2012-01-26 06:50:09 +00:00
|
|
|
struct Settings {
|
|
|
|
bidirectional_map<Keyboard::Scancode, unsigned> keymap;
|
|
|
|
};
|
|
|
|
|
2011-02-24 09:25:20 +00:00
|
|
|
struct pFont;
|
Update to v088r11 release.
byuu says:
Changelog:
- phoenix has added Window::setModal(bool modal = true);
- file dialog is now modal. This allows emulation cores to request data
and get it immediately before continuing the loading process
- save data is hooked up for most systems, still need to handle
subsystem slot saves (Sufami Turbo, basically.)
- toggle fullscreen key binding added (Alt+Enter for now. I think F11 is
probably better though, Enter is often mapped to game start button.)
- video scaling is in (center, scale, stretch), works the same in
windowed and fullscreen mode (stretch hides resize window option), all
in the settings menu now
- enough structure to map all saved paths for the browser and to load
BS-X slotted carts, BS-X carts, single Sufami Turbo carts
Caveats / Missing:
- Super Game Boy input doesn't work yet (due to change in callback
binding)
- doesn't load secondary Sufami Turbo slot yet
- BS-X BIOS isn't show the data pack games to load for some reason (ugh,
I hate the shit out of debugging BS-X stuff ...)
- need mute audio, sync audio+video toggle, save/load state menu and
quick keys, XML mapping information window
- need cheat editor and cheat database
- need state manager
- need to sort subsystems below main systems in load menu (basically
just see if media.slot.size() > 0)
- need video shaders (will probably leave off filters for the time being
... due to that 24/30-bit thing)
- need video adjustments (contrast etc, overscan masks)
- need audio adjustments (frequency, latency, resampler, volume,
per-system frequency)
- need driver selection and input focus policy (driver crash detection
would be nice too)
- need NSS DIP switch settings (that one will be really fun)
- need to save and load window geometry settings
- need to hook up controller selection (won't be fun), create a map to
hide controllers with no inputs to reassign
2012-05-03 12:36:47 +00:00
|
|
|
struct pObject;
|
2011-02-24 09:25:20 +00:00
|
|
|
struct pWindow;
|
|
|
|
struct pMenu;
|
|
|
|
struct pLayout;
|
|
|
|
struct pWidget;
|
|
|
|
|
2012-01-15 08:29:57 +00:00
|
|
|
static bool osQuit = false;
|
|
|
|
|
2011-09-05 03:48:23 +00:00
|
|
|
struct pFont {
|
|
|
|
static Geometry geometry(const string &description, const string &text);
|
|
|
|
|
|
|
|
static HFONT create(const string &description);
|
|
|
|
static void free(HFONT hfont);
|
|
|
|
static Geometry geometry(HFONT hfont, const string &text);
|
|
|
|
};
|
|
|
|
|
2012-01-15 08:29:57 +00:00
|
|
|
struct pDesktop {
|
|
|
|
static Size size();
|
|
|
|
static Geometry workspace();
|
|
|
|
};
|
|
|
|
|
|
|
|
struct pKeyboard {
|
|
|
|
static bool pressed(Keyboard::Scancode scancode);
|
Update to v088r11 release.
byuu says:
Changelog:
- phoenix has added Window::setModal(bool modal = true);
- file dialog is now modal. This allows emulation cores to request data
and get it immediately before continuing the loading process
- save data is hooked up for most systems, still need to handle
subsystem slot saves (Sufami Turbo, basically.)
- toggle fullscreen key binding added (Alt+Enter for now. I think F11 is
probably better though, Enter is often mapped to game start button.)
- video scaling is in (center, scale, stretch), works the same in
windowed and fullscreen mode (stretch hides resize window option), all
in the settings menu now
- enough structure to map all saved paths for the browser and to load
BS-X slotted carts, BS-X carts, single Sufami Turbo carts
Caveats / Missing:
- Super Game Boy input doesn't work yet (due to change in callback
binding)
- doesn't load secondary Sufami Turbo slot yet
- BS-X BIOS isn't show the data pack games to load for some reason (ugh,
I hate the shit out of debugging BS-X stuff ...)
