mirror of https://github.com/bsnes-emu/bsnes.git
commit
5f4aee8ca1
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@ -832,6 +832,23 @@ static bool registers(GB_gameboy_t *gb, char *arguments, char *modifiers, const
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return true;
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}
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/* Enable or disable software breakpoints */
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static bool softbreak(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugger_command_t *command)
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{
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NO_MODIFIERS
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if (strcmp(lstrip(arguments), "on") == 0 || !strlen(lstrip(arguments))) {
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gb->has_software_breakpoints = true;
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}
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else if (strcmp(lstrip(arguments), "off") == 0) {
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gb->has_software_breakpoints = false;
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}
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else {
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print_usage(gb, command);
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}
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return true;
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}
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/* Find the index of the closest breakpoint equal or greater to addr */
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static uint16_t find_breakpoint(GB_gameboy_t *gb, value_t addr)
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{
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@ -1782,6 +1799,7 @@ static const debugger_command_t commands[] = {
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"a more (c)ompact one, or a one-(l)iner", "", "(f|c|l)"},
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{"lcd", 3, lcd, "Displays information about the current state of the LCD controller"},
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{"palettes", 3, palettes, "Displays the current CGB palettes"},
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{"softbreak", 2, softbreak, "Enables or disables software breakpoints", "(on|off)"},
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{"breakpoint", 1, breakpoint, "Add a new breakpoint at the specified address/expression" HELP_NEWLINE
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"Can also modify the condition of existing breakpoints." HELP_NEWLINE
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"If the j modifier is used, the breakpoint will occur just before" HELP_NEWLINE
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@ -616,7 +616,7 @@ struct GB_gameboy_internal_s {
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/* Breakpoints */
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uint16_t n_breakpoints;
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struct GB_breakpoint_s *breakpoints;
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bool has_jump_to_breakpoints;
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bool has_jump_to_breakpoints, has_software_breakpoints;
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void *nontrivial_jump_state;
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bool non_trivial_jump_breakpoint_occured;
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@ -1,6 +1,7 @@
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#include <stdio.h>
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#include <stdbool.h>
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#include <assert.h>
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#include "debugger.h"
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#include "gb.h"
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@ -789,6 +790,13 @@ LD_X_Y(l,b) LD_X_Y(l,c) LD_X_Y(l,d) LD_X_Y(l,e) LD_X_Y(l,h) LD_X_DHL
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LD_DHL_Y(b) LD_DHL_Y(c) LD_DHL_Y(d) LD_DHL_Y(e) LD_DHL_Y(h) LD_DHL_Y(l) LD_DHL_Y(a)
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LD_X_Y(a,b) LD_X_Y(a,c) LD_X_Y(a,d) LD_X_Y(a,e) LD_X_Y(a,h) LD_X_Y(a,l) LD_X_DHL(a)
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// fire the debugger if software breakpoints are enabled
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static void ld_b_b(GB_gameboy_t *gb, uint8_t opcode)
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{
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if (gb->has_software_breakpoints) {
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GB_debugger_break(gb);
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}
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}
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static void add_a_r(GB_gameboy_t *gb, uint8_t opcode)
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{
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@ -1459,7 +1467,7 @@ static GB_opcode_t *opcodes[256] = {
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jr_cc_r8, add_hl_rr, ld_a_dhli, dec_rr, inc_lr, dec_lr, ld_lr_d8, cpl,
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jr_cc_r8, ld_rr_d16, ld_dhld_a, inc_rr, inc_dhl, dec_dhl, ld_dhl_d8, scf, /* 3X */
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jr_cc_r8, add_hl_rr, ld_a_dhld, dec_rr, inc_hr, dec_hr, ld_hr_d8, ccf,
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nop, ld_b_c, ld_b_d, ld_b_e, ld_b_h, ld_b_l, ld_b_dhl, ld_b_a, /* 4X */
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ld_b_b, ld_b_c, ld_b_d, ld_b_e, ld_b_h, ld_b_l, ld_b_dhl, ld_b_a, /* 4X */
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ld_c_b, nop, ld_c_d, ld_c_e, ld_c_h, ld_c_l, ld_c_dhl, ld_c_a,
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ld_d_b, ld_d_c, nop, ld_d_e, ld_d_h, ld_d_l, ld_d_dhl, ld_d_a, /* 5X */
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ld_e_b, ld_e_c, ld_e_d, nop, ld_e_h, ld_e_l, ld_e_dhl, ld_e_a,
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