bsnes/higan/processor/huc6280/instructions.cpp

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auto HuC6280::ADC(uint8 i) -> uint8 {
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
int16 o;
if(!D) {
o = A + i + C;
V = ~(A ^ i) & (A ^ o) & 0x80;
} else {
o = (A & 0x0f) + (i & 0x0f) + (C << 0);
if(o > 0x09) o += 0x06;
C = o > 0x0f;
o = (A & 0xf0) + (i & 0xf0) + (C << 4) + (o & 0x0f);
V = ~(A ^ i) & (A ^ o) & 0x80;
if(o > 0x9f) o += 0x60;
}
C = o.bit(8);
Z = uint8(o) == 0;
N = o.bit(7);
return o;
}
auto HuC6280::AND(uint8 i) -> uint8 {
uint8 o = A & i;
Z = o == 0;
N = o.bit(7);
return o;
}
auto HuC6280::ASL(uint8 i) -> uint8 {
C = i.bit(7);
i <<= 1;
Z = i == 0;
N = i.bit(7);
return i;
}
auto HuC6280::BIT(uint8 i) -> uint8 {
Z = (A & i) == 0;
V = i.bit(6);
N = i.bit(7);
return A;
}
auto HuC6280::CMP(uint8 i) -> uint8 {
uint9 o = A - i;
C = !o.bit(8);
Z = uint8(o) == 0;
N = o.bit(7);
return A;
}
auto HuC6280::CPX(uint8 i) -> uint8 {
uint9 o = X - i;
C = !o.bit(8);
Z = uint8(o) == 0;
N = o.bit(7);
return X;
}
auto HuC6280::CPY(uint8 i) -> uint8 {
uint9 o = Y - i;
C = !o.bit(8);
Z = uint8(o) == 0;
N = o.bit(7);
return Y;
}
auto HuC6280::DEC(uint8 i) -> uint8 {
i--;
Z = i == 0;
N = i.bit(7);
return i;
}
auto HuC6280::EOR(uint8 i) -> uint8 {
uint8 o = A ^ i;
Z = o == 0;
N = o.bit(7);
return o;
}
auto HuC6280::INC(uint8 i) -> uint8 {
i++;
Z = i == 0;
N = i.bit(7);
return i;
}
auto HuC6280::LD(uint8 i) -> uint8 {
Z = i == 0;
N = i.bit(7);
return i;
}
auto HuC6280::LSR(uint8 i) -> uint8 {
C = i.bit(0);
i >>= 1;
Z = i == 0;
N = i.bit(7);
return i;
}
auto HuC6280::ORA(uint8 i) -> uint8 {
uint8 o = A | i;
Z = o == 0;
N = o.bit(7);
return o;
}
auto HuC6280::ROL(uint8 i) -> uint8 {
bool c = C;
C = i.bit(7);
i = i << 1 | c;
Z = i == 0;
N = i.bit(7);
return i;
}
auto HuC6280::ROR(uint8 i) -> uint8 {
bool c = C;
C = i.bit(0);
i = c << 7 | i >> 1;
Z = i == 0;
N = i.bit(7);
return i;
}
auto HuC6280::SBC(uint8 i) -> uint8 {
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
i ^= 0xff;
int16 o;
if(!D) {
o = A + i + C;
V = ~(A ^ i) & (A ^ o) & 0x80;
} else {
o = (A & 0x0f) + (i & 0x0f) + (C << 0);
if(o <= 0x0f) o -= 0x06;
C = o > 0x0f;
o = (A & 0xf0) + (i & 0xf0) + (C << 4) + (o & 0x0f);
V = ~(A ^ i) & (A ^ o) & 0x80;
if(o <= 0xff) o -= 0x60;
}
C = o.bit(8);
Z = uint8(o) == 0;
N = o.bit(7);
return o;
}
auto HuC6280::TRB(uint8 i) -> uint8 {
Z = (A & i) == 0;
V = i.bit(6);
N = i.bit(7);
return ~A & i;
}
auto HuC6280::TSB(uint8 i) -> uint8 {
Z = (A & i) == 0;
V = i.bit(6);
N = i.bit(7);
return A | i;
}
//
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
auto HuC6280::TAI(uint16& source, uint16& target, bool alternate) -> void {
!alternate ? source++ : source--;
target++;
}
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
auto HuC6280::TDD(uint16& source, uint16& target, bool) -> void {
source--;
target--;
}
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
auto HuC6280::TIA(uint16& source, uint16& target, bool alternate) -> void {
source++;
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
!alternate ? target++ : target--;
}
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
auto HuC6280::TII(uint16& source, uint16& target, bool) -> void {
source++;
target++;
}
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
auto HuC6280::TIN(uint16& source, uint16& target, bool) -> void {
source++;
}
//
auto HuC6280::instruction_absoluteLoad(fp alu, uint8& data, uint8 index) -> void {
uint16 absolute = operand();
absolute |= operand() << 8;
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
L data = ALU(load16(absolute + index));
}
auto HuC6280::instruction_absoluteModify(fp alu, uint8 index) -> void {
uint16 absolute = operand();
absolute |= operand() << 8;
io();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
auto data = ALU(load16(absolute + index));
L store16(absolute + index, data);
}
auto HuC6280::instruction_absoluteStore(uint8 data, uint8 index) -> void {
uint16 absolute = operand();
absolute |= operand() << 8;
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