- need mute audio, sync audio+video toggle, save/load state menu and
quick keys, XML mapping information window
- need cheat editor and cheat database
- need state manager
- need to sort subsystems below main systems in load menu (basically
just see if media.slot.size() > 0)
- need video shaders (will probably leave off filters for the time being
... due to that 24/30-bit thing)
- need video adjustments (contrast etc, overscan masks)
- need audio adjustments (frequency, latency, resampler, volume,
per-system frequency)
- need driver selection and input focus policy (driver crash detection
would be nice too)
- need NSS DIP switch settings (that one will be really fun)
- need to save and load window geometry settings
- need to hook up controller selection (won't be fun), create a map to
hide controllers with no inputs to reassign
2012-05-03 12:36:47 +00:00
|
|
|
static vector<bool> state();
|
2012-01-15 08:29:57 +00:00
|
|
|
|
|
|
|
static void initialize();
|
|
|
|
};
|
|
|
|
|
|
|
|
struct pMouse {
|
|
|
|
static Position position();
|
|
|
|
static bool pressed(Mouse::Button button);
|
|
|
|
};
|
|
|
|
|
|
|
|
struct pDialogWindow {
|
|
|
|
static string fileOpen(Window &parent, const string &path, const lstring &filter);
|
|
|
|
static string fileSave(Window &parent, const string &path, const lstring &filter);
|
|
|
|
static string folderSelect(Window &parent, const string &path);
|
|
|
|
};
|
|
|
|
|
|
|
|
struct pMessageWindow {
|
|
|
|
static MessageWindow::Response information(Window &parent, const string &text, MessageWindow::Buttons buttons);
|
|
|
|
static MessageWindow::Response question(Window &parent, const string &text, MessageWindow::Buttons buttons);
|
|
|
|
static MessageWindow::Response warning(Window &parent, const string &text, MessageWindow::Buttons buttons);
|
|
|
|
static MessageWindow::Response critical(Window &parent, const string &text, MessageWindow::Buttons buttons);
|
|
|
|
};
|
|
|
|
|
2011-02-24 09:25:20 +00:00
|
|
|
struct pObject {
|
Update to v088r11 release.
byuu says:
Changelog:
- phoenix has added Window::setModal(bool modal = true);
- file dialog is now modal. This allows emulation cores to request data
and get it immediately before continuing the loading process
- save data is hooked up for most systems, still need to handle
subsystem slot saves (Sufami Turbo, basically.)
- toggle fullscreen key binding added (Alt+Enter for now. I think F11 is
probably better though, Enter is often mapped to game start button.)
- video scaling is in (center, scale, stretch), works the same in
windowed and fullscreen mode (stretch hides resize window option), all
in the settings menu now
- enough structure to map all saved paths for the browser and to load
BS-X slotted carts, BS-X carts, single Sufami Turbo carts
Caveats / Missing:
- Super Game Boy input doesn't work yet (due to change in callback
binding)
- doesn't load secondary Sufami Turbo slot yet
- BS-X BIOS isn't show the data pack games to load for some reason (ugh,
I hate the shit out of debugging BS-X stuff ...)
- need mute audio, sync audio+video toggle, save/load state menu and
quick keys, XML mapping information window
- need cheat editor and cheat database
- need state manager
- need to sort subsystems below main systems in load menu (basically
just see if media.slot.size() > 0)
- need video shaders (will probably leave off filters for the time being
... due to that 24/30-bit thing)
- need video adjustments (contrast etc, overscan masks)
- need audio adjustments (frequency, latency, resampler, volume,
per-system frequency)
- need driver selection and input focus policy (driver crash detection
would be nice too)
- need NSS DIP switch settings (that one will be really fun)
- need to save and load window geometry settings
- need to hook up controller selection (won't be fun), create a map to
hide controllers with no inputs to reassign
2012-05-03 12:36:47 +00:00
|
|
|
static vector<pObject*> objects;
|
|
|
|
|
2011-09-05 03:48:23 +00:00
|
|
|
Object &object;
|
|
|
|
uintptr_t id;
|
2011-02-24 09:25:20 +00:00
|
|
|
bool locked;
|
|
|
|
|
2011-09-05 03:48:23 +00:00
|
|
|
pObject(Object &object);
|
2011-02-24 09:25:20 +00:00
|
|
|
static pObject* find(unsigned id);
|
2011-09-05 03:48:23 +00:00
|
|
|
virtual ~pObject() {}
|
|
|
|
|
|
|
|
void constructor() {}
|
|
|
|
void destructor() {}
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pOS : public pObject {
|
|
|
|
static void main();
|
2011-02-27 09:05:10 +00:00
|
|
|
static bool pendingEvents();
|
|
|
|
static void processEvents();
|
2011-02-24 09:25:20 +00:00
|
|
|
static void quit();
|
|
|
|
|
|
|
|
static void initialize();
|
|
|
|
};
|
|
|
|
|
2011-06-05 03:45:04 +00:00
|
|
|
struct pTimer : public pObject {
|
|
|
|
Timer &timer;
|
|
|
|
UINT_PTR htimer;
|
|
|
|
|
|
|
|
void setEnabled(bool enabled);
|
|
|
|
void setInterval(unsigned milliseconds);
|
|
|
|
|
2011-09-05 03:48:23 +00:00
|
|
|
pTimer(Timer &timer) : pObject(timer), timer(timer) {}
|
2011-06-05 03:45:04 +00:00
|
|
|
void constructor();
|
|
|
|
};
|
|
|
|
|
2011-02-24 09:25:20 +00:00
|
|
|
struct pWindow : public pObject {
|
Update to v088r11 release.
