bsnes/nall/property.hpp

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#pragma once
namespace nall {
template<typename C> struct property {
template<typename T> struct readonly {
auto operator->() const -> const T* { return &value; }
auto operator()() const -> const T& { return value; }
operator const T&() const { return value; }
private:
auto operator->() -> T* { return &value; }
operator T&() { return value; }
auto operator=(const T& value_) -> const T& { return value = value_; }
T value;
friend C;
};
template<typename T> struct writeonly {
auto operator=(const T& value_) -> void { value = value_; }
private:
auto operator->() const -> const T* { return &value; }
auto operator()() const -> const T& { return value; }
operator const T&() const { return value; }
auto operator->() -> T* { return &value; }
operator T&() { return value; }
T value;
friend C;
};
template<typename T> struct readwrite {
auto operator->() const -> const T* { return &value; }
auto operator()() const -> const T& { return value; }
operator const T&() const { return value; }
auto operator->() -> T* { return &value; }
operator T&() { return value; }
auto operator=(const T& value_) -> const T& { return value = value_; }
T value;
};
};
}