L store16(absolute + index, data);
}
auto HuC6280::instruction_blockmove(bp alu) -> void {
uint16 source = operand();
source |= operand() << 8;
uint16 target = operand();
target |= operand() << 8;
uint16 length = operand();
length |= operand() << 8;
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
push(Y);
push(A);
push(X);
io();
io();
io();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
io();
bool alternate = 0;
do {
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
auto data = load16(source);
store16(target, data);
ALU(source, target, alternate);
alternate ^= 1;
io();
io();
io();
io();
} while(--length);
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
X = pull();
A = pull();
L Y = pull();
}
auto HuC6280::instruction_branch(bool take) -> void {
if(!take) {
L operand();
} else {
auto displacement = operand();
io();
L io();
PC += (int8)displacement;
}
}
auto HuC6280::instruction_clear(uint8& data) -> void {
L io();
data = 0;
}
auto HuC6280::instruction_clear(bool& flag) -> void {
L io();
flag = 0;
}
auto HuC6280::instruction_immediate(fp alu, uint8& data) -> void {
L data = ALU(operand());
}
auto HuC6280::instruction_implied(fp alu, uint8& data) -> void {
L io();
data = ALU(data);
}
auto HuC6280::instruction_indirectLoad(fp alu, uint8& data, uint8 index) -> void {
auto zeropage = operand();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
uint16 absolute = load8(zeropage + index + 0);
absolute |= load8(zeropage + index + 1) << 8;
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
L data = ALU(load16(absolute));
}
auto HuC6280::instruction_indirectStore(uint8 data, uint8 index) -> void {
auto zeropage = operand();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
uint16 absolute = load8(zeropage + index + 0);
absolute |= load8(zeropage + index + 1) << 8;
L store16(absolute, data);
}
auto HuC6280::instruction_indirectYLoad(fp alu, uint8& data) -> void {
auto zeropage = operand();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
uint16 absolute = load8(zeropage + 0);
absolute |= load8(zeropage + 1) << 8;
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
L data = ALU(load16(absolute + Y));
}
auto HuC6280::instruction_indirectYStore(uint8 data) -> void {
auto zeropage = operand();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
uint16 absolute = load8(zeropage + 0);
absolute |= load8(zeropage + 1) << 8;
L store16(absolute + Y, data);
}
auto HuC6280::instruction_memory(fp alu) -> void {
auto a = A;
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
A = ALU(load8(X));
L store8(X, A);
A = a;
}
auto HuC6280::instruction_pull(uint8& data) -> void {
io();
io();
L data = pull();
}
auto HuC6280::instruction_pullP() -> void {
io();
io();
L P = pull();
}
auto HuC6280::instruction_push(uint8 data) -> void {
io();
L push(data);
}
auto HuC6280::instruction_set(bool& flag) -> void {
L io();
flag = 1;
}
auto HuC6280::instruction_swap(uint8& lhs, uint8& rhs) -> void {
io();
L io();
swap(lhs, rhs);
}
auto HuC6280::instruction_transfer(uint8& source, uint8& target) -> void {
L io();
target = source;
Z = target == 0;
N = target.bit(7);
}
auto HuC6280::instruction_zeropageLoad(fp alu, uint8& data, uint8 index) -> void {
auto zeropage = operand();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
L data = ALU(load8(zeropage + index));
}
auto HuC6280::instruction_zeropageModify(fp alu, uint8 index) -> void {
auto zeropage = operand();
io();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
auto data = ALU(load8(zeropage + index));
L store8(zeropage + index, data);
}
auto HuC6280::instruction_zeropageStore(uint8 data, uint8 index) -> void {
auto zeropage = operand();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
L store8(zeropage + index, data);
}
//
auto HuC6280::instruction_BBR(uint3 index) -> void {
auto zeropage = operand();
auto displacement = operand();
io();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
L auto data = load8(zeropage);
if(data.bit(index) == 0) {
PC += (int8)displacement;
}
}
auto HuC6280::instruction_BBS(uint3 index) -> void {
