bsnes/ananke/super-famicom.cpp

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void Ananke::copySuperFamicomSaves(const string &pathname) {
if(!file::exists({pathname, "save.ram"})) {
if(file::exists({information.path, nall::basename(information.name), ".srm"})) {
file::copy({information.path, nall::basename(information.name), ".srm"}, {pathname, "save.ram"});
}
}
if(!file::exists({pathname, "rtc.ram"})) {
if(file::exists({information.path, nall::basename(information.name), ".rtc"})) {
file::copy({information.path, nall::basename(information.name), ".rtc"}, {pathname, "rtc.ram"});
}
}
}
string Ananke::createSuperFamicomDatabase(vector<uint8_t> &buffer, Markup::Node &document, const string &manifest) {
string pathname = {
libraryPath, "Super Famicom/",
document["release/information/name"].text(),
" (", document["release/information/region"].text(), ")",
" (", document["release/information/revision"].text(), ")",
".sfc/"
};
directory::create(pathname);
//strip "release" root node from database entry (since a single game manifest isn't part of a database)
string markup = manifest;
markup.replace("\n ", "\n");
markup.replace("information", "\ninformation");
markup.ltrim<1>("release\n");
file::write({pathname, "manifest.bml"}, markup);
unsigned offset = 0;
for(auto &node : document["release/information/configuration"]) {
if(node.name != "rom") continue;
string name = node["name"].text();
unsigned size = node["size"].decimal();
file::write({pathname, name}, buffer.data() + offset, size);
offset += size;
}
copySuperFamicomSaves(pathname);
return pathname;
}
string Ananke::createSuperFamicomHeuristic(vector<uint8_t> &buffer) {
string pathname = {
libraryPath, "Super Famicom/",
nall::basename(information.name),
".sfc/"
};
directory::create(pathname);
file::create({pathname, "unverified"});
if((buffer.size() & 0x7fff) == 512) buffer.remove(0, 512); //strip copier header, if present
SuperFamicomCartridge info(buffer.data(), buffer.size());
string markup = info.markup;
Update to higan v091r14 and ananke v00r03 releases. byuu says: higan changelog: - generates title displayed in emulator window by asking the core - core builds title solely from "information/title" ... if it's not there, you don't get a title at all - sub-system load menu is gone ... since there are multiple revisions of the SGB, this never really worked well anyway - to load an SGB, BS-X or ST cartridge, load the base cartridge first - "File->Load Game" moved to "Load->Import Game" ... may cause a bit of confusion to new users, but I don't like having a single-item menu, we'll just have to explain it to new users - browser window redone to look like ananke - home button here goes to ~/Emulation rather than just ~ like ananke, since this is the home of game folders - game folder icon is now the executable icon for the Tango theme (orange diamond), meant to represent a complete game rather than a game file or archive ananke changelog: - outputs GBC games to "Game Boy Color/" instead of "Game Boy/" - adds the file basename to "information/title" Known issues: - using ananke to load a GB game trips the Super Famicom SGB mode and fails (need to make the full-path auto-detection ignore non-bootable systems) - need to dump and test some BS-X media before releasing - ananke lacks BS-X Satellaview cartridge support - v092 isn't going to let you retarget the ananke/higan game folder path of ~/Emulation, you will have to wait for a future version if that bothers you so greatly [Later, after the v092 release, byuu posted this additional changelog: - kill laevateinn - add title() - add bootable, remove load - combine file, library - combine [][][] paths - fix SFC subtype handling XML->BML - update file browser to use buttons - update file browser keyboard handling - update system XML->BML - fix sufami turbo hashing - remove Cartridge::manifest ]
2012-12-25 05:31:55 +00:00
