mirror of https://github.com/bsnes-emu/bsnes.git
3159285eaa
byuu says: Changelog: - nall: converted range, iterator, vector to 64-bit - added (very poor) ColecoVision emulation (including Coleco Adam expansion) - added MSX skeleton - added Neo Geo Pocket skeleton - moved audio,video,resource folders into emulator folder - SFC heuristics: BS-X Town cart is "ZBSJ" [hex_usr] The nall change is for future work on things like BPA: I need to be able to handle files larger than 4GB. It is extremely possible that there are still some truncations to 32-bit lurking around, and even more disastrously, possibly some -1s lurking that won't sign-extend to `(uint64_t)0-1`. There's a lot more classes left to do: `string`, `array_view`, `array_span`, etc. |
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.. | ||
bs-memory.cpp | ||
colecovision.cpp | ||
core.cpp | ||
core.hpp | ||
famicom.cpp | ||
game-boy-advance.cpp | ||
game-boy-color.cpp | ||
game-boy.cpp | ||
game-gear.cpp | ||
master-system.cpp | ||
mega-drive.cpp | ||
msx.cpp | ||
neo-geo-pocket-color.cpp | ||
neo-geo-pocket.cpp | ||
pc-engine.cpp | ||
pocket-challenge-v2.cpp | ||
sc-3000.cpp | ||
sg-1000.cpp | ||
sufami-turbo.cpp | ||
super-famicom.cpp | ||
supergrafx.cpp | ||
wonderswan-color.cpp | ||
wonderswan.cpp |