mirror of https://github.com/bsnes-emu/bsnes.git
"Aspect Correction" doesn't affect full-screen!
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README.md
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README.md
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@ -591,22 +591,16 @@ that aren't specific to any particular console.
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- **Video Scale** determines the size and shape
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- **Video Scale** determines the size and shape
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of the emulated console's video output
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of the emulated console's video output
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in windowed mode
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(as opposed to full-screen)
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- Small, Medium and Large
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- Small, Medium and Large
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control the size of the video output
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control the size of the video output
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when higan is running in windowed
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(and resize the window to match)
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(as opposed to full-screen)
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- Aspect Correction
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mode.
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- Aspect Correction,
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when enabled,
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stretches the image to match the aspect ratio
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stretches the image to match the aspect ratio
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produced by the original console hardware,
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produced by the original console hardware,
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since modern computer monitors use pixels
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but can cause a "ripple" effect at small sizes,
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that are exactly as wide as they are tall,
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due to rounding errors.
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but many TV-based consoles expected pixels to be
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wider or narrower.
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Aspect correction applies
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to full-screen mode
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as well as windowed mode.
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- **Video Emulation** applies various effects
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- **Video Emulation** applies various effects
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to the emulated console's video output
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to the emulated console's video output
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to reproduce some behaviours
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to reproduce some behaviours
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