2012-04-29 06:16:44 +00:00
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enum : unsigned {
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2010-08-09 13:28:56 +00:00
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OPTYPE_DP = 0, //dp
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OPTYPE_DPX, //dp,x
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OPTYPE_DPY, //dp,y
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OPTYPE_IDP, //(dp)
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OPTYPE_IDPX, //(dp,x)
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OPTYPE_IDPY, //(dp),y
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OPTYPE_ILDP, //[dp]
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OPTYPE_ILDPY, //[dp],y
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OPTYPE_ADDR, //addr
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OPTYPE_ADDRX, //addr,x
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OPTYPE_ADDRY, //addr,y
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OPTYPE_IADDRX, //(addr,x)
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OPTYPE_ILADDR, //[addr]
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OPTYPE_LONG, //long
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OPTYPE_LONGX, //long, x
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OPTYPE_SR, //sr,s
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OPTYPE_ISRY, //(sr,s),y
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OPTYPE_ADDR_PC, //pbr:addr
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OPTYPE_IADDR_PC, //pbr:(addr)
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OPTYPE_RELB, //relb
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OPTYPE_RELW, //relw
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};
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Update to v094r29 release.
byuu says:
Note: for Windows users, please go to nall/intrinsics.hpp line 60 and
correct the typo from "DISPLAY_WINDOW" to "DISPLAY_WINDOWS" before
compiling, otherwise things won't work at all.
This will be a really major WIP for the core SNES emulation, so please
test as thoroughly as possible.
I rewrote the 65816 CPU core's dispatcher from a jump table to a switch
table. This was so that I could pass class variables as parameters to
opcodes without crazy theatrics.
With that, I killed the regs.r[N] stuff, the flag_t operator|=, &=, ^=
stuff, and all of the template versions of opcodes.
I also removed some stupid pointless flag tests in xcn and pflag that
would always be true.
I sure hope that AWJ is happy with this; because this change was so that
my flag assignments and branch tests won't need to build regs.P into
a full 8-bit variable anymore.
It does of course incur a slight performance hit when you pass in
variables by-value to functions, but it should help with binary size
(and thus cache) by reducing a lot of extra functions. (I know I could
have used template parameters for some things even with a switch table,
but chose not to for the aforementioned reasons.)
Overall, it's about a ~1% speedup from the previous build. The CPU core
instructions were never a bottleneck, but I did want to fix the P flag
building stuff because that really was a dumb mistake v_v'
2015-06-22 13:31:49 +00:00
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auto disassemble_opcode(char* output) -> void;
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auto disassemble_opcode(char* output, uint32 addr, bool e, bool m, bool x) -> void;
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auto dreadb(uint32 addr) -> uint8;
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auto dreadw(uint32 addr) -> uint16;
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auto dreadl(uint32 addr) -> uint32;
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auto decode(uint8 offset_type, uint32 addr) -> uint32;
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