mirror of https://github.com/bsnes-emu/bsnes.git
Update to bsnes v030r03 release.
v030 wip3 posted. This one add's krom's ruby changes, meaning Windows OpenGL support. For consistency, I changed the Windows system.video setting to "wgl", and Linux OpenGL to "glx". Linux users should be sure to update that to avoid SDL video output. I get ~119fps with OpenGL, and ~120fps with Direct3D. I'd appreciate if everyone else would test OpenGL support. If it works everywhere that D3D works, and avoids that texture size slowdown issue, then we should make it the default driver. The only issue I see with the driver now is that vsync is enabled no matter what. You can turn it off in eg the nVidia control panel by overriding the setting. I also recommend enabling triple buffering. With that, video is perfectly smooth and audio is ~99.5% perfect. So, so close. A slight cpu.freq change and you can probably get it perfect. God, it's so nice having perfect video and audio. I really wish that worked across the board. It's absolute euphoria playing games like that. [No archive available]
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