mirror of https://github.com/bsnes-emu/bsnes.git
higan 103r11 removed the "Mask Overscan" option.
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README.md
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README.md
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@ -630,14 +630,6 @@ that aren't specific to any particular console.
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used by the Super Famicom,
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the dim, washed out colours of the original Game Boy Advance,
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and the pea-green display of the original Game Boy.
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- "Mask Overscan" hides parts of
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the video output that would have been hidden
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by the bezel around the edge of
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a standard-definition television screen.
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Some games (particularly on the Famicom)
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allowed random glitchy output to be displayed in this area.
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The amount masked can be configured
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in the [configuration dialog](#the-configuration-dialog).
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- **Video Shader** controls
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how the low-resolution video output of the emulated console
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is scaled up to suit modern high-resolution displays.
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@ -794,10 +786,13 @@ The dialog has a tab for each main category of options:
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- "Luminance" adjusts the overall brightness,
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where 100% is normal,
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and 0% is totally black.
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- "Overscan Mask" controls the size of
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the border drawn by the [Settings](#the-settings-menu)
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→ Video Emulation
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→ Mask Overscan option.
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- "Overscan Mask" hides parts of
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the video output that would have been hidden
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by the bezel around the edge of
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a standard-definition television screen.
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Some games (particularly on the Famicom)
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displayed random glitchy output in this area,
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which can be distracting.
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The units are "pixels in the emulated console's standard video-mode".
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For example, setting "Horizontal" to 8
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will clip 8/256ths from the left and right sides
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