byuu says:
Changelog:
- phoenix has added Window::setModal(bool modal = true);
- file dialog is now modal. This allows emulation cores to request data
and get it immediately before continuing the loading process
- save data is hooked up for most systems, still need to handle
subsystem slot saves (Sufami Turbo, basically.)
- toggle fullscreen key binding added (Alt+Enter for now. I think F11 is
probably better though, Enter is often mapped to game start button.)
- video scaling is in (center, scale, stretch), works the same in
windowed and fullscreen mode (stretch hides resize window option), all
in the settings menu now
- enough structure to map all saved paths for the browser and to load
BS-X slotted carts, BS-X carts, single Sufami Turbo carts
Caveats / Missing:
- Super Game Boy input doesn't work yet (due to change in callback
binding)
- doesn't load secondary Sufami Turbo slot yet
- BS-X BIOS isn't show the data pack games to load for some reason (ugh,
I hate the shit out of debugging BS-X stuff ...)
- need mute audio, sync audio+video toggle, save/load state menu and
quick keys, XML mapping information window
- need cheat editor and cheat database
- need state manager
- need to sort subsystems below main systems in load menu (basically
just see if media.slot.size() > 0)
- need video shaders (will probably leave off filters for the time being
... due to that 24/30-bit thing)
- need video adjustments (contrast etc, overscan masks)
- need audio adjustments (frequency, latency, resampler, volume,
per-system frequency)
- need driver selection and input focus policy (driver crash detection
would be nice too)
- need NSS DIP switch settings (that one will be really fun)
- need to save and load window geometry settings
- need to hook up controller selection (won't be fun), create a map to
hide controllers with no inputs to reassign
2012-05-03 12:36:47 +00:00
|
|
|
static vector<pWindow*> modal;
|
|
|
|
static void updateModality();
|
|
|
|
|
2011-02-24 09:25:20 +00:00
|
|
|
Window &window;
|
|
|
|
HWND hwnd;
|
|
|
|
HMENU hmenu;
|
|
|
|
HWND hstatus;
|
2011-09-05 03:48:23 +00:00
|
|
|
HFONT hstatusfont;
|
2011-02-24 09:25:20 +00:00
|
|
|
HBRUSH brush;
|
|
|
|
COLORREF brushColor;
|
|
|
|
|
2012-08-07 13:28:00 +00:00
|
|
|
static Window& none();
|
|
|
|
|
2011-02-24 09:25:20 +00:00
|
|
|
void append(Layout &layout);
|
|
|
|
void append(Menu &menu);
|
|
|
|
void append(Widget &widget);
|
2011-08-06 14:03:52 +00:00
|
|
|
Color backgroundColor();
|
2011-02-24 09:25:20 +00:00
|
|
|
bool focused();
|
2011-02-27 09:05:10 +00:00
|
|
|
Geometry frameMargin();
|
2011-02-24 09:25:20 +00:00
|
|
|
Geometry geometry();
|
2011-09-05 03:48:23 +00:00
|
|
|
void remove(Layout &layout);
|
|
|
|
void remove(Menu &menu);
|
|
|
|
void remove(Widget &widget);
|
2011-08-06 14:03:52 +00:00
|
|
|
void setBackgroundColor(const Color &color);
|
2011-02-24 09:25:20 +00:00
|
|
|
void setFocused();
|
|
|
|
void setFullScreen(bool fullScreen);
|
|
|
|
void setGeometry(const Geometry &geometry);
|
2011-09-05 03:48:23 +00:00
|
|
|
void setMenuFont(const string &font);
|
2011-02-24 09:25:20 +00:00
|
|
|
void setMenuVisible(bool visible);
|
Update to v088r11 release.
byuu says:
Changelog:
- phoenix has added Window::setModal(bool modal = true);
- file dialog is now modal. This allows emulation cores to request data
and get it immediately before continuing the loading process
- save data is hooked up for most systems, still need to handle
subsystem slot saves (Sufami Turbo, basically.)
- toggle fullscreen key binding added (Alt+Enter for now. I think F11 is
probably better though, Enter is often mapped to game start button.)
