mirror of https://github.com/bsnes-emu/bsnes.git
higan v103r09 changed the way video scaling works.
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README.md
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README.md
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@ -609,15 +609,7 @@ that aren't specific to any particular console.
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- **Video Scale** determines the size and shape
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- **Video Scale** determines the size and shape
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of the emulated console's video output
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of the emulated console's video output
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in windowed mode
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in windowed mode
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(as opposed to fullscreen)
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(as opposed to fullscreen).
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- Small, Medium and Large
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control the size of the video output
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(and resize the window to match)
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- Aspect Correction
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stretches the image to match the aspect ratio
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produced by the original console hardware,
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but can cause a "ripple" effect at small sizes,
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due to rounding errors.
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- **Video Emulation** applies various effects
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- **Video Emulation** applies various effects
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to the emulated console's video output
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to the emulated console's video output
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to reproduce some behaviours
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to reproduce some behaviours
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@ -813,6 +805,40 @@ The dialog has a tab for each main category of options:
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whether the Super Famicom is in
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whether the Super Famicom is in
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lo-res (256px) or hi-res (512px)
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lo-res (256px) or hi-res (512px)
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mode.
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mode.
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- "Aspect Correction"
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(in both Windowed Mode and Fullscreen Mode)
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stretches the image to match the aspect ratio
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produced by the original console hardware,
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but can cause a "ripple" effect,
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due to rounding errors.
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- "Resize Window to Viewport"
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(under "Windowed mode")
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causes higan to resize its window
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to fit snugly around the emulated console's video
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whenever it changes size:
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because a game was loaded for a different console
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with a different display size or aspect ratio,
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because the "Overscan Mask" controls were adjusted,
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because the game switched to a different video mode,
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because the user pressed the "Rotate Display" hotkey,
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etc.
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When this option is disabled,
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the higan window stays at a fixed size,
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large enough to contain the video for any supported console,
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padded with black borders for all smaller video modes.
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- "Resize Viewport to Window"
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(under "Fullscreen mode")
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causes higan to stretch the emulated console's video output
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to touch the edges of the screen.
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Since most screens are not an exact multiple
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of the size of all emulated consoles,
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this may cause a "ripple" effect,
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due to rounding errors.
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When this option is disabled,
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higan stretches the emulated console's video output
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to the largest exact multiple
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of the emulated console's video output
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that is smaller than or equal to the screen size.
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- **Audio**: This tab contains options that affect
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- **Audio**: This tab contains options that affect
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how higan reproduces
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how higan reproduces
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the emulated console's audio output.
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the emulated console's audio output.
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