Races are 1 lap instead of 3 @@ -39119,7 +39244,7 @@ 3CB4-0DAF - + Road Runner's Death Valley Rally (USA) Protection against most hazards @@ -39259,109 +39384,109 @@ DBB0-346F - Start on level 1, sub-level 2 + Start on level 1 F3BB-3FA4 3FBB-3F64 DFBB-3FD4 - Start on level 1, sub-level 3 + Start on level 1 F3BB-3FA4 3FBB-3F64 D4BB-3FD4 - Start on level 1, sub-level 4 + Start on level 1 F3BB-3FA4 3FBB-3F64 D7BB-3FD4 - Start on level 2, sub-level 1 + Start on level 2 F3BB-3FA4 3FBB-3F64 D0BB-3FD4 - Start on level 2, sub-level 2 + Start on level 2 F3BB-3FA4 3FBB-3F64 D9BB-3FD4 - Start on level 2, sub-level 3 + Start on level 2 F3BB-3FA4 3FBB-3F64 D1BB-3FD4 - Start on level 2, sub-level 4 + Start on level 2 F3BB-3FA4 3FBB-3F64 D5BB-3FD4 - Start on level 3, sub-level 1 + Start on level 3 F3BB-3FA4 3FBB-3F64 D6BB-3FD4 - Start on level 3, sub-level 2 + Start on level 3 F3BB-3FA4 3FBB-3F64 DBBB-3FD4 - Start on level 3, sub-level 3 + Start on level 3 F3BB-3FA4 3FBB-3F64 DCBB-3FD4 - Start on level 3, sub-level 4 + Start on level 3 F3BB-3FA4 3FBB-3F64 D8BB-3FD4 - Start on level 4, sub-level 1 + Start on level 4 F3BB-3FA4 3FBB-3F64 DABB-3FD4 - Start on level 4, sub-level 3 + Start on level 4 F3BB-3FA4 3FBB-3F64 D3BB-3FD4 - Start on level 4, sub-level 4 + Start on level 4 F3BB-3FA4 3FBB-3F64 DEBB-3FD4 - Start on level 5, sub-level 1 + Start on level 5 F3BB-3FA4 3FBB-3F64 FDBB-3FD4 - Start on level 5, sub-level 2 + Start on level 5 F3BB-3FA4 3FBB-3F64 FFBB-3FD4 - Start on level 5, sub-level 3 + Start on level 5 F3BB-3FA4 3FBB-3F64 F4BB-3FD4 - + RoboCop 3 (USA) Infinite health @@ -39441,7 +39566,7 @@ D037-64A4 - + RoboCop versus The Terminator (USA) Infinite health @@ -39500,7 +39625,7 @@ DEB3-CD0D - + Robotrek (USA) Max HP - First Robot @@ -39578,7 +39703,7 @@ 88EF2132 - + Rock n' Roll Racing (USA) Infinite forward weapons @@ -39618,27 +39743,27 @@ FD36-4F0D - Start with $50,000 + Start with $50 D9CF-CDD5 - Start with $100,000 + Start with $100 FDCF-CDD5 - Start with $500,000 + Start with $500 9DCF-CDD5 - Start with $990,000 + Start with $990 BBCF-CDD5 - Start with $5,020,000 + Start with $5 D9CF-CD05 - + Rocketeer, The (USA) Protection against guns (only partly against grenades) (only in hangar) @@ -39813,7 +39938,7 @@ DB6C-07AF - + Rockman & Forte (Japan) Invincibility against enemies @@ -39951,11 +40076,11 @@ 7E0B79FF - Last area, last level + Last area 7E0B7B03 - + Rocky Rodent (USA) Infinite lives @@ -39986,7 +40111,7 @@ DCA8-17D4 - + Roger Clemens' MVP Baseball (USA) (Rev 1) Batter never walks @@ -40050,100 +40175,123 @@ D4BF-07DF - + Romance of the Three Kingdoms II (USA) - Start with 30,000 gold pieces (scenario 1) + Start with 30 7DE7-A465 59E7-A4A5 - Start with 30,000 rice (scenario 1) + Start with 30 7DE7-A765 59E7-A705 - Start with 30,000 population (scenario 1) + Start with 30 7DE7-A765 59E7-A7A5 - Start with 30,000 gold pieces (scenario 2) + Start with 30 7D67-A406 596D-A466 - Start with 30,000 rice (scenario 2) + Start with 30 7D67-A4A6 596D-A7D6 - Start with 30,000 population (scenario 2) + Start with 30 7D67-A706 596D-A766 - Start with 30,000 gold pieces (scenario 3) + Start with 30 7D67-A7DB 5967-A70B - Start with 30,000 rice (scenario 3) + Start with 30 7D67-A76B 5967-A7AB - Start with 30,000 population (scenario 3) + Start with 30 7D60-ADDB 5960-AD0B - Start with 30,000 gold pieces (scenario 4) + Start with 30 7D67-A70C 5967-A76C - Start with 30,000 rice (scenario 4) + Start with 30 7D67-A7AC 5960-ADDC - Start with 30,000 population (scenario 4) + Start with 30 7D60-AD0C 5960-AD6C - Start with 30,000 gold pieces (scenario 5) + Start with 30 7DBB-D7D6 59BB-D706 - Start with 30,000 rice (scenario 5) + Start with 30 7DBB-D766 59BB-D7A6 - Start with 30,000 population (scenario 5) + Start with 30 7DBC-DDD6 59BC-DD06 - Start with 30,000 gold pieces (scenario 6) + Start with 30 7DB9-6766 59B9-67A6 - Start with 30,000 rice (scenario 6) + Start with 30 7DB1-6DD6 59B1-6D06 - Start with 30,000 population (scenario 6) + Start with 30 7DB1-6D66 59B1-6DA6 - + + R-Type III - The Third Lightning (USA) + + Invincibility + DD62-33DD + + + Infinite lives + C26B-C7D0 + + + Start at speed level 3 + DA6F-CE0D + + + Start at speed level 4 + FD6F-CE0D + + + Start at speed level 5 + F06F-CE0D + + + Run Saber (USA) Almost invincible - P1 (disable if you fall into a pit) @@ -40241,52 +40389,7 @@ DC83-AD84 - - SD Kidou Senshi Gundam - V Sakusen Shidou (Japan) - - Invincibility - 1D68-6FA0 - 1D6F-A7D0 - - - - SD The Great Battle - Aratanaru Chousen (Japan) - - Invincibility - 1DC5-A7D7 - C9C1-0FD4 - - - Infinite lives - C968-67AF - - - - SWAT Kats - The Radical Squadron (USA) - - Invincibility after first hit - 829F-EDAD - - - Invincible while flying the jet - 18EB-5FD9 - 18E2-5FA9 - 18ED-84A9 - - - Almost infinite health - 70A9-7467 - - - Gain levels quickly - 1B71-5DD5 - - - World 5 - Dark Kat always enabled - D932-7F67 - - - + Sailormoon (France) Infinite HP - P2 @@ -40301,7 +40404,7 @@ 7E075620 - + Samurai Shodown (USA) Infinite health - P1 @@ -40348,7 +40451,7 @@ 4F53-74A4 - + Sanrio World Smash Ball! (Japan) Always have Strong Smash - P1 @@ -40367,7 +40470,7 @@ 7E008600 - + Saturday Night Slam Masters (USA) Able to pick the same characters @@ -40500,7 +40603,7 @@ D48E-1FA7 - + Scooby-Doo Mystery (USA) Infinite health @@ -40539,7 +40642,27 @@ DB60-1467 - + + SD Kidou Senshi Gundam - V Sakusen Shidou (Japan) + + Invincibility + 1D68-6FA0 + 1D6F-A7D0 + + + + SD The Great Battle - Aratanaru Chousen (Japan) + + Invincibility + 1DC5-A7D7 + C9C1-0FD4 + + + Infinite lives + C968-67AF + + + SeaQuest DSV (USA) Infinite weapons / items @@ -40571,7 +40694,7 @@ 17EC-C700 - + Secret of Evermore (USA) Have all weapons @@ -40579,7 +40702,7 @@ 7E22DBFF - Everyone is invincible, including enemies + Everyone is invincible C2A0-CD5A 826B-41DF D261-400F @@ -40594,7 +40717,7 @@ DDA9-15D5 - View Boy's stats to get 131,074 Talons (don't use if you already have more than that) + View Boy's stats to get 131 CBC4-3DE0 D4C4-3F70 DDC4-3F50 @@ -40659,7 +40782,7 @@ EEBF-1FEF - + Secret of Mana (USA) Strength for level 16 is 90 @@ -40682,7 +40805,7 @@ 9C06-85AD - Chest in elder's basement in Potos gives you 65,360 GP + Chest in elder's basement in Potos gives you 65 EE6B-8738 @@ -40748,7 +40871,7 @@ 8208-776D - Change screens to max out Strength, Agility, Constitution, Intelligence and Wisdom + Change screens to max out Strength DD03-ED04 @@ -40756,11 +40879,11 @@ EE28-EDAF - Start with 32,768 GP + Start with 32 6D28-EFDF - Start with 65,280 GP + Start with 65 EE28-EFDF @@ -40768,7 +40891,7 @@ 6F09-8707 - + Shadow, The (USA) (Proto) (Alt 1) Infinite health @@ -40827,7 +40950,7 @@ 7E1E2808 - + Shadow, The (USA) (Proto) Infinite health @@ -40886,7 +41009,7 @@ 7E1E2808 - + Shadowrun (USA) Everything is free @@ -40914,7 +41037,7 @@ F3E1-1FDD - Add 65,000 nuyen (if less than 65,000) + Add 65 DFBC-17AF DEB8-1D0F 7AB8-1D6F @@ -40922,7 +41045,7 @@ 53B8-1DAF - Add about 131,000 nuyen (if less than 65,000) + Add about 131 D4BC-17AF DEB8-1D0F 7AB8-1D6F @@ -40930,7 +41053,7 @@ 53B8-1DAF - Add about 524,000 nuyen (if less than 65,000) + Add about 524 D6BC-17AF DEB8-1D0F 7AB8-1D6F @@ -40985,6 +41108,9 @@ 6EB8-1DDF 53B8-1DAF + + + Set karma to 10 (if karma is less than 32) 9DBC-17AF @@ -41042,7 +41168,7 @@ 53B8-1DAF - Learn powerball spell, level 6 + Learn powerball spell D1BC-17AF D5B8-1D0F 7AB8-1D6F @@ -41050,7 +41176,7 @@ 53B8-1DAF - Learn heal spell, level 6 + Learn heal spell D1BC-17AF D6B8-1D0F 7AB8-1D6F @@ -41058,7 +41184,7 @@ 53B8-1DAF - Learn invisibility spell, level 6 + Learn invisibility spell D1BC-17AF DBB8-1D0F 7AB8-1D6F @@ -41066,7 +41192,7 @@ 53B8-1DAF - Learn armor spell, level 6 + Learn armor spell D1BC-17AF DCB8-1D0F 7AB8-1D6F @@ -41074,7 +41200,7 @@ 53B8-1DAF - Learn summon spirit spell, level 6 + Learn summon spirit spell D1BC-17AF D8B8-1D0F 7AB8-1D6F @@ -41082,7 +41208,7 @@ 53B8-1DAF - Learn freeze spell, level 6 + Learn freeze spell D1BC-17AF DAB8-1D0F 7AB8-1D6F @@ -41090,7 +41216,7 @@ 53B8-1DAF - Learn firearms skill, level 5 + Learn firearms skill D9BC-17AF DFB8-1D0F 7AB8-1D6F @@ -41098,7 +41224,7 @@ 53B8-1DAF - Learn firearms skill, level 10 + Learn firearms skill DCBC-17AF DFB8-1D0F 7AB8-1D6F @@ -41106,7 +41232,7 @@ 53B8-1DAF - Learn firearms skill, level 15 + Learn firearms skill DEBC-17AF DFB8-1D0F 7AB8-1D6F @@ -41114,7 +41240,7 @@ 53B8-1DAF - Learn computer skill, level 6 + Learn computer skill D1BC-17AF D0B8-1D0F 7AB8-1D6F @@ -41122,7 +41248,7 @@ 53B8-1DAF - Learn leadership skill, level 6 + Learn leadership skill D1BC-17AF D9B8-1D0F 7AB8-1D6F @@ -41130,7 +41256,7 @@ 53B8-1DAF - Learn armed combat skill, level 6 + Learn armed combat skill D1BC-17AF D7B8-1D0F 7AB8-1D6F @@ -41138,7 +41264,7 @@ 53B8-1DAF - Learn unarmed combat skill, level 6 + Learn unarmed combat skill D1BC-17AF D4B8-1D0F 7AB8-1D6F @@ -41146,7 +41272,7 @@ 53B8-1DAF - Learn negotiation skill, level 6 + Learn negotiation skill D1BC-17AF D1B8-1D0F 7AB8-1D6F @@ -41154,23 +41280,23 @@ 53B8-1DAF - Start with computer, firearms skills at level 2 + Start with computer D4BE-4DA4 - Start with computer, firearms skills at level 3 + Start with computer D7BE-4DA4 - Start with computer, firearms skills at level 4 + Start with computer D0BE-4DA4 - Start with computer, firearms skills at level 5 + Start with computer D9BE-4DA4 - Start with computer, firearms skills at level 6 + Start with computer D1BE-4DA4 @@ -41198,7 +41324,7 @@ 10B8-4DA4 - + Shaq Fu (USA) Infinite continues - Duel Mode @@ -41230,7 +41356,7 @@ DEA6-5D07 - + Shin Nekketsu Kouha - Kunio-tachi no Banka (Japan) Invincibility @@ -41308,7 +41434,7 @@ 7E11DC0B - Play as Daiki Stage 2, Ryuuta Stage 3 + Play as Daiki Stage 2 7E11DC0C @@ -41374,7 +41500,7 @@ 7E008403 - + Side Pocket (USA) Infinite shots @@ -41394,7 +41520,7 @@ 7E10A303 - + SimAnt (USA) Always have maximum energy @@ -41405,7 +41531,7 @@ DDA7-6402 - + SimCity (USA) Money doesn't decrease for most types of spending @@ -41420,17 +41546,17 @@ DE67-DFAA - Start easy game with $40,000 + Start easy game with $40 0DAB-6D02 BAAB-6D62 - Start easy game with $60,000 + Start easy game with $60 1DAB-6D02 3CAB-6D62 - Start easy game with $3,000 + Start easy game with $3 86AB-6D02 D8AB-6D62 @@ -41441,31 +41567,31 @@ 0188E9F0 - + SimCity 2000 (USA) - Start with $99,999,999 on all the maps except the Land Of Freedom + Start with $99 EEF3-8700 3DF3-8760 E9FE-8D60 D9FE-8DA0 - Start with $99,999,999 on the Land Of Freedom + Start with $99 EEF3-8D00 3DF3-8D60 E9F3-8F60 D9F3-8FA0 - + SimEarth - The Living Planet (USA) Infinite Omega energy DDB2-F35E - + Simpsons, The - Bart's Nightmare (USA) Infinite life @@ -41513,7 +41639,7 @@ DB6A-D521 - + Sink or Swim (USA) Infinite lives @@ -41532,7 +41658,7 @@ 7E164C09 - + Skuljagger - Revolt of the Westicans (USA) Invincibility @@ -41569,7 +41695,7 @@ 6DCC-A4D4 - No enemies or Jemeralds (good for exploring, disable to advance) + No enemies or Jemeralds (good for exploring 8BAB-6DD9 @@ -41641,7 +41767,7 @@ BB83-D765 - + Skyblazer (USA) Infinite energy @@ -41656,7 +41782,7 @@ 7E1F0D08 - + Smart Ball (USA) Protection from most enemies (lose no hearts) @@ -41708,7 +41834,7 @@ 176D-676D - + Soldiers of Fortune (USA) Infinite lives @@ -42195,7 +42321,7 @@ DB49-ED85 - + Sonic Blast Man (USA) Invincibility @@ -42323,7 +42449,7 @@ D0BC-0DAF - + Sonic Blast Man II (USA) Invincibility @@ -42394,7 +42520,7 @@ 7E0D8F02 - + Soul Blazer (USA) Invincibility @@ -42415,7 +42541,7 @@ DDEB-649F - Gems set to 999,999 every time one is obtained + Gems set to 999 DDE8-64BF @@ -42436,43 +42562,43 @@ D7EA-AFA1 - 600 EXP required instead of 1,000 for level 5 + 600 EXP required instead of 1 D1EA-A4A1 - 1,200 EXP required instead of 2,000 for level 6 + 1 F4EA-A7A1 - 2,400 EXP required instead of 3,200 for level 7 + 2 40E2-ADA1 - 3,500 EXP required instead of 4,500 for level 8 + 3 79E2-AFA1 - 4,800 EXP required instead of 5,800 for level 9 + 4 06E2-A4A1 - 6,600 EXP required instead of 7,600 for level 10 + 6 11E2-A7A1 - 8,600 EXP required instead of 9,600 for level 11 + 8 61E3-ADA1 - 10,000 EXP required instead of 12,400 for level 12 + 10 DDE3-AFA1 - 13,000 EXP required instead of 15,000 for level 13 + 13 7DE3-A4A1 - 15,000 EXP required instead of 19,000 for level 14 + 15 9DE3-A7A1 @@ -42504,7 +42630,7 @@ 5EE6-0FB4 - + Space Football - One on One (USA) Infinite energy @@ -42523,7 +42649,7 @@ 1BC9-DFAF - + Space Invaders - The Original Game (USA) Infinite lives @@ -42538,15 +42664,15 @@ 7E03BF02 - + Space Megaforce (USA) - Protection against enemy hits, and weapon level goes to 2 when hit + Protection against enemy hits CB68-D4AC D168-D7DC - Protection against enemy hits, and weapon level goes to 6 when hit + Protection against enemy hits CB68-D4AC D168-D7DC D16A-D4DC @@ -42717,7 +42843,7 @@ DA6A-0D6D - + Spanky's Quest (USA) Infinite lives @@ -42761,10 +42887,24 @@ D036-ADDD - + Sparkster (USA) + + Invincibility + DD27-CFD6 + + + Invincibility (blinking) + CB27-CDA6 + D027-CFD6 + Infinite health + 3C3E-17A8 + 3C2E-14D6 + + + Infinite health (alt) 7E06910E @@ -42776,7 +42916,7 @@ 7E016A63 - + Spawn (USA) Invincibility @@ -42872,7 +43012,7 @@ 73B0-E4DB - + Spectre (USA) Infinite custom shield @@ -42907,7 +43047,7 @@ C232-ADA4 - + Speedy Gonzales - Los Gatos Bandidos (USA) (Rev 1) Infinite health @@ -43034,7 +43174,7 @@ 7E009826 - + Speedy Gonzales - Los Gatos Bandidos (USA) Invincibility after first hit @@ -43145,7 +43285,7 @@ 7E009826 - + SpellCraft (USA) (Proto) Infinite health @@ -43176,7 +43316,7 @@ 7E029C09 - + Spider-Man (USA) Stay invincible after death @@ -43213,7 +43353,7 @@ 33CC-44A7 - + Spider-Man-Venom - Maximum Carnage (USA) Invincibility @@ -43320,7 +43460,7 @@ D1C8-CF60 - + Spider-Man-X-Men - Arcade's Revenge (USA) Invincibility - Spider-Man @@ -43339,7 +43479,7 @@ 7E10F8FF - Infinite health - Wolverine, Cyclops, Storm + Infinite health - Wolverine 7E0B2964 @@ -43359,7 +43499,7 @@ C26D-090A - Infinite lives - Wolverine, Cyclops, Storm + Infinite lives - Wolverine C2C2-D767 @@ -43420,7 +43560,7 @@ 1768-646D - + Spindizzy Worlds (USA) Faster G.E.R.A.L.D. @@ -43447,14 +43587,14 @@ 4AEC-DDA4 - + Spirou (Europe) (En,Fr,De,Es) Infinite lives 7E064C03 - + Star Fox (USA) (Rev 2) Infinite Shield @@ -43481,7 +43621,7 @@ 0DFC-FA7C - + Star Fox (USA) (Super Weekend Competition) Infinite Shield @@ -43508,7 +43648,7 @@ 7E14D901 - + Star Fox (USA) Infinite Shield @@ -43564,7 +43704,7 @@ 7E14DA12 - + Star Ocean (Japan) No random battles @@ -43579,7 +43719,7 @@ DD1F-E465 - View status screen for max strength, constitution, agility and stamina (These affect the base stat, making it savable. Stamina won't appear updated until you turn the codes off and re-enter that character's status screen) + View status screen for max strength DD48-54CF 9843-774D 1F47-5F3D @@ -43591,7 +43731,7 @@ 8E23-87C6 - + Star Trek - Deep Space Nine - Crossroads of Time (USA) Invincibility @@ -43626,7 +43766,7 @@ 45BF-076F - + Star Trek - The Next Generation - Future's Past (USA) Away Team - Medical packs aren't used up @@ -43762,7 +43902,7 @@ DA64-1D24 - + Steel Talons (USA) Infinite Rockets @@ -43777,7 +43917,7 @@ 7E02580A - + Stone Protectors (USA) Invincibility (blinking) @@ -43799,10 +43939,10 @@ C281-D467 - + Street Fighter Alpha 2 (USA) - Invincibility (except throws & Akuma's special moves) + Invincibility (except throws and Akuma's special moves) 3CC6-5DDD 3DC6-5D0D 6DC6-5D6D @@ -43812,7 +43952,7 @@ D580-74DD - + Street Fighter II (USA) Invincibility (except against throws) - P1 @@ -43829,7 +43969,7 @@ EDBE-0F09 - Dizziness lasts longer (on harder levels, won't work on computer) + Dizziness lasts longer (on harder levels C9BE-0DA9 @@ -43839,7 +43979,7 @@ Advance to next level when you continue (disable before you continue on M. Bison's stage) 6DCF-D764 - FFCF-D7A4 + FFCF-D7A4 High throw and grab damage @@ -43888,7 +44028,7 @@ 2AA5-DF60 - Some special moves are easier to perform (E Honda's Sumo Head Butt, Blanka's Rolling Attack, Guile's Flash Kick and Sonic Boom, Chun Li's Whirlwind Kick) + Some special moves are easier to perform (E Honda's Sumo Head Butt DD84-DD01 @@ -43914,43 +44054,43 @@ 1DB8-ADF3 - Fireballs, Sonic Booms and Yoga Fires always go to the right (thrown to the left, they go backwards) + Fireballs DDE3-DF01 - Light Fireballs, Sonic Booms and Yoga Fires are slower + Light Fireballs EEB8-A793 - Light Fireballs, Sonic Booms and Yoga Fires are faster + Light Fireballs EBB8-A793 - Light Fireballs, Sonic Booms and Yoga Fires are super fast + Light Fireballs EDB8-A793 - Medium Fireballs, Sonic Booms and Yoga Fires are slower + Medium Fireballs EEB8-A723 - Medium Fireballs, Sonic Booms and Yoga Fires are faster + Medium Fireballs EBB8-A723 - Medium Fireballs, Sonic Booms and Yoga Fires are super fast + Medium Fireballs EDB8-A723 - Hard Fireballs, Sonic Booms and Yoga Fires are slower + Hard Fireballs EEBA-AD93 - Hard Fireballs, Sonic Booms and Yoga Fires are faster + Hard Fireballs EBBA-AD93 - Hard Fireballs, Sonic Booms and Yoga Fires are super fast + Hard Fireballs EDBA-AD93 @@ -43999,15 +44139,15 @@ 32B5-DDB3 - Most special moves disabled (computer can still do them, Zangief can still do Spinning Clothesline) + Most special moves disabled (computer can still do them 6DA4-6707 - Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames + Invisible Fireballs CB61-07A4 - No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible + No Fireballs 1868-0D6C @@ -44172,7 +44312,7 @@ 4AAC-AFD4 - + Street Fighter II Turbo (USA) Invincibility (except against throws) - P1 @@ -44229,7 +44369,7 @@ C734-7405 - 1st throws do more damage (if you have enough health), others do less damage + 1st throws do more damage (if you have enough health) F034-7405 @@ -44246,389 +44386,383 @@ Enable 10 star turbo mode - ADFC-E40D + ADFC-E40D + F9FC-E46D No charging required for special moves (except Balrog’s turn punch power) - - - Hard special moves become light - F9FC-E46D - - - Hard special moves become medium D071-E460 - Hard special moves become disabled + Hard special moves become light DD75-8460 - Invisible players + Hard special moves become medium D475-8461 - Most special moves go nowhere + Hard special moves become disabled D675-8462 - Fireballs go nowhere + Invisible players 8ED2-87A9 - Hard Hurricane Kicks go faster and farther (to the right only) + Most special moves go nowhere C933-7DA9 - Ryu's hard Dragon Punch doesn't go as far + Fireballs go nowhere C9B8-77A5 - Ryu's hard Dragon Punch goes farther + Hard Hurricane Kicks go faster and farther (to the right only) D039-14AD - Ryu's medium Dragon Punch doesn't go as far + Ryu's hard Dragon Punch doesn't go as far DF30-1DAD - Ryu's medium Dragon Punch goes farther + Ryu's hard Dragon Punch goes farther D630-1DAD - Ryu's light Dragon Punch goes farther + Ryu's medium Dragon Punch doesn't go as far DF30-1D0D - Ryu jumps backward farther + Ryu's medium Dragon Punch goes farther D630-1D0D - Ryu jumps forward farther + Ryu's light Dragon Punch goes farther D637-17AD - Ken jumps backward farther + Ryu jumps backward farther D526-1DAF - Ken jumps forward farther + Ryu jumps forward farther E525-14AF - Ken's hard Dragon Punch doesn't go as far + Ken jumps backward farther D52D-CDAF - Ken's hard Dragon Punch goes farther + Ken jumps forward farther E52E-14AF - Ken's medium Dragon Punch doesn't go as far + Ken's hard Dragon Punch doesn't go as far DF30-17AD - Ken's medium Dragon Punch goes farther + Ken's hard Dragon Punch goes farther D330-17AD - Ken's light Dragon Punch goes farther + Ken's medium Dragon Punch doesn't go as far DF30-170D - Hard projectiles go faster (except tiger shots) + Ken's medium Dragon Punch goes farther D830-170D - Hard projectiles go slower (except tiger shots) + Ken's light Dragon Punch goes farther D630-14AD - Medium projectiles go faster (except tiger shots) + Hard projectiles go faster (except tiger shots) 3E31-37AD - Medium projectiles go slower (except tiger shots) + Hard projectiles go slower (except tiger shots) EE31-37AD - Light projectiles go faster (except tiger shots) + Medium projectiles go faster (except tiger shots) 3E31-370D - Light projectiles go slower (except tiger shots) + Medium projectiles go slower (except tiger shots) EE31-370D - Edmond Honda's hard Sumo Head Butts are faster + Light projectiles go faster (except tiger shots) 3E31-34AD - Edmond Honda's hard Sumo Head Butts are slower + Light projectiles go slower (except tiger shots) EE31-34AD - Edmond Honda's medium Sumo Head Butts are faster + Edmond Honda's hard Sumo Head Butts are faster DE35-1FAD - Edmond Honda's medium Sumo Head Butts are slower + Edmond Honda's hard Sumo Head Butts are slower DF35-1FAD - Edmond Honda's light Sumo Head Butts are faster + Edmond Honda's medium Sumo Head Butts are faster DE35-1F0D - Edmond Honda's light Sumo Head Butts are slower + Edmond Honda's medium Sumo Head Butts are slower DF35-1F0D - Edmond Honda's hard Sumo Smashes are faster + Edmond Honda's light Sumo Head Butts are faster DE35-1DAD - Edmond Honda's medium Sumo Smashes are faster + Edmond Honda's light Sumo Head Butts are slower DF35-1DAD - Edmond Honda's light Sumo Smashes are faster + Edmond Honda's hard Sumo Smashes are faster F436-1DDD - Sagat's hard Tiger Uppercut goes farther + Edmond Honda's medium Sumo Smashes are faster F435-176D - Sagat's medium Tiger Uppercut goes farther + Edmond Honda's light Sumo Smashes are faster F435-17DD - Sagat's light Tiger Uppercut goes farther + Sagat's hard Tiger Uppercut goes farther D63B-C70D - Sagat's high Tiger Shots are disabled (you can still do the move but no projectile comes out) + Sagat's medium Tiger Uppercut goes farther D63B-C4AD - Sagat's hard Tiger Knee goes farther + Sagat's light Tiger Uppercut goes farther D63B-C40D - Sagat's medium Tiger Knee goes farther + Sagat's high Tiger Shots are disabled (you can still do the move but