mirror of https://github.com/bsnes-emu/bsnes.git
NHL '94 (Japan) scanline override for fast PPU
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@ -31,7 +31,7 @@ auto Program::hackCompatibility() -> void {
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if(title == "FIREPOWER 2000") renderCycle = 32;
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//fixes an errant scanline on the title screen due to writing to PPU registers too late
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if(title == "NHL '94") renderCycle = 32;
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if(title == "NHL '94" || title == "NHL PROHOCKEY'94") renderCycle = 32;
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if(settings.emulator.hack.hotfixes) {
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//this game transfers uninitialized memory into video RAM: this can cause a row of invalid tiles
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@ -150,7 +150,7 @@ auto Program::load() -> void {
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if(title == "FIREPOWER 2000") emulator->configure("Hacks/PPU/RenderCycle", 32);
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//fixes an errant scanline on the title screen due to writing to PPU registers too late
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if(title == "NHL '94") emulator->configure("Hacks/PPU/RenderCycle", 32);
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if(title == "NHL '94" || title == "NHL PROHOCKEY'94") emulator->configure("Hacks/PPU/RenderCycle", 32);
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if (emulator->configuration("Hacks/Hotfixes")) {
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if (title == "The Hurricanes") emulator->configure("Hacks/Entropy", "None");
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