2013-03-15 13:11:33 +00:00
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namespace phoenix {
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2011-02-24 09:25:20 +00:00
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static LRESULT CALLBACK HexEdit_windowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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2013-05-02 11:25:45 +00:00
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HexEdit& hexEdit = *(HexEdit*)GetWindowLongPtr(hwnd, GWLP_USERDATA);
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Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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switch(msg) {
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case WM_KEYDOWN:
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2011-02-24 09:25:20 +00:00
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if(hexEdit.p.keyPress(wparam)) return 0;
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Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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break;
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case WM_MOUSEWHEEL: {
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signed offset = -((int16_t)HIWORD(wparam) / WHEEL_DELTA);
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hexEdit.p.scrollTo(hexEdit.p.scrollPosition() + offset);
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return true;
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2011-02-24 09:25:20 +00:00
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}
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Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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case WM_SIZE: {
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RECT rc;
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GetClientRect(hexEdit.p.hwnd, &rc);
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SetWindowPos(hexEdit.p.scrollBar, HWND_TOP, rc.right - 18, 0, 18, rc.bottom, SWP_SHOWWINDOW);
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break;
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}
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case WM_VSCROLL: {
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SCROLLINFO info;
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memset(&info, 0, sizeof(SCROLLINFO));
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info.cbSize = sizeof(SCROLLINFO);
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info.fMask = SIF_ALL;
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GetScrollInfo((HWND)lparam, SB_CTL, &info);
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switch(LOWORD(wparam)) {
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case SB_LEFT: info.nPos = info.nMin; break;
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case SB_RIGHT: info.nPos = info.nMax; break;
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case SB_LINELEFT: info.nPos--; break;
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case SB_LINERIGHT: info.nPos++; break;
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case SB_PAGELEFT: info.nPos -= info.nMax >> 3; break;
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case SB_PAGERIGHT: info.nPos += info.nMax >> 3; break;
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case SB_THUMBTRACK: info.nPos = info.nTrackPos; break;
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}
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info.fMask = SIF_POS;
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SetScrollInfo((HWND)lparam, SB_CTL, &info, TRUE);
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GetScrollInfo((HWND)lparam, SB_CTL, &info); //get clamped position
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hexEdit.p.scrollTo(info.nPos);
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return TRUE;
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}
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}
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2011-02-24 09:25:20 +00:00
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return hexEdit.p.windowProc(hwnd, msg, wparam, lparam);
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}
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void pHexEdit::setColumns(unsigned columns) {
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update();
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}
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void pHexEdit::setLength(unsigned length) {
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Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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SetScrollRange(scrollBar, SB_CTL, 0, rowsScrollable(), TRUE);
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EnableWindow(scrollBar, rowsScrollable() > 0);
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2011-02-24 09:25:20 +00:00
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update();
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}
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void pHexEdit::setOffset(unsigned offset) {
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Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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SetScrollPos(scrollBar, SB_CTL, offset / hexEdit.state.columns, TRUE);
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2011-02-24 09:25:20 +00:00
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update();
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}
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void pHexEdit::setRows(unsigned rows) {
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update();
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}
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void pHexEdit::update() {
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if(!hexEdit.onRead) {
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SetWindowText(hwnd, L"");
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return;
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}
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unsigned cursorPosition = Edit_GetSel(hwnd);
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string output;
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unsigned offset = hexEdit.state.offset;
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for(unsigned row = 0; row < hexEdit.state.rows; row++) {
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output.append(hex<8>(offset));
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output.append(" ");
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string hexdata;
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string ansidata = " ";
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for(unsigned column = 0; column < hexEdit.state.columns; column++) {
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if(offset < hexEdit.state.length) {
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uint8_t data = hexEdit.onRead(offset++);
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hexdata.append(hex<2>(data));
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hexdata.append(" ");
|
Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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ansidata.append(data >= 0x20 && data <= 0x7e ? (char)data : '.');
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2011-02-24 09:25:20 +00:00
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} else {
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hexdata.append(" ");
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ansidata.append(" ");
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}
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}
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output.append(hexdata);
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output.append(ansidata);
