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@ -84,19 +84,19 @@ static void fifo_overlay_object_row(GB_fifo_t *fifo, uint8_t lower, uint8_t uppe
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/*
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Each line is 456 cycles, approximately:
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Each line is 456 cycles. Without scrolling, sprites or a window::
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Mode 2 - 80 cycles / OAM Transfer
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Mode 3 - 172 cycles / Rendering
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Mode 0 - 204 cycles / HBlank
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Mode 1 is VBlank
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Todo: Mode lengths are not constants, see http://blog.kevtris.org/blogfiles/Nitty%20Gritty%20Gameboy%20VRAM%20Timing.txt
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*/
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/* Todo: Clean up the glitched line 0 and get rid of these defines */
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#define MODE2_LENGTH (80)
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#define MODE3_LENGTH (172)
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#define MODE0_LENGTH (204)
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#define LINE_LENGTH (MODE2_LENGTH + MODE3_LENGTH + MODE0_LENGTH) // = 456
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#define LINES (144)
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#define WIDTH (160)
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@ -238,7 +238,7 @@ static void trigger_oam_interrupt(GB_gameboy_t *gb)
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}
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}
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/* Todo: A proper test ROM of cases where both the PPU and the CPU write to IF in the same M-cycle is needed. */
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/* Todo: When the CPU and PPU write to IF at the same T-cycle, the PPU write is ignored. */
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void GB_STAT_update(GB_gameboy_t *gb)
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{
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if (!(gb->io_registers[GB_IO_LCDC] & 0x80)) return;
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@ -479,8 +479,8 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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case GB_FETCHER_GET_TILE_DATA_HIGH: {
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/* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong.
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Additionally, on the CGB mixing two tiles by changing the tileset bit
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mid-fetching causes a glitched mixing of the two, in comparison to the
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Additionally, on CGB-D and newer mixing two tiles by changing the tileset
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bit mid-fetching causes a glitched mixing of the two, in comparison to the
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more logical DMG version. */
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uint16_t tile_address = 0;
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uint8_t y = gb->is_cgb? gb->fetcher_y : fetcher_y(gb);
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@ -736,6 +736,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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if (object->flags & 0x40) { /* Flip Y */
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tile_y ^= height_16? 0xF : 7;
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}
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/* Todo: I'm not 100% sure an access to OAM can't trigger the OAM bug while we're accessing this */
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uint16_t line_address = (height_16? object->tile & 0xFE : object->tile) * 0x10 + tile_y * 2;
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if (gb->cgb_mode && (object->flags & 0x8)) { /* Use VRAM bank 2 */
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