Update to v085r09 release.

byuu says:

Added VRAM viewer (mouse over to get tile# and VRAM address), CPU+SMP
register editors, settings.cfg to cache path+sync audio+mute audio
settings (Windows Vista+ ignore my request for the default folder
because they are fucking stupid, so they always default to your home
folder. I'm going to have to recommend using a batch file to start
laevateinn there. Sorry, blame Microsoft for being fuck-ups),
geometry.cfg to remember where you placed windows and what size you made
them (a bug in Qt prevents me from making some windows fixed-size for
now, but that'll change when I can work around the Qt issue), usage map
invalidation if the ROM was modified after the usage files, that empty
line insertion thing creaothceann wanted on emulation resume, all chips
now synchronize immediately rather than just-in-time, which is important
for a debugger.

Going to postpone the properties viewer until after v086.

So this is pretty much ready for release. Please bug-test. I don't care
so much about little frills like "oh the memory editor window should
default to a little bigger", you can work around that by resizing it.
I care about things like, "VRAM write breakpoints don't work at all."

If we miss any bugs and it gets released, not the end of the world, but
you'll be waiting a while for the next release to address any missed
bugs now.
This commit is contained in:
Tim Allen 2012-02-12 20:58:04 +11:00
parent 82afd511fc
commit 0370229444
28 changed files with 598 additions and 43 deletions

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@ -1,7 +1,7 @@
#ifndef BASE_HPP #ifndef BASE_HPP
#define BASE_HPP #define BASE_HPP
const char Version[] = "085.08"; const char Version[] = "085.09";
#include <nall/platform.hpp> #include <nall/platform.hpp>
#include <nall/algorithm.hpp> #include <nall/algorithm.hpp>

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@ -68,6 +68,7 @@ struct Geometry {
Size size() const; Size size() const;
nall::string text() const; nall::string text() const;
inline Geometry() : x(0), y(0), width(0), height(0) {} inline Geometry() : x(0), y(0), width(0), height(0) {}
inline Geometry(const Position& position, const Size& size) : x(position.x), y(position.y), width(size.width), height(size.height) {}
inline Geometry(signed x, signed y, unsigned width, unsigned height) : x(x), y(y), width(width), height(height) {} inline Geometry(signed x, signed y, unsigned width, unsigned height) : x(x), y(y), width(width), height(height) {}
Geometry(const nall::string &text); Geometry(const nall::string &text);
}; };

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@ -27,6 +27,12 @@ void CPU::add_clocks(unsigned clocks) {
status.dram_refreshed = true; status.dram_refreshed = true;
add_clocks(40); add_clocks(40);
} }
#if defined(DEBUGGER)
synchronize_smp();
synchronize_ppu();
synchronize_coprocessors();
#endif
} }
//called by ppu.tick() when Hcounter=0 //called by ppu.tick() when Hcounter=0
@ -35,8 +41,8 @@ void CPU::scanline() {
status.line_clocks = lineclocks(); status.line_clocks = lineclocks();
//forcefully sync S-CPU to other processors, in case chips are not communicating //forcefully sync S-CPU to other processors, in case chips are not communicating
synchronize_ppu();
synchronize_smp(); synchronize_smp();
synchronize_ppu();
synchronize_coprocessors(); synchronize_coprocessors();
system.scanline(); system.scanline();

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@ -4,9 +4,13 @@ void SMP::add_clocks(unsigned clocks) {
step(clocks); step(clocks);
synchronize_dsp(); synchronize_dsp();
#if defined(DEBUGGER)
synchronize_cpu();
#else
//forcefully sync S-SMP to S-CPU in case chips are not communicating //forcefully sync S-SMP to S-CPU in case chips are not communicating
//sync if S-SMP is more than 24 samples ahead of S-CPU //sync if S-SMP is more than 24 samples ahead of S-CPU
if(clock > +(768 * 24 * (int64)24000000)) synchronize_cpu(); if(clock > +(768 * 24 * (int64)24000000)) synchronize_cpu();
#endif
} }
void SMP::cycle_edge() { void SMP::cycle_edge() {

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@ -3,8 +3,8 @@ options += debugger
include $(snes)/Makefile include $(snes)/Makefile
name := laevateinn name := laevateinn
ui_objects := ui-main ui-interface ui-debugger ui-tracer ui-console ui_objects := ui-main ui-settings ui-interface ui-debugger ui-tracer ui-window
ui_objects += ui-video ui-cpu ui-smp ui-memory ui-breakpoint ui_objects += ui-console ui-video ui-cpu ui-smp ui-memory ui-breakpoint ui-vram
ui_objects += phoenix ruby ui_objects += phoenix ruby
ui_objects += $(if $(call streq,$(platform),win),resource) ui_objects += $(if $(call streq,$(platform),win),resource)
@ -30,15 +30,18 @@ objects := $(ui_objects) $(objects)
objects := $(patsubst %,obj/%.o,$(objects)) objects := $(patsubst %,obj/%.o,$(objects))
obj/ui-main.o: $(ui)/main.cpp $(call rwildcard,$(ui)/) obj/ui-main.o: $(ui)/main.cpp $(call rwildcard,$(ui)/)
obj/ui-settings.o: $(ui)/settings/settings.cpp $(call rwildcard,$(ui)/*)
obj/ui-interface.o: $(ui)/interface/interface.cpp $(call rwildcard,$(ui)/*) obj/ui-interface.o: $(ui)/interface/interface.cpp $(call rwildcard,$(ui)/*)
obj/ui-debugger.o: $(ui)/debugger/debugger.cpp $(call rwildcard,$(ui)/*) obj/ui-debugger.o: $(ui)/debugger/debugger.cpp $(call rwildcard,$(ui)/*)
obj/ui-tracer.o: $(ui)/tracer/tracer.cpp $(call rwildcard,$(ui)/*) obj/ui-tracer.o: $(ui)/tracer/tracer.cpp $(call rwildcard,$(ui)/*)
obj/ui-window.o: $(ui)/window/window.cpp $(call rwildcard,$(ui)/*)
obj/ui-console.o: $(ui)/console/console.cpp $(call rwildcard,$(ui)/*) obj/ui-console.o: $(ui)/console/console.cpp $(call rwildcard,$(ui)/*)
obj/ui-cpu.o: $(ui)/cpu/cpu.cpp $(call rwildcard,$(ui)/*) obj/ui-cpu.o: $(ui)/cpu/cpu.cpp $(call rwildcard,$(ui)/*)
obj/ui-smp.o: $(ui)/smp/smp.cpp $(call rwildcard,$(ui)/*) obj/ui-smp.o: $(ui)/smp/smp.cpp $(call rwildcard,$(ui)/*)
obj/ui-video.o: $(ui)/video/video.cpp $(call rwildcard,$(ui)/*) obj/ui-video.o: $(ui)/video/video.cpp $(call rwildcard,$(ui)/*)
obj/ui-memory.o: $(ui)/memory/memory.cpp $(call rwildcard,$(ui)/*) obj/ui-memory.o: $(ui)/memory/memory.cpp $(call rwildcard,$(ui)/*)
obj/ui-breakpoint.o: $(ui)/breakpoint/breakpoint.cpp $(call rwildcard,$(ui)/*) obj/ui-breakpoint.o: $(ui)/breakpoint/breakpoint.cpp $(call rwildcard,$(ui)/*)
obj/ui-vram.o: $(ui)/vram/vram.cpp $(call rwildcard,$(ui)/*)
obj/ruby.o: ruby/ruby.cpp $(call rwildcard,ruby/*) obj/ruby.o: ruby/ruby.cpp $(call rwildcard,ruby/*)
$(call compile,$(rubyflags)) $(call compile,$(rubyflags))

