bsnes/icarus/core/sc-3000.cpp

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auto Icarus::sc3000Manifest(string location) -> string {
vector<uint8_t> buffer;
concatenate(buffer, {location, "program.rom"});
return sc3000Manifest(buffer, location);
}
auto Icarus::sc3000Manifest(vector<uint8_t>& buffer, string location) -> string {
if(settings["icarus/UseDatabase"].boolean()) {
auto digest = Hash::SHA256(buffer).digest();
for(auto game : Database::SC3000.find("game")) {
if(game["sha256"].text() == digest) return BML::serialize(game);
}
}
if(settings["icarus/UseHeuristics"].boolean()) {
Heuristics::SC3000 game{buffer, location};
if(auto manifest = game.manifest()) return manifest;
}
return {};
}
auto Icarus::sc3000Import(vector<uint8_t>& buffer, string location) -> string {
auto name = Location::prefix(location);
auto source = Location::path(location);
string target{settings["Library/Location"].text(), "SC-3000/", name, ".sc3000/"};
auto manifest = sc3000Manifest(buffer, location);
if(!manifest) return failure("failed to parse ROM image");
if(!create(target)) return failure("library path unwritable");
if(exists({source, name, ".sav"}) && !exists({target, "save.ram"})) {
copy({source, name, ".sav"}, {target, "save.ram"});
}
if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, manifest);
write({target, "program.rom"}, buffer);
return success(target);
}