2013-03-15 13:11:33 +00:00
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namespace phoenix {
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struct pApplication {
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2013-05-02 11:25:45 +00:00
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static XlibDisplay* display;
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2013-03-15 13:11:33 +00:00
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static void run();
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static bool pendingEvents();
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static void processEvents();
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static void quit();
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static void initialize();
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};
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2013-04-14 08:52:47 +00:00
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struct Settings : Configuration::Document {
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2013-05-02 11:25:45 +00:00
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bimap<Keyboard::Scancode, unsigned> keymap;
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2012-01-26 06:50:09 +00:00
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2013-04-14 08:52:47 +00:00
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struct Geometry : Configuration::Node {
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unsigned frameX;
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unsigned frameY;
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unsigned frameWidth;
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unsigned frameHeight;
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unsigned menuHeight;
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unsigned statusHeight;
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} geometry;
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struct Window : Configuration::Node {
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unsigned backgroundColor;
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} window;
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2011-02-24 09:27:21 +00:00
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void load();
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void save();
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Settings();
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};
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struct pWindow;
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struct pMenu;
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struct pLayout;
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struct pWidget;
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2011-09-05 03:48:23 +00:00
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struct pFont {
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2013-03-15 13:11:33 +00:00
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static string serif(unsigned size, string style);
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static string sans(unsigned size, string style);
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static string monospace(unsigned size, string style);
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2013-05-05 09:21:30 +00:00
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static Size size(string font, string text);
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2011-09-05 03:48:23 +00:00
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2013-05-05 09:21:30 +00:00
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static PangoFontDescription* create(string description);
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2013-05-02 11:25:45 +00:00
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static void free(PangoFontDescription* font);
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2013-05-05 09:21:30 +00:00
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static Size size(PangoFontDescription* font, string text);
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static void setFont(GtkWidget* widget, string font);
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2013-05-02 11:25:45 +00:00
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static void setFont(GtkWidget* widget, gpointer font);
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2011-09-05 03:48:23 +00:00
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};
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2012-01-15 08:29:57 +00:00
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struct pDesktop {
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static Size size();
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static Geometry workspace();
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};
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struct pKeyboard {
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static bool pressed(Keyboard::Scancode scancode);
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Update to v088r02 release.
byuu says:
Basically, the current implementation of nall/array is deprecated now.
The old method was for non-reference types, it acted like a vector for
POD types (raw memory allocation instead of placement new construction.)
And for reference types, it acted like an unordered set. Yeah, not good.
As of right now, nall/array is no longer used. The vector type usage was
replaced with actual vectors.
I've created nall/set, which now contains the specialization for
reference types.
nall/set basically acts much like std::unordered_set. No auto-sort, only
one of each type is allowed, automatic growth.
This will be the same both for reference and non-reference types ...
however, the non-reference type wasn't implemented just yet.
Future plans for nall/array are for it to be a statically allocated
block of memory, ala array<type, size>, which is meant for RAII memory
usage.
Have to work on the specifics, eg the size as a template parameter may
be problematic. I'd like to return allocated chunks of memory (eg
file::read) in this container so that I don't have to manually free the
data anymore.
I also removed nall/moduloarray, and moved that into the SNES DSP class,
since that's the only thing that uses it.
2012-04-26 10:56:15 +00:00
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static vector<bool> state();
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2012-01-15 08:29:57 +00:00
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static void initialize();
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};
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struct pMouse {
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static Position position();
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static bool pressed(Mouse::Button button);
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};
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2013-03-19 08:48:50 +00:00
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struct pBrowserWindow {
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2013-05-02 11:25:45 +00:00
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static string directory(BrowserWindow::State& state);
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static string open(BrowserWindow::State& state);
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static string save(BrowserWindow::State& state);
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2012-01-15 08:29:57 +00:00
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};
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struct pMessageWindow {
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2013-05-02 11:25:45 +00:00
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static MessageWindow::Response error(MessageWindow::State& state);
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static MessageWindow::Response information(MessageWindow::State& state);
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static MessageWindow::Response question(MessageWindow::State& state);
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static MessageWindow::Response warning(MessageWindow::State& state);
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2012-01-15 08:29:57 +00:00
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};
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2011-02-24 09:27:21 +00:00
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struct pObject {
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2013-05-02 11:25:45 +00:00
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Object& object;
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2011-02-24 09:27:21 +00:00
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bool locked;
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2013-05-02 11:25:45 +00:00
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pObject(Object& object) : object(object), locked(false) {}
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2011-09-05 03:48:23 +00:00
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virtual ~pObject() {}
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void constructor() {}
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void destructor() {}
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2011-02-24 09:27:21 +00:00
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};
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2011-06-05 03:45:04 +00:00