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@ -18,15 +18,18 @@ using namespace phoenix;
#include <ruby/ruby.hpp> #include <ruby/ruby.hpp>
using namespace ruby; using namespace ruby;
#include "settings/settings.hpp"
#include "interface/interface.hpp" #include "interface/interface.hpp"
#include "debugger/debugger.hpp" #include "debugger/debugger.hpp"
#include "tracer/tracer.hpp" #include "tracer/tracer.hpp"
#include "window/window.hpp"
#include "console/console.hpp" #include "console/console.hpp"
#include "video/video.hpp" #include "video/video.hpp"
#include "cpu/cpu.hpp" #include "cpu/cpu.hpp"
#include "smp/smp.hpp" #include "smp/smp.hpp"
#include "memory/memory.hpp" #include "memory/memory.hpp"
#include "breakpoint/breakpoint.hpp" #include "breakpoint/breakpoint.hpp"
#include "vram/vram.hpp"
extern uint8_t laevateinnLogo[121905]; extern uint8_t laevateinnLogo[121905];
struct Application { struct Application {

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@ -32,8 +32,10 @@ BreakpointEditor::BreakpointEditor() {
for(auto &bp : breakpointEntry) layout.append(bp, {0, 0}, 5); for(auto &bp : breakpointEntry) layout.append(bp, {0, 0}, 5);
append(layout); append(layout);
setGeometry({800, 600, layout.minimumGeometry().width, layout.minimumGeometry().height - 5}); setGeometry({128, 128, layout.minimumGeometry().width, layout.minimumGeometry().height - 5});
synchronize(); synchronize();
windowManager->append(this, "BreakpointEditor");
} }
//enable checkbox toggled on one of the five BreakpointEntry items: //enable checkbox toggled on one of the five BreakpointEntry items:

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@ -27,5 +27,6 @@ AboutWindow::AboutWindow() {
canvas.setImage(logo); canvas.setImage(logo);
canvas.update(); canvas.update();
setGeometry({800, 64, layout.minimumGeometry().width, layout.minimumGeometry().height}); setGeometry({128, 128, layout.minimumGeometry().width, layout.minimumGeometry().height});
windowManager->append(this, "AboutWindow");
} }