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if(offset >= hexEdit.state.length) break;
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if(row != hexEdit.state.rows - 1) output.append("\r\n");
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}
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SetWindowText(hwnd, utf16_t(output));
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Edit_SetSel(hwnd, LOWORD(cursorPosition), HIWORD(cursorPosition));
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}
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void pHexEdit::constructor() {
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2011-09-05 03:48:23 +00:00
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hwnd = CreateWindowEx(
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WS_EX_CLIENTEDGE, L"EDIT", L"",
|
Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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WS_CHILD | WS_TABSTOP | ES_AUTOHSCROLL | ES_READONLY | ES_MULTILINE | ES_WANTRETURN,
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2011-09-05 03:48:23 +00:00
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0, 0, 0, 0, parentWindow->p.hwnd, (HMENU)id, GetModuleHandle(0), 0
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);
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SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)&hexEdit);
|
Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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scrollBar = CreateWindowEx(
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0, L"SCROLLBAR", L"",
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WS_VISIBLE | WS_CHILD | SBS_VERT,
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0, 0, 0, 0, hwnd, (HMENU)id, GetModuleHandle(0), 0
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);
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SetWindowLongPtr(scrollBar, GWLP_USERDATA, (LONG_PTR)&hexEdit);
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2011-09-05 03:48:23 +00:00
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windowProc = (LRESULT CALLBACK (*)(HWND, UINT, LPARAM, WPARAM))GetWindowLongPtr(hwnd, GWLP_WNDPROC);
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SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)HexEdit_windowProc);
|
Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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setDefaultFont();
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setLength(hexEdit.state.length);
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setOffset(hexEdit.state.offset);
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update();
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PostMessage(hwnd, EM_SETSEL, 10, 10);
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2011-09-05 03:48:23 +00:00
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synchronize();
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}
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void pHexEdit::destructor() {
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DestroyWindow(hwnd);
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}
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void pHexEdit::orphan() {
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destructor();
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constructor();
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2011-02-24 09:25:20 +00:00
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}
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bool pHexEdit::keyPress(unsigned scancode) {
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if(!hexEdit.onRead) return false;
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|
Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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signed position = LOWORD(Edit_GetSel(hwnd));
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signed lineWidth = 10 + (hexEdit.state.columns * 3) + 1 + hexEdit.state.columns + 2;
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signed cursorY = position / lineWidth;
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signed cursorX = position % lineWidth;
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if(scancode == VK_HOME) {
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signed offset = cursorY * lineWidth + 10;
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Edit_SetSel(hwnd, offset, offset);
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return true;
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}
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if(scancode == VK_END) {
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signed offset = cursorY * lineWidth + 57;
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Edit_SetSel(hwnd, offset, offset);
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return true;
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}
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if(scancode == VK_UP) {
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|
|
if(cursorY > 0) return false;
|
|
|
|
scrollTo(scrollPosition() - 1);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(scancode == VK_DOWN) {
|
|
|
|
if(cursorY >= rows() - 1) return true;
|
|
|
|
if(cursorY < hexEdit.state.rows - 1) return false;
|
|
|
|
scrollTo(scrollPosition() + 1);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(scancode == VK_PRIOR) {
|
|
|
|
scrollTo(scrollPosition() - hexEdit.state.rows);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(scancode == VK_NEXT) {
|
|
|
|
scrollTo(scrollPosition() + hexEdit.state.rows);
|
|
|
|
return true;
|
|
|
|
}
|
2011-02-24 09:25:20 +00:00
|
|
|
|
|
|
|
//convert scancode to hex nibble
|
|
|
|
if(scancode >= '0' && scancode <= '9') scancode = scancode - '0';
|
|
|
|
else if(scancode >= 'A' && scancode <= 'F') scancode = scancode - 'A' + 10;
|
|
|
|
else if(scancode >= 'a' && scancode <= 'f') scancode = scancode - 'a' + 10;
|
|
|
|
else return false;
|
|
|
|
|
|
|
|
if(cursorX >= 10) {
|
|
|
|
//not on an offset
|
|
|
|
cursorX -= 10;
|
|
|
|
if((cursorX % 3) != 2) {
|
|
|
|
//not on a space
|
|
|
|
bool cursorNibble = (cursorX % 3) == 1; //0 = high, 1 = low
|
|
|
|
cursorX /= 3;
|
|
|
|
if(cursorX < hexEdit.state.columns) {
|
|
|
|
//not in ANSI region
|
|
|
|
unsigned offset = hexEdit.state.offset + (cursorY * hexEdit.state.columns + cursorX);
|
|
|
|
|
|
|
|
if(offset >= hexEdit.state.length) return false; //do not edit past end of data
|
|
|
|
uint8_t data = hexEdit.onRead(offset);
|
|
|
|
|
|
|
|
//write modified value
|
|
|
|
if(cursorNibble == 1) {
|
|
|
|
data = (data & 0xf0) | (scancode << 0);
|
|
|
|
} else {
|
|
|
|
data = (data & 0x0f) | (scancode << 4);
|
|
|
|
}
|
|
|
|
if(hexEdit.onWrite) hexEdit.onWrite(offset, data);
|
|
|
|
|
|
|
|
//auto-advance cursor to next nibble or byte
|
|
|
|
position++;
|
|
|
|
if(cursorNibble && cursorX != hexEdit.state.columns - 1) position++;
|
|
|
|
Edit_SetSel(hwnd, position, position);
|
|
|
|
|
|
|
|
//refresh output to reflect modified data
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
2013-03-15 13:11:33 +00:00
|
|
|
|
Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
|
|
|
signed pHexEdit::rows() {
|
|
|
|
return (max(1u, hexEdit.state.length) + hexEdit.state.columns - 1) / hexEdit.state.columns;
|
|
|
|
}
|
|
|
|
|
|
|
|
signed pHexEdit::rowsScrollable() {
|
|
|
|
return max(0u, rows() - hexEdit.state.rows);
|
|
|
|
}
|
|
|
|
|
|
|
|
signed pHexEdit::scrollPosition() {
|
|
|
|
return hexEdit.state.offset / hexEdit.state.columns;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pHexEdit::scrollTo(signed position) {
|
|
|
|
if(position > rowsScrollable()) position = rowsScrollable();
|
|
|
|
if(position < 0) position = 0;
|
|
|
|
if(position == scrollPosition()) return;
|
|
|
|
hexEdit.setOffset(position * hexEdit.state.columns);
|
|
|
|
}
|
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
}
|