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struct pTimer : public pObject {
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2013-05-02 11:25:45 +00:00
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Timer& timer;
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2011-06-05 03:45:04 +00:00
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void setEnabled(bool enabled);
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2013-11-28 10:29:01 +00:00
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void setInterval(unsigned interval);
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2011-06-05 03:45:04 +00:00
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2013-05-02 11:25:45 +00:00
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pTimer(Timer& timer) : pObject(timer), timer(timer) {}
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2011-06-05 03:45:04 +00:00
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void constructor();
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};
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2011-02-24 09:27:21 +00:00
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struct pWindow : public pObject {
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2013-05-02 11:25:45 +00:00
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Window& window;
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GtkWidget* widget;
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GtkWidget* menuContainer;
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GtkWidget* formContainer;
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GtkWidget* statusContainer;
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GtkWidget* menu;
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GtkWidget* status;
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2012-03-26 10:13:02 +00:00
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GtkAllocation lastAllocation;
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bool onSizePending;
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2011-02-24 09:27:21 +00:00
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2012-08-07 13:28:00 +00:00
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static Window& none();
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2013-05-02 11:25:45 +00:00
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void append(Layout& layout);
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void append(Menu& menu);
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void append(Widget& widget);
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2011-02-24 09:27:21 +00:00
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bool focused();
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2011-02-27 09:05:10 +00:00
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Geometry frameMargin();
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2011-02-24 09:27:21 +00:00
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Geometry geometry();
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2013-05-02 11:25:45 +00:00
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void remove(Layout& layout);
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void remove(Menu& menu);
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void remove(Widget& widget);
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2013-07-29 09:42:45 +00:00
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void setBackgroundColor(Color color);
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void setDroppable(bool droppable);
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2011-02-24 09:27:21 +00:00
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void setFocused();
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void setFullScreen(bool fullScreen);
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2013-07-29 09:42:45 +00:00
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void setGeometry(Geometry geometry);
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2013-05-05 09:21:30 +00:00
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void setMenuFont(string font);
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2011-02-24 09:27:21 +00:00
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void setMenuVisible(bool visible);
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Update to v088r11 release.
byuu says:
Changelog:
- phoenix has added Window::setModal(bool modal = true);
- file dialog is now modal. This allows emulation cores to request data
and get it immediately before continuing the loading process
- save data is hooked up for most systems, still need to handle
subsystem slot saves (Sufami Turbo, basically.)
- toggle fullscreen key binding added (Alt+Enter for now. I think F11 is
probably better though, Enter is often mapped to game start button.)
- video scaling is in (center, scale, stretch), works the same in
windowed and fullscreen mode (stretch hides resize window option), all
in the settings menu now
- enough structure to map all saved paths for the browser and to load
BS-X slotted carts, BS-X carts, single Sufami Turbo carts
Caveats / Missing:
- Super Game Boy input doesn't work yet (due to change in callback
binding)
- doesn't load secondary Sufami Turbo slot yet
- BS-X BIOS isn't show the data pack games to load for some reason (ugh,
I hate the shit out of debugging BS-X stuff ...)
- need mute audio, sync audio+video toggle, save/load state menu and
quick keys, XML mapping information window
- need cheat editor and cheat database
- need state manager
- need to sort subsystems below main systems in load menu (basically
just see if media.slot.size() > 0)
- need video shaders (will probably leave off filters for the time being
... due to that 24/30-bit thing)
- need video adjustments (contrast etc, overscan masks)
- need audio adjustments (frequency, latency, resampler, volume,
per-system frequency)
- need driver selection and input focus policy (driver crash detection
would be nice too)
- need NSS DIP switch settings (that one will be really fun)
- need to save and load window geometry settings
- need to hook up controller selection (won't be fun), create a map to
hide controllers with no inputs to reassign
2012-05-03 12:36:47 +00:00
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void setModal(bool modal);
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2011-02-24 09:27:21 +00:00
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void setResizable(bool resizable);
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2013-05-05 09:21:30 +00:00
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void setStatusFont(string font);
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void setStatusText(string text);
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2011-02-24 09:27:21 +00:00
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void setStatusVisible(bool visible);
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2013-05-05 09:21:30 +00:00
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void setTitle(string text);
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2011-02-24 09:27:21 +00:00
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void setVisible(bool visible);
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2013-05-05 09:21:30 +00:00
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void setWidgetFont(string font);
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2011-02-24 09:27:21 +00:00
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2013-05-02 11:25:45 +00:00
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pWindow(Window& window) : pObject(window), window(window) {}
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2011-02-24 09:27:21 +00:00
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void constructor();
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2011-02-27 09:11:01 +00:00
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unsigned menuHeight();
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unsigned statusHeight();
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2011-02-24 09:27:21 +00:00
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};
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struct pAction : public pObject {
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2013-05-02 11:25:45 +00:00
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Action& action;
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GtkWidget* widget;
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2011-02-24 09:27:21 +00:00
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void setEnabled(bool enabled);
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void setVisible(bool visible);
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2013-05-02 11:25:45 +00:00
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pAction(Action& action) : pObject(action), action(action) {}
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2011-02-24 09:27:21 +00:00
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void constructor();
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2011-09-05 03:48:23 +00:00
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virtual void orphan();
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Update to v085r03 release.
byuu says:
Changelog:
- fixed cursor being visible under Metacity window manager (hopefully
doesn't cause regression with other WMs)
- show normal cursor when using SDL video driver
- added menu accelerators (meh, why not?)