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@ -5,7 +5,7 @@ ConsoleWindow *consoleWindow = nullptr;
ConsoleWindow::ConsoleWindow() { ConsoleWindow::ConsoleWindow() {
setTitle({"Console - Laevateinn v", Version}); setTitle({"Console - Laevateinn v", Version});
setGeometry({64, 650, 640, 400}); setGeometry({64, 640, 640, 400});
setMenuVisible(); setMenuVisible();
menuEmulation.setText("&Emulation"); menuEmulation.setText("&Emulation");
@ -13,8 +13,9 @@ ConsoleWindow::ConsoleWindow() {
menuEmulationPowerCycle.setText("Power Cycle"); menuEmulationPowerCycle.setText("Power Cycle");
menuEmulationReset.setText("Reset"); menuEmulationReset.setText("Reset");
menuEmulationSynchronizeAudio.setText("Synchronize Audio"); menuEmulationSynchronizeAudio.setText("Synchronize Audio");
menuEmulationSynchronizeAudio.setChecked(); menuEmulationSynchronizeAudio.setChecked(settings->synchronizeAudio);
menuEmulationMuteAudio.setText("Mute Audio"); menuEmulationMuteAudio.setText("Mute Audio");
menuEmulationMuteAudio.setChecked(settings->muteAudio);
menuEmulation.append(menuEmulationReloadCartridge, menuEmulationPowerCycle, menuEmulationReset, menuEmulation.append(menuEmulationReloadCartridge, menuEmulationPowerCycle, menuEmulationReset,
menuEmulationSeparator, menuEmulationSynchronizeAudio, menuEmulationMuteAudio); menuEmulationSeparator, menuEmulationSynchronizeAudio, menuEmulationMuteAudio);
append(menuEmulation); append(menuEmulation);
@ -41,8 +42,10 @@ ConsoleWindow::ConsoleWindow() {
menuWindowsSMPDebugger.setText("SMP Debugger"); menuWindowsSMPDebugger.setText("SMP Debugger");
menuWindowsMemoryEditor.setText("Memory Editor"); menuWindowsMemoryEditor.setText("Memory Editor");
menuWindowsBreakpointEditor.setText("Breakpoint Editor"); menuWindowsBreakpointEditor.setText("Breakpoint Editor");
menuWindowsVRAMViewer.setText("VRAM Viewer");
menuWindows.append(menuWindowsVideoWindow, menuWindowsSeparator1, menuWindowsCPUDebugger, menuWindows.append(menuWindowsVideoWindow, menuWindowsSeparator1, menuWindowsCPUDebugger,
menuWindowsSMPDebugger, menuWindowsSeparator2, menuWindowsMemoryEditor, menuWindowsBreakpointEditor); menuWindowsSMPDebugger, menuWindowsSeparator2, menuWindowsMemoryEditor, menuWindowsBreakpointEditor,
menuWindowsVRAMViewer);
append(menuWindows); append(menuWindows);
menuState.setText("&State"); menuState.setText("&State");
@ -96,7 +99,11 @@ ConsoleWindow::ConsoleWindow() {
}; };
menuEmulationSynchronizeAudio.onToggle = [&] { menuEmulationSynchronizeAudio.onToggle = [&] {
audio.set(Audio::Synchronize, menuEmulationSynchronizeAudio.checked()); audio.set(Audio::Synchronize, settings->synchronizeAudio = menuEmulationSynchronizeAudio.checked());
};
menuEmulationMuteAudio.onToggle = [&] {
settings->muteAudio = menuEmulationMuteAudio.checked();
}; };
menuDebugCPU.onToggle = [&] { debugger->debug.cpu = menuDebugCPU.checked(); }; menuDebugCPU.onToggle = [&] { debugger->debug.cpu = menuDebugCPU.checked(); };
@ -135,6 +142,11 @@ ConsoleWindow::ConsoleWindow() {
breakpointEditor->setFocused(); breakpointEditor->setFocused();
}; };
menuWindowsVRAMViewer.onActivate = [&] {
vramViewer->setVisible();
vramViewer->setFocused();
};
menuStateSave1.onActivate = [&] { interface->saveState(1); }; menuStateSave1.onActivate = [&] { interface->saveState(1); };
menuStateSave2.onActivate = [&] { interface->saveState(2); }; menuStateSave2.onActivate = [&] { interface->saveState(2); };
menuStateSave3.onActivate = [&] { interface->saveState(3); }; menuStateSave3.onActivate = [&] { interface->saveState(3); };
@ -150,8 +162,12 @@ ConsoleWindow::ConsoleWindow() {
menuHelpAbout.onActivate = [&] { aboutWindow->setVisible(); }; menuHelpAbout.onActivate = [&] { aboutWindow->setVisible(); };
runButton.onActivate = [&] { runButton.onActivate = [&] {
if(debugger->paused) debugger->resume(); if(debugger->paused) {
else debugger->suspend(); print("\n");
debugger->resume();
} else {
debugger->suspend();
}
}; };
stepButton.onActivate = [&] { stepButton.onActivate = [&] {
@ -162,6 +178,8 @@ ConsoleWindow::ConsoleWindow() {
clearButton.onActivate = [&] { clearButton.onActivate = [&] {
console.setText(""); console.setText("");
}; };
windowManager->append(this, "ConsoleWindow");
} }
void ConsoleWindow::print(const string &text) { void ConsoleWindow::print(const string &text) {

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@ -24,6 +24,7 @@ struct ConsoleWindow : Window {
Separator menuWindowsSeparator2; Separator menuWindowsSeparator2;
Item menuWindowsMemoryEditor; Item menuWindowsMemoryEditor;
Item menuWindowsBreakpointEditor; Item menuWindowsBreakpointEditor;
Item menuWindowsVRAMViewer;
Menu menuState; Menu menuState;
Item menuStateSave1; Item menuStateSave1;

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@ -1,6 +1,8 @@
#include "../base.hpp" #include "../base.hpp"
CPUDebugger *cpuDebugger = nullptr; CPUDebugger *cpuDebugger = nullptr;
#include "registers.cpp"
uint24 CPUDebugger::mirror(uint24 addr) { uint24 CPUDebugger::mirror(uint24 addr) {
if((addr & 0x40e000) == 0x0000) addr = 0x7e0000 | (addr & 0x1fff); //$00-3f:80-bf:0000-1fff WRAM if((addr & 0x40e000) == 0x0000) addr = 0x7e0000 | (addr & 0x1fff); //$00-3f:80-bf:0000-1fff WRAM
return addr; return addr;
@ -109,7 +111,7 @@ CPUDebugger::CPUDebugger() {
opcodePC = 0x008000; opcodePC = 0x008000;
setTitle("CPU Debugger"); setTitle("CPU Debugger");
setGeometry({800, 64, 350, 255}); setGeometry({128, 128, 350, 255});
layout.setMargin(5); layout.setMargin(5);
stepInto.setText("Step Into"); stepInto.setText("Step Into");
@ -148,4 +150,11 @@ CPUDebugger::CPUDebugger() {
}; };
update.onActivate = { &CPUDebugger::updateDisassembly, this }; update.onActivate = { &CPUDebugger::updateDisassembly, this };
registers.onActivate = [&] {
cpuRegisterEditor->loadRegisters();
cpuRegisterEditor->setVisible();
};
windowManager->append(this, "CPUDebugger");
} }

