2013-03-15 13:11:33 +00:00
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namespace phoenix {
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2012-08-11 02:18:19 +00:00
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Window& pWindow::none() {
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static Window *window = nullptr;
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if(window == nullptr) window = new Window;
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return *window;
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}
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2013-05-02 11:25:45 +00:00
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void pWindow::append(Layout& layout) {
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2011-02-24 09:25:20 +00:00
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}
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2013-05-02 11:25:45 +00:00
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void pWindow::append(Menu& menu) {
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2011-02-16 12:35:40 +00:00
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}
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2013-05-02 11:25:45 +00:00
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void pWindow::append(Widget& widget) {
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2011-02-24 09:25:20 +00:00
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}
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2011-08-06 14:03:52 +00:00
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Color pWindow::backgroundColor() {
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Update to v088r11 release.
byuu says:
Changelog:
- phoenix has added Window::setModal(bool modal = true);
- file dialog is now modal. This allows emulation cores to request data
and get it immediately before continuing the loading process
- save data is hooked up for most systems, still need to handle
subsystem slot saves (Sufami Turbo, basically.)
- toggle fullscreen key binding added (Alt+Enter for now. I think F11 is
probably better though, Enter is often mapped to game start button.)
- video scaling is in (center, scale, stretch), works the same in
windowed and fullscreen mode (stretch hides resize window option), all
in the settings menu now
- enough structure to map all saved paths for the browser and to load
BS-X slotted carts, BS-X carts, single Sufami Turbo carts
Caveats / Missing:
- Super Game Boy input doesn't work yet (due to change in callback
binding)
- doesn't load secondary Sufami Turbo slot yet
- BS-X BIOS isn't show the data pack games to load for some reason (ugh,
I hate the shit out of debugging BS-X stuff ...)
- need mute audio, sync audio+video toggle, save/load state menu and
quick keys, XML mapping information window
- need cheat editor and cheat database
- need state manager
- need to sort subsystems below main systems in load menu (basically
just see if media.slot.size() > 0)
- need video shaders (will probably leave off filters for the time being
... due to that 24/30-bit thing)
- need video adjustments (contrast etc, overscan masks)
- need audio adjustments (frequency, latency, resampler, volume,
per-system frequency)
- need driver selection and input focus policy (driver crash detection
would be nice too)
- need NSS DIP switch settings (that one will be really fun)
- need to save and load window geometry settings
- need to hook up controller selection (won't be fun), create a map to
hide controllers with no inputs to reassign
2012-05-03 12:36:47 +00:00
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return {0, 0, 0, 255};
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2011-08-06 14:03:52 +00:00
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}
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2011-02-16 12:35:40 +00:00
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bool pWindow::focused() {
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return false;
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}
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2011-02-27 09:05:10 +00:00
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Geometry pWindow::frameMargin() {
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Update to v088r11 release.
byuu says:
Changelog:
- phoenix has added Window::setModal(bool modal = true);
- file dialog is now modal. This allows emulation cores to request data
and get it immediately before continuing the loading process
- save data is hooked up for most systems, still need to handle
subsystem slot saves (Sufami Turbo, basically.)
- toggle fullscreen key binding added (Alt+Enter for now. I think F11 is
probably better though, Enter is often mapped to game start button.)
- video scaling is in (center, scale, stretch), works the same in
windowed and fullscreen mode (stretch hides resize window option), all
in the settings menu now
- enough structure to map all saved paths for the browser and to load
BS-X slotted carts, BS-X carts, single Sufami Turbo carts
Caveats / Missing:
- Super Game Boy input doesn't work yet (due to change in callback
binding)
- doesn't load secondary Sufami Turbo slot yet
- BS-X BIOS isn't show the data pack games to load for some reason (ugh,
I hate the shit out of debugging BS-X stuff ...)
- need mute audio, sync audio+video toggle, save/load state menu and
quick keys, XML mapping information window
- need cheat editor and cheat database
- need state manager
- need to sort subsystems below main systems in load menu (basically
just see if media.slot.size() > 0)
- need video shaders (will probably leave off filters for the time being
... due to that 24/30-bit thing)
- need video adjustments (contrast etc, overscan masks)
- need audio adjustments (frequency, latency, resampler, volume,
per-system frequency)
- need driver selection and input focus policy (driver crash detection
would be nice too)
- need NSS DIP switch settings (that one will be really fun)
- need to save and load window geometry settings
- need to hook up controller selection (won't be fun), create a map to
hide controllers with no inputs to reassign
2012-05-03 12:36:47 +00:00
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return {0, 0, 0, 0};
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2011-02-16 12:35:40 +00:00
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}
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2011-02-27 09:05:10 +00:00
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Geometry pWindow::geometry() {
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Update to v088r11 release.
byuu says:
Changelog:
- phoenix has added Window::setModal(bool modal = true);
- file dialog is now modal. This allows emulation cores to request data
and get it immediately before continuing the loading process
- save data is hooked up for most systems, still need to handle
subsystem slot saves (Sufami Turbo, basically.)
- toggle fullscreen key binding added (Alt+Enter for now. I think F11 is
probably better though, Enter is often mapped to game start button.)