- removed debugvirtual, ChipDebugger and chip/debugger functionality
entirely
- alt/smp disassembler moved up
- fixed alt/smp incw/decw instructions (unsigned->uint16 for internal
variables)
My plan going forward for a debugger is not to hardcode functionality
that causes the 10-15% slowdown right into the emulator itself.
Instead, I'm going to make a callback class, which will be a specialized
version of nall::function:
- can call function even if not assigned (results in no-op, return type
must have a trivial default constructor)
- if compiled without #define DEBUGGER, the entire thing turns into
a huge no-op; and will be eliminated entirely when compiled
- strategically place the functions: cb_step, cb_read, cb_write, etc.
From here, the ui-debugger GUI will bind the callbacks, implement
breakpoint checking, usage table generation, etc itself.
I'll probably have to add some breakout commands to exit the emulation
core prior to a frame event in some cases as well.
I didn't initially want any debugger-related stuff in the base cores,
but the #if debugger sCPUDebugger #else sCPU #endif stuff was already
more of a burden than this will be.
2012-02-04 09:23:53 +00:00
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string mnemonic(string text);
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2013-07-29 09:42:45 +00:00
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virtual void setFont(string font);
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2011-02-24 09:27:21 +00:00
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};
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struct pMenu : public pAction {
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2013-05-02 11:25:45 +00:00
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Menu& menu;
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GtkWidget* gtkMenu;
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2011-02-24 09:27:21 +00:00
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2013-05-02 11:25:45 +00:00
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void append(Action& action);
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void remove(Action& action);
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void setImage(const image& image);
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2013-05-05 09:21:30 +00:00
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void setText(string text);
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2011-02-24 09:27:21 +00:00
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pMenu(Menu &menu) : pAction(menu), menu(menu) {}
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void constructor();
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2011-09-05 03:48:23 +00:00
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void destructor();
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void orphan();
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2013-05-05 09:21:30 +00:00
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void setFont(string font);
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2011-02-24 09:27:21 +00:00
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};
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2011-02-27 09:05:10 +00:00
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struct pSeparator : public pAction {
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2013-05-02 11:25:45 +00:00
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Separator& separator;
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2011-02-24 09:27:21 +00:00
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2013-05-02 11:25:45 +00:00
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pSeparator(Separator& separator) : pAction(separator), separator(separator) {}
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2011-02-24 09:27:21 +00:00
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void constructor();
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2011-09-05 03:48:23 +00:00
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void destructor();
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void orphan();
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2011-02-24 09:27:21 +00:00
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};
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2011-02-27 09:05:10 +00:00
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struct pItem : public pAction {
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2013-05-02 11:25:45 +00:00
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Item& item;
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2011-02-24 09:27:21 +00:00
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2013-05-02 11:25:45 +00:00
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void setImage(const image& image);
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2013-05-05 09:21:30 +00:00
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void setText(string text);
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2011-02-24 09:27:21 +00:00
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2013-05-02 11:25:45 +00:00
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pItem(Item& item) : pAction(item), item(item) {}
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2011-02-24 09:27:21 +00:00
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void constructor();
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2011-09-05 03:48:23 +00:00
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void destructor();
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void orphan();
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2011-02-24 09:27:21 +00:00
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};
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2011-02-27 09:05:10 +00:00
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struct pCheckItem : public pAction {
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2013-05-02 11:25:45 +00:00
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CheckItem& checkItem;
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2011-02-24 09:27:21 +00:00
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void setChecked(bool checked);
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2013-05-05 09:21:30 +00:00
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void setText(string text);
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2011-02-24 09:27:21 +00:00
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2013-05-02 11:25:45 +00:00
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pCheckItem(CheckItem& checkItem) : pAction(checkItem), checkItem(checkItem) {}
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2011-02-24 09:27:21 +00:00
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void constructor();
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2011-09-05 03:48:23 +00:00
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void destructor();
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void orphan();
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2011-02-24 09:27:21 +00:00
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};
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2011-02-27 09:05:10 +00:00
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struct pRadioItem : public pAction {
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2013-05-02 11:25:45 +00:00
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RadioItem& radioItem;
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2011-02-24 09:27:21 +00:00
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void setChecked();
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2013-05-02 11:25:45 +00:00
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void setGroup(const group<RadioItem>& group);
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2013-05-05 09:21:30 +00:00
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void setText(string text);
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2011-02-24 09:27:21 +00:00
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2013-05-02 11:25:45 +00:00
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pRadioItem(RadioItem& radioItem) : pAction(radioItem), radioItem(radioItem) {}
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2011-02-24 09:27:21 +00:00
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void constructor();
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2011-09-05 03:48:23 +00:00
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void destructor();
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void orphan();
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2013-11-28 10:29:01 +00:00
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void onActivate();
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pRadioItem& parent();
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2011-09-05 03:48:23 +00:00
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};
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struct pSizable : public pObject {
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2013-05-02 11:25:45 +00:00
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Sizable& sizable;
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2011-09-05 03:48:23 +00:00
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2013-11-28 10:29:01 +00:00
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virtual Position displacement() { return {0, 0}; }
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2011-09-05 03:48:23 +00:00
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pSizable(Sizable &sizable) : pObject(sizable), sizable(sizable) {}
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};
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struct pLayout : public pSizable {
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2013-05-02 11:25:45 +00:00
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Layout& layout;
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2011-09-05 03:48:23 +00:00
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2013-05-02 11:25:45 +00:00
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pLayout(Layout& layout) : pSizable(layout), layout(layout) {}
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2011-02-24 09:27:21 +00:00
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};
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2011-09-05 03:48:23 +00:00
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struct pWidget : public pSizable {
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2013-05-02 11:25:45 +00:00
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Widget& widget;
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2013-11-28 10:29:01 +00:00
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GtkWidget* gtkWidget = nullptr;
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GtkWidget* gtkParent = nullptr;
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2011-02-24 09:27:21 +00:00
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2013-11-28 10:29:01 +00:00
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virtual GtkWidget* container(Widget& widget);
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Update to higan v091r14 and ananke v00r03 releases.