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@ -10,7 +10,7 @@ struct CPUDebugger : Window {
CheckBox autoUpdate; CheckBox autoUpdate;
Button update; Button update;
TextEdit disassembly; TextEdit disassembly;
Label registers; Button registers;
uint24 mirror(uint24 addr); uint24 mirror(uint24 addr);
uint8_t read(uint24 addr); uint8_t read(uint24 addr);
@ -21,4 +21,39 @@ struct CPUDebugger : Window {
CPUDebugger(); CPUDebugger();
}; };
struct CPURegisterEditor : Window {
VerticalLayout layout;
HorizontalLayout primaryLayout;
Label regALabel;
LineEdit regAValue;
Label regXLabel;
LineEdit regXValue;
Label regYLabel;
LineEdit regYValue;
Label regSLabel;
LineEdit regSValue;
Label regDLabel;
LineEdit regDValue;
Label regDBLabel;
LineEdit regDBValue;
HorizontalLayout secondaryLayout;
CheckBox flagN;
CheckBox flagV;
CheckBox flagM;
CheckBox flagX;
CheckBox flagD;
CheckBox flagI;
CheckBox flagZ;
CheckBox flagC;
HorizontalLayout tertiaryLayout;
CheckBox flagE;
Widget spacer;
Button update;
void loadRegisters();
void saveRegisters();
CPURegisterEditor();
};
extern CPUDebugger *cpuDebugger; extern CPUDebugger *cpuDebugger;
extern CPURegisterEditor *cpuRegisterEditor;

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@ -0,0 +1,105 @@
CPURegisterEditor *cpuRegisterEditor = nullptr;
CPURegisterEditor::CPURegisterEditor() {
setTitle("CPU Register Editor");
layout.setMargin(5);
regALabel.setText("A:");
regAValue.setFont(application->monospaceFont);
regXLabel.setText("X:");
regXValue.setFont(application->monospaceFont);
regYLabel.setText("Y:");
regYValue.setFont(application->monospaceFont);
regSLabel.setText("S:");
regSValue.setFont(application->monospaceFont);
regDLabel.setText("D:");
regDValue.setFont(application->monospaceFont);
regDBLabel.setText("DB:");
regDBValue.setFont(application->monospaceFont);
flagN.setText("N");
flagV.setText("V");
flagM.setText("M");
flagX.setText("X");
flagD.setText("D");
flagI.setText("I");
flagZ.setText("Z");
flagC.setText("C");
flagE.setText("E");
update.setText("Update");
loadRegisters();
layout.append(primaryLayout, {~0, 0}, 5);
primaryLayout.append(regALabel, {0, 0}, 5);
primaryLayout.append(regAValue, {0, 0}, 5);
primaryLayout.append(regXLabel, {0, 0}, 5);
primaryLayout.append(regXValue, {0, 0}, 5);
primaryLayout.append(regYLabel, {0, 0}, 5);
primaryLayout.append(regYValue, {0, 0}, 5);
primaryLayout.append(regSLabel, {0, 0}, 5);
primaryLayout.append(regSValue, {0, 0}, 5);
primaryLayout.append(regDLabel, {0, 0}, 5);
primaryLayout.append(regDValue, {0, 0}, 5);
primaryLayout.append(regDBLabel, {0, 0}, 5);
primaryLayout.append(regDBValue, {0, 0});
layout.append(secondaryLayout, {~0, 0}, 5);
secondaryLayout.append(flagN, {0, 0}, 5);
secondaryLayout.append(flagV, {0, 0}, 5);
secondaryLayout.append(flagM, {0, 0}, 5);
secondaryLayout.append(flagX, {0, 0}, 5);
secondaryLayout.append(flagD, {0, 0}, 5);
secondaryLayout.append(flagI, {0, 0}, 5);
secondaryLayout.append(flagZ, {0, 0}, 5);
secondaryLayout.append(flagC, {0, 0});
layout.append(tertiaryLayout, {~0, 0});
tertiaryLayout.append(flagE, {0, 0}, 5);
tertiaryLayout.append(spacer, {~0, 0});
tertiaryLayout.append(update, {80, 0});
append(layout);
update.onActivate = [&] {
saveRegisters();
cpuDebugger->updateDisassembly();
setVisible(false);
};
setGeometry({{128, 128}, layout.minimumGeometry().size()});
windowManager->append(this, "CPURegisterEditor");
}
void CPURegisterEditor::loadRegisters() {
regAValue.setText(hex<4>(SNES::cpu.regs.a));
regXValue.setText(hex<4>(SNES::cpu.regs.x));
regYValue.setText(hex<4>(SNES::cpu.regs.y));
regSValue.setText(hex<4>(SNES::cpu.regs.s));
regDValue.setText(hex<4>(SNES::cpu.regs.d));
regDBValue.setText(hex<2>(SNES::cpu.regs.db));
flagN.setChecked(SNES::cpu.regs.p.n);
flagV.setChecked(SNES::cpu.regs.p.v);
flagM.setChecked(SNES::cpu.regs.p.m);
flagX.setChecked(SNES::cpu.regs.p.x);
flagD.setChecked(SNES::cpu.regs.p.d);
flagI.setChecked(SNES::cpu.regs.p.i);
flagZ.setChecked(SNES::cpu.regs.p.z);
flagC.setChecked(SNES::cpu.regs.p.c);
flagE.setChecked(SNES::cpu.regs.e);
}
void CPURegisterEditor::saveRegisters() {
SNES::cpu.regs.a = hex(regAValue.text());
SNES::cpu.regs.x = hex(regXValue.text());
SNES::cpu.regs.y = hex(regYValue.text());
SNES::cpu.regs.s = hex(regSValue.text());
SNES::cpu.regs.d = hex(regDValue.text());
SNES::cpu.regs.db = hex(regDBValue.text());
SNES::cpu.regs.p.n = flagN.checked();
SNES::cpu.regs.p.v = flagV.checked();
SNES::cpu.regs.p.m = flagM.checked();
SNES::cpu.regs.p.x = flagX.checked();
SNES::cpu.regs.p.d = flagD.checked();
SNES::cpu.regs.p.i = flagI.checked();
SNES::cpu.regs.p.z = flagZ.checked();
SNES::cpu.regs.p.c = flagC.checked();
SNES::cpu.regs.e = flagE.checked();
SNES::cpu.update_table(); //cache E/M/X flags
}

