mirror of https://github.com/bsnes-emu/bsnes.git
Fixed dmg_sound-5
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parent
d3c15ef6ca
commit
2ca550273a
34
Core/apu.c
34
Core/apu.c
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@ -108,11 +108,11 @@ static void render(GB_gameboy_t *gb)
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static uint16_t new_sweep_sample_legnth(GB_gameboy_t *gb)
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{
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uint16_t delta = gb->apu.square_channels[GB_SQUARE_1].sample_length >> (gb->io_registers[GB_IO_NR10] & 7);
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uint16_t delta = gb->apu.shadow_sweep_sample_legnth >> (gb->io_registers[GB_IO_NR10] & 7);
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if (gb->io_registers[GB_IO_NR10] & 8) {
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return gb->apu.square_channels[GB_SQUARE_1].sample_length - delta;
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return gb->apu.shadow_sweep_sample_legnth - delta;
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}
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return gb->apu.square_channels[GB_SQUARE_1].sample_length + delta;
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return gb->apu.shadow_sweep_sample_legnth + delta;
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}
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void GB_apu_div_event(GB_gameboy_t *gb)
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@ -206,12 +206,16 @@ void GB_apu_div_event(GB_gameboy_t *gb)
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if (gb->apu.square_sweep_countdown) {
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if (!--gb->apu.square_sweep_countdown) {
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if ((gb->io_registers[GB_IO_NR10] & 0x70) && (gb->io_registers[GB_IO_NR10] & 0x07)) {
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gb->apu.square_channels[GB_SQUARE_1].sample_length = gb->apu.new_sweep_sample_legnth;
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gb->apu.square_channels[GB_SQUARE_1].sample_length =
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gb->apu.shadow_sweep_sample_legnth =
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gb->apu.new_sweep_sample_legnth;
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}
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if (gb->io_registers[GB_IO_NR10] & 0x70) {
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/* Recalculation and overflow check only occurs after a delay */
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gb->apu.square_sweep_calculate_countdown = 0x13 - gb->apu.lf_div;
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}
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/* Recalculation and overflow check only occurs after a delay */
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gb->apu.square_sweep_calculate_countdown = 0x13 - gb->apu.lf_div;
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gb->apu.square_channels[GB_SQUARE_1].sample_length &= 0x7FF;
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gb->apu.square_sweep_countdown = ((gb->io_registers[GB_IO_NR10] >> 4) & 7);
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if (!gb->apu.square_sweep_countdown) gb->apu.square_sweep_countdown = 8;
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}
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@ -241,8 +245,9 @@ void GB_apu_run(GB_gameboy_t *gb)
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if (gb->apu.new_sweep_sample_legnth > 0x7ff) {
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gb->apu.is_active[GB_SQUARE_1] = false;
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update_sample(gb, GB_SQUARE_1, 0, gb->apu.square_sweep_calculate_countdown - cycles);
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gb->apu.new_sweep_sample_legnth = gb->apu.square_channels[0].sample_length;
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gb->apu.sweep_enabled = false;
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}
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gb->apu.sweep_decreasing |= gb->io_registers[GB_IO_NR10] & 8;
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gb->apu.square_sweep_calculate_countdown = 0;
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}
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}
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@ -475,6 +480,11 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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/* Square channels */
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case GB_IO_NR10:
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if (gb->apu.sweep_decreasing && !(gb->io_registers[GB_IO_NR10] & 8)) {
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gb->apu.is_active[GB_SQUARE_1] = false;
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update_sample(gb, GB_SQUARE_1, 0, 0);
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gb->apu.sweep_enabled = false;
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}
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break;
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case GB_IO_NR11:
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@ -502,9 +512,6 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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unsigned index = reg == GB_IO_NR23? GB_SQUARE_2: GB_SQUARE_1;
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gb->apu.square_channels[index].sample_length &= ~0xFF;
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gb->apu.square_channels[index].sample_length |= value & 0xFF;
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if (index == GB_SQUARE_1) {
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gb->apu.new_sweep_sample_legnth = gb->apu.square_channels[0].sample_length;
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}
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break;
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}
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@ -514,7 +521,10 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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gb->apu.square_channels[index].sample_length &= 0xFF;
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gb->apu.square_channels[index].sample_length |= (value & 7) << 8;
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if (index == GB_SQUARE_1) {
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gb->apu.new_sweep_sample_legnth = gb->apu.square_channels[0].sample_length;
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gb->apu.sweep_decreasing = false;
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gb->apu.shadow_sweep_sample_legnth =
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gb->apu.new_sweep_sample_legnth =
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gb->apu.square_channels[0].sample_length;
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}
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if (value & 0x80) {
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gb->apu.square_channels[index].current_sample_index = 7;
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@ -50,7 +50,9 @@ typedef struct
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uint8_t square_sweep_countdown; // In 128Hz
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uint8_t square_sweep_calculate_countdown; // In 2 MHz
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uint16_t new_sweep_sample_legnth;
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uint16_t shadow_sweep_sample_legnth;
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bool sweep_enabled;
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bool sweep_decreasing;
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struct {
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uint16_t pulse_length; // Reloaded from NRX1 (xorred), in 256Hz DIV ticks
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