byuu says:
higan changelog:
- generates title displayed in emulator window by asking the core
- core builds title solely from "information/title" ... if it's not
there, you don't get a title at all
- sub-system load menu is gone ... since there are multiple revisions of
the SGB, this never really worked well anyway
- to load an SGB, BS-X or ST cartridge, load the base cartridge first
- "File->Load Game" moved to "Load->Import Game" ... may cause a bit of
confusion to new users, but I don't like having a single-item menu,
we'll just have to explain it to new users
- browser window redone to look like ananke
- home button here goes to ~/Emulation rather than just ~ like ananke,
since this is the home of game folders
- game folder icon is now the executable icon for the Tango theme
(orange diamond), meant to represent a complete game rather than
a game file or archive
ananke changelog:
- outputs GBC games to "Game Boy Color/" instead of "Game Boy/"
- adds the file basename to "information/title"
Known issues:
- using ananke to load a GB game trips the Super Famicom SGB mode and
fails (need to make the full-path auto-detection ignore non-bootable
systems)
- need to dump and test some BS-X media before releasing
- ananke lacks BS-X Satellaview cartridge support
- v092 isn't going to let you retarget the ananke/higan game folder path
of ~/Emulation, you will have to wait for a future version if that
bothers you so greatly
[Later, after the v092 release, byuu posted this additional changelog:
- kill laevateinn
- add title()
- add bootable, remove load
- combine file, library
- combine [][][] paths
- fix SFC subtype handling XML->BML
- update file browser to use buttons
- update file browser keyboard handling
- update system XML->BML
- fix sufami turbo hashing
- remove Cartridge::manifest
]
2012-12-25 05:31:55 +00:00
|
|
|
virtual bool focused();
|
2013-03-15 13:11:33 +00:00
|
|
|
virtual Size minimumSize();
|
2013-11-28 10:29:01 +00:00
|
|
|
virtual void setEnabled(bool enabled);
|
2011-02-24 09:27:21 +00:00
|
|
|
virtual void setFocused();
|
2013-05-05 09:21:30 +00:00
|
|
|
virtual void setFont(string font);
|
2013-07-29 09:42:45 +00:00
|
|
|
virtual void setGeometry(Geometry geometry);
|
2013-11-28 10:29:01 +00:00
|
|
|
virtual void setVisible(bool visible);
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pWidget(Widget& widget) : pSizable(widget), widget(widget) {}
|
2011-02-24 09:27:21 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
virtual void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pButton : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
Button& button;
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
Size minimumSize();
|
2013-05-02 11:25:45 +00:00
|
|
|
void setImage(const image& image, Orientation orientation);
|
2013-05-05 09:21:30 +00:00
|
|
|
void setText(string text);
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pButton(Button& button) : pWidget(button), button(button) {}
|
2011-02-24 09:27:21 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
};
|
|
|
|
|
2011-03-26 11:31:07 +00:00
|
|
|
struct pCanvas : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
Canvas& canvas;
|
2013-11-28 10:29:01 +00:00
|
|
|
GdkPixbuf* surface = nullptr;
|
|
|
|
unsigned surfaceWidth = 0;
|
|
|
|
unsigned surfaceHeight = 0;
|
2011-03-26 11:31:07 +00:00
|
|
|
|
2013-11-28 10:29:01 +00:00
|
|
|
Size minimumSize();
|
2013-07-29 09:42:45 +00:00
|
|
|
void setDroppable(bool droppable);
|
2013-11-28 10:29:01 +00:00
|
|
|
void setGeometry(Geometry geometry);
|
|
|
|
void setMode(Canvas::Mode mode);
|
2013-07-29 09:42:45 +00:00
|
|
|
void setSize(Size size);
|
2011-03-26 11:31:07 +00:00