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@ -14,6 +14,7 @@ void Debugger::run() {
if(cpuDebugger->autoUpdate.checked()) cpuDebugger->updateDisassembly(); if(cpuDebugger->autoUpdate.checked()) cpuDebugger->updateDisassembly();
if(smpDebugger->autoUpdate.checked()) smpDebugger->updateDisassembly(); if(smpDebugger->autoUpdate.checked()) smpDebugger->updateDisassembly();
if(memoryEditor->autoUpdate.checked()) memoryEditor->updateView(); if(memoryEditor->autoUpdate.checked()) memoryEditor->updateView();
if(vramViewer->autoUpdate.checked()) vramViewer->updateTiles();
} }
void Debugger::echo(const string &text) { void Debugger::echo(const string &text) {

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@ -60,25 +60,15 @@ void Debugger::cpu_op_write(uint24 addr, uint8 data) {
void Debugger::cpu_op_nmi() { void Debugger::cpu_op_nmi() {
if(flags.cpu.nmi) { if(flags.cpu.nmi) {
char text[512]; print("CPU NMI\n"); //, text, "\n");
SNES::cpu.disassemble_opcode(text, cpuDebugger->opcodePC = SNES::cpu.regs.pc); flags.cpu.stepInto = true;
print("CPU NMI\n", text, "\n");
cpuDebugger->updateDisassembly();
suspend();
SNES::scheduler.debug();
} }
} }
void Debugger::cpu_op_irq() { void Debugger::cpu_op_irq() {
if(flags.cpu.irq) { if(flags.cpu.irq) {
char text[512]; print("CPU IRQ\n");
SNES::cpu.disassemble_opcode(text, cpuDebugger->opcodePC = SNES::cpu.regs.pc); flags.cpu.stepInto = true;
print("CPU IRQ\n", text, "\n");
cpuDebugger->updateDisassembly();
suspend();
SNES::scheduler.debug();
} }
} }

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@ -15,13 +15,31 @@ Usage::~Usage() {
void Debugger::loadUsage() { void Debugger::loadUsage() {
file fp; file fp;
if(fp.open({ interface->pathName, "debug/usage.cpu" }, file::mode::read)) {
fp.read(cpuUsage.data, min(cpuUsage.size, fp.size())); //if cartridge image was modified after the usage files,
fp.close(); //then it is possible that the memory map has changed.
//will print invalidation message when files do not exist as well.
if(file::timestamp(interface->fileName, file::time::modify) >=
file::timestamp({ interface->pathName, "debug/usage.cpu" }, file::time::modify)
) {
print("CPU usage invalidated\n");
} else {
if(fp.open({ interface->pathName, "debug/usage.cpu" }, file::mode::read)) {
fp.read(cpuUsage.data, min(cpuUsage.size, fp.size()));
fp.close();
}
} }
if(fp.open({ interface->pathName, "debug/usage.apu" }, file::mode::read)) {
fp.read(apuUsage.data, min(apuUsage.size, fp.size())); if(file::timestamp(interface->fileName, file::time::modify) >=
fp.close(); file::timestamp({ interface->pathName, "debug/usage.apu" }, file::time::modify)
) {
print("APU usage invalidated\n");
} else {
if(fp.open({ interface->pathName, "debug/usage.apu" }, file::mode::read)) {
fp.read(apuUsage.data, min(apuUsage.size, fp.size()));
fp.close();
}
} }
} }

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@ -13,9 +13,9 @@ Application::Application(int argc, char **argv) {
unused = ::userpath(path); unused = ::userpath(path);
userpath = path; userpath = path;
if(Intrinsics::platform() == Intrinsics::Platform::Windows) { if(Intrinsics::platform() == Intrinsics::Platform::Windows) {
userpath.append("bsnes/"); userpath.append("laevateinn/");
} else { } else {
userpath.append(".config/bsnes/"); userpath.append(".config/laevateinn/");
} }
mkdir(userpath, 0755); mkdir(userpath, 0755);
} }
@ -30,27 +30,40 @@ Application::Application(int argc, char **argv) {
monospaceFont = "Liberation Mono, 8"; monospaceFont = "Liberation Mono, 8";
} }
settings = new Settings;
settings->load();
string foldername; string foldername;
if(argc >= 2) foldername = argv[1]; if(argc >= 2) foldername = argv[1];
if(!directory::exists(foldername)) foldername = "/media/sdb1/root/cartridges/The Legend of Zelda - A Link to the Past (US).sfc/"; //if(!directory::exists(foldername)) foldername = "/media/sdb1/root/cartridges/The Legend of Zelda - A Link to the Past (US).sfc/";
if(!directory::exists(foldername)) foldername = DialogWindow::folderSelect(Window::None, ""); if(!directory::exists(foldername)) foldername = DialogWindow::folderSelect(Window::None, settings->folderpath);
if(!foldername.endswith(".sfc/")) return; if(!foldername.endswith(".sfc/")) return;
lstring contents = directory::files(foldername, "*.sfc"); lstring contents = directory::files(foldername, "*.sfc");
if(contents.size() != 1) return; if(contents.size() != 1) return;
string filename = { foldername, contents[0] }; string filename = { foldername, contents[0] };
if(!file::exists(filename)) return; if(!file::exists(filename)) return;
//save path for later; remove cartridge name from path
settings->folderpath = foldername;
settings->folderpath.rtrim<1>("/");
settings->folderpath = dir(settings->folderpath);
interface = new Interface; interface = new Interface;
debugger = new Debugger; debugger = new Debugger;
tracer = new Tracer; tracer = new Tracer;
windowManager = new WindowManager;
consoleWindow = new ConsoleWindow; consoleWindow = new ConsoleWindow;
aboutWindow = new AboutWindow; aboutWindow = new AboutWindow;
videoWindow = new VideoWindow; videoWindow = new VideoWindow;
cpuDebugger = new CPUDebugger; cpuDebugger = new CPUDebugger;
cpuRegisterEditor = new CPURegisterEditor;
smpDebugger = new SMPDebugger; smpDebugger = new SMPDebugger;
smpRegisterEditor = new SMPRegisterEditor;
memoryEditor = new MemoryEditor; memoryEditor = new MemoryEditor;
breakpointEditor = new BreakpointEditor; breakpointEditor = new BreakpointEditor;
vramViewer = new VRAMViewer;
windowManager->loadGeometry();
consoleWindow->setVisible(); consoleWindow->setVisible();
videoWindow->setVisible(); videoWindow->setVisible();
consoleWindow->setFocused(); consoleWindow->setFocused();
@ -59,13 +72,14 @@ Application::Application(int argc, char **argv) {
audio.driver("None"); audio.driver("None");
audio.init(); audio.init();
} }
audio.set(Audio::Synchronize, true); audio.set(Audio::Synchronize, settings->synchronizeAudio);
audio.set(Audio::Frequency, 32000u); audio.set(Audio::Frequency, 32000u);
if(interface->loadCartridge(filename) == false) return; if(interface->loadCartridge(filename) == false) return;
cpuDebugger->updateDisassembly(); cpuDebugger->updateDisassembly();
smpDebugger->updateDisassembly(); smpDebugger->updateDisassembly();
memoryEditor->selectSource(); memoryEditor->selectSource();
vramViewer->updateTiles();
while(quit == false) { while(quit == false) {
OS::processEvents(); OS::processEvents();
@ -73,20 +87,26 @@ Application::Application(int argc, char **argv) {
} }
interface->saveMemory(); interface->saveMemory();
windowManager->saveGeometry();
settings->save();
} }
Application::~Application() { Application::~Application() {
exit(0); delete vramViewer;
delete breakpointEditor; delete breakpointEditor;
delete memoryEditor; delete memoryEditor;
delete smpRegisterEditor;
delete smpDebugger; delete smpDebugger;
delete cpuRegisterEditor;
delete cpuDebugger; delete cpuDebugger;
delete videoWindow; delete videoWindow;
delete aboutWindow; delete aboutWindow;
delete consoleWindow; delete consoleWindow;
delete windowManager;
delete tracer; delete tracer;
delete debugger; delete debugger;
delete interface; delete interface;
delete settings;
} }
int main(int argc, char **argv) { int main(int argc, char **argv) {