- video scaling is in (center, scale, stretch), works the same in
windowed and fullscreen mode (stretch hides resize window option), all
in the settings menu now
- enough structure to map all saved paths for the browser and to load
BS-X slotted carts, BS-X carts, single Sufami Turbo carts
Caveats / Missing:
- Super Game Boy input doesn't work yet (due to change in callback
binding)
- doesn't load secondary Sufami Turbo slot yet
- BS-X BIOS isn't show the data pack games to load for some reason (ugh,
I hate the shit out of debugging BS-X stuff ...)
- need mute audio, sync audio+video toggle, save/load state menu and
quick keys, XML mapping information window
- need cheat editor and cheat database
- need state manager
- need to sort subsystems below main systems in load menu (basically
just see if media.slot.size() > 0)
- need video shaders (will probably leave off filters for the time being
... due to that 24/30-bit thing)
- need video adjustments (contrast etc, overscan masks)
- need audio adjustments (frequency, latency, resampler, volume,
per-system frequency)
- need driver selection and input focus policy (driver crash detection
would be nice too)
- need NSS DIP switch settings (that one will be really fun)
- need to save and load window geometry settings
- need to hook up controller selection (won't be fun), create a map to
hide controllers with no inputs to reassign
2012-05-03 12:36:47 +00:00
|
|
|
void setModal(bool modal);
|
2011-02-24 09:25:20 +00:00
|
|
|
void setResizable(bool resizable);
|
2011-09-05 03:48:23 +00:00
|
|
|
void setStatusFont(const string &font);
|
2011-02-24 09:25:20 +00:00
|
|
|
void setStatusText(const string &text);
|
|
|
|
void setStatusVisible(bool visible);
|
|
|
|
void setTitle(const string &text);
|
|
|
|
void setVisible(bool visible);
|
2011-09-05 03:48:23 +00:00
|
|
|
void setWidgetFont(const string &font);
|
2011-02-24 09:25:20 +00:00
|
|
|
|
2011-09-05 03:48:23 +00:00
|
|
|
pWindow(Window &window) : pObject(window), window(window) {}
|
2011-02-24 09:25:20 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
2011-02-24 09:25:20 +00:00
|
|
|
void updateMenu();
|
|
|
|
};
|
|
|
|
|
|
|
|
struct pAction : public pObject {
|
|
|
|
Action &action;
|
2011-09-05 03:48:23 +00:00
|
|
|
Menu *parentMenu;
|
2011-02-24 09:25:20 +00:00
|
|
|
Window *parentWindow;
|
|
|
|
|
|
|
|
void setEnabled(bool enabled);
|
|
|
|
void setVisible(bool visible);
|
|
|
|
|
2011-09-05 03:48:23 +00:00
|
|
|
pAction(Action &action) : pObject(action), action(action) {}
|
2011-02-24 09:25:20 +00:00
|
|
|
void constructor();
|
|
|
|
};
|
|
|
|
|
|
|
|
struct pMenu : public pAction {
|
|
|
|
Menu &menu;
|
|
|
|
HMENU hmenu;
|
2012-01-26 06:50:09 +00:00
|
|
|
HBITMAP hbitmap;
|
2011-02-24 09:25:20 +00:00
|
|
|
|
|
|
|
void append(Action &action);
|
2011-09-05 03:48:23 +00:00
|
|
|
void remove(Action &action);
|
2012-01-26 06:50:09 +00:00
|
|
|
void setImage(const image &image);
|
2011-02-24 09:25:20 +00:00
|
|
|
void setText(const string &text);
|
|
|
|
|
2012-01-26 06:50:09 +00:00
|
|
|
pMenu(Menu &menu) : pAction(menu), menu(menu), hbitmap(0) {}
|
2011-02-24 09:25:20 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
2012-01-26 06:50:09 +00:00
|
|
|
void createBitmap();
|
2011-09-05 03:48:23 +00:00
|
|
|
void update(Window &parentWindow, Menu *parentMenu = 0);
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
2011-02-27 09:05:10 +00:00
|
|
|
struct pSeparator : public pAction {
|
|
|
|
Separator &separator;
|
2011-02-24 09:25:20 +00:00
|
|
|
|
2011-02-27 09:05:10 +00:00
|
|
|
pSeparator(Separator &separator) : pAction(separator), separator(separator) {}
|
2011-02-24 09:25:20 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
2011-02-27 09:05:10 +00:00
|
|
|
struct pItem : public pAction {
|
|
|
|
Item &item;
|
2012-01-15 08:29:57 +00:00
|
|
|
HBITMAP hbitmap;
|
2011-02-24 09:25:20 +00:00
|
|
|
|
2012-01-15 08:29:57 +00:00
|
|
|
void setImage(const image &image);
|
2011-02-24 09:25:20 +00:00
|
|
|
void setText(const string &text);
|
|
|
|
|
2012-01-15 08:29:57 +00:00
|
|
|
pItem(Item &item) : pAction(item), item(item), hbitmap(0) {}
|
2011-02-24 09:25:20 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
2012-01-15 08:29:57 +00:00
|
|
|
void createBitmap();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
2011-02-27 09:05:10 +00:00
|
|
|
struct pCheckItem : public pAction {
|
|
|
|
CheckItem &checkItem;
|
2011-02-24 09:25:20 +00:00
|
|
|
|
|
|
|
bool checked();
|
|
|
|
void setChecked(bool checked);
|
|
|
|
void setText(const string &text);
|
|
|
|
|
2011-02-27 09:05:10 +00:00
|
|
|
pCheckItem(CheckItem &checkItem) : pAction(checkItem), checkItem(checkItem) {}
|
2011-02-24 09:25:20 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
2011-02-27 09:05:10 +00:00
|
|
|
struct pRadioItem : public pAction {
|
|
|
|
RadioItem &radioItem;
|
2011-02-24 09:25:20 +00:00
|
|
|
|
|
|
|
bool checked();
|
|
|
|
void setChecked();
|
Update to v088r02 release.
