bsnes/nall/windows/utf8.hpp

87 lines
2.2 KiB
C++
Raw Normal View History

#pragma once
using uint = unsigned;
namespace nall {
//UTF-8 to UTF-16
struct utf16_t {
utf16_t(const char* s = "") { operator=(s); }
~utf16_t() { reset(); }
utf16_t(const utf16_t&) = delete;
auto operator=(const utf16_t&) -> utf16_t& = delete;
auto operator=(const char* s) -> utf16_t& {
reset();
if(!s) s = "";
length = MultiByteToWideChar(CP_UTF8, 0, s, -1, nullptr, 0);
buffer = new wchar_t[length + 1];
MultiByteToWideChar(CP_UTF8, 0, s, -1, buffer, length);
buffer[length] = 0;
return *this;
}
operator wchar_t*() { return buffer; }
operator const wchar_t*() const { return buffer; }
auto reset() -> void {
delete[] buffer;
length = 0;
}
auto data() -> wchar_t* { return buffer; }
auto data() const -> const wchar_t* { return buffer; }
auto size() const -> uint { return length; }
private:
wchar_t* buffer = nullptr;
uint length = 0;
};
//UTF-16 to UTF-8
struct utf8_t {
utf8_t(const wchar_t* s = L"") { operator=(s); }
~utf8_t() { reset(); }
utf8_t(const utf8_t&) = delete;
auto operator=(const utf8_t&) -> utf8_t& = delete;
auto operator=(const wchar_t* s) -> utf8_t& {
reset();
if(!s) s = L"";
length = WideCharToMultiByte(CP_UTF8, 0, s, -1, nullptr, 0, nullptr, nullptr);
buffer = new char[length + 1];
WideCharToMultiByte(CP_UTF8, 0, s, -1, buffer, length, nullptr, nullptr);
buffer[length] = 0;
return *this;
}
auto reset() -> void {
delete[] buffer;
length = 0;
}
operator char*() { return buffer; }
operator const char*() const { return buffer; }
auto data() -> char* { return buffer; }
auto data() const -> const char* { return buffer; }
auto size() const -> uint { return length; }
private:
char* buffer = nullptr;
uint length = 0;
};
inline auto utf8_arguments(int& argc, char**& argv) -> void {
wchar_t** wargv = CommandLineToArgvW(GetCommandLineW(), &argc);
Update to v098r11 release. byuu says: Changelog: - fixed nall/path.hpp compilation issue - fixed ruby/audio/xaudio header declaration compilation issue (again) - cleaned up xaudio2.hpp file to match my coding syntax (12.5% of the file was whitespace overkill) - added null terminator entry to nall/windows/utf8.hpp argc[] array - nall/windows/guid.hpp uses the Windows API for generating the GUID - this should stop all the bug reports where two nall users were generating GUIDs at the exact same second - fixed hiro/cocoa compilation issue with uint# types - fixed major higan/sfc Super Game Boy audio latency issue - fixed higan/sfc CPU core bug with pei, [dp], [dp]+y instructions - major cleanups to higan/processor/r65816 core - merged emulation/native-mode opcodes - use camel-case naming on memory.hpp functions - simplify address masking code for memory.hpp functions - simplify a few opcodes themselves (avoid redundant copies, etc) - rename regs.* to r.* to match modern convention of other CPU cores - removed device.order<> concept from Emulator::Interface - cores will now do the translation to make the job of the UI easier - fixed plurality naming of arrays in Emulator::Interface - example: emulator.ports[p].devices[d].inputs[i] - example: vector<Medium> media - probably more surprises Major show-stoppers to the next official release: - we need to work on GB core improvements: LY=153/0 case, multiple STAT IRQs case, GBC audio output regs, etc. - we need to re-add software cursors for light guns (Super Scope, Justifier) - after the above, we need to fix the turbo button for the Super Scope I really have no idea how I want to implement the light guns. Ideally, we'd want it in higan/video, so we can support the NES Zapper with the same code. But this isn't going to be easy, because only the SNES knows when its output is interlaced, and its resolutions can vary as {256,512}x{224,240,448,480} which requires pixel doubling that was hard-coded to the SNES-specific behavior, but isn't appropriate to be exposed in higan/video.
2016-05-25 11:13:02 +00:00
argv = new char*[argc + 1]();
for(uint i = 0; i < argc; i++) {
argv[i] = new char[PATH_MAX];
strcpy(argv[i], nall::utf8_t(wargv[i]));
}
}
}