markup.append("\ninformation\n title: ", nall::basename(information.name), "\n");
if(!information.manifest.empty()) markup = information.manifest; //override with embedded beat manifest, if one exists
information.manifest = markup; //save for use with firmware routine below
file::write({pathname, "manifest.bml"}, markup);
if(!markup.position("spc7110")) {
file::write({pathname, "program.rom"}, buffer.data(), info.rom_size);
} else {
file::write({pathname, "program.rom"}, buffer.data(), 0x100000);
file::write({pathname, "data.rom"}, buffer.data() + 0x100000, info.rom_size - 0x100000);
}
createSuperFamicomHeuristicFirmware(buffer, pathname, info.firmware_appended);
copySuperFamicomSaves(pathname);
return pathname;
}
void Ananke::createSuperFamicomHeuristicFirmware(vector<uint8_t> &buffer, const string &pathname, bool firmware_appended) {
auto copyFirmwareInternal = [&](const string &name, unsigned programSize, unsigned dataSize, unsigned bootSize) {
//firmware appended directly onto .sfc file
string basename = nall::basename(name);
if(programSize) file::write({pathname, basename, ".program.rom"}, buffer.data() + buffer.size() - programSize - dataSize - bootSize, programSize);
if(dataSize) file::write({pathname, basename, ".data.rom"}, buffer.data() + buffer.size() - dataSize - bootSize, dataSize);
if(bootSize) file::write({pathname, basename, ".boot.rom"}, buffer.data() + buffer.size() - bootSize, bootSize);
};
auto copyFirmwareExternal = [&](const string &name, unsigned programSize, unsigned dataSize, unsigned bootSize) {
//firmware stored in external file
auto buffer = file::read({information.path, name}); //try and read from the containing directory
if(buffer.size() == 0) buffer = extractFile(name); //try and read from the containing archive, if one exists
if(buffer.size() == 0) {
if(thread::primary()) MessageWindow::critical(Window::none(), {
"Error: ", information.name, "\n\n",
"Required firmware ", name, " not found. Game will not be playable!\n\n",
"You must obtain this file, and place it in the same folder as this game."
});
return;
}
string basename = nall::basename(name);
if(programSize) file::write({pathname, basename, ".program.rom"}, buffer.data(), programSize);
if(dataSize) file::write({pathname, basename, ".data.rom"}, buffer.data() + programSize, dataSize);
if(bootSize) file::write({pathname, basename, ".boot.rom"}, buffer.data() + programSize + dataSize, bootSize);
};
auto copyFirmware = [&](const string &name, unsigned programSize, unsigned dataSize, unsigned bootSize = 0) {
if(firmware_appended == 1) copyFirmwareInternal(name, programSize, dataSize, bootSize);
if(firmware_appended == 0) copyFirmwareExternal(name, programSize, dataSize, bootSize);
};
string markup = information.manifest;
if(markup.position("dsp1.program.rom" )) copyFirmware("dsp1.rom", 0x001800, 0x000800);
if(markup.position("dsp1b.program.rom")) copyFirmware("dsp1b.rom", 0x001800, 0x000800);
if(markup.position("dsp2.program.rom" )) copyFirmware("dsp2.rom", 0x001800, 0x000800);
if(markup.position("dsp3.program.rom" )) copyFirmware("dsp3.rom", 0x001800, 0x000800);
if(markup.position("dsp4.program.rom" )) copyFirmware("dsp4.rom", 0x001800, 0x000800);
if(markup.position("st010.program.rom")) copyFirmware("st010.rom", 0x00c000, 0x001000);
if(markup.position("st011.program.rom")) copyFirmware("st011.rom", 0x00c000, 0x001000);
if(markup.position("st018.program.rom")) copyFirmware("st018.rom", 0x020000, 0x008000);
if(markup.position("cx4.data.rom" )) copyFirmware("cx4.rom", 0x000000, 0x000c00);
if(markup.position("sgb.boot.rom" )) copyFirmware("sgb.rom", 0x000000, 0x000000, 0x000100);
}
string Ananke::openSuperFamicom(vector<uint8_t> &buffer) {
string sha256 = nall::sha256(buffer.data(), buffer.size());