byuu says:
Basically, the current implementation of nall/array is deprecated now.
The old method was for non-reference types, it acted like a vector for
POD types (raw memory allocation instead of placement new construction.)
And for reference types, it acted like an unordered set. Yeah, not good.
As of right now, nall/array is no longer used. The vector type usage was
replaced with actual vectors.
I've created nall/set, which now contains the specialization for
reference types.
nall/set basically acts much like std::unordered_set. No auto-sort, only
one of each type is allowed, automatic growth.
This will be the same both for reference and non-reference types ...
however, the non-reference type wasn't implemented just yet.
Future plans for nall/array are for it to be a statically allocated
block of memory, ala array<type, size>, which is meant for RAII memory
usage.
Have to work on the specifics, eg the size as a template parameter may
be problematic. I'd like to return allocated chunks of memory (eg
file::read) in this container so that I don't have to manually free the
data anymore.
I also removed nall/moduloarray, and moved that into the SNES DSP class,
since that's the only thing that uses it.
2012-04-26 10:56:15 +00:00
|
|
|
void setGroup(const set<RadioItem&> &group);
|
2011-02-24 09:25:20 +00:00
|
|
|
void setText(const string &text);
|
|
|
|
|
2011-02-27 09:05:10 +00:00
|
|
|
pRadioItem(RadioItem &radioItem) : pAction(radioItem), radioItem(radioItem) {}
|
2011-02-24 09:25:20 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
2011-09-05 03:48:23 +00:00
|
|
|
struct pSizable : public pObject {
|
|
|
|
Sizable &sizable;
|
|
|
|
|
|
|
|
pSizable(Sizable &sizable) : pObject(sizable), sizable(sizable) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct pLayout : public pSizable {
|
|
|
|
Layout &layout;
|
|
|
|
|
|
|
|
pLayout(Layout &layout) : pSizable(layout), layout(layout) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct pWidget : public pSizable {
|
2011-02-24 09:25:20 +00:00
|
|
|
Widget &widget;
|
2011-09-05 03:48:23 +00:00
|
|
|
Window *parentWindow;
|
2011-02-24 09:25:20 +00:00
|
|
|
HWND hwnd;
|
2011-09-05 03:48:23 +00:00
|
|
|
HFONT hfont;
|
2011-02-24 09:25:20 +00:00
|
|
|
|
|
|
|
bool enabled();
|
Update to higan v091r14 and ananke v00r03 releases.
