bsnes/SDL/main.c

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C
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#include <stdio.h>
#include <stdbool.h>
#include <unistd.h>
#include <time.h>
#include <assert.h>
#include <SDL/SDL.h>
#include "gb.h"
void update_keys_status(GB_gameboy_t *gb)
{
static bool ctrl = false;
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch( event.type ){
case SDL_QUIT:
exit(0);
case SDL_KEYDOWN:
case SDL_KEYUP:
gb->stopped = false;
switch (event.key.keysym.sym) {
case SDLK_RIGHT:
gb->keys[0] = event.type == SDL_KEYDOWN;
break;
case SDLK_LEFT:
gb->keys[1] = event.type == SDL_KEYDOWN;
break;
case SDLK_UP:
gb->keys[2] = event.type == SDL_KEYDOWN;
break;
case SDLK_DOWN:
gb->keys[3] = event.type == SDL_KEYDOWN;
break;
case SDLK_x:
gb->keys[4] = event.type == SDL_KEYDOWN;
break;
case SDLK_z:
gb->keys[5] = event.type == SDL_KEYDOWN;
break;
case SDLK_BACKSPACE:
gb->keys[6] = event.type == SDL_KEYDOWN;
break;
case SDLK_RETURN:
gb->keys[7] = event.type == SDL_KEYDOWN;
break;
case SDLK_SPACE:
gb->turbo = event.type == SDL_KEYDOWN;
break;
case SDLK_LCTRL:
ctrl = event.type == SDL_KEYDOWN;
break;
case SDLK_c:
if (ctrl && event.type == SDL_KEYDOWN) {
ctrl = false;
gb->debug_stopped = true;
}
break;
default:
break;
}
break;
default:
break;
}
}
}
void vblank(GB_gameboy_t *gb)
{
SDL_Surface *screen = gb->user_data;
SDL_Flip(screen);
update_keys_status(gb);
gb_set_pixels_output(gb, screen->pixels);
}
#ifdef __APPLE__
#include <mach-o/dyld.h>
#endif
static const char *executable_folder(void)
{
static char path[1024] = {0,};
if (path[0]) {
return path;
}
/* Ugly unportable code! :( */
#ifdef __APPLE__
unsigned int length = sizeof(path) - 1;
_NSGetExecutablePath(&path[0], &length);
#else
#ifdef __linux__
ssize_t length = readlink("/proc/self/exe", &path[0], sizeof(path) - 1);
assert (length != -1);
#else
#warning Unsupported OS: sameboy will only run from CWD
/* No OS-specific way, assume running from CWD */
getcwd(&path[0], sizeof(path) - 1);
return path;
#endif
#endif
size_t pos = strlen(path);
while (pos) {
pos--;
if (path[pos] == '/') {
path[pos] = 0;
break;
}
}
return path;
}
static char *executable_relative_path(const char *filename)
{
static char path[1024];
snprintf(path, sizeof(path), "%s/%s", executable_folder(), filename);
return path;
}
static SDL_Surface *screen = NULL;
static uint32_t rgb_encode(GB_gameboy_t *gb, unsigned char r, unsigned char g, unsigned char b)
{
return SDL_MapRGB(screen->format, r, g, b);
}
GB_gameboy_t gb;
static void debugger_interrupt(int ignore)
{
gb.debug_stopped = true;
}
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static void audio_callback(void *gb, Uint8 *stream, int len)
{
apu_copy_buffer(gb, (GB_sample_t *) stream, len / sizeof(GB_sample_t));
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}
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#ifdef __APPLE__
extern void cocoa_disable_filtering(void);
#endif
int main(int argc, char **argv)
{
bool dmg = false;
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#define str(x) #x
#define xstr(x) str(x)
fprintf(stderr, "SameBoy v" xstr(VERSION) "\n");
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if (argc == 1 || argc > 3) {
usage:
fprintf(stderr, "Usage: %s [--dmg] rom\n", argv[0]);
exit(1);
}
if (argc == 3) {
if (strcmp(argv[1], "--dmg") == 0) {
dmg = true;
}
else {
goto usage;
}
}
if (dmg) {
gb_init(&gb);
if (gb_load_bios(&gb, executable_relative_path("dmg_boot.bin"))) {
perror("Failed to load boot ROM");
exit(1);
}
}
else {
gb_init_cgb(&gb);
if (gb_load_bios(&gb, executable_relative_path("cgb_boot.bin"))) {
perror("Failed to load boot ROM");
exit(1);
}
}
if (gb_load_rom(&gb, argv[argc - 1])) {
perror("Failed to load ROM");
exit(1);
}
signal(SIGINT, debugger_interrupt);
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SDL_Init( SDL_INIT_EVERYTHING );
screen = SDL_SetVideoMode(160, 144, 32, SDL_SWSURFACE );
#ifdef __APPLE__
cocoa_disable_filtering();
#endif
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/* Configure Screen */
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SDL_LockSurface(screen);
gb_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
gb.user_data = screen;
gb_set_pixels_output(&gb, screen->pixels);
gb_set_rgb_encode_callback(&gb, rgb_encode);
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/* Configure Audio */
SDL_AudioSpec want, have;
SDL_memset(&want, 0, sizeof(want));
want.freq = 96000;
want.format = AUDIO_S16SYS;
want.channels = 2;
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want.samples = 512;
want.callback = audio_callback;
want.userdata = &gb;
SDL_OpenAudio(&want, &have);
gb_set_sample_rate(&gb, 96000);
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/* Start Audio */
SDL_PauseAudio(0);
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/* Run emulation */
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while (true) {
gb_run(&gb);
}
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/* Won't run unless we change the condition for the above loop */
SDL_CloseAudio();
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return 0;
}