View File

@ -3,7 +3,7 @@ MemoryEditor *memoryEditor = nullptr;
MemoryEditor::MemoryEditor() { MemoryEditor::MemoryEditor() {
setTitle("Memory Editor"); setTitle("Memory Editor");
setGeometry({640, 64, 485, 255}); setGeometry({128, 128, 485, 255});
gotoLabel.setText("Goto:"); gotoLabel.setText("Goto:");
gotoAddress.setFont(application->monospaceFont); gotoAddress.setFont(application->monospaceFont);
@ -38,6 +38,8 @@ MemoryEditor::MemoryEditor() {
exportMemory.onActivate = { &MemoryEditor::exportMemoryToDisk, this }; exportMemory.onActivate = { &MemoryEditor::exportMemoryToDisk, this };
editor.onRead = { &MemoryEditor::read, this }; editor.onRead = { &MemoryEditor::read, this };
editor.onWrite = { &MemoryEditor::write, this }; editor.onWrite = { &MemoryEditor::write, this };
windowManager->append(this, "MemoryEditor");
} }
uint8_t MemoryEditor::read(unsigned addr) { uint8_t MemoryEditor::read(unsigned addr) {

View File

@ -0,0 +1,15 @@
#include "../base.hpp"
Settings *settings = nullptr;
void Settings::load() {
config.append(folderpath, "folderpath");
config.append(synchronizeAudio = true, "synchronizeAudio");
config.append(muteAudio = false, "muteAudio");
config.load({ application->userpath, "settings.cfg" });
config.save({ application->userpath, "settings.cfg" });
}
void Settings::save() {
config.save({ application->userpath, "settings.cfg" });
}

View File

@ -0,0 +1,11 @@
struct Settings {
configuration config;
string folderpath;
bool synchronizeAudio;
bool muteAudio;
void load();
void save();
};
extern Settings *settings;

