From 1bbe78f94eaad7fd876362463a229551f9796227 Mon Sep 17 00:00:00 2001 From: Tim Allen Date: Thu, 6 Jul 2017 21:21:24 +1000 Subject: [PATCH] higan v103r09 changed the way video scaling works. --- README.md | 44 +++++++++++++++++++++++++++++++++++--------- 1 file changed, 35 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index 9b750734..90dbe779 100644 --- a/README.md +++ b/README.md @@ -609,15 +609,7 @@ that aren't specific to any particular console. - **Video Scale** determines the size and shape of the emulated console's video output in windowed mode - (as opposed to fullscreen) - - Small, Medium and Large - control the size of the video output - (and resize the window to match) - - Aspect Correction - stretches the image to match the aspect ratio - produced by the original console hardware, - but can cause a "ripple" effect at small sizes, - due to rounding errors. + (as opposed to fullscreen). - **Video Emulation** applies various effects to the emulated console's video output to reproduce some behaviours @@ -813,6 +805,40 @@ The dialog has a tab for each main category of options: whether the Super Famicom is in lo-res (256px) or hi-res (512px) mode. + - "Aspect Correction" + (in both Windowed Mode and Fullscreen Mode) + stretches the image to match the aspect ratio + produced by the original console hardware, + but can cause a "ripple" effect, + due to rounding errors. + - "Resize Window to Viewport" + (under "Windowed mode") + causes higan to resize its window + to fit snugly around the emulated console's video + whenever it changes size: + because a game was loaded for a different console + with a different display size or aspect ratio, + because the "Overscan Mask" controls were adjusted, + because the game switched to a different video mode, + because the user pressed the "Rotate Display" hotkey, + etc. + When this option is disabled, + the higan window stays at a fixed size, + large enough to contain the video for any supported console, + padded with black borders for all smaller video modes. + - "Resize Viewport to Window" + (under "Fullscreen mode") + causes higan to stretch the emulated console's video output + to touch the edges of the screen. + Since most screens are not an exact multiple + of the size of all emulated consoles, + this may cause a "ripple" effect, + due to rounding errors. + When this option is disabled, + higan stretches the emulated console's video output + to the largest exact multiple + of the emulated console's video output + that is smaller than or equal to the screen size. - **Audio**: This tab contains options that affect how higan reproduces the emulated console's audio output.