bsnes/ananke/super-famicom.cpp

139 lines
5.9 KiB
C++
Raw Normal View History

void Ananke::copySuperFamicomSaves(const string &pathname) {
if(!file::exists({pathname, "save.ram"})) {
if(file::exists({information.path, nall::basename(information.name), ".srm"})) {
file::copy({information.path, nall::basename(information.name), ".srm"}, {pathname, "save.ram"});
}
}
if(!file::exists({pathname, "rtc.ram"})) {
if(file::exists({information.path, nall::basename(information.name), ".rtc"})) {
file::copy({information.path, nall::basename(information.name), ".rtc"}, {pathname, "rtc.ram"});
}
}
}
string Ananke::createSuperFamicomDatabase(vector<uint8_t> &buffer, Markup::Node &document, const string &manifest) {
string pathname = {
userpath(), "Emulation/Super Famicom/",
document["release/information/name"].text(),
" (", document["release/information/region"].text(), ")",
" (", document["release/information/revision"].text(), ")",
".sfc/"
};
directory::create(pathname);
//strip "release" root node from database entry (since a single game manifest isn't part of a database)
string markup = manifest;
markup.replace("\n ", "\n");
markup.replace("information", "\ninformation");
markup.ltrim<1>("release\n");
file::write({pathname, "manifest.bml"}, markup);
unsigned offset = 0;
for(auto &node : document["release/information/configuration"]) {
if(node.name != "rom") continue;
string name = node["name"].text();
unsigned size = node["size"].decimal();
file::write({pathname, name}, buffer.data() + offset, size);
offset += size;
}
copySuperFamicomSaves(pathname);
return pathname;
}
string Ananke::createSuperFamicomHeuristic(vector<uint8_t> &buffer) {
string pathname = {
userpath(), "Emulation/Super Famicom/",
nall::basename(information.name),
" (!).sfc/"
};
directory::create(pathname);
if((buffer.size() & 0x7fff) == 512) buffer.remove(0, 512); //strip copier header, if present
SuperFamicomCartridge info(buffer.data(), buffer.size());
string markup = info.markup;
if(!information.manifest.empty()) markup = information.manifest; //override with embedded beat manifest, if one exists
information.manifest = markup; //save for use with firmware routine below
file::write({pathname, "manifest.bml"}, markup);
if(!markup.position("spc7110")) {
file::write({pathname, "program.rom"}, buffer.data(), info.rom_size);
} else {
file::write({pathname, "program.rom"}, buffer.data(), 0x100000);
file::write({pathname, "data.rom"}, buffer.data() + 0x100000, info.rom_size - 0x100000);
}
createSuperFamicomHeuristicFirmware(buffer, pathname, info.firmware_appended);
copySuperFamicomSaves(pathname);
return pathname;
}
void Ananke::createSuperFamicomHeuristicFirmware(vector<uint8_t> &buffer, const string &pathname, bool firmware_appended) {
auto copyFirmwareInternal = [&](const string &name, unsigned programSize, unsigned dataSize) {
//firmware appended directly onto .sfc file
unsigned programOffset = buffer.size() - programSize - dataSize;
unsigned dataOffset = buffer.size() - dataSize;
string basename = nall::basename(name);
if(programSize) file::write({pathname, basename, ".program.rom"}, buffer.data() + programOffset, programSize);
if(dataSize) file::write({pathname, basename, ".data.rom"}, buffer.data() + dataOffset, dataSize);
};
auto copyFirmwareExternal = [&](const string &name, unsigned programSize, unsigned dataSize) {
//firmware stored in external file
auto buffer = file::read({information.path, name}); //try and read from the containing directory
if(buffer.size() == 0) buffer = extractFile(name); //try and read from the containing archive, if one exists
if(buffer.size() == 0) {
MessageWindow::critical(Window::none(), {
"Error: required firmware ", name, " not found. Game will not be playable!\n\n",
"You must obtain this file, and place it in the same folder as this game."
});
return;
}
string basename = nall::basename(name);
if(programSize) file::write({pathname, basename, ".program.rom"}, buffer.data(), programSize);
if(dataSize) file::write({pathname, basename, ".data.rom"}, buffer.data() + programSize, dataSize);
};
auto copyFirmware = [&](const string &name, unsigned programSize, unsigned dataSize) {
if(firmware_appended == 1) copyFirmwareInternal(name, programSize, dataSize);
if(firmware_appended == 0) copyFirmwareExternal(name, programSize, dataSize);
};
string markup = information.manifest;
if(markup.position("dsp1.program.rom" )) copyFirmware("dsp1.rom", 0x001800, 0x000800);
if(markup.position("dsp1b.program.rom")) copyFirmware("dsp1b.rom", 0x001800, 0x000800);
if(markup.position("dsp2.program.rom" )) copyFirmware("dsp2.rom", 0x001800, 0x000800);
if(markup.position("dsp3.program.rom" )) copyFirmware("dsp3.rom", 0x001800, 0x000800);
if(markup.position("dsp4.program.rom" )) copyFirmware("dsp4.rom", 0x001800, 0x000800);
if(markup.position("st010.program.rom")) copyFirmware("st010.rom", 0x00c000, 0x001000);
if(markup.position("st011.program.rom")) copyFirmware("st011.rom", 0x00c000, 0x001000);
if(markup.position("st018.program.rom")) copyFirmware("st018.rom", 0x020000, 0x008000);
if(markup.position("cx4.data.rom" )) copyFirmware("cx4.rom", 0x000000, 0x000c00);
}
string Ananke::openSuperFamicom(vector<uint8_t> &buffer) {
string sha256 = nall::sha256(buffer.data(), buffer.size());
string databaseText = string::read({configpath(), "ananke/database/Super Famicom.bml"}).rtrim("\n");
if(databaseText.empty()) databaseText = string{Database::SuperFamicom}.strip();
lstring databaseItem = databaseText.split("\n\n");
for(auto &item : databaseItem) {
item.append("\n");
auto document = Markup::Document(item);
if(document["release/information/sha256"].text() == sha256) {
return createSuperFamicomDatabase(buffer, document, item);
}
}
return createSuperFamicomHeuristic(buffer);
}