no projectile comes out) D439-340D - Sagat's light Tiger Knee goes farther + Sagat's hard Tiger Knee goes farther D838-CF0D - M. Bison's hard Psycho Crusher goes slower + Sagat's medium Tiger Knee goes farther D83C-C70D - M. Bison's hard Psycho Crusher goes faster + Sagat's light Tiger Knee goes farther D83C-CF0D - M. Bison's medium Psycho Crusher goes slower + M. Bison's hard Psycho Crusher goes slower DF39-C40D - M. Bison's medium Psycho Crusher goes faster + M. Bison's hard Psycho Crusher goes faster DC39-C40D - M. Bison's light Psycho Crusher goes slower + M. Bison's medium Psycho Crusher goes slower DF39-CFAD - M. Bison's light Psycho Crusher goes faster + M. Bison's medium Psycho Crusher goes faster DC39-CFAD - M. Bison's hard Scissor Kick goes slower (not in normal mode) + M. Bison's light Psycho Crusher goes slower DF39-CF0D - M. Bison's hard Scissor Kick goes faster (not in normal mode) + M. Bison's light Psycho Crusher goes faster DC39-CF0D - M. Bison's medium Scissor Kick goes slower (not in normal mode) + M. Bison's hard Scissor Kick goes slower (not in normal mode) DF31-CD6D - M. Bison's medium Scissor Kick goes faster (not in normal mode) + M. Bison's hard Scissor Kick goes faster (not in normal mode) DC31-CD6D - M. Bison's light Scissor Kick goes slower (not in normal mode) + M. Bison's medium Scissor Kick goes slower (not in normal mode) DF31-CDDD - M. Bison's light Scissor Kick goes faster (not in normal mode) + M. Bison's medium Scissor Kick goes faster (not in normal mode) DC31-CDDD - Balrog's first Dash Punch goes slower + M. Bison's light Scissor Kick goes slower (not in normal mode) DF39-C76D - Balrog's first Dash Punch goes faster + M. Bison's light Scissor Kick goes faster (not in normal mode) DC39-C76D - Balrog's first Turn Punch goes slower (and a little backward) + Balrog's first Dash Punch goes slower DF69-7DD1 - Balrog's first Turn Punch goes faster + Balrog's first Dash Punch goes faster D869-7DD1 - Chun Li's hard Whirlwind Kick goes farther + Balrog's first Turn Punch goes slower (and a little backward) D432-CF0D - Chun Li's medium Whirlwind Kick doesn't go as far + Balrog's first Turn Punch goes faster DC32-CF0D - Chun Li's medium Whirlwind Kick goes farther + Chun Li's hard Whirlwind Kick goes farther DC38-1F6D - Chun Li's light Whirlwind Kick doesn't go as far + Chun Li's medium Whirlwind Kick doesn't go as far DF38-1FDD - Chun Li's light Whirlwind Kick goes farther + Chun Li's medium Whirlwind Kick goes farther DC38-1FDD - Blanka's hard Rolling Attack goes slower + Chun Li's light Whirlwind Kick doesn't go as far DF38-1D6D - Blanka's hard Rolling Attack goes faster + Chun Li's light Whirlwind Kick goes farther DC38-1D6D - Blanka's medium Rolling Attack goes slower + Blanka's hard Rolling Attack goes slower DF3B-14DD - Blanka's medium Rolling Attack goes faster + Blanka's hard Rolling Attack goes faster DC3B-14DD - Blanka's light Rolling Attack goes slower + Blanka's medium Rolling Attack goes slower DF3B-1F6D - Blanka's light Rolling Attack goes faster + Blanka's medium Rolling Attack goes faster DC3B-1F6D - Blanka's hard Vertical Rolling Attack doesn't go as far + Blanka's light Rolling Attack goes slower DF3B-1FDD - Blanka's hard Vertical Rolling Attack goes out farther + Blanka's light Rolling Attack goes faster DC3B-1FDD - Blanka's medium Vertical Rolling Attack doesn't go as far + Blanka's hard Vertical Rolling Attack doesn't go as far DF3C-1D0D - Blanka's medium Vertical Rolling Attack goes out farther + Blanka's hard Vertical Rolling Attack goes out farther DA3C-1D0D - Blanka's light Vertical Rolling Attack doesn't go as far + Blanka's medium Vertical Rolling Attack doesn't go as far DF3B-17AD - Blanka's light Vertical Rolling Attack goes out farther + Blanka's medium Vertical Rolling Attack goes out farther DA3B-17AD - Start with 90 seconds + Blanka's light Vertical Rolling Attack doesn't go as far DF3B-170D - Start with 70 seconds + Blanka's light Vertical Rolling Attack goes out farther DA3B-170D - Start with 50 seconds + Start with 90 seconds BDA3-176D - Start with 30 seconds + Start with 70 seconds 5DA3-176D - Start with 10 seconds + Start with 50 seconds 9DA3-176D - Start with 3/4 health + Start with 30 seconds 7DA3-176D - Start with 1/2 health + Start with 10 seconds FDA3-176D - Start with 1/4 health + Start with 3/4 health 6091-E76D - 1st bonus round is 99 seconds + Start with 1/2 health 9691-E76D - 1st bonus round is 80 seconds + Start with 1/4 health 4A91-E76D - 1st bonus round is 60 seconds + 1st bonus round is 99 seconds BBAE-1DDD - 1st bonus round is 20 seconds + 1st bonus round is 80 seconds 6DAE-1DDD - 2nd bonus round is 99 seconds + 1st bonus round is 60 seconds 1DAE-1DDD - 2nd bonus round is 80 seconds + 1st bonus round is 20 seconds 4DAE-1DDD - 2nd bonus round is 60 seconds + 2nd bonus round is 99 seconds BBAE-1D6D - 2nd bonus round is 20 seconds + 2nd bonus round is 80 seconds 6DAE-1D6D - + 2nd bonus round is 60 seconds 1DAE-1D6D - + 2nd bonus round is 20 seconds 4DAE-1D6D - + Strike Gunner S.T.G (USA) Infinite lives - P1 @@ -44691,7 +44825,7 @@ 3C69-D4AD - + Stunt Race FX (USA) (Rev 1) Infinite boost - P1 @@ -44731,7 +44865,7 @@ 7E20055C - + Sunset Riders (USA) Invincibility @@ -44742,7 +44876,7 @@ 8232-3D0F - + Super Adventure Island (USA) Invincibility and Infinite time @@ -44859,7 +44993,7 @@ D96A-67AF - Start in area 1, stage 2 + Start in area 1 D766-0FD7 @@ -44867,15 +45001,15 @@ D966-0FD7 - Start in area 1, stage 3 + Start in area 1 D566-0FD7 - Start in area 2, stage 1 + Start in area 2 DC66-0FD7 - Start in area 2, stage 2 + Start in area 2 DA66-0FD7 @@ -44883,27 +45017,27 @@ D366-0FD7 - Start in area 2, stage 3 + Start in area 2 FF66-0FD7 - Start in area 3, stage 1 + Start in area 3 F066-0FD7 - Start in area 3, stage 2 + Start in area 3 F666-0FD7 - Start in area 3, stage 3 + Start in area 3 FC66-0FD7 - Start in area 4, stage 1 + Start in area 4 F266-0FD7 - Start in area 4, stage 2 + Start in area 4 FE66-0FD7 @@ -44911,23 +45045,23 @@ 4D66-0FD7 - Start in area 4, stage 3 + Start in area 4 4066-0FD7 - Start in area 5, stage 1 + Start in area 5 4566-0FD7 - Start in area 5, stage 2 + Start in area 5 4B66-0FD7 - Start in area 5, stage 3 + Start in area 5 4866-0FD7 - Start in area 5, bonus round + Start in area 5 4266-0FD7 @@ -44935,7 +45069,7 @@ 008D8430 - + Super Adventure Island II (USA) Infinite health @@ -45154,7 +45288,7 @@ 7E013501 - + Super Alfred Chicken (USA) Infinite lives @@ -45165,7 +45299,7 @@ 7E001709 - + Super Back to the Future Part II (Japan) Invincibility @@ -45176,7 +45310,7 @@ 7E009A03 - + Super Baseball Simulator 1.000 (USA) Infinite added points @@ -45209,7 +45343,7 @@ DF34-0D0C - + Super Bases Loaded (USA) Game lasts 1 inning @@ -45334,7 +45468,7 @@ D6E7-07AD - + Super Bases Loaded 3 - License to Steal (USA) No strikes @@ -45373,7 +45507,7 @@ 566F-CFD1 - + Super Batter Up (USA) Batter never walks @@ -45424,7 +45558,7 @@ D9BD-67AA - + Super Battletank - War in the Gulf (USA) (Rev 1) Infinite health against most enemies and mines @@ -45491,7 +45625,7 @@ 7E04A296 - + Super Battletank - War in the Gulf (USA) Infinite health against most enemies and mines @@ -45558,7 +45692,7 @@ 7E04A296 - + Super Battletank 2 (USA) Infinite hits @@ -45605,7 +45739,7 @@ 7E10E409 - + Super Bomberman (USA) Invincibility (normal game) @@ -45632,19 +45766,19 @@ 7E0E3980 - Invincibility, Kick Bomb, Punch Glove, Bomb Walk, Brick Walk - P1 + Invincibility 7E0D79E3 - Invincibility, Kick Bomb, Punch Glove, Bomb Walk, Brick Walk - P2 + Invincibility 7E0DB9E3 - Invincibility, Kick Bomb, Punch Glove, Bomb Walk, Brick Walk - P3 + Invincibility 7E0DF9E3 - Invincibility, Kick Bomb, Punch Glove, Bomb Walk, Brick Walk - P4 + Invincibility 7E0E39E3 @@ -45740,15 +45874,15 @@ 7E0E3809 - Have 9,000,000 points - P1 + Have 9 7E0D5B09 - Have 9,000,000 points - P2 + Have 9 7E0D9B09 - + Super Bomberman 2 (USA) Invincibility - P1 @@ -45979,11 +46113,11 @@ 7E83F501 - Have 4,000,000 points - P1 + Have 4 7E5DEFA7 - Have 9,000,000 points - P2 + Have 9 7E0D9B09 @@ -45992,7 +46126,7 @@ EFFF0432 - + Super Bonk (USA) Infinite max life @@ -46016,7 +46150,7 @@ 3C31-4FA8 - + Super Bowling (USA) No spin on ball @@ -46047,7 +46181,7 @@ DFC5-D4DD - + Super Buster Bros. (USA) (Rev 1) Invincibility @@ -46094,7 +46228,7 @@ 3C2B-A460 - + Super Buster Bros. (USA) Invincibility @@ -46249,7 +46383,7 @@ DD61-0DDA - + Super Caesars Palace (USA) Infinite 999 gold chips @@ -46261,7 +46395,7 @@ 7E0C300F - + Super Castlevania IV (USA) Invincibility @@ -46445,7 +46579,7 @@ DFB2-D4AF - + Super Chase H.Q. (USA) Infinite health @@ -46460,14 +46594,14 @@ 7E127B89 - + Super Donkey Kong 2 - Dixie & Diddy (Japan) Invincibility 4022-431D - + Super Double Dragon (USA) Invincibility @@ -46522,21 +46656,10 @@ DF88-0D6B - - Super Dropzone (Europe) - - Infinite lives - 7E002504 - - - Infinite bombs - 7E002604 - - - + Super Ghouls'n Ghosts (USA) - Invincibility (disable at end of first two stages of level 3, so you can trigger the hidden end of stage marker) + Invincibility (disable at end of first two stages of level 3 D4D5-B286 @@ -46607,7 +46730,7 @@ 7E045302 - 900,000 points + 900 7E029509 @@ -46707,7 +46830,7 @@ DBC0-A401 - + Super James Pond (USA) Infinite health @@ -46718,7 +46841,7 @@ 7EB12E03 - + Super Mario All-Stars (USA) (SMB) Invincibility @@ -46789,7 +46912,7 @@ D5DF-FADD - (SMB) Jump lower (switch off effects if you get stuck) + (SMB) Jump lower (disable if you get stuck) CB81-0D02 E281-0D62 3C81-0DA2 @@ -47039,7 +47162,7 @@ D5A8-6CAA - (SMB3) After getting star, invincible until end of level (may have to disable to jump) + (SMB3) After getting star C23B-680D @@ -47111,7 +47234,7 @@ D5D4-F36D - + Super Mario All-Stars + Super Mario World (USA) (SMB) Invincibility @@ -47321,7 +47444,7 @@ DDA6-DF07 - + Super Mario Kart (USA) Invincibility @@ -47360,7 +47483,7 @@ 7E1D2903 - + Super Mario RPG - Legend of the Seven Stars (USA) Infinite HP - Character 1 @@ -47699,7 +47822,7 @@ 7FF8250F - + Super Mario World (USA) Invincibility @@ -47723,7 +47846,7 @@ C2EC-0700 - Infinite time (switch off for puzzles that use the timer) + Infinite time (disable for puzzles that use the timer) C264-64D7 @@ -47797,15 +47920,15 @@ DDB2-AFD8 - Activate green blocks (deactivate before entering the Green Switch Palace) + Activate green blocks (disable before entering the Green Switch Palace) 7E1F2701 - Activate yellow blocks (deactivate before entering the Yellow Switch Palace) + Activate yellow blocks (disable before entering the Yellow Switch Palace) 7E1F2801 - Activate red blocks (deactivate before entering the Red Switch Palace) + Activate red blocks (disable before entering the Red Switch Palace) 7E1F2A01 @@ -47899,7 +48022,7 @@ DDA6-DF07 - + Super Mario World 2 - Yoshi's Island (USA) (Rev 1) Infinite lives @@ -47950,7 +48073,7 @@ C2EE-64BF - After using the magnifying glass, red coins and hidden items are always revealed + After using the magnifying glass C2C8-A465 @@ -48061,7 +48184,7 @@ 7E038309 - + Super Mario World 2 - Yoshi's Island (USA) Infinite lives @@ -48119,7 +48242,7 @@ 6DB6-6F55 - After using the magnifying glass, red coins and hidden items are always revealed + After using the magnifying glass C2C8-A465 @@ -48263,7 +48386,7 @@ 17B7-0023 - + Super Metroid (Japan, USA) (En,Ja) Skip intro and start on Planet Zebes on new game @@ -48357,7 +48480,7 @@ 7E09A5FF - Automatically collect secret and/or special items in current room (Missiles, Energy Tanks, ect) + Automatically collect secret and/or special items in current room (Missiles 402B-3DB7 402E-3FF7 @@ -48582,7 +48705,7 @@ D9D7-FA6D - + Super Ninja Boy (USA) Protection from most hazards (makes some side-view enemies invincible) @@ -48593,7 +48716,7 @@ EC81-AF69 - Start with 40,960 cash + Start with 40 6981-A4D9 @@ -48601,7 +48724,7 @@ 1DAF-D4D6 - All stats are 20 (attack, defense, energy, max HP, max NP) + All stats are 20 (attack CB2F-A70C 3C2F-A7AC F02F-A76C @@ -48681,7 +48804,7 @@ F930-6720 - + Super Nova (USA) Invincibility @@ -48694,74 +48817,50 @@ A268-4716 - - Super Off Road (USA) - - Infinite nitros - D4B7-07AF - 22B0-0FDF - - - Infinite cash - P1 - 2BCA-6707 - - - Infinite cash - P2 - 2B84-DDDD - - - Start with $500,000 - D987-6D0F - - - Start with $900,000 - DB87-6D0F - - - + Super Off Road - The Baja (USA) Infinite nitros 3CA0-CD6F - $9,000 for brakes + $9 DBB6-1FDF - $2,000 for brakes + $2 D4B6-1FDF - $9,000 for tires + $9 DBB6-1F6F - $2,000 for tires + $2 D4B6-1F6F - $2,000 for shocks + $2 D4B6-14DF - $9,000 for shocks + $9 DBB6-14DF - $2,000 for lights + $2 D4B6-146F - $9,000 for lights + $9 DBB6-146F - $2,000 for engine + $2 D4B6-17DF - $4,000 for engine + $4 D0B6-17DF @@ -48785,7 +48884,31 @@ 7D81-37D7 - + + Super Off Road (USA) + + Infinite nitros + D4B7-07AF + 22B0-0FDF + + + Infinite cash - P1 + 2BCA-6707 + + + Infinite cash - P2 + 2B84-DDDD + + + Start with $500 + D987-6D0F + + + Start with $900 + DB87-6D0F + + + Super Play Action Football (USA) One timeout each team @@ -48808,7 +48931,7 @@ F367-6D0D - + Super Punch-Out!! (USA) Infinite health against most punches @@ -48921,7 +49044,7 @@ DD84-DFD7 - + Super R-Type (USA) Start with Invincibility (blinking) @@ -48967,7 +49090,7 @@ 7D68-6D6B - Once FORCE has been obtained, keep it forever + Once FORCE has been obtained C267-A4D9 @@ -49043,7 +49166,7 @@ DD6C-A769 - + Super Scope 6 (USA) Add 1 bullets at a time (Blastris A) @@ -49086,47 +49209,47 @@ D0C9-056F - Select low mode to start on level 5 (Blastris B, Type B) + Select low mode to start on level 5 (Blastris B D968-D100 - Select low mode to start on level 15 (Blastris B, Type B) + Select low mode to start on level 15 (Blastris B DE68-D100 - Select low mode to start on level 25 (Blastris B, Type B) + Select low mode to start on level 25 (Blastris B FB68-D100 - Select low mode to start on level 30 (Blastris B, Type B) + Select low mode to start on level 30 (Blastris B F368-D100 - Select low mode to start on level 35 (Blastris B, Type B) + Select low mode to start on level 35 (Blastris B 4768-D100 - Select low mode to start on level 40 (Blastris B, Type B) + Select low mode to start on level 40 (Blastris B 4668-D100 - Clear stage after 1 Molian is hit (Mole Patrol, Stage Mode) + Clear stage after 1 Molian is hit (Mole Patrol BAA6-01DD - Take no damage (LazerBlazer, Type A) + Take no damage (LazerBlazer 8262-64A1 - Take no damage (LazerBlazer Game, Type B) + Take no damage (LazerBlazer Game 3CB0-670B - Take no damage (LazerBlazer Game, Type C) + Take no damage (LazerBlazer Game C269-67DE - + Super Shadow of the Beast (USA) (Proto) Invincibility @@ -49152,7 +49275,7 @@ C26B-6FA7 - + Super Smash T.V. (USA) Invincibility - P1 @@ -49193,7 +49316,7 @@ 7E189A06 - Infinite credits (if continue timer runs out and player starts, a credit gets used) + Infinite credits (if continue timer runs out and player starts C223-D78B @@ -49441,7 +49564,7 @@ D562-076D - + Super Soccer (USA) Each goal worth 2 - P1 @@ -49528,7 +49651,7 @@ DDA6-0DD1 - + Super Soccer Champ (USA) Faster timer @@ -49571,216 +49694,7 @@ D4E9-6DEF - - Super Star Wars (USA) (Rev 1) - - Protection against most damage - 1D34-C704 - - - Infinite lives - C232-14D4 - CB6C-3767 - - - Infinite continues - 4A21-14D5 - - - All 3 characters selectable at the beginning of the game - DDB9-CF67 - - - Blaster power-ups remain after dying - 553A-1764 - - - Only 1 Jawa needed to pass landspeeder levels - DF67-4FAF - DF60-4D6F - - - Only 5 Jawas needed to pass landspeeder levels - D967-4FAF - D960-4D6F - - - Only 10 Jawas needed to pass landspeeder levels - DC67-4FAF - DC60-4D6F - - - 25 Jawas needed to pass landspeeder levels - FB67-4FAF - FB60-4D6F - - - 50 Jawas needed to pass landspeeder levels - 7467-4FAF - 7460-4D6F - - - No fuel maximum for fuel power-ups - 6DA5-4D04 - - - Fuel power-ups completely refill the landspeeder - 40A1-47D4 - - - Small hearts restore 1/2 health (easy level) - D43B-CF00 - - - Small hearts restore 1/2 health (brave level) - DF3B-CFA0 - - - Small hearts restore 1/2 health (Jedi level) - DF3B-C400 - - - Small hearts restore 2x health (easy level) - D13B-CF00 - - - Small hearts restore 2x health (brave level) - D03B-CFA0 - - - Small hearts restore 2x health (Jedi level) - D03B-C400 - - - Small hearts restore 4x health (easy level) - DA3B-CF00 - - - Small hearts restore 4x health (brave level) - D63B-CFA0 - - - Small hearts restore 4x health (Jedi level) - D63B-C400 - - - Begin the game with the lightsaber - DDB0-C767 - - - Han Solo and Chewbacca start with a blaster - DD88-37A5 - - - Han Solo and Chewbacca start with a seeker gun - D488-37A5 - - - Han Solo and Chewbacca start with a rapid ion gun - D788-37A5 - - - Han Solo and Chewbacca start with a plasma gun - D088-37A5 - - - Start with 1/2 fuel on landspeeder levels - F467-4D0F - - - Start with 2x fuel on landspeeder levels - 0667-4D0F - - - Start with 2 lives - DF35-CDA0 - - - Start with 6 lives - D935-CDA0 - - - Start with 8 lives - D535-CDA0 - - - Start with 11 lives - DC35-CDA0 - - - Start with 16 lives - DE35-CDA0 - - - Start with 26 lives - FB35-CDA0 - - - Start with 51 lives - 7435-CDA0 - - - Start with 100 lives - 1735-CDA0 - - - Start with no continues - DD3B-C760 - - - Start with 5 continues - D93B-C760 - - - Start with 7 continues - D53B-C760 - - - Start with 10 continues - DC3B-C760 - - - Start with 15 continues - DE3B-C760 - - - Start with 25 continues - FB3B-C760 - - - Start with 50 continues - 743B-C760 - - - Start with 99 continues - 173B-C760 - - - Start with 1/2 health (easy level) - F435-CFA0 - - - Start with 1/2 health (brave level) - FD35-C400 - - - Start with 1/2 health (Jedi level) - D335-C4A0 - - - Start with 2x health (easy level) - 0635-CFA0 - - - Start with 2x health (brave level) - 0D35-C400 - - - Start with 2x health (Jedi level) - 7635-C4A0 - - - + Super Star Wars - Return of the Jedi (USA) (Rev 1) Infinite lives @@ -49849,7 +49763,7 @@ DD8E-3F91 - + Super Star Wars - The Empire Strikes Back (USA) (Rev 1) Almost invincible - except spikes (works for enemy too) @@ -49876,7 +49790,7 @@ DDCC-1DDA - Mind control, Slow, Deflect and Invisible don't drain force bar + Mind control C22F-C7F9 @@ -50215,10 +50129,219 @@ F169-1707 - + + Super Star Wars (USA) (Rev 1) + + Protection against most damage + 1D34-C704 + + + Infinite lives + C232-14D4 + CB6C-3767 + + + Infinite continues + 4A21-14D5 + + + All 3 characters selectable at the beginning of the game + DDB9-CF67 + + + Blaster power-ups remain after dying + 553A-1764 + + + Only 1 Jawa needed to pass landspeeder levels + DF67-4FAF + DF60-4D6F + + + Only 5 Jawas needed to pass landspeeder levels + D967-4FAF + D960-4D6F + + + Only 10 Jawas needed to pass landspeeder levels + DC67-4FAF + DC60-4D6F + + + 25 Jawas needed to pass landspeeder levels + FB67-4FAF + FB60-4D6F + + + 50 Jawas needed to pass landspeeder levels + 7467-4FAF + 7460-4D6F + + + No fuel maximum for fuel power-ups + 6DA5-4D04 + + + Fuel power-ups completely refill the landspeeder + 40A1-47D4 + + + Small hearts restore 1/2 health (easy level) + D43B-CF00 + + + Small hearts restore 1/2 health (brave level) + DF3B-CFA0 + + + Small hearts restore 1/2 health (Jedi level) + DF3B-C400 + + + Small hearts restore 2x health (easy level) + D13B-CF00 + + + Small hearts restore 2x health (brave level) + D03B-CFA0 + + + Small hearts restore 2x health (Jedi level) + D03B-C400 + + + Small hearts restore 4x health (easy level) + DA3B-CF00 + + + Small hearts restore 4x health (brave level) + D63B-CFA0 + + + Small hearts restore 4x health (Jedi level) + D63B-C400 + + + Begin the game with the lightsaber + DDB0-C767 + + + Han Solo and Chewbacca start with a blaster + DD88-37A5 + + + Han Solo and Chewbacca start with a seeker gun + D488-37A5 + + + Han Solo and Chewbacca start with a rapid ion gun + D788-37A5 + + + Han Solo and Chewbacca start with a plasma gun + D088-37A5 + + + Start with 1/2 fuel on landspeeder levels + F467-4D0F + + + Start with 2x fuel on landspeeder levels + 0667-4D0F + + + Start with 2 lives + DF35-CDA0 + + + Start with 6 lives + D935-CDA0 + + + Start with 8 lives + D535-CDA0 + + + Start with 11 lives + DC35-CDA0 + + + Start with 16 lives + DE35-CDA0 + + + Start with 26 lives + FB35-CDA0 + + + Start with 51 lives + 7435-CDA0 + + + Start with 100 lives + 1735-CDA0 + + + Start with no continues + DD3B-C760 + + + Start with 5 continues + D93B-C760 + + + Start with 7 continues + D53B-C760 + + + Start with 10 continues + DC3B-C760 + + + Start with 15 continues + DE3B-C760 + + + Start with 25 continues + FB3B-C760 + + + Start with 50 continues + 743B-C760 + + + Start with 99 continues + 173B-C760 + + + Start with 1/2 health (easy level) + F435-CFA0 + + + Start with 1/2 health (brave level) + FD35-C400 + + + Start with 1/2 health (Jedi level) + D335-C4A0 + + + Start with 2x health (easy level) + 0635-CFA0 + + + Start with 2x health (brave level) + 0D35-C400 + + + Start with 2x health (Jedi level) + 7635-C4A0 + + + Super Street Fighter II (USA) - Invincibility (except against throws, projectiles don't work) - P1 + Invincibility (except against throws 6D9C-8D67 DF9C-8DA7 6DA1-8FD5 @@ -50319,15 +50442,15 @@ F122-E760 - Balrog - Fierce charging punch, does heavy damage + Balrog - Fierce charging punch 6E6A-EF90 - Balrog - Roundhouse charging uppercut, does heavy damage + Balrog - Roundhouse charging uppercut 6E62-E790 - Balrog - Fierce shoulder butt, does heavy damage + Balrog - Fierce shoulder butt 6E69-5799 @@ -50339,27 +50462,27 @@ DB8C-74D5 - Blanka - Fierce forward ball, does heavy damage + Blanka - Fierce forward ball 6E1C-E720 - Blanka - Beast leap, does heavy damage + Blanka - Beast leap 6E1B-7D29 - Blanka - Jab zap, does heavy damage + Blanka - Jab zap 6E15-ED20 - Cammy - Fierce spin knuckle, does heavy damage + Cammy - Fierce spin knuckle 6EB3-5F20 - Cammy - Roundhouse front kick, does heavy damage + Cammy - Roundhouse front kick 6EBB-5720 - Cammy - Roundhouse cannon drill, does heavy damage from far away + Cammy - Roundhouse cannon drill 6EBF-5420 @@ -50383,15 +50506,15 @@ D620-14FA - Chun-Li - Fierce fireball, does heavy damage + Chun-Li - Fierce fireball 6E5D-7D20 - Chun-Li - Down step, does heavy damage + Chun-Li - Down step DE10-5425 - Chun-Li - Short lightning kick, does heavy damage + Chun-Li - Short lightning kick 6E11-8425 @@ -50403,11 +50526,11 @@ DB5E-8F60 - Dee Jay - Fierce hyper fist (1st hit), does heavy damage + Dee Jay - Fierce hyper fist (1st hit) 6EC5-EF99 - Dee Jay - Fierce Max Out, does heavy damage + Dee Jay - Fierce Max Out 6ECF-7D91 @@ -50423,43 +50546,43 @@ DB23-1F9A - Dhalsim - Yoga spear, does heavy damage + Dhalsim - Yoga spear DE5E-8729 - Dhalsim - Strong yoga flame (solid hit), does heavy damage + Dhalsim - Strong yoga flame (solid hit) 6E5E-E429 - Dhalsim - Fierce yoga fire, does heavy damage + Dhalsim - Fierce yoga fire 6E58-E729 - E. Honda - Jab hundred-hand slap, does heavy damage + E. Honda - Jab hundred-hand slap 6E99-8795 - E. Honda - Fierce torpedo, does heavy damage + E. Honda - Fierce torpedo 6E96-E495 - E. Honda - Fierce sumo splash, does heavy damage + E. Honda - Fierce sumo splash 6E92-E795 - Fei Long - Fierce slide punch (1st hit), does heavy damage + Fei Long - Fierce slide punch (1st hit) 6EC7-5F20 - Fei Long - Fierce slide punch (2nd hit), does heavy damage + Fei Long - Fierce slide punch (2nd hit) 6EC0-5D20 - Fei Long - Fierce slide punch (3rd hit), does heavy damage + Fei Long - Fierce slide punch (3rd hit) 6EC0-5720 - Fei Long - Roundhouse dragon kick, does heavy damage + Fei Long - Roundhouse dragon kick 6ECE-7420 @@ -50471,27 +50594,27 @@ D627-1F2A - Guile - Fierce sonic boom, does heavy damage + Guile - Fierce sonic boom 6E16-5491 - Guile - Roundhouse sonic kick, extremely close range, does heavy damage + Guile - Roundhouse sonic kick 6E1E-7491 - Hawk - The Hawk, does heavy damage + Hawk - The Hawk 6EB3-5F91 - Ken - Fierce dragon punch, close to opponent, does heavy damage + Ken - Fierce dragon punch 6E96-8721 - Ken - Fierce fireballs, close to opponent, does heavy damage + Ken - Fierce fireballs 6E92-8F21 - Ken - Roundhouse hurricane kick while on the ground, does heavy damage + Ken - Roundhouse hurricane kick while on the ground 6E9A-5721 @@ -50519,11 +50642,11 @@ 1086-5D00 - Ryu - Jab dragon punch, close to opponent, does heavy damage + Ryu - Jab dragon punch 6E9D-8729 - Ryu - Fierce red fireballs from far away, does heavy damage + Ryu - Fierce red fireballs from far away 6E9B-E429 @@ -50547,43 +50670,43 @@ 3169-57A5 - Sagat - Roundhouse low tiger, from far away, does heavy damage + Sagat - Roundhouse low tiger 6E64-5F20 - Sagat - Fierce high tiger, from far away, does heavy damage + Sagat - Fierce high tiger 6E62-7720 - Sagat - Short tiger knee, does heavy damage + Sagat - Short tiger knee 6E53-ED25 - Sagat - Jab projectiles move slower for everyone but Sagat, does heavy damage + Sagat - Jab projectiles move slower for everyone but Sagat EE27-479E - Sagat - Jab projectiles move slower for Sagat, does heavy damage + Sagat - Jab projectiles move slower for Sagat EE20-4D2E - Sagat - Fierce projectiles move faster for everyone but Sagat, does heavy damage + Sagat - Fierce projectiles move faster for everyone but Sagat EC20-4D9E - Sagat - Fierce projectiles move faster for Sagat, does heavy damage + Sagat - Fierce projectiles move faster for Sagat E520-4F2E - Vega - Fierce claw dive, does heavy damage + Vega - Fierce claw dive AE6A-8491 - Vega - Rolling claw attack, does heavy damage + Vega - Rolling claw attack 6E62-8F91 - Vega - Claw thrust, does heavy damage + Vega - Claw thrust 6E6E-EF91 @@ -50595,7 +50718,7 @@ 1053-5760 - Zangief - Double spinning lariat (only certain hits), does heavy damage + Zangief - Double spinning lariat (only certain hits) 6E51-EF90 @@ -50611,7 +50734,7 @@ 609C-7FDF - + Super Strike Eagle (USA) Infinite fuel @@ -50694,7 +50817,7 @@ 0D3D-0701 - + Super Tennis (USA) Super speed - Matt @@ -50817,7 +50940,7 @@ DD28-A7A5 - + Super Troll Islands (USA) Infinite health (except spikes) @@ -50843,7 +50966,7 @@ 7E215A00 - + Super Turrican (USA) Invincibility @@ -51044,7 +51167,7 @@ 7E049E0D - + Super Turrican 2 (USA) Infinite time @@ -51160,7 +51283,7 @@ 7E007E12 - + Super Valis IV (USA) Infinite max health @@ -51250,7 +51373,7 @@ D162-67A7 - + Super Widget (USA) Invincibility @@ -51269,7 +51392,32 @@ D7BA-D4D7 - + + SWAT Kats - The Radical Squadron (USA) + + Invincibility after first hit + 829F-EDAD + + + Invincible while flying the jet + 18EB-5FD9 + 18E2-5FA9 + 18ED-84A9 + + + Almost infinite health + 70A9-7467 + + + Gain levels quickly + 1B71-5DD5 + + + World 5 - Dark Kat always enabled + D932-7F67 + + + Syndicate (USA) Start with Mega-cash @@ -51277,7 +51425,7 @@ 7DC3-1F0D - + T2 - The Arcade Game (USA) Infinite health - P1 @@ -51376,44 +51524,7 @@ F42B-44A7 - - TKO Super Championship Boxing (USA) - - Infinite punch meters - both players - 4088-AF00 - - - Infinite punch meter - P1 - 40BF-04DD - - - Infinite punch meter - P2 - 40B0-076D - - - 9 minutes per round - DB60-A7D4 - - - 6 minutes per round - D160-A7D4 - - - 1 minute per round - DF60-A7D4 - - - P1 allowed only 3 punches in punch meter - D7B4-0D6D - D765-A764 - - - P2 allowed only 3 punches in punch meter - D7B9-04DD - D765-A764 - - - + Taz-Mania (USA) (Rev 1) Infinite health @@ -51444,11 +51555,11 @@ D035-C540 - You have 1 minute to complete act 1, level 1 + You have 1 minute to complete act 1 DF64-41C0 - You have 5 minutes to complete act 1, level 1 + You have 5 minutes to complete act 1 D964-41C0 @@ -51524,13 +51635,13 @@ 173F-15C0 - Start on act 1, level 2 + Start on act 1 4A36-1140 7D36-1110 DF3F-15C0 - Start on act 1, level 3 + Start on act 1 4A36-1140 7D36-1110 D43F-15C0 @@ -51541,19 +51652,19 @@ 7D36-1110 - Start on act 2, level 1 + Start on act 2 4A36-1140 7D36-1110 D03F-15C0 - Start on act 2, level 2 + Start on act 2 4A36-1140 7D36-1110 D93F-15C0 - Start on act 2, level 3 + Start on act 2 4A36-1140 7D36-1110 D13F-15C0 @@ -51565,19 +51676,19 @@ D53F-15C0 - Start on act 3, level 1 + Start on act 3 4A36-1140 7D36-1110 D63F-15C0 - Start on act 3, level 2 + Start on act 3 4A36-1140 7D36-1110 DB3F-15C0 - Start on act 3, level 3 + Start on act 3 4A36-1140 7D36-1110 DC3F-15C0 @@ -51589,19 +51700,19 @@ D83F-15C0 - Start on act 4, level 1 + Start on act 4 4A36-1140 7D36-1110 DA3F-15C0 - Start on act 4, level 2 + Start on act 4 4A36-1140 7D36-1110 D23F-15C0 - Start on act 4, level 3 + Start on act 4 4A36-1140 7D36-1110 D33F-15C0 @@ -51613,25 +51724,25 @@ DE3F-15C0 - Start on act 5, level 1 + Start on act 5 4A36-1140 7D36-1110 FD3F-15C0 - Start on act 5, level 2 + Start on act 5 4A36-1140 7D36-1110 FF3F-15C0 - Start on act 5, level 3 + Start on act 5 4A36-1140 7D36-1110 F43F-15C0 - + Taz-Mania (USA) Infinite health @@ -51662,11 +51773,11 @@ D035-C540 - You have 1 minute to complete act 1, level 1 + You have 1 minute to complete act 1 DF64-41C0 - You have 5 minutes to complete act 1, level 1 + You have 5 minutes to complete act 1 D964-41C0 @@ -51742,13 +51853,13 @@ 173F-15C0 - Start on act 1, level 2 + Start on act 1 4A36-1140 7D36-1110 DF3F-15C0 - Start on act 1, level 3 + Start on act 1 4A36-1140 7D36-1110 D43F-15C0 @@ -51759,19 +51870,19 @@ 7D36-1110 - Start on act 2, level 1 + Start on act 2 4A36-1140 7D36-1110 D03F-15C0 - Start on act 2, level 2 + Start on act 2 4A36-1140 7D36-1110 D93F-15C0 - Start on act 2, level 3 + Start on act 2 4A36-1140 7D36-1110 D13F-15C0 @@ -51783,19 +51894,19 @@ D53F-15C0 - Start on act 3, level 1 + Start on act 3 4A36-1140 7D36-1110 D63F-15C0 - Start on act 3, level 2 + Start on act 3 4A36-1140 7D36-1110 DB3F-15C0 - Start on act 3, level 3 + Start on act 3 4A36-1140 7D36-1110 DC3F-15C0 @@ -51807,19 +51918,19 @@ D83F-15C0 - Start on act 4, level 1 + Start on act 4 4A36-1140 7D36-1110 DA3F-15C0 - Start on act 4, level 2 + Start on act 4 4A36-1140 7D36-1110 D23F-15C0 - Start on act 4, level 3 + Start on act 4 4A36-1140 7D36-1110 D33F-15C0 @@ -51831,25 +51942,25 @@ DE3F-15C0 - Start on act 5, level 1 + Start on act 5 4A36-1140 7D36-1110 FD3F-15C0 - Start on act 5, level 2 + Start on act 5 4A36-1140 7D36-1110 FF3F-15C0 - Start on act 5, level 3 + Start on act 5 4A36-1140 7D36-1110 F43F-15C0 - + Tecmo Super Bowl (USA) Always 1st down @@ -52069,14 +52180,14 @@ D4B3-C765 - + Tecmo Super Bowl III - Final Edition (USA) Infinite ability points in the edit menu 3C38-C25D - + Teenage Mutant Ninja Turtles - Tournament Fighters (USA) Health doesn't decrease over time @@ -52147,15 +52258,15 @@ D4C1-1D03 - After doing an ultimate attack, health bar goes to about 1/4 + After doing an ultimate attack F0C3-4463 - After doing an ultimate attack, health bar goes to about 1/2 + After doing an ultimate attack 46C3-4463 - After doing an ultimate attack, health bar goes to about 3/4 + After doing an ultimate attack 7AC3-4463 @@ -52191,8 +52302,16 @@ D6B1-CF60 - + Teenage Mutant Ninja Turtles IV - Turtles in Time (USA) + + Invincibility + 3C86-0764 + CB86-07A4 + D48B-0DD4 + DD8B-0D04 + B98B-0D64 + Infinite health 892F-0DD7 @@ -52205,6 +52324,10 @@ Infinite lives DDAC-6F67 + + One hit kills (disable when you reach Shredder's first fight) + 6D6C-0F2F + Start with 1 life instead of 3 DD28-67D9 @@ -52283,7 +52406,7 @@ D6B8-A4BF - + Tengai Makyou Zero (Japan) No random battles @@ -52325,7 +52448,7 @@ 7E1951FF - + Terminator 2 - Judgment Day (USA) Infinite health (alt) @@ -52344,7 +52467,7 @@ 7E1407FF - + Terminator, The (USA) Infinite lives (not on car stages) @@ -52399,7 +52522,7 @@ DFA2-C4AF - + Tetris & Dr. Mario (USA) Tetris - Level never increases @@ -52426,7 +52549,7 @@ 7E1E1B03 - Tetris 2 - Select any round - 1P (at round select meter, keep pressing right) + Tetris 2 - Select any round - 1P (at round select meter 9DBD-3DF4 @@ -52442,7 +52565,7 @@ DDC5-4F6C - Tetris 2 - More time to place the blocks where you want them, even after they hit the ground (left and right only) + Tetris 2 - More time to place the blocks where you want them 6DB1-346B @@ -52462,7 +52585,7 @@ 7E1E7203 - + Tetris 2 (USA) (Rev 1) Select any round @@ -52485,7 +52608,7 @@ 6DB1-346B - + Tetris 2 (USA) Select any round @@ -52508,7 +52631,7 @@ 6DB1-346B - + Tetsuwan Atom (Japan) Invincibility @@ -52523,7 +52646,7 @@ C2C1-1409 - + Thunder Spirits (USA) Invincibility @@ -52698,7 +52821,7 @@ 3C65-6764 - + Tick, The (USA) Infinite lives @@ -52713,7 +52836,7 @@ FE60-1352 - + Time Slip (USA) Invincibility @@ -52815,7 +52938,7 @@ D924-D767 - + Time Trax (USA) Invincibility @@ -52839,7 +52962,7 @@ 7E14B930 - + Timecop (USA) Invincibility @@ -52866,7 +52989,7 @@ 6DB2-CD07 - + Tin Star (USA) Infinite health @@ -52895,11 +53018,11 @@ 7E07D809 - Have $9,000,000 + Have $9 7E07D809 - + Tinhead (Europe) (Proto) Infinite lives @@ -52914,7 +53037,7 @@ C2BE-ADDF - + Tintin - Prisoners of the Sun (Europe) (En,Fr,De,Es) Invincibility @@ -52942,7 +53065,7 @@ A285-37AC - + Tintin in Tibet (Europe) (En,Fr,De,Nl) Invincibility (after first hit) @@ -52961,10 +53084,10 @@ 7F59AE06 - + Tiny Toon Adventures - Buster Busts Loose! (USA) - Infinite health (when hit, a fake empty heart appears) + Infinite health (when hit 3CE9-448A @@ -52984,7 +53107,7 @@ D184-C4A1 - 1-up gives 2-up (not on mystery weight challenge level, or by collecting stars) + 1-up gives 2-up (not on mystery weight challenge level D46B-CFAF @@ -53096,15 +53219,52 @@ DFCD-4FAF - Start with 4 hearts on Children or Normal difficulty levels, 2 on Challenge + Start with 4 hearts on Children or Normal difficulty levels D0CD-4FAF - Start with 5 hearts on Children or Normal difficulty levels, 3 on Challenge + Start with 5 hearts on Children or Normal difficulty levels D9CD-4FAF - + + TKO Super Championship Boxing (USA) + + Infinite punch meters - both players + 4088-AF00 + + + Infinite punch meter - P1 + 40BF-04DD + + + Infinite punch meter - P2 + 40B0-076D + + + 9 minutes per round + DB60-A7D4 + + + 6 minutes per round + D160-A7D4 + + + 1 minute per round + DF60-A7D4 + + + P1 allowed only 3 punches in punch meter + D7B4-0D6D + D765-A764 + + + P2 allowed only 3 punches in punch meter + D7B9-04DD + D765-A764 + + + Tom & Jerry (USA) Invincibility @@ -53132,7 +53292,7 @@ 7E155C63 - + Top Gear (USA) Start with 1/2 fuel @@ -53195,7 +53355,7 @@ DB63-6DDD - + Top Gear 2 (USA) Infinite nitro @@ -53226,43 +53386,43 @@ C9BD-1F04 - 1st place gives $50,000 instead of $10,000 + 1st place gives $50 7430-398E - 2nd place gives $50,000 instead of $6,000 + 2nd place gives $50 7430-317E - 3rd place gives $50,000 instead of $4,000 + 3rd place gives $50 7430-318E - 4th place gives $50,000 instead of $3,000 + 4th place gives $50 7430-357E - 5th place gives $50,000 instead of $2,000 + 5th place gives $50 7430-358E - 6th place gives $50,000 instead of $1,000 + 6th place gives $50 7439-307E - 7th place gives $50,000 instead of $0 + 7th place gives $50 7439-308E - 8th place gives $50,000 instead of $0 + 8th place gives $50 7439-397E - 9th place gives $50,000 instead of $0 + 9th place gives $50 7439-398E - 10th place gives $50,000 instead of $0 + 10th place gives $50 7439-317E @@ -53499,7 +53659,7 @@ DC2A-4D6D - + Top Gear 3000 (USA) Always finish first @@ -53523,7 +53683,7 @@ 7E038F30 - + Total Carnage (USA) Invincibility @@ -53682,7 +53842,7 @@ DBCD-1DD2 - + Toy Story (USA) Invincibility @@ -53773,7 +53933,7 @@ FDA6-3DC4 - + Toys (USA) Infinite lives @@ -53819,14 +53979,14 @@ DB2D-37AC - + Troddlers (USA) Infinite time C269-6464 - + True Golf Classics - Pebble Beach Golf Links (USA) All holes are par 4 @@ -53838,7 +53998,7 @@ D728-04DA - + True Golf Classics - Waialae Country Club (USA) Most holes have new par values @@ -53855,7 +54015,7 @@ 1A6A-67D9 - + Tuff E Nuff (USA) Invincibility @@ -54051,7 +54211,7 @@ F066-446F - + Turn and Burn - No-Fly Zone (USA) Infinite health @@ -54079,7 +54239,7 @@ 7E05E5FF - + TwinBee - Rainbow Bell Adventure (Japan) Invincibility @@ -54094,7 +54254,7 @@ 7E02CE00 - + Twisted Tales of Spike McFang, The (USA) Invincibility @@ -54119,7 +54279,7 @@ 7E4DA030 - + U.F.O. Kamen Yakisoban - Kettler no Kuroi Inbou (Japan) Infinite health @@ -54134,7 +54294,7 @@ 7E0AF3B0 - + U.N. Squadron (USA) Invincibility @@ -54212,7 +54372,7 @@ DD80-0DAD - Start with $9,000 + Start with $9 BD80-0DAD @@ -54228,7 +54388,7 @@ DB89-040D - + Ultima - Runes of Virtue II (USA) Infinite energy - makes enemies invincible too (Shamino in easy mode) @@ -54280,7 +54440,7 @@ D960-4768 - + Ultima VI - The False Prophet (USA) Infinite time @@ -54491,7 +54651,7 @@ 7E88E327 - + Ultima VII - The Black Gate (USA) Infinite health @@ -54502,17 +54662,17 @@ 7E1CFC63 - 65,000 Exp + 65 7E1D00E8 7E1D01FD - 65,000 Gold + 65 7E1CE6E8 7E1CE7FD - + Ultimate Fighter (USA) Infinite health @@ -54523,12 +54683,12 @@ 7E09C963 - Start with 60,000 score + Start with 60 7E09B960 7E09BAEA - + Ultimate Mortal Kombat 3 (USA) Invincibility (throws disable CPU) @@ -54577,7 +54737,7 @@ C2B6-1FFF - + Ultraman - Towards the Future (USA) Infinite health @@ -54644,21 +54804,14 @@ 7E00A409 - - Uncharted Waters (USA) - - Start with 65,000 Gold - E2EF-D7D5 - - - + Uncharted Waters - New Horizons (USA) No Storms 7E201B80 - 1 D.a.s., No Scurvy + 1 D.a.s. 7E415E00 @@ -55167,19 +55320,19 @@ EC63-543D - Start a new game with $1,024 Gold + Start a new game with $1 D063-574D - Start a new game with $9,984 Gold + Start a new game with $9 4563-574D - Start a new game with $64,000 Gold + Start a new game with $64 EC63-574D - Start a new game with $196,608 Gold + Start a new game with $196 D763-571D @@ -55187,7 +55340,14 @@ FD63-571D - + + Uncharted Waters (USA) + + Start with 65 + E2EF-D7D5 + + + Undercover Cops (Japan) Infinite health @@ -55203,7 +55363,7 @@ 7E016C64 - + Uniracers (USA) No timer in almost every race @@ -55214,7 +55374,7 @@ 81C726EA - + Universal Soldier (USA) (Proto) Infinite health @@ -55225,7 +55385,7 @@ C26D-0F09 - + Untouchables, The (USA) Infinite lives @@ -55236,25 +55396,25 @@ 7E1B8963 - + Utopia - The Creation of a Nation (USA) 1-day buildings DDBB-6D0F - + Vegas Stakes (USA) - Only $34,464 needed for highroller status (glitchy) + Only $34 DDA0-A4AD - Only $38,527 needed to win the game instead of $10 million + Only $38 DDA8-640D - Only $5,019,263 needed to win the game + Only $5 0AA8-640D @@ -55314,23 +55474,23 @@ 4183-A7A7 - Start with $132,072 (highroller status) - P1 + Start with $132 D481-A707 - Start with $132,072 - P2 + Start with $132 D48B-A467 - Start with $132,072 - P3 + Start with $132 D48A-AFA7 - Start with $132,072 - P4 + Start with $132 D48E-AFD7 - + Venom-Spider-Man - Separation Anxiety (USA) Infinite health - P1 @@ -55389,7 +55549,7 @@ 7E0CB700 - + Virtual Bart (USA) Infinite time @@ -55408,7 +55568,7 @@ C23C-4704 - + Vortex (USA) (En,Es) Infinite health @@ -55436,167 +55596,7 @@ 7E121A63 - - WWF Raw (USA) - - Infinite health - P1 - 7E0A78A0 - - - Two punch knockouts - 7E0F4401 - - - Max grapple meter - P1 - 7E0B44BE - 7E0B4502 - 7E0B4600 - - - Start with half health - D7ED-1C7D - - - Nobody gets hurt - C231-36E3 - - - No out of ring timer - C2E3-C653 - - - - WWF Royal Rumble (USA) - - Max grapple meter - P1 - 7E06DEFF - 7E06DF02 - 7E06E000 - - - Two punch knockouts - 7E092C01 - - - - WWF Super WrestleMania (USA) - - Punches and kicks (except flying drop kick) do no damage - DDB1-DF07 - - - Punches and kicks (except flying drop kick) do more damage - D7B1-DF07 - - - Punches and kicks (except flying drop kick) do a lot more damage - D1B1-DF07 - - - Stomps do no damage - DDB0-0FA7 - - - Stomps do more damage - D7B0-0FA7 - - - Stomps do a lot more damage - D1B0-0FA7 - - - Elbow drops do no damage - DDEE-DF91 - - - Elbow drops do more damage - D9EE-DF91 - - - Elbow drops do a lot more damage - D6EE-DF91 - - - Flying elbow drops do no damage - DDEE-DF21 - - - Flying elbow drops do more damage - D5EE-DF21 - - - Flying elbow drops do a lot more damage - DCEE-DF21 - - - Headbutts do no damage - DDBB-0407 - - - Headbutts do more damage - D1BB-0407 - - - Headbutts do a lot more damage - DBBB-0407 - - - Start with 1/4 health - both players - DAC6-6FDD - - - Start with 1/2 health - both players - F6C6-6FDD - - - Start with 3/4 health - both players - 40C6-6FDD - - - - WWF WrestleMania - The Arcade Game (USA) - - Infinite time - 3CF0-7B91 - - - Do mega damage and don't die - C9D2-8FDA - - - Max combo meter - CBF0-84DE - 6DF0-84AE - - - Start with 1/4 health - 4DD0-7D0A - 4DD2-740A - - - Start with 1/2 health - 0ED0-7D0A - 0ED2-740A - - - Start with 3/4 health - 56D0-7D0A - 56D2-740A - - - Start with 1/4 health - opponent - 4DDF-7D6A - - - Start with 1/2 health - opponent - 0EDF-7D6A - - - Start with 3/4 health - opponent - 56DF-7D6A - - - + Warlock (USA) Invincibility @@ -55616,7 +55616,7 @@ 74AC-DD2F - + Wayne's World (USA) Infinite lives @@ -55731,7 +55731,26 @@ DBAA-A764 - + + WeaponLord (USA) + + Infinite health - P1 + 5C1A-7B3B + + + Infinite health - both players + C21A-7BCB + + + Infinite time + C204-56C5 + + + Play as Zarak in story mode + D13C-561B + + + We're Back! - A Dinosaur's Story (USA) Infinite health @@ -55909,26 +55928,7 @@ DD86-1010 - - WeaponLord (USA) - - Infinite health - P1 - 5C1A-7B3B - - - Infinite health - both players - C21A-7BCB - - - Infinite time - C204-56C5 - - - Play as Zarak in story mode - D13C-561B - - - + Wheel of Fortune (USA) Infinite time to choose @@ -55971,7 +55971,7 @@ A662-DF07 - + Whizz (USA) Infinite health @@ -55990,7 +55990,7 @@ 7E03A463 - + Wild Guns (USA) Infinite specials @@ -56001,7 +56001,30 @@ 7E1FB204 - + + Wing Commander - The Secret Missions (USA) + + Infinite blaster power + C2A6-4D0D + + + Infinite fuel + C2C8-14AD + + + Infinite missiles + 3C66-C7A1 + + + Start on mission 4 + D068-C402 + + + Start on mission 8 + D668-C402 + + + Wing Commander (USA) Increase front shield on Hornet @@ -56068,30 +56091,7 @@ 99B4-4FCE - - Wing Commander - The Secret Missions (USA) - - Infinite blaster power - C2A6-4D0D - - - Infinite fuel - C2C8-14AD - - - Infinite missiles - 3C66-C7A1 - - - Start on mission 4 - D068-C402 - - - Start on mission 8 - D668-C402 - - - + Wings 2 - Aces High (USA) Infinite lives - all pilots (you can still get fired) @@ -56102,7 +56102,7 @@ C2C6-DDD8 - + Wizard of Oz, The (USA) Invincibility @@ -56145,7 +56145,7 @@ 7E01D301 - + Wizardry VI - Kindan no Mahitsu (Japan) The whole party doesn't take damage from normal enemy attacks @@ -56156,7 +56156,7 @@ 4DBF-DD27 - + Wolfchild (USA) Infinite health @@ -56188,7 +56188,7 @@ D866-DFA4 - + Wolfenstein 3D (USA) Infinite health @@ -56246,7 +56246,7 @@ D92C-7DAF - + Wolverine - Adamantium Rage (USA) Invincibility @@ -56269,7 +56269,7 @@ 69E9-3A1F - + World Heroes (USA) Infinite health - P1 @@ -56331,7 +56331,7 @@ DF4A-8F64 - + World Heroes 2 (USA) Infinite health - P1 @@ -56350,7 +56350,7 @@ 7E057002 - + World League Soccer (USA) Each goal worth 2 - P1 @@ -56417,7 +56417,182 @@ DBAD-D7DE - + + WWF Raw (USA) + + Infinite health - P1 + 7E0A78A0 + + + Two punch knockouts + 7E0F4401 + + + Max grapple meter - P1 + 7E0B44BE + 7E0B4502 + 7E0B4600 + + + Nobody gets hurt + C231-36E3 + + + No out of ring timer + C2E3-C653 + + + Start with half health + D7ED-1C7D + + + + WWF Royal Rumble (USA) + + Max grapple meter - P1 + 7E06DEFF + 7E06DF02 + 7E06E000 + + + Two punch knockouts + 7E092C01 + + + + WWF Super WrestleMania (USA) + + Punches and kicks (except flying drop kick) do no damage + DDB1-DF07 + + + Punches and kicks (except flying drop kick) do more damage + D7B1-DF07 + + + Punches and kicks (except flying drop kick) do a lot more damage + D1B1-DF07 + + + Stomps do no damage + DDB0-0FA7 + + + Stomps do more damage + D7B0-0FA7 + + + Stomps do a lot more damage + D1B0-0FA7 + + + Elbow drops do no damage + DDEE-DF91 + + + Elbow drops do more damage + D9EE-DF91 + + + Elbow drops do a lot more damage + D6EE-DF91 + + + Flying elbow drops do