Update to higan v091r14 and ananke v00r03 releases. byuu says: higan changelog: - generates title displayed in emulator window by asking the core - core builds title solely from "information/title" ... if it's not there, you don't get a title at all - sub-system load menu is gone ... since there are multiple revisions of the SGB, this never really worked well anyway - to load an SGB, BS-X or ST cartridge, load the base cartridge first - "File->Load Game" moved to "Load->Import Game" ... may cause a bit of confusion to new users, but I don't like having a single-item menu, we'll just have to explain it to new users - browser window redone to look like ananke - home button here goes to ~/Emulation rather than just ~ like ananke, since this is the home of game folders - game folder icon is now the executable icon for the Tango theme (orange diamond), meant to represent a complete game rather than a game file or archive ananke changelog: - outputs GBC games to "Game Boy Color/" instead of "Game Boy/" - adds the file basename to "information/title" Known issues: - using ananke to load a GB game trips the Super Famicom SGB mode and fails (need to make the full-path auto-detection ignore non-bootable systems) - need to dump and test some BS-X media before releasing - ananke lacks BS-X Satellaview cartridge support - v092 isn't going to let you retarget the ananke/higan game folder path of ~/Emulation, you will have to wait for a future version if that bothers you so greatly [Later, after the v092 release, byuu posted this additional changelog: - kill laevateinn - add title() - add bootable, remove load - combine file, library - combine [][][] paths - fix SFC subtype handling XML->BML - update file browser to use buttons - update file browser keyboard handling - update system XML->BML - fix sufami turbo hashing - remove Cartridge::manifest ]
2012-12-25 05:31:55 +00:00
string databaseText = string::read({configpath(), "ananke/database/Super Famicom.bml"}).strip();
if(databaseText.empty()) databaseText = string{Database::SuperFamicom}.strip();
lstring databaseItem = databaseText.split("\n\n");
for(auto &item : databaseItem) {
item.append("\n");
auto document = Markup::Document(item);
if(document["release/information/sha256"].text() == sha256) {
return createSuperFamicomDatabase(buffer, document, item);
}
}
return createSuperFamicomHeuristic(buffer);
}
string Ananke::syncSuperFamicom(const string &pathname) {
if(file::exists({pathname, "msu1.rom"})) return ""; //cannot update MSU1 games
vector<uint8_t> buffer;
auto append = [&](string filename) {
filename = {pathname, filename};
auto data = file::read(filename);
if(data.size() == 0) return; //file does not exist
unsigned position = buffer.size();
buffer.resize(buffer.size() + data.size());
memcpy(buffer.data() + position, data.data(), data.size());
};
append("program.rom");
append("data.rom");
append("dsp1.rom");
append("dsp1.program.rom");
append("dsp1.data.rom");
append("dsp1b.rom");
append("dsp1b.program.rom");
append("dsp1b.data.rom");
append("dsp2.rom");
append("dsp2.program.rom");
append("dsp2.data.rom");
append("dsp3.rom");
append("dsp3.program.rom");
append("dsp3.data.rom");
append("dsp4.rom");
append("dsp4.program.rom");
append("dsp4.data.rom");
append("st010.rom");
append("st010.program.rom");
append("st010.data.rom");
append("st011.rom");
append("st011.program.rom");
append("st011.data.rom");
append("st018.rom");
append("st018.program.rom");
append("st018.data.rom");
append("cx4.rom");
append("cx4.data.rom");
append("sgb.rom");
append("sgb.boot.rom");
if(buffer.size() == 0) return "";
auto save = file::read({pathname, "save.ram"});
if(save.size() == 0) save = file::read({pathname, "save.rwm"});
auto rtc = file::read({pathname, "rtc.ram"});
if(rtc.size() == 0) rtc= file::read({pathname, "rtc.rwm"});
directory::remove(pathname);
information.path = pathname;
information.name = notdir(string{pathname}.rtrim<1>("/"));
string outputPath = openSuperFamicom(buffer);
if(save.size()) file::write({outputPath, "save.ram"}, save);
if(rtc.size()) file::write({outputPath, "rtc.ram"}, save);
return outputPath;
}