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pCanvas(Canvas& canvas) : pWidget(canvas), canvas(canvas) {}
|
2011-03-26 11:31:07 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2013-11-28 10:29:01 +00:00
|
|
|
void onExpose(GdkEventExpose* event);
|
|
|
|
void rasterize();
|
|
|
|
void redraw();
|
|
|
|
void release();
|
2011-03-26 11:31:07 +00:00
|
|
|
};
|
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
struct pCheckButton : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
CheckButton& checkButton;
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
Size minimumSize();
|
2011-02-24 09:27:21 +00:00
|
|
|
void setChecked(bool checked);
|
2013-11-28 10:29:01 +00:00
|
|
|
void setImage(const image& image, Orientation orientation);
|
2013-05-05 09:21:30 +00:00
|
|
|
void setText(string text);
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pCheckButton(CheckButton& checkButton) : pWidget(checkButton), checkButton(checkButton) {}
|
2011-02-24 09:27:21 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2013-11-28 10:29:01 +00:00
|
|
|
void onToggle();
|
|
|
|
};
|
|
|
|
|
|
|
|
struct pCheckLabel : public pWidget {
|
|
|
|
CheckLabel& checkLabel;
|
|
|
|
|
|
|
|
Size minimumSize();
|
|
|
|
void setChecked(bool checked);
|
|
|
|
void setText(string text);
|
|
|
|
|
|
|
|
pCheckLabel(CheckLabel& checkLabel) : pWidget(checkLabel), checkLabel(checkLabel) {}
|
|
|
|
void constructor();
|
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
};
|
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
struct pComboButton : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
ComboButton& comboButton;
|
2011-02-24 09:27:21 +00:00
|
|
|
unsigned itemCounter;
|
|
|
|
|
2013-05-05 09:21:30 +00:00
|
|
|
void append(string text);
|
2013-03-15 13:11:33 +00:00
|
|
|
Size minimumSize();
|
2013-11-28 10:29:01 +00:00
|
|
|
void remove(unsigned selection);
|
2011-02-24 09:27:21 +00:00
|
|
|
void reset();
|
2013-11-28 10:29:01 +00:00
|
|
|
void setSelection(unsigned selection);
|
|
|
|
void setText(unsigned selection, string text);
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pComboButton(ComboButton& comboButton) : pWidget(comboButton), comboButton(comboButton) {}
|
2011-02-24 09:27:21 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
};
|
|
|
|
|
Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
|
|
|
struct pConsole : public pWidget {
|
|
|
|
Console& console;
|
|
|
|
GtkWidget* subWidget;
|
|
|
|
GtkTextBuffer* textBuffer;
|
|
|
|
string command;
|
|
|
|
|
|
|
|
void print(string text);
|
|
|
|
void reset();
|
|
|
|
|
|
|
|
pConsole(Console& console) : pWidget(console), console(console) {}
|
|
|
|
void constructor();
|
|
|
|
void destructor();
|
|
|
|
void orphan();
|
|
|
|
bool keyPress(unsigned scancode, unsigned mask);
|
|
|
|
void seekCursorToEnd();
|
|
|
|
};
|
|
|
|
|
2013-11-28 10:29:01 +00:00
|
|
|
struct pFrame : public pWidget {
|
|
|
|
Frame& frame;
|
|
|
|
|
|
|
|
GtkWidget* container(Widget& widget);
|
|
|
|
Position containerOffset();
|
|
|
|
void setEnabled(bool enabled);
|
|
|
|
void setGeometry(Geometry geometry);
|
|
|
|
void setText(string text);
|
|
|
|
void setVisible(bool visible);
|
|
|
|
|
|
|
|
pFrame(Frame& frame) : pWidget(frame), frame(frame) {}
|
|
|
|
void constructor();
|
|
|
|
void destructor();
|
|
|
|
void orphan();
|
|
|
|
};
|
|
|
|
|
2011-02-24 09:27:21 +00:00
|
|
|
struct pHexEdit : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
HexEdit& hexEdit;
|
|
|
|
GtkWidget* container;
|
|
|
|
GtkWidget* subWidget;
|
|
|
|
GtkWidget* scrollBar;
|
|
|
|
GtkTextBuffer* textBuffer;
|
|
|
|
GtkTextMark* textCursor;
|
2011-02-24 09:27:21 +00:00
|
|
|
|
Update to higan v091r14 and ananke v00r03 releases.
