higan 103r11 removed the "Mask Overscan" option.

This commit is contained in:
Tim Allen 2017-07-08 12:19:40 +10:00
parent 0bb6a3b0bc
commit 20e3fdd1e3
1 changed files with 7 additions and 12 deletions

View File

@ -630,14 +630,6 @@ that aren't specific to any particular console.
used by the Super Famicom,
the dim, washed out colours of the original Game Boy Advance,
and the pea-green display of the original Game Boy.
- "Mask Overscan" hides parts of
the video output that would have been hidden
by the bezel around the edge of
a standard-definition television screen.
Some games (particularly on the Famicom)
allowed random glitchy output to be displayed in this area.
The amount masked can be configured
in the [configuration dialog](#the-configuration-dialog).
- **Video Shader** controls
how the low-resolution video output of the emulated console
is scaled up to suit modern high-resolution displays.
@ -794,10 +786,13 @@ The dialog has a tab for each main category of options:
- "Luminance" adjusts the overall brightness,
where 100% is normal,
and 0% is totally black.
- "Overscan Mask" controls the size of
the border drawn by the [Settings](#the-settings-menu)
→ Video Emulation
→ Mask Overscan option.
- "Overscan Mask" hides parts of
the video output that would have been hidden
by the bezel around the edge of
a standard-definition television screen.
Some games (particularly on the Famicom)
displayed random glitchy output in this area,
which can be distracting.
The units are "pixels in the emulated console's standard video-mode".
For example, setting "Horizontal" to 8
will clip 8/256ths from the left and right sides