mirror of https://github.com/bsnes-emu/bsnes.git
Unroll some APU loops
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@ -69,6 +69,7 @@ static void update_sample(GB_gameboy_t *gb, unsigned index, int8_t value, unsign
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static void render(GB_gameboy_t *gb, bool no_downsampling, GB_sample_t *dest)
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{
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GB_sample_t output = {0,0};
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#pragma unroll
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for (unsigned i = GB_N_CHANNELS; i--;) {
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double multiplier = CH_STEP;
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if (!is_DAC_enabled(gb, i)) {
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@ -125,6 +126,7 @@ static void render(GB_gameboy_t *gb, bool no_downsampling, GB_sample_t *dest)
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unsigned mask = gb->io_registers[GB_IO_NR51];
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unsigned left_volume = 0;
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unsigned right_volume = 0;
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#pragma unroll
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for (unsigned i = GB_N_CHANNELS; i--;) {
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if (gb->apu.is_active[i]) {
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if (mask & 1) {
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@ -372,6 +374,7 @@ void GB_apu_run(GB_gameboy_t *gb)
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}
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}
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#pragma unroll
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for (unsigned i = GB_SQUARE_2 + 1; i--;) {
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if (gb->apu.is_active[i]) {
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uint8_t cycles_left = cycles;
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