byuu says:
higan changelog:
- generates title displayed in emulator window by asking the core
- core builds title solely from "information/title" ... if it's not
there, you don't get a title at all
- sub-system load menu is gone ... since there are multiple revisions of
the SGB, this never really worked well anyway
- to load an SGB, BS-X or ST cartridge, load the base cartridge first
- "File->Load Game" moved to "Load->Import Game" ... may cause a bit of
confusion to new users, but I don't like having a single-item menu,
we'll just have to explain it to new users
- browser window redone to look like ananke
- home button here goes to ~/Emulation rather than just ~ like ananke,
since this is the home of game folders
- game folder icon is now the executable icon for the Tango theme
(orange diamond), meant to represent a complete game rather than
a game file or archive
ananke changelog:
- outputs GBC games to "Game Boy Color/" instead of "Game Boy/"
- adds the file basename to "information/title"
Known issues:
- using ananke to load a GB game trips the Super Famicom SGB mode and
fails (need to make the full-path auto-detection ignore non-bootable
systems)
- need to dump and test some BS-X media before releasing
- ananke lacks BS-X Satellaview cartridge support
- v092 isn't going to let you retarget the ananke/higan game folder path
of ~/Emulation, you will have to wait for a future version if that
bothers you so greatly
[Later, after the v092 release, byuu posted this additional changelog:
- kill laevateinn
- add title()
- add bootable, remove load
- combine file, library
- combine [][][] paths
- fix SFC subtype handling XML->BML
- update file browser to use buttons
- update file browser keyboard handling
- update system XML->BML
- fix sufami turbo hashing
- remove Cartridge::manifest
]
2012-12-25 05:31:55 +00:00
|
|
|
bool focused();
|
2011-02-24 09:27:21 +00:00
|
|
|
void setColumns(unsigned columns);
|
|
|
|
void setLength(unsigned length);
|
|
|
|
void setOffset(unsigned offset);
|
|
|
|
void setRows(unsigned rows);
|
|
|
|
void update();
|
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pHexEdit(HexEdit& hexEdit) : pWidget(hexEdit), hexEdit(hexEdit) {}
|
2011-02-24 09:27:21 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
unsigned cursorPosition();
|
Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
|
|
|
bool keyPress(unsigned scancode, unsigned mask);
|
|
|
|
signed rows();
|
|
|
|
signed rowsScrollable();
|
|
|
|
void scroll(signed position);
|
2011-02-24 09:27:21 +00:00
|
|
|
void setCursorPosition(unsigned position);
|
|
|
|
void setScroll();
|
|
|
|
void updateScroll();
|
|
|
|
};
|
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
struct pHorizontalScroller : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
HorizontalScroller& horizontalScroller;
|
2011-08-06 14:03:52 +00:00
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
Size minimumSize();
|
2011-08-06 14:03:52 +00:00
|
|
|
void setLength(unsigned length);
|
|
|
|
void setPosition(unsigned position);
|
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pHorizontalScroller(HorizontalScroller& horizontalScroller) : pWidget(horizontalScroller), horizontalScroller(horizontalScroller) {}
|
2011-08-06 14:03:52 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-08-06 14:03:52 +00:00
|
|
|
};
|
|
|
|
|
2011-02-24 09:27:21 +00:00
|
|
|
struct pHorizontalSlider : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
HorizontalSlider& horizontalSlider;
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
Size minimumSize();
|
2011-02-24 09:27:21 +00:00
|
|
|
void setLength(unsigned length);
|
|
|
|
void setPosition(unsigned position);
|
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pHorizontalSlider(HorizontalSlider& horizontalSlider) : pWidget(horizontalSlider), horizontalSlider(horizontalSlider) {}
|
2011-02-24 09:27:21 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pLabel : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
Label& label;
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
Size minimumSize();
|
2013-05-05 09:21:30 +00:00
|
|
|
void setText(string text);
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pLabel(Label& label) : pWidget(label), label(label) {}
|
2011-02-24 09:27:21 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pLineEdit : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
LineEdit& lineEdit;
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
Size minimumSize();
|
2011-02-24 09:27:21 +00:00
|
|
|
void setEditable(bool editable);
|
2013-05-05 09:21:30 +00:00
|
|
|
void setText(string text);
|
2011-02-24 09:27:21 +00:00
|
|
|
string text();
|
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pLineEdit(LineEdit& lineEdit) : pWidget(lineEdit), lineEdit(lineEdit) {}
|
2011-02-24 09:27:21 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pListView : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
ListView& listView;
|
|
|
|
GtkWidget* subWidget;
|
|
|
|
GtkListStore* store;
|
2011-02-24 09:27:21 +00:00
|
|
|
struct GtkColumn {
|
2013-05-02 11:25:45 +00:00
|
|
|
GtkTreeViewColumn* column;
|
|
|
|
GtkCellRenderer* checkbutton;
|
|
|
|
GtkCellRenderer* icon;
|
|
|
|
GtkCellRenderer* text;
|
2011-02-24 09:27:21 +00:00
|
|
|
GtkWidget *label;
|
|
|
|
};
|
2012-06-18 10:13:51 +00:00
|
|
|
vector<GtkColumn> column;
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
void append(const lstring& text);
|
2011-02-27 09:05:10 +00:00
|
|
|
void autoSizeColumns();
|
Update to higan v091r14 and ananke v00r03 releases.
