mirror of https://github.com/bsnes-emu/bsnes.git
Fixed channel 3 counter behavior, verified with new tests. The DIV register ticks the APU at 512Hz.
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@ -283,7 +283,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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}
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}
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}
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}
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gb->apu.is_active[GB_WAVE] = true;
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gb->apu.is_active[GB_WAVE] = true;
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gb->apu.wave_channel.pulse_length = ~gb->io_registers[GB_IO_NR31];
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gb->apu.wave_channel.pulse_length = (~gb->io_registers[GB_IO_NR31]) * 2;
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gb->apu.wave_channel.sample_countdown = gb->apu.wave_channel.sample_length + 3;
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gb->apu.wave_channel.sample_countdown = gb->apu.wave_channel.sample_length + 3;
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gb->apu.wave_channel.current_sample_index = 0;
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gb->apu.wave_channel.current_sample_index = 0;
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/* Note that we don't change the sample just yet! This was verified on hardware. */
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/* Note that we don't change the sample just yet! This was verified on hardware. */
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@ -11,8 +11,8 @@
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#define CH_STEP (MAX_CH_AMP/0xF/7)
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#define CH_STEP (MAX_CH_AMP/0xF/7)
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#endif
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#endif
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/* Lengths are in either DIV ticks (256Hz, triggered by the DIV register) or
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/* Lengths are in either DIV ticks (512Hz, triggered by the DIV register) or
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APU ticks (2MHz, triggered by an internal APU clock)*/
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APU ticks (2MHz, triggered by an internal APU clock) */
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typedef struct
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typedef struct
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{
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{
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