View File

@ -0,0 +1,88 @@
SMPRegisterEditor *smpRegisterEditor = nullptr;
SMPRegisterEditor::SMPRegisterEditor() {
setTitle("SMP Register Editor");
layout.setMargin(5);
regALabel.setText("A:");
regAValue.setFont(application->monospaceFont);
regXLabel.setText("X:");
regXValue.setFont(application->monospaceFont);
regYLabel.setText("Y:");
regYValue.setFont(application->monospaceFont);
regSLabel.setText("S:01");
regSValue.setFont(application->monospaceFont);
flagN.setText("N");
flagV.setText("V");
flagP.setText("P");
flagB.setText("B");
flagH.setText("H");
flagI.setText("I");
flagZ.setText("Z");
flagC.setText("C");
update.setText("Update");
loadRegisters();
layout.append(primaryLayout, {~0, 0}, 5);
primaryLayout.append(regALabel, {0, 0}, 5);
primaryLayout.append(regAValue, {0, 0}, 5);
primaryLayout.append(regXLabel, {0, 0}, 5);
primaryLayout.append(regXValue, {0, 0}, 5);
primaryLayout.append(regYLabel, {0, 0}, 5);
primaryLayout.append(regYValue, {0, 0}, 5);
primaryLayout.append(regSLabel, {0, 0}, 5);
primaryLayout.append(regSValue, {0, 0});
layout.append(secondaryLayout, {~0, 0}, 5);
secondaryLayout.append(flagN, {0, 0}, 5);
secondaryLayout.append(flagV, {0, 0}, 5);
secondaryLayout.append(flagP, {0, 0}, 5);
secondaryLayout.append(flagB, {0, 0}, 5);
secondaryLayout.append(flagH, {0, 0}, 5);
secondaryLayout.append(flagI, {0, 0}, 5);
secondaryLayout.append(flagZ, {0, 0}, 5);
secondaryLayout.append(flagC, {0, 0});
layout.append(tertiaryLayout, {~0, 0});
tertiaryLayout.append(spacer, {~0, 0});
tertiaryLayout.append(update, {80, 0});
append(layout);
update.onActivate = [&] {
saveRegisters();
smpDebugger->updateDisassembly();
setVisible(false);
};
setGeometry({{128, 128}, layout.minimumGeometry().size()});
windowManager->append(this, "SMPRegisterEditor");
}
void SMPRegisterEditor::loadRegisters() {
regAValue.setText(hex<2>(SNES::smp.regs.a));
regXValue.setText(hex<2>(SNES::smp.regs.x));
regYValue.setText(hex<2>(SNES::smp.regs.y));
regSValue.setText(hex<2>(SNES::smp.regs.s));
flagN.setChecked(SNES::smp.regs.p.n);
flagV.setChecked(SNES::smp.regs.p.v);
flagP.setChecked(SNES::smp.regs.p.p);
flagB.setChecked(SNES::smp.regs.p.b);
flagH.setChecked(SNES::smp.regs.p.h);
flagI.setChecked(SNES::smp.regs.p.i);
flagZ.setChecked(SNES::smp.regs.p.z);
flagC.setChecked(SNES::smp.regs.p.c);
}
void SMPRegisterEditor::saveRegisters() {
SNES::smp.regs.a = hex(regAValue.text());
SNES::smp.regs.x = hex(regXValue.text());
SNES::smp.regs.y = hex(regYValue.text());
SNES::smp.regs.s = hex(regSValue.text());
SNES::smp.regs.p.n = flagN.checked();
SNES::smp.regs.p.v = flagV.checked();
SNES::smp.regs.p.p = flagP.checked();
SNES::smp.regs.p.b = flagB.checked();
SNES::smp.regs.p.h = flagH.checked();
SNES::smp.regs.p.i = flagI.checked();
SNES::smp.regs.p.z = flagZ.checked();
SNES::smp.regs.p.c = flagC.checked();
}

View File

@ -1,6 +1,8 @@
#include "../base.hpp" #include "../base.hpp"
SMPDebugger *smpDebugger = nullptr; SMPDebugger *smpDebugger = nullptr;
#include "registers.cpp"
uint8 SMPDebugger::read(uint16 addr) { uint8 SMPDebugger::read(uint16 addr) {
if((addr & 0xfff0) == 0x00f0) return ~0; //$00f0-00ff MMIO if((addr & 0xfff0) == 0x00f0) return ~0; //$00f0-00ff MMIO
return SNES::smp.op_busread(addr); return SNES::smp.op_busread(addr);
@ -71,7 +73,7 @@ SMPDebugger::SMPDebugger() {
opcodePC = 0xffc0; opcodePC = 0xffc0;
setTitle("SMP Debugger"); setTitle("SMP Debugger");
setGeometry({800, 800, 350, 255}); setGeometry({128, 128, 350, 255});
layout.setMargin(5); layout.setMargin(5);
stepInto.setText("Step Into"); stepInto.setText("Step Into");
@ -96,4 +98,11 @@ SMPDebugger::SMPDebugger() {
}; };
update.onActivate = { &SMPDebugger::updateDisassembly, this }; update.onActivate = { &SMPDebugger::updateDisassembly, this };
registers.onActivate = [&] {
smpRegisterEditor->loadRegisters();
smpRegisterEditor->setVisible();
};
windowManager->append(this, "SMPDebugger");
} }

View File

@ -8,7 +8,7 @@ struct SMPDebugger : Window {
CheckBox autoUpdate; CheckBox autoUpdate;
Button update; Button update;
TextEdit disassembly; TextEdit disassembly;
Label registers; Button registers;
uint8 read(uint16 addr); uint8 read(uint16 addr);
void write(uint16 addr, uint8 data); void write(uint16 addr, uint8 data);
@ -18,4 +18,34 @@ struct SMPDebugger : Window {
SMPDebugger(); SMPDebugger();
}; };
struct SMPRegisterEditor : Window {
VerticalLayout layout;
HorizontalLayout primaryLayout;
Label regALabel;
LineEdit regAValue;
Label regXLabel;
LineEdit regXValue;
Label regYLabel;
LineEdit regYValue;
Label regSLabel;
LineEdit regSValue;
HorizontalLayout secondaryLayout;
CheckBox flagN;
CheckBox flagV;
CheckBox flagP;
CheckBox flagB;
CheckBox flagH;
CheckBox flagI;
CheckBox flagZ;
CheckBox flagC;
HorizontalLayout tertiaryLayout;
Widget spacer;
Button update;
void loadRegisters();
void saveRegisters();
SMPRegisterEditor();
};
extern SMPDebugger *smpDebugger; extern SMPDebugger *smpDebugger;
extern SMPRegisterEditor *smpRegisterEditor;

View File

@ -41,4 +41,6 @@ VideoWindow::VideoWindow() {
"0x", hex<4>((b << 10) + (g << 5) + (r << 0)) "0x", hex<4>((b << 10) + (g << 5) + (r << 0))
}); });
}; };
windowManager->append(this, "VideoWindow");
} }