byuu says:
higan changelog:
- generates title displayed in emulator window by asking the core
- core builds title solely from "information/title" ... if it's not
there, you don't get a title at all
- sub-system load menu is gone ... since there are multiple revisions of
the SGB, this never really worked well anyway
- to load an SGB, BS-X or ST cartridge, load the base cartridge first
- "File->Load Game" moved to "Load->Import Game" ... may cause a bit of
confusion to new users, but I don't like having a single-item menu,
we'll just have to explain it to new users
- browser window redone to look like ananke
- home button here goes to ~/Emulation rather than just ~ like ananke,
since this is the home of game folders
- game folder icon is now the executable icon for the Tango theme
(orange diamond), meant to represent a complete game rather than
a game file or archive
ananke changelog:
- outputs GBC games to "Game Boy Color/" instead of "Game Boy/"
- adds the file basename to "information/title"
Known issues:
- using ananke to load a GB game trips the Super Famicom SGB mode and
fails (need to make the full-path auto-detection ignore non-bootable
systems)
- need to dump and test some BS-X media before releasing
- ananke lacks BS-X Satellaview cartridge support
- v092 isn't going to let you retarget the ananke/higan game folder path
of ~/Emulation, you will have to wait for a future version if that
bothers you so greatly
[Later, after the v092 release, byuu posted this additional changelog:
- kill laevateinn
- add title()
- add bootable, remove load
- combine file, library
- combine [][][] paths
- fix SFC subtype handling XML->BML
- update file browser to use buttons
- update file browser keyboard handling
- update system XML->BML
- fix sufami turbo hashing
- remove Cartridge::manifest
]
2012-12-25 05:31:55 +00:00
|
|
|
bool focused();
|
2013-11-28 10:29:01 +00:00
|
|
|
void remove(unsigned selection);
|
2011-02-24 09:27:21 +00:00
|
|
|
void reset();
|
|
|
|
void setCheckable(bool checkable);
|
2013-11-28 10:29:01 +00:00
|
|
|
void setChecked(unsigned selection, bool checked);
|
2013-05-02 11:25:45 +00:00
|
|
|
void setHeaderText(const lstring& text);
|
2011-02-24 09:27:21 +00:00
|
|
|
void setHeaderVisible(bool visible);
|
2013-11-28 10:29:01 +00:00
|
|
|
void setImage(unsigned selection, unsigned position, const image& image);
|
2011-02-27 09:05:10 +00:00
|
|
|
void setSelected(bool selected);
|
2011-02-24 09:27:21 +00:00
|
|
|
void setSelection(unsigned row);
|
2013-11-28 10:29:01 +00:00
|
|
|
void setText(unsigned selection, unsigned position, string text);
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pListView(ListView& listView) : pWidget(listView), listView(listView) {}
|
2011-02-24 09:27:21 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
void setFocused();
|
2013-05-05 09:21:30 +00:00
|
|
|
void setFont(string font);
|
2011-02-24 09:27:21 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pProgressBar : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
ProgressBar& progressBar;
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
Size minimumSize();
|
2011-02-24 09:27:21 +00:00
|
|
|
void setPosition(unsigned position);
|
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pProgressBar(ProgressBar& progressBar) : pWidget(progressBar), progressBar(progressBar) {}
|
2011-02-24 09:27:21 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
};
|
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
struct pRadioButton : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
RadioButton& radioButton;
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
Size minimumSize();
|
2011-02-24 09:27:21 +00:00
|
|
|
void setChecked();
|
2013-05-02 11:25:45 +00:00
|
|
|
void setGroup(const group<RadioButton>& group);
|
2013-11-28 10:29:01 +00:00
|
|
|
void setImage(const image& image, Orientation orientation);
|
2013-05-05 09:21:30 +00:00
|
|
|
void setText(string text);
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pRadioButton(RadioButton& radioButton) : pWidget(radioButton), radioButton(radioButton) {}
|
2013-11-28 10:29:01 +00:00
|
|
|
void constructor();
|
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2013-03-15 13:11:33 +00:00
|
|
|
void onActivate();
|
|
|
|
pRadioButton& parent();
|
2013-11-28 10:29:01 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pRadioLabel : public pWidget {
|
|
|
|
RadioLabel& radioLabel;
|
|
|
|
|
|
|
|
Size minimumSize();
|
|
|
|
void setChecked();
|
|
|
|
void setGroup(const group<RadioLabel>& group);
|
|
|
|
void setText(string text);
|
|
|
|
|
|
|
|
pRadioLabel(RadioLabel& radioLabel) : pWidget(radioLabel), radioLabel(radioLabel) {}
|
|
|
|
void onActivate();
|
|
|
|
pRadioLabel& parent();
|
2011-02-24 09:27:21 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
};
|
|
|
|
|
2013-11-28 10:29:01 +00:00
|
|
|
struct pTabFrame : public pWidget {
|
|
|
|
TabFrame& tabFrame;
|
|
|
|
struct Tab {
|
|
|
|
GtkWidget* child;
|
|
|
|
GtkWidget* container;
|
|
|
|
GtkWidget* layout;
|
|
|
|
GtkWidget* image;
|
|
|
|
GtkWidget* title;
|
|
|
|
};
|
|
|
|
vector<Tab> tabs;
|
|
|
|
|
|
|
|
void append(string text, const image& image);
|
|
|
|
GtkWidget* container(Widget& widget);
|
|
|
|
Position displacement();
|
|
|
|
void remove(unsigned selection);
|
|
|
|
void setEnabled(bool enabled);
|
|
|
|
void setGeometry(Geometry geometry);
|
|
|
|
void setImage(unsigned selection, const image& image);
|
|
|
|
void setSelection(unsigned selection);
|
|
|
|
void setText(unsigned selection, string text);
|
|
|
|
void setVisible(bool visible);
|
|
|
|
|
|
|
|
pTabFrame(TabFrame& tabFrame) : pWidget(tabFrame), tabFrame(tabFrame) {}
|
|
|
|
void constructor();
|
|
|
|
void destructor();
|
|
|
|
void orphan();
|
|
|
|
void setFont(string font);
|
|
|
|
void synchronizeLayout();
|
|
|
|
};
|
|
|
|
|
2011-02-24 09:27:21 +00:00
|
|
|
struct pTextEdit : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
TextEdit& textEdit;
|
|
|
|
GtkWidget* subWidget;
|
|
|
|
GtkTextBuffer* textBuffer;
|
2011-02-24 09:27:21 +00:00
|
|
|
|
Update to higan v091r14 and ananke v00r03 releases.