byuu says:
higan changelog:
- generates title displayed in emulator window by asking the core
- core builds title solely from "information/title" ... if it's not
there, you don't get a title at all
- sub-system load menu is gone ... since there are multiple revisions of
the SGB, this never really worked well anyway
- to load an SGB, BS-X or ST cartridge, load the base cartridge first
- "File->Load Game" moved to "Load->Import Game" ... may cause a bit of
confusion to new users, but I don't like having a single-item menu,
we'll just have to explain it to new users
- browser window redone to look like ananke
- home button here goes to ~/Emulation rather than just ~ like ananke,
since this is the home of game folders
- game folder icon is now the executable icon for the Tango theme
(orange diamond), meant to represent a complete game rather than
a game file or archive
ananke changelog:
- outputs GBC games to "Game Boy Color/" instead of "Game Boy/"
- adds the file basename to "information/title"
Known issues:
- using ananke to load a GB game trips the Super Famicom SGB mode and
fails (need to make the full-path auto-detection ignore non-bootable
systems)
- need to dump and test some BS-X media before releasing
- ananke lacks BS-X Satellaview cartridge support
- v092 isn't going to let you retarget the ananke/higan game folder path
of ~/Emulation, you will have to wait for a future version if that
bothers you so greatly
[Later, after the v092 release, byuu posted this additional changelog:
- kill laevateinn
- add title()
- add bootable, remove load
- combine file, library
- combine [][][] paths
- fix SFC subtype handling XML->BML
- update file browser to use buttons
- update file browser keyboard handling
- update system XML->BML
- fix sufami turbo hashing
- remove Cartridge::manifest
]
2012-12-25 05:31:55 +00:00
|
|
|
bool focused();
|
2011-03-22 12:56:49 +00:00
|
|
|
virtual Geometry minimumGeometry();
|
2011-02-24 09:25:20 +00:00
|
|
|
void setEnabled(bool enabled);
|
|
|
|
void setFocused();
|
2011-09-05 03:48:23 +00:00
|
|
|
void setFont(const string &font);
|
2011-02-24 09:27:21 +00:00
|
|
|
virtual void setGeometry(const Geometry &geometry);
|
2011-02-24 09:25:20 +00:00
|
|
|
void setVisible(bool visible);
|
|
|
|
|
2012-08-07 13:28:00 +00:00
|
|
|
pWidget(Widget &widget) : pSizable(widget), widget(widget) { parentWindow = &Window::none(); }
|
2011-02-24 09:25:20 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
virtual void orphan();
|
2011-02-24 09:25:20 +00:00
|
|
|
void setDefaultFont();
|
2011-09-05 03:48:23 +00:00
|
|
|
void synchronize();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pButton : public pWidget {
|
|
|
|
Button &button;
|
2012-01-15 08:29:57 +00:00
|
|
|
HBITMAP hbitmap;
|
|
|
|
HIMAGELIST himagelist;
|
2011-02-24 09:25:20 +00:00
|
|
|
|
2011-03-22 12:56:49 +00:00
|
|
|
Geometry minimumGeometry();
|
2012-01-15 08:29:57 +00:00
|
|
|
void setImage(const image &image, Orientation orientation);
|
2011-02-24 09:25:20 +00:00
|
|
|
void setText(const string &text);
|
|
|
|
|
2012-01-15 08:29:57 +00:00
|
|
|
pButton(Button &button) : pWidget(button), button(button), hbitmap(0), himagelist(0) {}
|
2011-02-24 09:25:20 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
2011-03-26 11:31:07 +00:00
|
|
|
struct pCanvas : public pWidget {
|
|
|
|
Canvas &canvas;
|
2011-11-04 11:57:54 +00:00
|
|
|
uint32_t *data;
|
2011-03-26 11:31:07 +00:00
|
|
|
|
2011-11-04 11:57:54 +00:00
|
|
|
void setSize(const Size &size);
|
2011-03-26 11:31:07 +00:00
|
|
|
void update();
|
|
|
|
|
|
|
|
pCanvas(Canvas &canvas) : pWidget(canvas), canvas(canvas) {}
|
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-12-12 10:59:53 +00:00
|
|
|
void paint();
|
2011-03-26 11:31:07 +00:00
|
|
|
};
|
|
|
|
|
2011-02-24 09:25:20 +00:00
|
|
|
struct pCheckBox : public pWidget {
|
|
|
|
CheckBox &checkBox;
|
|
|
|
|
|
|
|
bool checked();
|
2011-03-22 12:56:49 +00:00
|
|
|
Geometry minimumGeometry();
|
2011-02-24 09:25:20 +00:00
|
|
|
void setChecked(bool checked);
|
|
|
|
void setText(const string &text);
|
|
|
|
|
|
|
|
pCheckBox(CheckBox &checkBox) : pWidget(checkBox), checkBox(checkBox) {}
|
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pComboBox : public pWidget {
|
|
|
|
ComboBox &comboBox;
|
|
|
|
|
|
|
|
void append(const string &text);
|
2012-06-25 12:49:39 +00:00
|
|
|
void modify(unsigned row, const string &text);
|
|
|
|
void remove(unsigned row);
|
2011-03-22 12:56:49 +00:00
|
|
|
Geometry minimumGeometry();
|
2011-02-24 09:25:20 +00:00
|
|
|
void reset();
|
|
|
|
unsigned selection();
|
|
|
|
void setSelection(unsigned row);
|
|
|
|
|
|
|
|
