mirror of https://github.com/bsnes-emu/bsnes.git
Fixed the parsing of comparison operators as well as their priorities. Fixes #155
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0da2930109
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@ -350,15 +350,15 @@ static struct {
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{"&", 1, and},
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{"^", 1, xor},
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{"<<", 2, shleft},
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{"<=", 3, lower_equals},
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{"<", 3, lower},
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{"<=", -1, lower_equals},
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{"<", -1, lower},
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{">>", 2, shright},
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{">=", 3, greater_equals},
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{">", 3, greater},
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{"==", 3, equals},
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{"=", -1, NULL, assign},
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{"!=", 3, different},
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{":", 4, bank},
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{">=", -1, greater_equals},
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{">", -1, greater},
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{"==", -1, equals},
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{"=", -2, NULL, assign},
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{"!=", -1, different},
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{":", 3, bank},
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};
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value_t debugger_evaluate(GB_gameboy_t *gb, const char *string,
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@ -575,9 +575,13 @@ value_t debugger_evaluate(GB_gameboy_t *gb, const char *string,
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for (int j = 0; j < sizeof(operators) / sizeof(operators[0]); j++) {
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if (strlen(operators[j].string) > length - i) continue; // Operator too big.
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// Priority higher than what we already have.
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if (operator_index != -1 && operators[operator_index].priority < operators[j].priority) continue;
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unsigned long operator_length = strlen(operators[j].string);
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if (memcmp(string + i, operators[j].string, operator_length) == 0) {
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if (operator_index != -1 && operators[operator_index].priority < operators[j].priority) {
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/* for supporting = vs ==, etc*/
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i += operator_length - 1;
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continue;
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}
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// Found an operator!
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operator_pos = i;
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operator_index = j;
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