diff --git a/SDL/main.c b/SDL/main.c index 2bb593bc..2d2a6042 100644 --- a/SDL/main.c +++ b/SDL/main.c @@ -133,6 +133,12 @@ static void debugger_interrupt(int ignore) gb.debug_stopped = true; } + +static void audio_callback(void *gb, Uint8 *stream, int len) +{ + apu_copy_buffer(gb, (int16_t *) stream, len / sizeof(int16_t)); +} + #ifdef __APPLE__ extern void cocoa_disable_filtering(void); #endif @@ -188,21 +194,35 @@ usage: #ifdef __APPLE__ cocoa_disable_filtering(); #endif + /* Configure Screen */ SDL_LockSurface(screen); gb_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank); gb.user_data = screen; gb_set_pixels_output(&gb, screen->pixels); gb_set_rgb_encode_callback(&gb, rgb_encode); - /* Despite sound not being supported in the SDL port, registers PCM_12 and PCM_34 require - a sample rate to be set in order to operate. This also means PCM_XX emulation is not - really accurate yet, as it depends on the sample rate. */ + /* Configure Audio */ + SDL_AudioSpec want, have; + SDL_memset(&want, 0, sizeof(want)); + want.freq = 96000; + want.format = AUDIO_S16SYS; + want.channels = 1; + want.samples = 512; + want.callback = audio_callback; + want.userdata = &gb; + SDL_OpenAudio(&want, &have); gb_set_sample_rate(&gb, 96000); + + /* Start Audio */ + SDL_PauseAudio(0); + /* Run emulation */ while (true) { gb_run(&gb); } + /* Won't run unless we change the condition for the above loop */ + SDL_CloseAudio(); return 0; }