pComboBox(ComboBox &comboBox) : pWidget(comboBox), comboBox(comboBox) {}
|
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
void setGeometry(const Geometry &geometry);
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pHexEdit : public pWidget {
|
|
|
|
HexEdit &hexEdit;
|
|
|
|
LRESULT CALLBACK (*windowProc)(HWND, UINT, LPARAM, WPARAM);
|
|
|
|
|
|
|
|
void setColumns(unsigned columns);
|
|
|
|
void setLength(unsigned length);
|
|
|
|
void setOffset(unsigned offset);
|
|
|
|
void setRows(unsigned rows);
|
|
|
|
void update();
|
|
|
|
|
|
|
|
pHexEdit(HexEdit &hexEdit) : pWidget(hexEdit), hexEdit(hexEdit) {}
|
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:25:20 +00:00
|
|
|
bool keyPress(unsigned key);
|
|
|
|
};
|
|
|
|
|
2011-08-06 14:03:52 +00:00
|
|
|
struct pHorizontalScrollBar : public pWidget {
|
|
|
|
HorizontalScrollBar &horizontalScrollBar;
|
|
|
|
|
|
|
|
Geometry minimumGeometry();
|
|
|
|
unsigned position();
|
|
|
|
void setLength(unsigned length);
|
|
|
|
void setPosition(unsigned position);
|
|
|
|
|
|
|
|
pHorizontalScrollBar(HorizontalScrollBar &horizontalScrollBar) : pWidget(horizontalScrollBar), horizontalScrollBar(horizontalScrollBar) {}
|
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-08-06 14:03:52 +00:00
|
|
|
};
|
|
|
|
|
2011-02-24 09:25:20 +00:00
|
|
|
struct pHorizontalSlider : public pWidget {
|
|
|
|
HorizontalSlider &horizontalSlider;
|
|
|
|
|
2011-03-22 12:56:49 +00:00
|
|
|
Geometry minimumGeometry();
|
2011-02-24 09:25:20 +00:00
|
|
|
unsigned position();
|
|
|
|
void setLength(unsigned length);
|
|
|
|
void setPosition(unsigned position);
|
|
|
|
|
|
|
|
pHorizontalSlider(HorizontalSlider &horizontalSlider) : pWidget(horizontalSlider), horizontalSlider(horizontalSlider) {}
|
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pLabel : public pWidget {
|
|
|
|
Label &label;
|
|
|
|
|
2011-03-22 12:56:49 +00:00
|
|
|
Geometry minimumGeometry();
|
2011-02-24 09:25:20 +00:00
|
|
|
void setText(const string &text);
|
|
|
|
|
|
|
|
pLabel(Label &label) : pWidget(label), label(label) {}
|
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pLineEdit : public pWidget {
|
|
|
|
LineEdit &lineEdit;
|
|
|
|
|
2011-03-22 12:56:49 +00:00
|
|
|
Geometry minimumGeometry();
|
2011-02-24 09:25:20 +00:00
|
|
|
void setEditable(bool editable);
|
|
|
|
void setText(const string &text);
|
|
|
|
string text();
|
|
|
|
|
|
|
|
pLineEdit(LineEdit &lineEdit) : pWidget(lineEdit), lineEdit(lineEdit) {}
|
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pListView : public pWidget {
|
|
|
|
ListView &listView;
|
2012-06-18 10:13:51 +00:00
|
|
|
HIMAGELIST imageList;
|
2012-08-11 02:18:19 +00:00
|
|
|
vector<vector<unsigned>> imageMap;
|
|
|
|
vector<image> images;
|
2011-02-24 09:25:20 +00:00
|
|
|
bool lostFocus;
|
|
|
|
|
|
|
|
void append(const lstring &text);
|
2011-02-27 09:05:10 +00:00
|
|
|
void autoSizeColumns();
|
2011-02-24 09:25:20 +00:00
|
|
|
bool checked(unsigned row);
|
|
|
|
void modify(unsigned row, const lstring &text);
|
2012-06-25 12:49:39 +00:00
|
|
|
void remove(unsigned row);
|
2011-02-24 09:25:20 +00:00
|
|
|
void reset();
|
2011-02-27 09:05:10 +00:00
|
|
|
bool selected();
|
|
|
|
unsigned selection();
|
2011-02-24 09:25:20 +00:00
|
|
|
void setCheckable(bool checkable);
|
|
|
|
void setChecked(unsigned row, bool checked);
|
|
|
|
void setHeaderText(const lstring &text);
|
|
|
|
void setHeaderVisible(bool visible);
|
2012-06-18 10:13:51 +00:00
|
|
|
void setImage(unsigned row, unsigned column, const image &image);
|
2011-02-27 09:05:10 +00:00
|
|
|
void setSelected(bool selected);
|
2011-02-24 09:25:20 +00:00
|
|
|
void setSelection(unsigned row);
|
|
|
|
|
2012-06-18 10:13:51 +00:00
|
|
|
pListView(ListView &listView) : pWidget(listView), listView(listView), imageList(nullptr) {}
|
2011-02-24 09:25:20 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
void setGeometry(const Geometry &geometry);
|
2012-08-11 02:18:19 +00:00
|
|
|
void buildImageList();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pProgressBar : public pWidget {
|
|
|
|
ProgressBar &progressBar;
|
|
|
|
|
2011-03-22 12:56:49 +00:00
|
|
|
Geometry minimumGeometry();
|
2011-02-24 09:25:20 +00:00
|
|
|
void setPosition(unsigned position);
|
|
|
|
|
|
|
|
pProgressBar(ProgressBar &progressBar) : pWidget(progressBar), progressBar(progressBar) {}
|
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pRadioBox : public pWidget {
|
|
|
|
RadioBox &radioBox;
|
|
|
|
|
|
|
|
bool checked();
|
2011-03-22 12:56:49 +00:00
|
|
|
Geometry minimumGeometry();
|
2011-02-24 09:25:20 +00:00
|
|
|
void setChecked();
|
Update to v088r02 release.
