mirror of https://github.com/bsnes-emu/bsnes.git
NHL '94 (Japan) scanline override for fast PPU
This commit is contained in:
parent
fb95d5b59f
commit
0aea7fd5c5
|
@ -31,7 +31,7 @@ auto Program::hackCompatibility() -> void {
|
||||||
if(title == "FIREPOWER 2000") renderCycle = 32;
|
if(title == "FIREPOWER 2000") renderCycle = 32;
|
||||||
|
|
||||||
//fixes an errant scanline on the title screen due to writing to PPU registers too late
|
//fixes an errant scanline on the title screen due to writing to PPU registers too late
|
||||||
if(title == "NHL '94") renderCycle = 32;
|
if(title == "NHL '94" || title == "NHL PROHOCKEY'94") renderCycle = 32;
|
||||||
|
|
||||||
if(settings.emulator.hack.hotfixes) {
|
if(settings.emulator.hack.hotfixes) {
|
||||||
//this game transfers uninitialized memory into video RAM: this can cause a row of invalid tiles
|
//this game transfers uninitialized memory into video RAM: this can cause a row of invalid tiles
|
||||||
|
|
|
@ -150,7 +150,7 @@ auto Program::load() -> void {
|
||||||
if(title == "FIREPOWER 2000") emulator->configure("Hacks/PPU/RenderCycle", 32);
|
if(title == "FIREPOWER 2000") emulator->configure("Hacks/PPU/RenderCycle", 32);
|
||||||
|
|
||||||
//fixes an errant scanline on the title screen due to writing to PPU registers too late
|
//fixes an errant scanline on the title screen due to writing to PPU registers too late
|
||||||
if(title == "NHL '94") emulator->configure("Hacks/PPU/RenderCycle", 32);
|
if(title == "NHL '94" || title == "NHL PROHOCKEY'94") emulator->configure("Hacks/PPU/RenderCycle", 32);
|
||||||
|
|
||||||
if (emulator->configuration("Hacks/Hotfixes")) {
|
if (emulator->configuration("Hacks/Hotfixes")) {
|
||||||
if (title == "The Hurricanes") emulator->configure("Hacks/Entropy", "None");
|
if (title == "The Hurricanes") emulator->configure("Hacks/Entropy", "None");
|
||||||
|
|
Loading…
Reference in New Issue