NHL '94 (Japan) scanline override for fast PPU

This commit is contained in:
byuu 2019-10-12 14:38:09 +09:00
parent fb95d5b59f
commit 0aea7fd5c5
2 changed files with 2 additions and 2 deletions

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@ -31,7 +31,7 @@ auto Program::hackCompatibility() -> void {
if(title == "FIREPOWER 2000") renderCycle = 32; if(title == "FIREPOWER 2000") renderCycle = 32;
//fixes an errant scanline on the title screen due to writing to PPU registers too late //fixes an errant scanline on the title screen due to writing to PPU registers too late
if(title == "NHL '94") renderCycle = 32; if(title == "NHL '94" || title == "NHL PROHOCKEY'94") renderCycle = 32;
if(settings.emulator.hack.hotfixes) { if(settings.emulator.hack.hotfixes) {
//this game transfers uninitialized memory into video RAM: this can cause a row of invalid tiles //this game transfers uninitialized memory into video RAM: this can cause a row of invalid tiles

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@ -150,7 +150,7 @@ auto Program::load() -> void {
if(title == "FIREPOWER 2000") emulator->configure("Hacks/PPU/RenderCycle", 32); if(title == "FIREPOWER 2000") emulator->configure("Hacks/PPU/RenderCycle", 32);
//fixes an errant scanline on the title screen due to writing to PPU registers too late //fixes an errant scanline on the title screen due to writing to PPU registers too late
if(title == "NHL '94") emulator->configure("Hacks/PPU/RenderCycle", 32); if(title == "NHL '94" || title == "NHL PROHOCKEY'94") emulator->configure("Hacks/PPU/RenderCycle", 32);
if (emulator->configuration("Hacks/Hotfixes")) { if (emulator->configuration("Hacks/Hotfixes")) {
if (title == "The Hurricanes") emulator->configure("Hacks/Entropy", "None"); if (title == "The Hurricanes") emulator->configure("Hacks/Entropy", "None");