byuu says:
Basically, the current implementation of nall/array is deprecated now.
The old method was for non-reference types, it acted like a vector for
POD types (raw memory allocation instead of placement new construction.)
And for reference types, it acted like an unordered set. Yeah, not good.
As of right now, nall/array is no longer used. The vector type usage was
replaced with actual vectors.
I've created nall/set, which now contains the specialization for
reference types.
nall/set basically acts much like std::unordered_set. No auto-sort, only
one of each type is allowed, automatic growth.
This will be the same both for reference and non-reference types ...
however, the non-reference type wasn't implemented just yet.
Future plans for nall/array are for it to be a statically allocated
block of memory, ala array<type, size>, which is meant for RAII memory
usage.
Have to work on the specifics, eg the size as a template parameter may
be problematic. I'd like to return allocated chunks of memory (eg
file::read) in this container so that I don't have to manually free the
data anymore.
I also removed nall/moduloarray, and moved that into the SNES DSP class,
since that's the only thing that uses it.
2012-04-26 10:56:15 +00:00
|
|
|
void setGroup(const set<RadioBox&> &group);
|
2011-02-24 09:25:20 +00:00
|
|
|
void setText(const string &text);
|
|
|
|
|
|
|
|
pRadioBox(RadioBox &radioBox) : pWidget(radioBox), radioBox(radioBox) {}
|
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pTextEdit : public pWidget {
|
|
|
|
TextEdit &textEdit;
|
|
|
|
|
|
|
|
void setCursorPosition(unsigned position);
|
|
|
|
void setEditable(bool editable);
|
|
|
|
void setText(const string &text);
|
|
|
|
void setWordWrap(bool wordWrap);
|
|
|
|
string text();
|
|
|
|
|
|
|
|
pTextEdit(TextEdit &textEdit) : pWidget(textEdit), textEdit(textEdit) {}
|
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
2011-08-06 14:03:52 +00:00
|
|
|
struct pVerticalScrollBar : public pWidget {
|
|
|
|
VerticalScrollBar &verticalScrollBar;
|
|
|
|
|
|
|
|
Geometry minimumGeometry();
|
|
|
|
unsigned position();
|
|
|
|
void setLength(unsigned length);
|
|
|
|
void setPosition(unsigned position);
|
|
|
|
|
|
|
|
pVerticalScrollBar(VerticalScrollBar &verticalScrollBar) : pWidget(verticalScrollBar), verticalScrollBar(verticalScrollBar) {}
|
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-08-06 14:03:52 +00:00
|
|
|
};
|
|
|
|
|
2011-02-24 09:25:20 +00:00
|
|
|
struct pVerticalSlider : public pWidget {
|
|
|
|
VerticalSlider &verticalSlider;
|
|
|
|
|
2011-03-22 12:56:49 +00:00
|
|
|
Geometry minimumGeometry();
|
2011-02-24 09:25:20 +00:00
|
|
|
unsigned position();
|
|
|
|
void setLength(unsigned length);
|
|
|
|
void setPosition(unsigned position);
|
|
|
|
|
|
|
|
pVerticalSlider(VerticalSlider &verticalSlider) : pWidget(verticalSlider), verticalSlider(verticalSlider) {}
|
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pViewport : public pWidget {
|
|
|
|
Viewport &viewport;
|
|
|
|
|
|
|
|
uintptr_t handle();
|
|
|
|
|
|
|
|
pViewport(Viewport &viewport) : pWidget(viewport), viewport(viewport) {}
|
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:25:20 +00:00
|
|
|
};
|