From 20e3fdd1e35617b86ad95e674f50eda386bcfa95 Mon Sep 17 00:00:00 2001 From: Tim Allen Date: Sat, 8 Jul 2017 12:19:40 +1000 Subject: [PATCH] higan 103r11 removed the "Mask Overscan" option. --- README.md | 19 +++++++------------ 1 file changed, 7 insertions(+), 12 deletions(-) diff --git a/README.md b/README.md index 0a31c23a..163cf4a4 100644 --- a/README.md +++ b/README.md @@ -630,14 +630,6 @@ that aren't specific to any particular console. used by the Super Famicom, the dim, washed out colours of the original Game Boy Advance, and the pea-green display of the original Game Boy. - - "Mask Overscan" hides parts of - the video output that would have been hidden - by the bezel around the edge of - a standard-definition television screen. - Some games (particularly on the Famicom) - allowed random glitchy output to be displayed in this area. - The amount masked can be configured - in the [configuration dialog](#the-configuration-dialog). - **Video Shader** controls how the low-resolution video output of the emulated console is scaled up to suit modern high-resolution displays. @@ -794,10 +786,13 @@ The dialog has a tab for each main category of options: - "Luminance" adjusts the overall brightness, where 100% is normal, and 0% is totally black. - - "Overscan Mask" controls the size of - the border drawn by the [Settings](#the-settings-menu) - → Video Emulation - → Mask Overscan option. + - "Overscan Mask" hides parts of + the video output that would have been hidden + by the bezel around the edge of + a standard-definition television screen. + Some games (particularly on the Famicom) + displayed random glitchy output in this area, + which can be distracting. The units are "pixels in the emulated console's standard video-mode". For example, setting "Horizontal" to 8 will clip 8/256ths from the left and right sides