Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
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void Ananke::copySuperFamicomSaves(const string &pathname) {
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if(!file::exists({pathname, "save.ram"})) {
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if(file::exists({information.path, nall::basename(information.name), ".srm"})) {
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file::copy({information.path, nall::basename(information.name), ".srm"}, {pathname, "save.ram"});
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}
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}
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if(!file::exists({pathname, "rtc.ram"})) {
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if(file::exists({information.path, nall::basename(information.name), ".rtc"})) {
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file::copy({information.path, nall::basename(information.name), ".rtc"}, {pathname, "rtc.ram"});
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}
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}
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}
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2012-11-22 10:28:01 +00:00
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string Ananke::createSuperFamicomDatabase(vector<uint8_t> &buffer, Markup::Node &document, const string &manifest) {
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string pathname = {
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userpath(), "Emulation/Super Famicom/",
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document["release/information/name"].text(),
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" (", document["release/information/region"].text(), ")",
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" (", document["release/information/revision"].text(), ")",
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".sfc/"
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};
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directory::create(pathname);
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Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
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//strip "release" root node from database entry (since a single game manifest isn't part of a database)
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2012-11-22 10:28:01 +00:00
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string markup = manifest;
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markup.replace("\n ", "\n");
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markup.replace("information", "\ninformation");
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markup.ltrim<1>("release\n");
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file::write({pathname, "manifest.bml"}, markup);
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unsigned offset = 0;
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for(auto &node : document["release/information/configuration"]) {
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if(node.name != "rom") continue;
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string name = node["name"].text();
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unsigned size = node["size"].decimal();
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file::write({pathname, name}, buffer.data() + offset, size);
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offset += size;
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}
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Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
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copySuperFamicomSaves(pathname);
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2012-11-22 10:28:01 +00:00
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return pathname;
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}
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string Ananke::createSuperFamicomHeuristic(vector<uint8_t> &buffer) {
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string pathname = {
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userpath(), "Emulation/Super Famicom/",
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nall::basename(information.name),
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Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
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" (!).sfc/"
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2012-11-22 10:28:01 +00:00
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};
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directory::create(pathname);
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if((buffer.size() & 0x7fff) == 512) buffer.remove(0, 512); //strip copier header, if present
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SuperFamicomCartridge info(buffer.data(), buffer.size());
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string markup = info.markup;
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if(!information.manifest.empty()) markup = information.manifest; //override with embedded beat manifest, if one exists
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Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
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information.manifest = markup; //save for use with firmware routine below
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2012-11-22 10:28:01 +00:00
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file::write({pathname, "manifest.bml"}, markup);
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if(!markup.position("spc7110")) {
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Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
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file::write({pathname, "program.rom"}, buffer.data(), info.rom_size);
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2012-11-22 10:28:01 +00:00
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} else {
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file::write({pathname, "program.rom"}, buffer.data(), 0x100000);
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Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
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file::write({pathname, "data.rom"}, buffer.data() + 0x100000, info.rom_size - 0x100000);
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2012-11-22 10:28:01 +00:00
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}
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Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
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createSuperFamicomHeuristicFirmware(buffer, pathname, info.firmware_appended);
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copySuperFamicomSaves(pathname);
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return pathname;
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}
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void Ananke::createSuperFamicomHeuristicFirmware(vector<uint8_t> &buffer, const string &pathname, bool firmware_appended) {
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auto copyFirmwareInternal = [&](const string &name, unsigned programSize, unsigned dataSize) {
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//firmware appended directly onto .sfc file
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unsigned programOffset = buffer.size() - programSize - dataSize;
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unsigned dataOffset = buffer.size() - dataSize;
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string basename = nall::basename(name);
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if(programSize) file::write({pathname, basename, ".program.rom"}, buffer.data() + programOffset, programSize);
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if(dataSize) file::write({pathname, basename, ".data.rom"}, buffer.data() + dataOffset, dataSize);
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};
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auto copyFirmwareExternal = [&](const string &name, unsigned programSize, unsigned dataSize) {
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//firmware stored in external file
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2012-11-22 10:28:01 +00:00
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auto buffer = file::read({information.path, name}); //try and read from the containing directory
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if(buffer.size() == 0) buffer = extractFile(name); //try and read from the containing archive, if one exists
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if(buffer.size() == 0) {
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MessageWindow::critical(Window::none(), {
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"Error: required firmware ", name, " not found. Game will not be playable!\n\n",
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"You must obtain this file, and place it in the same folder as this game."
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});
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return;
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}
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string basename = nall::basename(name);
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if(programSize) file::write({pathname, basename, ".program.rom"}, buffer.data(), programSize);
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if(dataSize) file::write({pathname, basename, ".data.rom"}, buffer.data() + programSize, dataSize);
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};
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Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
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auto copyFirmware = [&](const string &name, unsigned programSize, unsigned dataSize) {
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if(firmware_appended == 1) copyFirmwareInternal(name, programSize, dataSize);
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if(firmware_appended == 0) copyFirmwareExternal(name, programSize, dataSize);
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};
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string markup = information.manifest;
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2012-11-22 10:28:01 +00:00
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if(markup.position("dsp1.program.rom" )) copyFirmware("dsp1.rom", 0x001800, 0x000800);
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if(markup.position("dsp1b.program.rom")) copyFirmware("dsp1b.rom", 0x001800, 0x000800);
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if(markup.position("dsp2.program.rom" )) copyFirmware("dsp2.rom", 0x001800, 0x000800);
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if(markup.position("dsp3.program.rom" )) copyFirmware("dsp3.rom", 0x001800, 0x000800);
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if(markup.position("dsp4.program.rom" )) copyFirmware("dsp4.rom", 0x001800, 0x000800);
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if(markup.position("st010.program.rom")) copyFirmware("st010.rom", 0x00c000, 0x001000);
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if(markup.position("st011.program.rom")) copyFirmware("st011.rom", 0x00c000, 0x001000);
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if(markup.position("st018.program.rom")) copyFirmware("st018.rom", 0x020000, 0x008000);
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if(markup.position("cx4.data.rom" )) copyFirmware("cx4.rom", 0x000000, 0x000c00);
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}
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string Ananke::openSuperFamicom(vector<uint8_t> &buffer) {
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string sha256 = nall::sha256(buffer.data(), buffer.size());
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string databaseText = string::read({configpath(), "ananke/database/Super Famicom.bml"}).rtrim("\n");
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Update to ananke v00r02 release.
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-24 05:48:23 +00:00
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if(databaseText.empty()) databaseText = string{Database::SuperFamicom}.strip();
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2012-11-22 10:28:01 +00:00
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lstring databaseItem = databaseText.split("\n\n");
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for(auto &item : databaseItem) {
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item.append("\n");
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auto document = Markup::Document(item);
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if(document["release/information/sha256"].text() == sha256) {
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return createSuperFamicomDatabase(buffer, document, item);
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}
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}
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return createSuperFamicomHeuristic(buffer);
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}
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