mirror of https://github.com/bsnes-emu/bsnes.git
Fixed dmg_sound-5
This commit is contained in:
parent
d3c15ef6ca
commit
2ca550273a
30
Core/apu.c
30
Core/apu.c
|
@ -108,11 +108,11 @@ static void render(GB_gameboy_t *gb)
|
|||
|
||||
static uint16_t new_sweep_sample_legnth(GB_gameboy_t *gb)
|
||||
{
|
||||
uint16_t delta = gb->apu.square_channels[GB_SQUARE_1].sample_length >> (gb->io_registers[GB_IO_NR10] & 7);
|
||||
uint16_t delta = gb->apu.shadow_sweep_sample_legnth >> (gb->io_registers[GB_IO_NR10] & 7);
|
||||
if (gb->io_registers[GB_IO_NR10] & 8) {
|
||||
return gb->apu.square_channels[GB_SQUARE_1].sample_length - delta;
|
||||
return gb->apu.shadow_sweep_sample_legnth - delta;
|
||||
}
|
||||
return gb->apu.square_channels[GB_SQUARE_1].sample_length + delta;
|
||||
return gb->apu.shadow_sweep_sample_legnth + delta;
|
||||
}
|
||||
|
||||
void GB_apu_div_event(GB_gameboy_t *gb)
|
||||
|
@ -206,12 +206,16 @@ void GB_apu_div_event(GB_gameboy_t *gb)
|
|||
if (gb->apu.square_sweep_countdown) {
|
||||
if (!--gb->apu.square_sweep_countdown) {
|
||||
if ((gb->io_registers[GB_IO_NR10] & 0x70) && (gb->io_registers[GB_IO_NR10] & 0x07)) {
|
||||
gb->apu.square_channels[GB_SQUARE_1].sample_length = gb->apu.new_sweep_sample_legnth;
|
||||
gb->apu.square_channels[GB_SQUARE_1].sample_length =
|
||||
gb->apu.shadow_sweep_sample_legnth =
|
||||
gb->apu.new_sweep_sample_legnth;
|
||||
}
|
||||
|
||||
if (gb->io_registers[GB_IO_NR10] & 0x70) {
|
||||
/* Recalculation and overflow check only occurs after a delay */
|
||||
gb->apu.square_sweep_calculate_countdown = 0x13 - gb->apu.lf_div;
|
||||
}
|
||||
|
||||
gb->apu.square_channels[GB_SQUARE_1].sample_length &= 0x7FF;
|
||||
gb->apu.square_sweep_countdown = ((gb->io_registers[GB_IO_NR10] >> 4) & 7);
|
||||
if (!gb->apu.square_sweep_countdown) gb->apu.square_sweep_countdown = 8;
|
||||
}
|
||||
|
@ -241,8 +245,9 @@ void GB_apu_run(GB_gameboy_t *gb)
|
|||
if (gb->apu.new_sweep_sample_legnth > 0x7ff) {
|
||||
gb->apu.is_active[GB_SQUARE_1] = false;
|
||||
update_sample(gb, GB_SQUARE_1, 0, gb->apu.square_sweep_calculate_countdown - cycles);
|
||||
gb->apu.new_sweep_sample_legnth = gb->apu.square_channels[0].sample_length;
|
||||
gb->apu.sweep_enabled = false;
|
||||
}
|
||||
gb->apu.sweep_decreasing |= gb->io_registers[GB_IO_NR10] & 8;
|
||||
gb->apu.square_sweep_calculate_countdown = 0;
|
||||
}
|
||||
}
|
||||
|
@ -475,6 +480,11 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
|
|||
|
||||
/* Square channels */
|
||||
case GB_IO_NR10:
|
||||
if (gb->apu.sweep_decreasing && !(gb->io_registers[GB_IO_NR10] & 8)) {
|
||||
gb->apu.is_active[GB_SQUARE_1] = false;
|
||||
update_sample(gb, GB_SQUARE_1, 0, 0);
|
||||
gb->apu.sweep_enabled = false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GB_IO_NR11:
|
||||
|
@ -502,9 +512,6 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
|
|||
unsigned index = reg == GB_IO_NR23? GB_SQUARE_2: GB_SQUARE_1;
|
||||
gb->apu.square_channels[index].sample_length &= ~0xFF;
|
||||
gb->apu.square_channels[index].sample_length |= value & 0xFF;
|
||||
if (index == GB_SQUARE_1) {
|
||||
gb->apu.new_sweep_sample_legnth = gb->apu.square_channels[0].sample_length;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -514,7 +521,10 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
|
|||
gb->apu.square_channels[index].sample_length &= 0xFF;
|
||||
gb->apu.square_channels[index].sample_length |= (value & 7) << 8;
|
||||
if (index == GB_SQUARE_1) {
|
||||
gb->apu.new_sweep_sample_legnth = gb->apu.square_channels[0].sample_length;
|
||||
gb->apu.sweep_decreasing = false;
|
||||
gb->apu.shadow_sweep_sample_legnth =
|
||||
gb->apu.new_sweep_sample_legnth =
|
||||
gb->apu.square_channels[0].sample_length;
|
||||
}
|
||||
if (value & 0x80) {
|
||||
gb->apu.square_channels[index].current_sample_index = 7;
|
||||
|
|
|
@ -50,7 +50,9 @@ typedef struct
|
|||
uint8_t square_sweep_countdown; // In 128Hz
|
||||
uint8_t square_sweep_calculate_countdown; // In 2 MHz
|
||||
uint16_t new_sweep_sample_legnth;
|
||||
uint16_t shadow_sweep_sample_legnth;
|
||||
bool sweep_enabled;
|
||||
bool sweep_decreasing;
|
||||
|
||||
struct {
|
||||
uint16_t pulse_length; // Reloaded from NRX1 (xorred), in 256Hz DIV ticks
|
||||
|
|
Loading…
Reference in New Issue