126
bsnes/ui-debugger/vram/vram.cpp Executable file
View File

@ -0,0 +1,126 @@
#include "../base.hpp"
VRAMViewer *vramViewer = nullptr;
VRAMViewer::VRAMViewer() {
setTitle("VRAM Viewer");
setStatusFont(application->proportionalFontBold);
setStatusVisible();
layout.setMargin(5);
modeLabel.setText("Mode:");
modeSelection.append("2bpp", "4bpp", "8bpp");
autoUpdate.setText("Auto");
update.setText("Update");
canvas.setSize({512, 512});
layout.append(controlLayout, {~0, 0}, 5);
controlLayout.append(modeLabel, {0, 0}, 5);
controlLayout.append(modeSelection, {0, 0}, 5);
controlLayout.append(spacer, {~0, 0});
controlLayout.append(autoUpdate, {0, 0}, 5);
controlLayout.append(update, {80, 0});
layout.append(canvas, {512, 512});
append(layout);
modeSelection.onChange = update.onActivate = { &VRAMViewer::updateTiles, this };
canvas.onMouseLeave = [&] { setStatusText(""); };
canvas.onMouseMove = [&](Position position) {
unsigned x = position.x, y = position.y, mode = modeSelection.selection();
if(x >= 256 && mode >= 2) return setStatusText("");
if(y >= 256 && mode >= 1) return setStatusText("");
string output = { x, ", ", y, ", " };
x /= 8, y /= 8;
unsigned tile = 0;
if(mode == 0) tile = y * 64 + x;
if(mode == 1) tile = y * 64 + x;
if(mode == 2) tile = y * 32 + x;
output.append("Tile: 0x", hex<4>(tile), ", Address: 0x", hex<4>(tile * (16 << mode)));
setStatusText(output);
};
setGeometry({{128, 128}, layout.minimumGeometry().size()});
windowManager->append(this, "VRAMViewer");
}
void VRAMViewer::updateTiles() {
uint32_t *dp = canvas.data();
for(unsigned y = 0; y < 512; y++) {
for(unsigned x = 0; x < 512; x++) {
*dp++ = 0xff800000;
}
}
dp = canvas.data();
const uint8_t *sp = SNES::ppu.vram;
if(modeSelection.selection() == 0) {
for(unsigned tileY = 0; tileY < 64; tileY++) {
for(unsigned tileX = 0; tileX < 64; tileX++) {
for(unsigned y = 0; y < 8; y++) {
uint8_t d[] = { sp[0], sp[1] };
for(unsigned x = 0; x < 8; x++) {
unsigned color = 0;
color += d[0] & 0x80 ? 1 : 0;
color += d[1] & 0x80 ? 2 : 0;
for(auto &b : d) b <<= 1;
color *= 0x55;
color = (255u << 24) + (color << 16) + (color << 8) + (color << 0);
dp[(tileY * 8 + y) * 512 + (tileX * 8 + x)] = color;
}
sp += 2;
}
}
}
}
if(modeSelection.selection() == 1) {
for(unsigned tileY = 0; tileY < 32; tileY++) {
for(unsigned tileX = 0; tileX < 64; tileX++) {
for(unsigned y = 0; y < 8; y++) {
uint8_t d[] = { sp[0], sp[1], sp[16], sp[17] };
for(unsigned x = 0; x < 8; x++) {
unsigned color = 0;
color += d[0] & 0x80 ? 1 : 0;
color += d[1] & 0x80 ? 2 : 0;
color += d[2] & 0x80 ? 4 : 0;
color += d[3] & 0x80 ? 8 : 0;
for(auto &b : d) b <<= 1;
color *= 0x11;
color = (255u << 24) + (color << 16) + (color << 8) + (color << 0);
dp[(tileY * 8 + y) * 512 + (tileX * 8 + x)] = color;
}
sp += 2;
}
sp += 16;
}
}
}
if(modeSelection.selection() == 2) {
for(unsigned tileY = 0; tileY < 32; tileY++) {
for(unsigned tileX = 0; tileX < 32; tileX++) {
for(unsigned y = 0; y < 8; y++) {
uint8_t d[] = { sp[0], sp[1], sp[16], sp[17], sp[32], sp[33], sp[48], sp[49] };
for(unsigned x = 0; x < 8; x++) {
unsigned color = 0;
color += d[0] & 0x80 ? 1 : 0;
color += d[1] & 0x80 ? 2 : 0;
color += d[2] & 0x80 ? 4 : 0;
color += d[3] & 0x80 ? 8 : 0;
color += d[4] & 0x80 ? 16 : 0;
color += d[5] & 0x80 ? 32 : 0;
color += d[6] & 0x80 ? 64 : 0;
color += d[7] & 0x80 ? 128 : 0;
for(auto &b : d) b <<= 1;
color = (255u << 24) + (color << 16) + (color << 8) + (color << 0);
dp[(tileY * 8 + y) * 512 + (tileX * 8 + x)] = color;
}
sp += 2;
}
sp += 48;
}
}
}
canvas.update();
}

15
bsnes/ui-debugger/vram/vram.hpp Executable file
View File

@ -0,0 +1,15 @@
struct VRAMViewer : Window {
VerticalLayout layout;
HorizontalLayout controlLayout;
Label modeLabel;
ComboBox modeSelection;
Widget spacer;
CheckBox autoUpdate;
Button update;
Canvas canvas;
void updateTiles();
VRAMViewer();
};
extern VRAMViewer *vramViewer;

View File

@ -0,0 +1,25 @@
#include "../base.hpp"
WindowManager *windowManager = nullptr;
void WindowManager::append(Window *window, const string &name) {
windowList.append({ window, name, window->geometry().text() });
}
void WindowManager::loadGeometry() {
for(auto &window : windowList) {
config.append(window.geometry, window.name);
}
config.load({ application->userpath, "geometry.cfg" });
config.save({ application->userpath, "geometry.cfg" });
for(auto &window : windowList) {
window.window->setGeometry(window.geometry);
}
}
void WindowManager::saveGeometry() {
for(auto &window : windowList) {
window.geometry = window.window->geometry().text();
window.window->setVisible(false);
}
config.save({ application->userpath, "geometry.cfg" });
}

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@ -0,0 +1,15 @@
struct WindowManager {
struct WindowItem {
Window *window;
string name;
string geometry;
};
vector<WindowItem> windowList;
configuration config;
void append(Window *window, const string &name);
void loadGeometry();
void saveGeometry();
};
extern WindowManager *windowManager;