mirror of https://github.com/bsnes-emu/bsnes.git
f1d6325bcd
byuu says: USART improvements. The clock pulse from reading data() drives both reading and writing. Also added a usart_init() to bind the initializer functions, so all you need now is: extern "C" usartproc void usart_main() { ... } And inside, you use usart_read(), usart_write(), etc. So we can add all the new functions we want (eg I'd like to have usart_readable() to check if data is available) without changing the entry point signature. blargg enhanced his Teensy driver to ignore frame error reads, as well. |
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snesfilter | ||
snespurify | ||
snesshader |