bsnes/Core/joypad.h

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#ifndef joypad_h
#define joypad_h
#include "gb_struct_def.h"
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#include <stdbool.h>
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typedef enum {
GB_KEY_RIGHT,
GB_KEY_LEFT,
GB_KEY_UP,
GB_KEY_DOWN,
GB_KEY_A,
GB_KEY_B,
GB_KEY_SELECT,
GB_KEY_START,
GB_KEY_MAX
} GB_key_t;
void GB_set_key_state(GB_gameboy_t *gb, GB_key_t index, bool pressed);
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void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned player, bool pressed);
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void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value);
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#ifdef GB_INTERNAL
void GB_update_joyp(GB_gameboy_t *gb);
#endif
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#endif /* joypad_h */