auto zeropage = operand();
auto displacement = operand();
io();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
L auto data = load8(zeropage);
if(data.bit(index) == 1) {
PC += (int8)displacement;
}
}
auto HuC6280::instruction_BRK() -> void {
operand();
io();
push(PC >> 8);
push(PC >> 0);
uint8 p = P;
push(p | 0x10); //B flag set on push
D = 0;
I = 1;
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
PC.byte(0) = load16(0xfff6);
L PC.byte(1) = load16(0xfff7);
}
auto HuC6280::instruction_BSR() -> void {
auto displacement = operand();
io();
io();
io();
io();
push((PC - 1) >> 8);
L push((PC - 1) >> 0);
PC += (int8)displacement;
}
auto HuC6280::instruction_CSL() -> void {
L io();
r.cs = 4;
}
auto HuC6280::instruction_CSH() -> void {
L io();
r.cs = 1;
}
auto HuC6280::instruction_JMP_absolute() -> void {
uint16 address = operand();
address |= operand() << 8;
L io();
PC = address;
}
auto HuC6280::instruction_JMP_indirect(uint8 index) -> void {
uint16 address = operand();
address |= operand() << 8;
io();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
PC.byte(0) = load16(address + index + 0);
L PC.byte(1) = load16(address + index + 1);
}
auto HuC6280::instruction_JSR() -> void {
uint16 address = operand();
address |= operand() << 8;
io();
io();
push((PC - 1) >> 8);
L push((PC - 1) >> 0);
PC = address;
}
auto HuC6280::instruction_NOP() -> void {
L io();
}
auto HuC6280::instruction_RMB(uint3 index) -> void {
auto zeropage = operand();
io();
io();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
auto data = load8(zeropage);
data.bit(index) = 0;
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
L store8(zeropage, data);
}
auto HuC6280::instruction_RTI() -> void {
io();
io();
io();
P = pull();
PC.byte(0) = pull();
L PC.byte(1) = pull();
}
auto HuC6280::instruction_RTS() -> void {
io();
io();
io();
PC.byte(0) = pull();
PC.byte(1) = pull();
L io();
PC++;
}
auto HuC6280::instruction_SMB(uint3 index) -> void {
auto zeropage = operand();
io();
io();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
auto data = load8(zeropage);
data.bit(index) = 1;
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
L store8(zeropage, data);
}
auto HuC6280::instruction_ST(uint2 index) -> void {
auto data = operand();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
L store21(0x1fe000 + index, data);
}
auto HuC6280::instruction_TAM() -> void {
auto mask = operand();
io();
io();
L io();
for(uint index : range(8)) {
if(mask.bit(index)) r.mpr[index] = A;
}
}
auto HuC6280::instruction_TMA() -> void {
auto mask = operand();
io();
L io();
for(uint index : range(8)) {
if(mask.bit(index)) { A = r.mpr[index]; break; }
}
}
auto HuC6280::instruction_TST_absolute(uint8 index) -> void {
auto mask = operand();
uint16 absolute = operand();
absolute |= operand() << 8;
io();
io();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
L uint8 data = load16(absolute + index);
Z = (data & mask) == 0;
V = data.bit(6);
N = data.bit(7);
}
auto HuC6280::instruction_TST_zeropage(uint8 index) -> void {
auto mask = operand();
auto zeropage = operand();
io();
io();
io();
Update to v102 release. byuu says (in the public announcement): This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. byuu says (in the WIP forum): Changelog: - PCE: latch background scroll registers (fixes Neutopia scrolling) - PCE: clip background attribute table scrolling (fixes Blazing Lazers scrolling) - PCE: support background/sprite enable/disable bits - PCE: fix large sprite indexing (fixes Blazing Lazers title screen sprites) - HuC6280: wrap zeropage accesses to never go beyond $20xx - HuC6280: fix alternating addresses for block move instructions (fixes Neutopia II) - HuC6280: block move instructions save and restore A,X,Y registers - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES BCD) (fixes Blazing Lazers scoring)
2017-01-19 21:01:15 +00:00
L uint8 data = load8(zeropage + index);
Z = (data & mask) == 0;
V = data.bit(6);
N = data.bit(7);
}
auto HuC6280::instruction_TXS() -> void {
L io();
S = X;
}