- video scaling is in (center, scale, stretch), works the same in
windowed and fullscreen mode (stretch hides resize window option), all
in the settings menu now
- enough structure to map all saved paths for the browser and to load
BS-X slotted carts, BS-X carts, single Sufami Turbo carts
Caveats / Missing:
- Super Game Boy input doesn't work yet (due to change in callback
binding)
- doesn't load secondary Sufami Turbo slot yet
- BS-X BIOS isn't show the data pack games to load for some reason (ugh,
I hate the shit out of debugging BS-X stuff ...)
- need mute audio, sync audio+video toggle, save/load state menu and
quick keys, XML mapping information window
- need cheat editor and cheat database
- need state manager
- need to sort subsystems below main systems in load menu (basically
just see if media.slot.size() > 0)
- need video shaders (will probably leave off filters for the time being
... due to that 24/30-bit thing)
- need video adjustments (contrast etc, overscan masks)
- need audio adjustments (frequency, latency, resampler, volume,
per-system frequency)
- need driver selection and input focus policy (driver crash detection
would be nice too)
- need NSS DIP switch settings (that one will be really fun)
- need to save and load window geometry settings
- need to hook up controller selection (won't be fun), create a map to
hide controllers with no inputs to reassign
2012-05-03 12:36:47 +00:00
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return {0, 0, 0, 0};
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2011-02-16 12:35:40 +00:00
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}
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2013-05-02 11:25:45 +00:00
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void pWindow::remove(Layout& layout) {
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2011-09-05 03:48:23 +00:00
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}
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2013-05-02 11:25:45 +00:00
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void pWindow::remove(Menu& menu) {
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2011-09-05 03:48:23 +00:00
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}
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2013-05-02 11:25:45 +00:00
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void pWindow::remove(Widget& widget) {
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2011-09-05 03:48:23 +00:00
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}
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2013-05-02 11:25:45 +00:00
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void pWindow::setBackgroundColor(const Color& color) {
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2011-02-16 12:35:40 +00:00
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}
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void pWindow::setFocused() {
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}
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void pWindow::setFullScreen(bool fullScreen) {
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}
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2013-05-02 11:25:45 +00:00
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void pWindow::setGeometry(const Geometry& geometry) {
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2011-02-16 12:35:40 +00:00
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}
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2013-05-02 11:25:45 +00:00
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void pWindow::setMenuFont(const string& font) {
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2011-02-16 12:35:40 +00:00
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}
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void pWindow::setMenuVisible(bool visible) {
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}
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Update to v088r11 release.
byuu says:
Changelog:
- phoenix has added Window::setModal(bool modal = true);
- file dialog is now modal. This allows emulation cores to request data
and get it immediately before continuing the loading process
- save data is hooked up for most systems, still need to handle
subsystem slot saves (Sufami Turbo, basically.)
- toggle fullscreen key binding added (Alt+Enter for now. I think F11 is
probably better though, Enter is often mapped to game start button.)
- video scaling is in (center, scale, stretch), works the same in
windowed and fullscreen mode (stretch hides resize window option), all
in the settings menu now
- enough structure to map all saved paths for the browser and to load
BS-X slotted carts, BS-X carts, single Sufami Turbo carts
Caveats / Missing:
- Super Game Boy input doesn't work yet (due to change in callback
binding)
- doesn't load secondary Sufami Turbo slot yet
- BS-X BIOS isn't show the data pack games to load for some reason (ugh,
I hate the shit out of debugging BS-X stuff ...)
- need mute audio, sync audio+video toggle, save/load state menu and
quick keys, XML mapping information window
- need cheat editor and cheat database
- need state manager
- need to sort subsystems below main systems in load menu (basically
just see if media.slot.size() > 0)
- need video shaders (will probably leave off filters for the time being
... due to that 24/30-bit thing)
- need video adjustments (contrast etc, overscan masks)
- need audio adjustments (frequency, latency, resampler, volume,
per-system frequency)
- need driver selection and input focus policy (driver crash detection
would be nice too)
- need NSS DIP switch settings (that one will be really fun)
- need to save and load window geometry settings
- need to hook up controller selection (won't be fun), create a map to
hide controllers with no inputs to reassign
2012-05-03 12:36:47 +00:00
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void pWindow::setModal(bool modal) {
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}
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2011-02-16 12:35:40 +00:00
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void pWindow::setResizable(bool resizable) {
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}
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2013-05-02 11:25:45 +00:00
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void pWindow::setStatusFont(const string& font) {
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2011-02-16 12:35:40 +00:00
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}
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2013-05-02 11:25:45 +00:00
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void pWindow::setStatusText(const string& text) {
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2011-02-16 12:35:40 +00:00
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}
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void pWindow::setStatusVisible(bool visible) {
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}
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2013-05-02 11:25:45 +00:00
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void pWindow::setTitle(const string& text) {
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2011-02-16 12:35:40 +00:00
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}
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void pWindow::setVisible(bool visible) {
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}
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2013-05-02 11:25:45 +00:00
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void pWindow::setWidgetFont(const string& font) {
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2011-02-16 12:35:40 +00:00
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}
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2011-02-24 09:25:20 +00:00
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void pWindow::constructor() {
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2011-02-16 12:35:40 +00:00
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}
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2013-03-15 13:11:33 +00:00
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2013-03-21 12:59:01 +00:00
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void pWindow::destructor() {
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}
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2013-03-15 13:11:33 +00:00
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}
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