higan 103r11 removed the "Mask Overscan" option.

This commit is contained in:
Tim Allen 2017-07-08 12:19:40 +10:00
parent 0bb6a3b0bc
commit 20e3fdd1e3
1 changed files with 7 additions and 12 deletions

View File

@ -630,14 +630,6 @@ that aren't specific to any particular console.
used by the Super Famicom, used by the Super Famicom,
the dim, washed out colours of the original Game Boy Advance, the dim, washed out colours of the original Game Boy Advance,
and the pea-green display of the original Game Boy. and the pea-green display of the original Game Boy.
- "Mask Overscan" hides parts of
the video output that would have been hidden
by the bezel around the edge of
a standard-definition television screen.
Some games (particularly on the Famicom)
allowed random glitchy output to be displayed in this area.
The amount masked can be configured
in the [configuration dialog](#the-configuration-dialog).
- **Video Shader** controls - **Video Shader** controls
how the low-resolution video output of the emulated console how the low-resolution video output of the emulated console
is scaled up to suit modern high-resolution displays. is scaled up to suit modern high-resolution displays.
@ -794,10 +786,13 @@ The dialog has a tab for each main category of options:
- "Luminance" adjusts the overall brightness, - "Luminance" adjusts the overall brightness,
where 100% is normal, where 100% is normal,
and 0% is totally black. and 0% is totally black.
- "Overscan Mask" controls the size of - "Overscan Mask" hides parts of
the border drawn by the [Settings](#the-settings-menu) the video output that would have been hidden
→ Video Emulation by the bezel around the edge of
→ Mask Overscan option. a standard-definition television screen.
Some games (particularly on the Famicom)
displayed random glitchy output in this area,
which can be distracting.
The units are "pixels in the emulated console's standard video-mode". The units are "pixels in the emulated console's standard video-mode".
For example, setting "Horizontal" to 8 For example, setting "Horizontal" to 8
will clip 8/256ths from the left and right sides will clip 8/256ths from the left and right sides