no damage + DDEE-DF21 + + + Flying elbow drops do more damage + D5EE-DF21 + + + Flying elbow drops do a lot more damage + DCEE-DF21 + + + Headbutts do no damage + DDBB-0407 + + + Headbutts do more damage + D1BB-0407 + + + Headbutts do a lot more damage + DBBB-0407 + + + Start with 1/4 health - both players + DAC6-6FDD + + + Start with 1/2 health - both players + F6C6-6FDD + + + Start with 3/4 health - both players + 40C6-6FDD + + + + WWF WrestleMania - The Arcade Game (USA) + + Infinite time + 3CF0-7B91 + + + Do mega damage and don't die + C9D2-8FDA + + + Max combo meter + CBF0-84DE + 6DF0-84AE + + + Start with 1/4 health + 4DD0-7D0A + 4DD2-740A + + + Start with 1/2 health + 0ED0-7D0A + 0ED2-740A + + + Start with 3/4 health + 56D0-7D0A + 56D2-740A + + + Start with 1/4 health - opponent + 4DDF-7D6A + + + Start with 1/2 health - opponent + 0EDF-7D6A + + + Start with 3/4 health - opponent + 56DF-7D6A + + + + Xardion (USA) + + Immune to most collisions + 4A25-0FB4 + + + Immune to most bullets + 4A31-6DFD + + + Start characters at level 12 + DDE2-07CD + + + X-Kaliber 2097 (USA) Infinite health - P1 @@ -56448,7 +56623,7 @@ 9C63-D56D - + X-Men - Mutant Apocalypse (USA) Invincibility @@ -56510,29 +56685,14 @@ C240-8F07 - - Xardion (USA) - - Immune to most collisions - 4A25-0FB4 - - - Immune to most bullets - 4A31-6DFD - - - Start characters at level 12 - DDE2-07CD - - - + Yoshi's Cookie (USA) - In Action mode, passing a stage advances to the next round + In Action mode 6D8F-DF3B - Immediately complete current action level whenever effects switch is turned on + Immediately complete current action level when enabled D48D-AD36 @@ -56540,20 +56700,20 @@ 14C6-0436 - In VS mode, only 1 win is required instead of 3. P2 always wins the set (2P only) + In VS mode DF86-A71C - In VS mode, the fuses don't count down + In VS mode C2A0-DF48 - In VS mode, play against tougher opponents without the secret code + In VS mode D685-A766 DD86-AF66 - In Puzzle mode, passing a stage advances to the next round + In Puzzle mode DD3C-6738 @@ -56561,7 +56721,7 @@ C2EA-671B - + Yoshi's Safari (USA) Almost infinite health @@ -56646,7 +56806,7 @@ DB67-1D50 - + Young Merlin (USA) Infinite health @@ -56677,7 +56837,7 @@ D686-C1D1 - + Ys III - Wanderers from Ys (USA) Invincibility @@ -56797,31 +56957,31 @@ A682-012E - Start with 488 Gold instead of 1,000 + Start with 488 Gold instead of 1 DF8E-00BE - Start with 2,024 Gold + Start with 2 D58E-00BE - Start with 9,704 Gold + Start with 9 498E-00BE - Start with 20,200 Gold + Start with 20 038E-00BE - Start with 40,168 Gold + Start with 40 BA8E-00BE - Start with 65,512 Gold + Start with 65 EE8E-00BE - + Ys IV - Mask of the Sun (Japan) Infinite HP @@ -56838,7 +56998,7 @@ 7E097CFF - + Zero the Kamikaze Squirrel (USA) Invincibility @@ -56857,7 +57017,7 @@ 7E167699 - + Zombies Ate My Neighbors (USA) Infinite health @@ -57104,11 +57264,11 @@ DBED-1FA4 - Only 1 victim to rescue per level (no bonus for rescuing all victims, game is over if Zombie eats a victim) + Only 1 victim to rescue per level (no bonus for rescuing all victims DF63-14DF - Can advance to next level after getting 1 victim (no bonus for rescuing all victims, game is over if Zombie eats a victim) + Can advance to next level after getting 1 victim (no bonus for rescuing all victims BAA1-44A4 @@ -57460,7 +57620,7 @@ 7F6E-1D0F - + Zool - Ninja of the Nth Dimension (USA) Invincibility (blinking) @@ -57478,13 +57638,13 @@ Infinite lives 7E020C63 - - Infinite continues - 7E020C63 - Infinite time 7E1CEF09 + + Infinite continues + 7E020C63 + diff --git a/bsnes/nall/directory.hpp b/bsnes/nall/directory.hpp index df0bf086..c4f94c9a 100755 --- a/bsnes/nall/directory.hpp +++ b/bsnes/nall/directory.hpp @@ -41,14 +41,14 @@ struct directory { if(handle != INVALID_HANDLE_VALUE) { if(wcscmp(data.cFileName, L".") && wcscmp(data.cFileName, L"..")) { if(data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) { - string name = utf8_t(data.cFileName); + string name = (const char*)utf8_t(data.cFileName); if(wildcard(name, pattern)) list.append(string(name, "/")); } } while(FindNextFile(handle, &data) != false) { if(wcscmp(data.cFileName, L".") && wcscmp(data.cFileName, L"..")) { if(data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) { - string name = utf8_t(data.cFileName); + string name = (const char*)utf8_t(data.cFileName); if(wildcard(name, pattern)) list.append(string(name, "/")); } } @@ -70,12 +70,12 @@ struct directory { handle = FindFirstFile(utf16_t(path), &data); if(handle != INVALID_HANDLE_VALUE) { if((data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0) { - string name = utf8_t(data.cFileName); + string name = (const char*)utf8_t(data.cFileName); if(wildcard(name, pattern)) list.append(name); } while(FindNextFile(handle, &data) != false) { if((data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0) { - string name = utf8_t(data.cFileName); + string name = (const char*)utf8_t(data.cFileName); if(wildcard(name, pattern)) list.append(name); } } diff --git a/bsnes/nall/string/cast.hpp b/bsnes/nall/string/cast.hpp index 058fcdc1..14f005da 100755 --- a/bsnes/nall/string/cast.hpp +++ b/bsnes/nall/string/cast.hpp @@ -6,8 +6,8 @@ namespace nall { //this is needed, as C++0x does not support explicit template specialization inside classes template<> inline const char* to_string (bool v) { return v ? "true" : "false"; } template<> inline const char* to_string (signed int v) { static char temp[256]; snprintf(temp, 255, "%+d", v); return temp; } -template<> inline const char* to_string (unsigned int v) { static char temp[256]; snprintf(temp, 255, "%u", v); return temp; } -template<> inline const char* to_string (double v) { static char temp[256]; snprintf(temp, 255, "%f", v); return temp; } +template<> inline const char* to_string (unsigned int v) { static char temp[256]; snprintf(temp, 255, "%u", v); return temp; } +template<> inline const char* to_string (double v) { static char temp[256]; snprintf(temp, 255, "%f", v); return temp; } template<> inline const char* to_string (char *v) { return v; } template<> inline const char* to_string (const char *v) { return v; } template<> inline const char* to_string (string v) { return v; } diff --git a/bsnes/phoenix/windows/widget/line-edit.cpp b/bsnes/phoenix/windows/widget/line-edit.cpp index ccde0374..d701ffe1 100755 --- a/bsnes/phoenix/windows/widget/line-edit.cpp +++ b/bsnes/phoenix/windows/widget/line-edit.cpp @@ -13,7 +13,7 @@ string pLineEdit::text() { wchar_t text[length + 1]; GetWindowText(hwnd, text, length + 1); text[length] = 0; - return utf8_t(text); + return (const char*)utf8_t(text); } void pLineEdit::constructor() { diff --git a/bsnes/phoenix/windows/widget/text-edit.cpp b/bsnes/phoenix/windows/widget/text-edit.cpp index c2026dc3..a1a42fe5 100755 --- a/bsnes/phoenix/windows/widget/text-edit.cpp +++ b/bsnes/phoenix/windows/widget/text-edit.cpp @@ -29,7 +29,7 @@ string pTextEdit::text() { wchar_t buffer[length + 1]; GetWindowText(hwnd, buffer, length + 1); buffer[length] = 0; - string text = utf8_t(buffer); + string text = (const char*)utf8_t(buffer); text.replace("\r", ""); return text; } diff --git a/bsnes/phoenix/windows/windows.cpp b/bsnes/phoenix/windows/windows.cpp index 1c6f0c97..8b737e07 100755 --- a/bsnes/phoenix/windows/windows.cpp +++ b/bsnes/phoenix/windows/windows.cpp @@ -80,7 +80,7 @@ static string pOS_fileDialog(bool save, Window &parent, const string &path, cons bool result = (save == false ? GetOpenFileName(&ofn) : GetSaveFileName(&ofn)); if(result == false) return ""; - string name = utf8_t(wfilename); + string name = (const char*)utf8_t(wfilename); name.transform("\\", "/"); return name; } @@ -117,7 +117,7 @@ string pOS::folderSelect(Window &parent, const string &path) { } } if(result == false) return ""; - string name = utf8_t(wfilename); + string name = (const char*)utf8_t(wfilename); if(name == "") return ""; name.transform("\\", "/"); if(name.endswith("/") == false) name.append("/"); diff --git a/bsnes/ruby/input/rawinput.cpp b/bsnes/ruby/input/rawinput.cpp index bba81286..c8789cc7 100755 --- a/bsnes/ruby/input/rawinput.cpp +++ b/bsnes/ruby/input/rawinput.cpp @@ -342,7 +342,7 @@ public: //per MSDN: XInput devices have "IG_" in their device strings, //which is how they should be identified. - string p = utf8_t(pool[i].name); + string p = (const char*)utf8_t(pool[i].name); if(auto position = strpos(p, "IG_")) { lgamepad[n].isXInputDevice = true; } else { diff --git a/bsnes/snes/snes.hpp b/bsnes/snes/snes.hpp index dcc453d0..f8520bcd 100755 --- a/bsnes/snes/snes.hpp +++ b/bsnes/snes/snes.hpp @@ -1,7 +1,7 @@ namespace SNES { namespace Info { static const char Name[] = "bsnes"; - static const char Version[] = "076.07"; + static const char Version[] = "077"; static const unsigned SerializerVersion = 18; } } diff --git a/snesfilter/2xsai/2xsai.cpp b/snesfilter/2xSaI/2xSaI.cpp similarity index 80% rename from snesfilter/2xsai/2xsai.cpp rename to snesfilter/2xSaI/2xSaI.cpp index 13391053..5f5a21f2 100755 --- a/snesfilter/2xsai/2xsai.cpp +++ b/snesfilter/2xSaI/2xSaI.cpp @@ -21,12 +21,12 @@ dllexport void filter_render( const uint16_t *input, unsigned pitch, unsigned width, unsigned height ) { for(unsigned y = 0; y < height; y++) { - const uint16_t *line_in = (const uint16_t *) (((const uint8_t*)input) + pitch * y); + const uint16_t *line_in = (const uint16_t*)(((const uint8_t*)input) + pitch * y); uint32_t *line_out = temp + y * width; for(unsigned x = 0; x < width; x++) { line_out[x] = colortable[line_in[x]]; } } - _2xSaI32( (unsigned char *) temp, 2048, 0, (unsigned char *) output, outpitch, width, height ); + _2xSaI32((unsigned char*)temp, 1024, 0, (unsigned char*)output, outpitch, width, height); } diff --git a/snesfilter/2xsai/super-2xsai.cpp b/snesfilter/2xSaI/Super-2xSaI.cpp similarity index 79% rename from snesfilter/2xsai/super-2xsai.cpp rename to snesfilter/2xSaI/Super-2xSaI.cpp index 1f27d9fb..eea01528 100755 --- a/snesfilter/2xsai/super-2xsai.cpp +++ b/snesfilter/2xSaI/Super-2xSaI.cpp @@ -21,12 +21,12 @@ dllexport void filter_render( const uint16_t *input, unsigned pitch, unsigned width, unsigned height ) { for(unsigned y = 0; y < height; y++) { - const uint16_t *line_in = (const uint16_t *) (((const uint8_t*)input) + pitch * y); + const uint16_t *line_in = (const uint16_t*)(((const uint8_t*)input) + pitch * y); uint32_t *line_out = temp + y * width; for(unsigned x = 0; x < width; x++) { line_out[x] = colortable[line_in[x]]; } } - Super2xSaI32( (unsigned char *) temp, 2048, 0, (unsigned char *) output, outpitch, width, height ); + Super2xSaI32((unsigned char*)temp, 1024, 0, (unsigned char*)output, outpitch, width, height); } diff --git a/snesfilter/2xsai/super-eagle.cpp b/snesfilter/2xSaI/Super-Eagle.cpp similarity index 79% rename from snesfilter/2xsai/super-eagle.cpp rename to snesfilter/2xSaI/Super-Eagle.cpp index 8fa376e1..1e89de1f 100755 --- a/snesfilter/2xsai/super-eagle.cpp +++ b/snesfilter/2xSaI/Super-Eagle.cpp @@ -21,12 +21,12 @@ dllexport void filter_render( const uint16_t *input, unsigned pitch, unsigned width, unsigned height ) { for(unsigned y = 0; y < height; y++) { - const uint16_t *line_in = (const uint16_t *) (((const uint8_t*)input) + pitch * y); + const uint16_t *line_in = (const uint16_t*)(((const uint8_t*)input) + pitch * y); uint32_t *line_out = temp + y * width; for(unsigned x = 0; x < width; x++) { line_out[x] = colortable[line_in[x]]; } } - SuperEagle32( (unsigned char *) temp, 2048, 0, (unsigned char *) output, outpitch, width, height ); + SuperEagle32((unsigned char*)temp, 1024, 0, (unsigned char*)output, outpitch, width, height); } diff --git a/snesfilter/2xsai/implementation.cpp b/snesfilter/2xSaI/implementation.cpp similarity index 100% rename from snesfilter/2xsai/implementation.cpp rename to snesfilter/2xSaI/implementation.cpp diff --git a/snesfilter/hq2x/hq2x.cpp b/snesfilter/HQ2x/HQ2x.cpp similarity index 100% rename from snesfilter/hq2x/hq2x.cpp rename to snesfilter/HQ2x/HQ2x.cpp diff --git a/snesfilter/lq2x/lq2x.cpp b/snesfilter/LQ2x/LQ2x.cpp similarity index 100% rename from snesfilter/lq2x/lq2x.cpp rename to snesfilter/LQ2x/LQ2x.cpp diff --git a/snesfilter/Makefile b/snesfilter/Makefile index 06a3ea1e..49abea35 100755 --- a/snesfilter/Makefile +++ b/snesfilter/Makefile @@ -2,25 +2,24 @@ include nall/Makefile c := $(compiler) -std=gnu99 cpp := $(subst cc,++,$(compiler)) -std=gnu++0x -flags := -O3 -I. -Iobj -fomit-frame-pointer +flags := -fPIC -O3 -I. -Iobj -fomit-frame-pointer link := -s objects := -objects += out/pixellate2x.filter -objects += out/scanline-00.filter -objects += out/scanline-25.filter -objects += out/scanline-50.filter -objects += out/scanline-75.filter -objects += out/scale2x.filter -objects += out/2xsai.filter -objects += out/super-2xsai.filter -objects += out/super-eagle.filter -objects += out/lq2x.filter -objects += out/hq2x.filter -objects += out/ntsc-rf.filter -objects += out/ntsc-composite.filter -objects += out/ntsc-svideo.filter -objects += out/ntsc-rgb.filter +objects += out/Pixellate2x.filter +objects += out/Scanline-Black.filter +objects += out/Scanline-Dark.filter +objects += out/Scanline-Light.filter +objects += out/Scale2x.filter +objects += out/2xSaI.filter +objects += out/Super-2xSaI.filter +objects += out/Super-Eagle.filter +objects += out/LQ2x.filter +objects += out/HQ2x.filter +objects += out/NTSC-RF.filter +objects += out/NTSC-Composite.filter +objects += out/NTSC-SVideo.filter +objects += out/NTSC-RGB.filter compile = $(cpp) $(link) $(flags) -o $@ -shared $< @@ -28,24 +27,27 @@ compile = $(cpp) $(link) $(flags) -o $@ -shared $< all: build; -out/pixellate2x.filter: pixellate2x/pixellate2x.cpp pixellate2x/* -out/scanline-00.filter: scanline/scanline-00.cpp scanline/* -out/scanline-25.filter: scanline/scanline-25.cpp scanline/* -out/scanline-50.filter: scanline/scanline-50.cpp scanline/* -out/scanline-75.filter: scanline/scanline-75.cpp scanline/* -out/scale2x.filter: scale2x/scale2x.cpp scale2x/* -out/2xsai.filter: 2xsai/2xsai.cpp 2xsai/* -out/super-2xsai.filter: 2xsai/super-2xsai.cpp 2xsai/* -out/super-eagle.filter: 2xsai/super-eagle.cpp 2xsai/* -out/lq2x.filter: lq2x/lq2x.cpp lq2x/* -out/hq2x.filter: hq2x/hq2x.cpp hq2x/* -out/ntsc-rf.filter: ntsc/ntsc-rf.cpp ntsc/* -out/ntsc-composite.filter: ntsc/ntsc-composite.cpp ntsc/* -out/ntsc-svideo.filter: ntsc/ntsc-svideo.cpp ntsc/* -out/ntsc-rgb.filter: ntsc/ntsc-rgb.cpp ntsc/* +out/Pixellate2x.filter: Pixellate2x/Pixellate2x.cpp Pixellate2x/* +out/Scanline-Black.filter: Scanline/Scanline-Black.cpp Scanline/* +out/Scanline-Dark.filter: Scanline/Scanline-Dark.cpp Scanline/* +out/Scanline-Light.filter: Scanline/Scanline-Light.cpp Scanline/* +out/Scale2x.filter: Scale2x/Scale2x.cpp Scale2x/* +out/2xSaI.filter: 2xSaI/2xSaI.cpp 2xSaI/* +out/Super-2xSaI.filter: 2xSaI/Super-2xSaI.cpp 2xSaI/* +out/Super-Eagle.filter: 2xSaI/Super-Eagle.cpp 2xSaI/* +out/LQ2x.filter: LQ2x/LQ2x.cpp LQ2x/* +out/HQ2x.filter: HQ2x/HQ2x.cpp HQ2x/* +out/NTSC-RF.filter: NTSC/NTSC-RF.cpp NTSC/* +out/NTSC-Composite.filter: NTSC/NTSC-Composite.cpp NTSC/* +out/NTSC-SVideo.filter: NTSC/NTSC-SVideo.cpp NTSC/* +out/NTSC-RGB.filter: NTSC/NTSC-RGB.cpp NTSC/* build: $(objects) install: + mkdir -p ~/.config/bsnes/filters + chmod 777 ~/.config/bsnes/filters + cp out/*.filter ~/.config/bsnes/filters clean: + rm out/*.filter diff --git a/snesfilter/ntsc/ntsc-composite.cpp b/snesfilter/NTSC/NTSC-Composite.cpp similarity index 100% rename from snesfilter/ntsc/ntsc-composite.cpp rename to snesfilter/NTSC/NTSC-Composite.cpp diff --git a/snesfilter/ntsc/ntsc-rf.cpp b/snesfilter/NTSC/NTSC-RF.cpp similarity index 100% rename from snesfilter/ntsc/ntsc-rf.cpp rename to snesfilter/NTSC/NTSC-RF.cpp diff --git a/snesfilter/ntsc/ntsc-rgb.cpp b/snesfilter/NTSC/NTSC-RGB.cpp similarity index 100% rename from snesfilter/ntsc/ntsc-rgb.cpp rename to snesfilter/NTSC/NTSC-RGB.cpp diff --git a/snesfilter/ntsc/ntsc-svideo.cpp b/snesfilter/NTSC/NTSC-SVideo.cpp similarity index 100% rename from snesfilter/ntsc/ntsc-svideo.cpp rename to snesfilter/NTSC/NTSC-SVideo.cpp diff --git a/snesfilter/ntsc/snes_ntsc/snes_ntsc.c b/snesfilter/NTSC/snes_ntsc/snes_ntsc.c similarity index 100% rename from snesfilter/ntsc/snes_ntsc/snes_ntsc.c rename to snesfilter/NTSC/snes_ntsc/snes_ntsc.c diff --git a/snesfilter/ntsc/snes_ntsc/snes_ntsc.h b/snesfilter/NTSC/snes_ntsc/snes_ntsc.h similarity index 100% rename from snesfilter/ntsc/snes_ntsc/snes_ntsc.h rename to snesfilter/NTSC/snes_ntsc/snes_ntsc.h diff --git a/snesfilter/ntsc/snes_ntsc/snes_ntsc_config.h b/snesfilter/NTSC/snes_ntsc/snes_ntsc_config.h similarity index 100% rename from snesfilter/ntsc/snes_ntsc/snes_ntsc_config.h rename to snesfilter/NTSC/snes_ntsc/snes_ntsc_config.h diff --git a/snesfilter/ntsc/snes_ntsc/snes_ntsc_impl.h b/snesfilter/NTSC/snes_ntsc/snes_ntsc_impl.h similarity index 100% rename from snesfilter/ntsc/snes_ntsc/snes_ntsc_impl.h rename to snesfilter/NTSC/snes_ntsc/snes_ntsc_impl.h diff --git a/snesfilter/pixellate2x/pixellate2x.cpp b/snesfilter/Pixellate2x/Pixellate2x.cpp similarity index 100% rename from snesfilter/pixellate2x/pixellate2x.cpp rename to snesfilter/Pixellate2x/Pixellate2x.cpp diff --git a/snesfilter/scale2x/scale2x.cpp b/snesfilter/Scale2x/Scale2x.cpp similarity index 100% rename from snesfilter/scale2x/scale2x.cpp rename to snesfilter/Scale2x/Scale2x.cpp diff --git a/snesfilter/scanline/scanline-00.cpp b/snesfilter/Scanline/Scanline-Black.cpp similarity index 100% rename from snesfilter/scanline/scanline-00.cpp rename to snesfilter/Scanline/Scanline-Black.cpp diff --git a/snesfilter/scanline/scanline-50.cpp b/snesfilter/Scanline/Scanline-Dark.cpp similarity index 96% rename from snesfilter/scanline/scanline-50.cpp rename to snesfilter/Scanline/Scanline-Dark.cpp index f9e0445e..9d9c9466 100755 --- a/snesfilter/scanline/scanline-50.cpp +++ b/snesfilter/Scanline/Scanline-Dark.cpp @@ -18,9 +18,9 @@ void initialize() { uint8_t r = (i >> 10) & 31; uint8_t g = (i >> 5) & 31; uint8_t b = (i >> 0) & 31; - r *= 0.50; - g *= 0.50; - b *= 0.50; + r *= 0.333; + g *= 0.333; + b *= 0.333; adjust[i] = (r << 10) + (g << 5) + (b << 0); } } diff --git a/snesfilter/scanline/scanline-75.cpp b/snesfilter/Scanline/Scanline-Light.cpp similarity index 96% rename from snesfilter/scanline/scanline-75.cpp rename to snesfilter/Scanline/Scanline-Light.cpp index 263a840e..b66891e1 100755 --- a/snesfilter/scanline/scanline-75.cpp +++ b/snesfilter/Scanline/Scanline-Light.cpp @@ -18,9 +18,9 @@ void initialize() { uint8_t r = (i >> 10) & 31; uint8_t g = (i >> 5) & 31; uint8_t b = (i >> 0) & 31; - r *= 0.75; - g *= 0.75; - b *= 0.75; + r *= 0.666; + g *= 0.666; + b *= 0.666; adjust[i] = (r << 10) + (g << 5) + (b << 0); } } diff --git a/snesfilter/scanline/scanline-25.cpp b/snesfilter/scanline/scanline-25.cpp deleted file mode 100755 index f9d655d3..00000000 --- a/snesfilter/scanline/scanline-25.cpp +++ /dev/null @@ -1,55 +0,0 @@ -#include -#include -using namespace nall; - -extern "C" { - void filter_size(unsigned&, unsigned&); - void filter_render(uint32_t*, uint32_t*, unsigned, const uint16_t*, unsigned, unsigned, unsigned); -}; - -uint16_t adjust[32768]; - -void initialize() { - static bool initialized = false; - if(initialized == true) return; - initialized = true; - - for(unsigned i = 0; i < 32768; i++) { - uint8_t r = (i >> 10) & 31; - uint8_t g = (i >> 5) & 31; - uint8_t b = (i >> 0) & 31; - r *= 0.25; - g *= 0.25; - b *= 0.25; - adjust[i] = (r << 10) + (g << 5) + (b << 0); - } -} - -dllexport void filter_size(unsigned &width, unsigned &height) { - initialize(); - height *= 2; -} - -dllexport void filter_render( - uint32_t *palette, uint32_t *output, unsigned outpitch, - const uint16_t *input, unsigned pitch, unsigned width, unsigned height -) { - initialize(); - pitch >>= 1; - outpitch >>= 2; - - uint32_t *out0 = output; - uint32_t *out1 = output + outpitch; - - for(unsigned y = 0; y < height; y++) { - const uint16_t *in = input + y * pitch; - uint32_t *out0 = output + y * outpitch * 2; - uint32_t *out1 = output + y * outpitch * 2 + outpitch; - - for(unsigned x = 0; x < width; x++) { - uint16_t color = *in++; - *out0++ = palette[color]; - *out1++ = palette[adjust[color]]; - } - } -} diff --git a/pixelshaders/GLSL/Curvature.shader b/snesshader/Curvature.OpenGL.shader similarity index 100% rename from pixelshaders/GLSL/Curvature.shader rename to snesshader/Curvature.OpenGL.shader diff --git a/pixelshaders/GLSL/HDR-TV.shader b/snesshader/HDR-TV.OpenGL.shader similarity index 100% rename from pixelshaders/GLSL/HDR-TV.shader rename to snesshader/HDR-TV.OpenGL.shader diff --git a/pixelshaders/GLSL/HQ2x.shader b/snesshader/HQ2x.OpenGL.shader similarity index 100% rename from pixelshaders/GLSL/HQ2x.shader rename to snesshader/HQ2x.OpenGL.shader diff --git a/snesshader/Makefile b/snesshader/Makefile new file mode 100755 index 00000000..5180834a --- /dev/null +++ b/snesshader/Makefile @@ -0,0 +1,4 @@ +install: + mkdir -p ~/.config/bsnes/shaders + chmod 777 ~/.config/bsnes/shaders + cp *.shader ~/.config/bsnes/shaders diff --git a/pixelshaders/GLSL/Pixellate.shader b/snesshader/Pixellate.OpenGL.shader similarity index 100% rename from pixelshaders/GLSL/Pixellate.shader rename to snesshader/Pixellate.OpenGL.shader diff --git a/pixelshaders/GLSL/Scale2x.shader b/snesshader/Scale2x.OpenGL.shader similarity index 100% rename from pixelshaders/GLSL/Scale2x.shader rename to snesshader/Scale2x.OpenGL.shader diff --git a/pixelshaders/HLSL/Sepia.shader b/snesshader/Sepia.Direct3D.shader similarity index 100% rename from pixelshaders/HLSL/Sepia.shader rename to snesshader/Sepia.Direct3D.shader diff --git a/snesshader/Watercolor.OpenGL.shader b/snesshader/Watercolor.OpenGL.shader new file mode 100755 index 00000000..4f6d3f19 --- /dev/null +++ b/snesshader/Watercolor.OpenGL.shader @@ -0,0 +1,65 @@ + + + + + +