byuu says:
higan changelog:
- generates title displayed in emulator window by asking the core
- core builds title solely from "information/title" ... if it's not
there, you don't get a title at all
- sub-system load menu is gone ... since there are multiple revisions of
the SGB, this never really worked well anyway
- to load an SGB, BS-X or ST cartridge, load the base cartridge first
- "File->Load Game" moved to "Load->Import Game" ... may cause a bit of
confusion to new users, but I don't like having a single-item menu,
we'll just have to explain it to new users
- browser window redone to look like ananke
- home button here goes to ~/Emulation rather than just ~ like ananke,
since this is the home of game folders
- game folder icon is now the executable icon for the Tango theme
(orange diamond), meant to represent a complete game rather than
a game file or archive
ananke changelog:
- outputs GBC games to "Game Boy Color/" instead of "Game Boy/"
- adds the file basename to "information/title"
Known issues:
- using ananke to load a GB game trips the Super Famicom SGB mode and
fails (need to make the full-path auto-detection ignore non-bootable
systems)
- need to dump and test some BS-X media before releasing
- ananke lacks BS-X Satellaview cartridge support
- v092 isn't going to let you retarget the ananke/higan game folder path
of ~/Emulation, you will have to wait for a future version if that
bothers you so greatly
[Later, after the v092 release, byuu posted this additional changelog:
- kill laevateinn
- add title()
- add bootable, remove load
- combine file, library
- combine [][][] paths
- fix SFC subtype handling XML->BML
- update file browser to use buttons
- update file browser keyboard handling
- update system XML->BML
- fix sufami turbo hashing
- remove Cartridge::manifest
]
2012-12-25 05:31:55 +00:00
|
|
|
bool focused();
|
2011-02-24 09:27:21 +00:00
|
|
|
void setCursorPosition(unsigned position);
|
|
|
|
void setEditable(bool editable);
|
2013-05-05 09:21:30 +00:00
|
|
|
void setText(string text);
|
2011-02-24 09:27:21 +00:00
|
|
|
void setWordWrap(bool wordWrap);
|
|
|
|
string text();
|
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pTextEdit(TextEdit& textEdit) : pWidget(textEdit), textEdit(textEdit) {}
|
2011-02-24 09:27:21 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
};
|
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
struct pVerticalScroller : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
VerticalScroller& verticalScroller;
|
2011-08-06 14:03:52 +00:00
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
Size minimumSize();
|
2011-08-06 14:03:52 +00:00
|
|
|
void setLength(unsigned length);
|
|
|
|
void setPosition(unsigned position);
|
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pVerticalScroller(VerticalScroller& verticalScroller) : pWidget(verticalScroller), verticalScroller(verticalScroller) {}
|
2011-08-06 14:03:52 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-08-06 14:03:52 +00:00
|
|
|
};
|
|
|
|
|
2011-02-24 09:27:21 +00:00
|
|
|
struct pVerticalSlider : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
VerticalSlider& verticalSlider;
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
Size minimumSize();
|
2011-02-24 09:27:21 +00:00
|
|
|
void setLength(unsigned length);
|
|
|
|
void setPosition(unsigned position);
|
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pVerticalSlider(VerticalSlider& verticalSlider) : pWidget(verticalSlider), verticalSlider(verticalSlider) {}
|
2011-02-24 09:27:21 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct pViewport : public pWidget {
|
2013-05-02 11:25:45 +00:00
|
|
|
Viewport& viewport;
|
2011-02-24 09:27:21 +00:00
|
|
|
|
|
|
|
uintptr_t handle();
|
2013-07-29 09:42:45 +00:00
|
|
|
void setDroppable(bool droppable);
|
2011-02-24 09:27:21 +00:00
|
|
|
|
2013-05-02 11:25:45 +00:00
|
|
|
pViewport(Viewport& viewport) : pWidget(viewport), viewport(viewport) {}
|
2011-02-24 09:27:21 +00:00
|
|
|
void constructor();
|
2011-09-05 03:48:23 +00:00
|
|
|
void destructor();
|
|
|
|
void orphan();
|
2011-02-24 09:27:21 +00:00
|
|
|
};
|
2013-03-15 13:11:33 +00:00
|
|
|
|
|
|
|
}
|