Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
#ifndef NALL_LZSS_HPP
|
|
|
|
#define NALL_LZSS_HPP
|
|
|
|
|
2011-08-20 14:40:44 +00:00
|
|
|
#include <nall/file.hpp>
|
|
|
|
#include <nall/filemap.hpp>
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
#include <nall/stdint.hpp>
|
2011-08-20 14:40:44 +00:00
|
|
|
#include <nall/string.hpp>
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
|
|
|
namespace nall {
|
2011-08-20 14:40:44 +00:00
|
|
|
|
|
|
|
//19:5 pulldown
|
|
|
|
//8:1 marker: d7-d0
|
|
|
|
//length: { 4 - 35 }, offset: { 1 - 0x80000 }
|
|
|
|
//4-byte file size header
|
|
|
|
//little-endian encoding
|
|
|
|
struct lzss {
|
|
|
|
inline void source(const uint8_t *data, unsigned size);
|
|
|
|
inline bool source(const string &filename);
|
|
|
|
inline unsigned size() const;
|
|
|
|
inline bool compress(const string &filename);
|
|
|
|
inline bool decompress(uint8_t *targetData, unsigned targetSize);
|
|
|
|
inline bool decompress(const string &filename);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
struct Node {
|
|
|
|
unsigned offset;
|
|
|
|
Node *next;
|
|
|
|
inline Node() : offset(0), next(0) {}
|
|
|
|
inline ~Node() { if(next) delete next; }
|
|
|
|
} *tree[65536];
|
|
|
|
|
|
|
|
filemap sourceFile;
|
|
|
|
const uint8_t *sourceData;
|
|
|
|
unsigned sourceSize;
|
|
|
|
|
|
|
|
public:
|
|
|
|
inline lzss() : sourceData(0), sourceSize(0) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
void lzss::source(const uint8_t *data, unsigned size) {
|
|
|
|
sourceData = data;
|
|
|
|
sourceSize = size;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool lzss::source(const string &filename) {
|
|
|
|
if(sourceFile.open(filename, filemap::mode::read) == false) return false;
|
|
|
|
sourceData = sourceFile.data();
|
|
|
|
sourceSize = sourceFile.size();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned lzss::size() const {
|
|
|
|
unsigned size = 0;
|
|
|
|
if(sourceSize < 4) return size;
|
|
|
|
for(unsigned n = 0; n < 32; n += 8) size |= sourceData[n >> 3] << n;
|
|
|
|
return size;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool lzss::compress(const string &filename) {
|
|
|
|
file targetFile;
|
|
|
|
if(targetFile.open(filename, file::mode::write) == false) return false;
|
|
|
|
|
|
|
|
for(unsigned n = 0; n < 32; n += 8) targetFile.write(sourceSize >> n);
|
|
|
|
for(unsigned n = 0; n < 65536; n++) tree[n] = 0;
|
|
|
|
|
|
|
|
uint8_t buffer[25];
|
|
|
|
unsigned sourceOffset = 0;
|
|
|
|
|
|
|
|
while(sourceOffset < sourceSize) {
|
|
|
|
uint8_t mask = 0x00;
|
|
|
|
unsigned bufferOffset = 1;
|
|
|
|
|
|
|
|
for(unsigned iteration = 0; iteration < 8; iteration++) {
|
|
|
|
if(sourceOffset >= sourceSize) break;
|
|
|
|
|
|
|
|
uint16_t symbol = sourceData[sourceOffset + 0];
|
|
|
|
if(sourceOffset < sourceSize - 1) symbol |= sourceData[sourceOffset + 1] << 8;
|
|
|
|
Node *node = tree[symbol];
|
|
|
|
unsigned maxLength = 0, maxOffset = 0;
|
|
|
|
|
|
|
|
while(node) {
|
|
|
|
if(node->offset < sourceOffset - 0x80000) {
|
|
|
|
//out-of-range: all subsequent nodes will also be, so free up their memory
|
|
|
|
if(node->next) { delete node->next; node->next = 0; }
|
|
|
|
break;
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
}
|
|
|
|
|
2011-08-20 14:40:44 +00:00
|
|
|
unsigned length = 0, x = sourceOffset, y = node->offset;
|
|
|
|
while(length < 35 && x < sourceSize && sourceData[x++] == sourceData[y++]) length++;
|
|
|
|
if(length > maxLength) maxLength = length, maxOffset = node->offset;
|
|
|
|
if(length == 35) break;
|
|
|
|
|
|
|
|
node = node->next;
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
}
|
|
|
|
|
2011-08-20 14:40:44 +00:00
|
|
|
//attach current symbol to top of tree for subsequent searches
|
|
|
|
node = new Node;
|
|
|
|
node->offset = sourceOffset;
|
|
|
|
node->next = tree[symbol];
|
|
|
|
tree[symbol] = node;
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
2011-08-20 14:40:44 +00:00
|
|
|
if(maxLength < 4) {
|
|
|
|
buffer[bufferOffset++] = sourceData[sourceOffset++];
|
|
|
|
} else {
|
|
|
|
unsigned output = ((maxLength - 4) << 19) | (sourceOffset - 1 - maxOffset);
|
|
|
|
for(unsigned n = 0; n < 24; n += 8) buffer[bufferOffset++] = output >> n;
|
|
|
|
mask |= 0x80 >> iteration;
|
|
|
|
sourceOffset += maxLength;
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
}
|
2011-08-20 14:40:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
buffer[0] = mask;
|
|
|
|
targetFile.write(buffer, bufferOffset);
|
|
|
|
}
|
|
|
|
|
|
|
|
sourceFile.close();
|
|
|
|
targetFile.close();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool lzss::decompress(uint8_t *targetData, unsigned targetSize) {
|
|
|
|
if(targetSize < size()) return false;
|
|
|
|
|
|
|
|
unsigned sourceOffset = 4, targetOffset = 0;
|
|
|
|
while(sourceOffset < sourceSize) {
|
|
|
|
uint8_t mask = sourceData[sourceOffset++];
|
|
|
|
|
|
|
|
for(unsigned iteration = 0; iteration < 8; iteration++) {
|
|
|
|
if(sourceOffset >= sourceSize) break;
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
2011-08-20 14:40:44 +00:00
|
|
|
if((mask & (0x80 >> iteration)) == 0) {
|
|
|
|
targetData[targetOffset++] = sourceData[sourceOffset++];
|
|
|
|
} else {
|
|
|
|
unsigned code = 0;
|
|
|
|
for(unsigned n = 0; n < 24; n += 8) code |= sourceData[sourceOffset++] << n;
|
|
|
|
unsigned length = (code >> 19) + 4;
|
|
|
|
unsigned offset = targetOffset - 1 - (code & 0x7ffff);
|
|
|
|
while(length--) targetData[targetOffset++] = targetData[offset++];
|
|
|
|
}
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
}
|
2011-08-20 14:40:44 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool lzss::decompress(const string &filename) {
|
|
|
|
if(sourceSize < 4) return false;
|
|
|
|
unsigned targetSize = size();
|
|
|
|
|
|
|
|
file fp;
|
|
|
|
if(fp.open(filename, file::mode::write) == false) return false;
|
|
|
|
fp.truncate(targetSize);
|
|
|
|
fp.close();
|
|
|
|
|
|
|
|
filemap targetFile;
|
|
|
|
if(targetFile.open(filename, filemap::mode::readwrite) == false) return false;
|
|
|
|
uint8_t *targetData = targetFile.data();
|
|
|
|
|
|
|
|
bool result = decompress(targetData, targetSize);
|
|
|
|
sourceFile.close();
|
|
|
|
targetFile.close();
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|