bsnes/hiro/windows/platform.hpp

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namespace hiro {
struct pFont;
Update to v088r11 release. byuu says: Changelog: - phoenix has added Window::setModal(bool modal = true); - file dialog is now modal. This allows emulation cores to request data and get it immediately before continuing the loading process - save data is hooked up for most systems, still need to handle subsystem slot saves (Sufami Turbo, basically.) - toggle fullscreen key binding added (Alt+Enter for now. I think F11 is probably better though, Enter is often mapped to game start button.) - video scaling is in (center, scale, stretch), works the same in windowed and fullscreen mode (stretch hides resize window option), all in the settings menu now - enough structure to map all saved paths for the browser and to load BS-X slotted carts, BS-X carts, single Sufami Turbo carts Caveats / Missing: - Super Game Boy input doesn't work yet (due to change in callback binding) - doesn't load secondary Sufami Turbo slot yet - BS-X BIOS isn't show the data pack games to load for some reason (ugh, I hate the shit out of debugging BS-X stuff ...) - need mute audio, sync audio+video toggle, save/load state menu and quick keys, XML mapping information window - need cheat editor and cheat database - need state manager - need to sort subsystems below main systems in load menu (basically just see if media.slot.size() > 0) - need video shaders (will probably leave off filters for the time being ... due to that 24/30-bit thing) - need video adjustments (contrast etc, overscan masks) - need audio adjustments (frequency, latency, resampler, volume, per-system frequency) - need driver selection and input focus policy (driver crash detection would be nice too) - need NSS DIP switch settings (that one will be really fun) - need to save and load window geometry settings - need to hook up controller selection (won't be fun), create a map to hide controllers with no inputs to reassign
2012-05-03 12:36:47 +00:00
struct pObject;
struct pWindow;
struct pMenu;
struct pLayout;
struct pWidget;
struct AppMessage {
enum : unsigned {
None = WM_APP,
ListView_onActivate,
ListView_onChange,
};
};
using WindowProc = auto CALLBACK (*)(HWND, UINT, WPARAM, LPARAM) -> LRESULT;
}
#define Declare(Name, Base) \
p##Name(m##Name& reference) : p##Base(reference) {} \
auto self() const -> m##Name& { return (m##Name&)reference; } \
auto state() const -> m##Name::State& { return self().state; } \
auto construct() -> void override; \
auto destruct() -> void override; \
auto reconstruct() -> void override { destruct(), construct(); } \
#include "font.hpp"
#include "desktop.hpp"
#include "monitor.hpp"
#include "keyboard.hpp"
#include "mouse.hpp"
#include "browser-window.hpp"
#include "message-window.hpp"
#include "object.hpp"
#include "group.hpp"
#include "hotkey.hpp"
#include "timer.hpp"
#include "window.hpp"
#include "status-bar.hpp"
#include "menu-bar.hpp"
#include "popup-menu.hpp"
#include "action/action.hpp"
#include "action/menu.hpp"
#include "action/menu-separator.hpp"
#include "action/menu-item.hpp"
#include "action/menu-check-item.hpp"
#include "action/menu-radio-item.hpp"
#include "sizable.hpp"
#include "layout.hpp"
#include "widget/widget.hpp"
#include "widget/button.hpp"
#include "widget/canvas.hpp"
#include "widget/check-button.hpp"
#include "widget/check-label.hpp"
#include "widget/combo-button.hpp"
#include "widget/combo-button-item.hpp"
#include "widget/frame.hpp"
#include "widget/hex-edit.hpp"
#include "widget/horizontal-scroller.hpp"
#include "widget/horizontal-slider.hpp"
#include "widget/label.hpp"
#include "widget/line-edit.hpp"
#include "widget/list-view.hpp"
#include "widget/list-view-column.hpp"
#include "widget/list-view-item.hpp"
#include "widget/list-view-cell.hpp"
#include "widget/progress-bar.hpp"
#include "widget/radio-button.hpp"
#include "widget/radio-label.hpp"
#include "widget/tab-frame.hpp"
#include "widget/tab-frame-item.hpp"
#include "widget/text-edit.hpp"
#include "widget/vertical-scroller.hpp"
#include "widget/vertical-slider.hpp"
#include "widget/viewport.hpp"
#include "application.hpp"
#undef Declare