higan v103r09 changed the way video scaling works.

This commit is contained in:
Tim Allen 2017-07-06 21:21:24 +10:00
parent ef5f0e9c21
commit 1bbe78f94e
1 changed files with 35 additions and 9 deletions

View File

@ -609,15 +609,7 @@ that aren't specific to any particular console.
- **Video Scale** determines the size and shape - **Video Scale** determines the size and shape
of the emulated console's video output of the emulated console's video output
in windowed mode in windowed mode
(as opposed to fullscreen) (as opposed to fullscreen).
- Small, Medium and Large
control the size of the video output
(and resize the window to match)
- Aspect Correction
stretches the image to match the aspect ratio
produced by the original console hardware,
but can cause a "ripple" effect at small sizes,
due to rounding errors.
- **Video Emulation** applies various effects - **Video Emulation** applies various effects
to the emulated console's video output to the emulated console's video output
to reproduce some behaviours to reproduce some behaviours
@ -813,6 +805,40 @@ The dialog has a tab for each main category of options:
whether the Super Famicom is in whether the Super Famicom is in
lo-res (256px) or hi-res (512px) lo-res (256px) or hi-res (512px)
mode. mode.
- "Aspect Correction"
(in both Windowed Mode and Fullscreen Mode)
stretches the image to match the aspect ratio
produced by the original console hardware,
but can cause a "ripple" effect,
due to rounding errors.
- "Resize Window to Viewport"
(under "Windowed mode")
causes higan to resize its window
to fit snugly around the emulated console's video
whenever it changes size:
because a game was loaded for a different console
with a different display size or aspect ratio,
because the "Overscan Mask" controls were adjusted,
because the game switched to a different video mode,
because the user pressed the "Rotate Display" hotkey,
etc.
When this option is disabled,
the higan window stays at a fixed size,
large enough to contain the video for any supported console,
padded with black borders for all smaller video modes.
- "Resize Viewport to Window"
(under "Fullscreen mode")
causes higan to stretch the emulated console's video output
to touch the edges of the screen.
Since most screens are not an exact multiple
of the size of all emulated consoles,
this may cause a "ripple" effect,
due to rounding errors.
When this option is disabled,
higan stretches the emulated console's video output
to the largest exact multiple
of the emulated console's video output
that is smaller than or equal to the screen size.
- **Audio**: This tab contains options that affect - **Audio**: This tab contains options that affect
how higan reproduces how higan reproduces
the emulated console's audio output. the emulated console's audio output.