mirror of https://github.com/bsnes-emu/bsnes.git
Refined OAM interrupt timing. Fixes Pinball Deluxe in DMG mode; closes #1.
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@ -440,6 +440,14 @@ static void update_display_state(GB_gameboy_t *gb, uint8_t cycles)
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}
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/* Handle everything else */
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/* OAM interrupt happens slightly before STAT is actually updated. (About 1-3 T-cycles)
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Todo: Test double speed CGB */
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if (position_in_line == 0 && stat_delay) {
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if (gb->io_registers[GB_IO_STAT] & 0x20) {
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gb->stat_interrupt_line = true;
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dmg_future_stat = true;
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}
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}
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if (position_in_line == stat_delay) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] |= 2;
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@ -593,7 +601,7 @@ static void update_display_state(GB_gameboy_t *gb, uint8_t cycles)
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gb->io_registers[GB_IO_IF] |= 2;
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}
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}
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}
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};
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#if 0
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/* The value of LY is glitched in the last cycle of every line in CGB mode CGB in single speed
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