bsnes/higan/processor/v30mz/algorithms.cpp

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//(0 = odd, 1 = even) number of bits set in value
auto V30MZ::parity(uint16 value) const -> bool {
value ^= value >> 8;
value ^= value >> 4;
value ^= value >> 2;
value ^= value >> 1;
return !(value & 1);
}
#define bits (size == Byte ? 8 : 16)
#define mask (size == Byte ? 0xff : 0xffff)
#define sign (size == Byte ? 0x80 : 0xffff)
auto V30MZ::alAdc(Size size, uint16 x, uint16 y) -> uint16 {
return alAdd(size, x, y + r.f.c);
}
auto V30MZ::alAdd(Size size, uint16 x, uint16 y) -> uint16 {
uint16 result = (x + y) & mask;
r.f.c = x + y > mask;
r.f.p = parity(result);
r.f.h = (uint4)x + (uint4)y >= 16;
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = (result ^ x) & (result ^ y) & sign;
return result;
}
auto V30MZ::alAnd(Size size, uint16 x, uint16 y) -> uint16 {
uint16 result = (x & y) & mask;
r.f.c = 0;
r.f.p = parity(result);
r.f.h = 0;
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = 0;
return result;
}
auto V30MZ::alOr(Size size, uint16 x, uint16 y) -> uint16 {
uint16 result = (x | y) & mask;
r.f.c = 0;
r.f.p = parity(result);
r.f.h = 0;
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = 0;
return result;
}
auto V30MZ::alRcl(Size size, uint16 x, uint5 y) -> uint16 {
uint16 result = x;
for(uint n = 0; n < y; n++) {
bool carry = result & sign;
result = (result << 1) | carry;
r.f.c = carry;
}
r.f.v = (x ^ result) & sign;
return result & mask;
}
auto V30MZ::alRcr(Size size, uint16 x, uint5 y) -> uint16 {
uint16 result = x;
for(uint n = 0; n < y; n++) {
bool carry = result & 1;
result = (carry ? sign : 0) | (result >> 1);
r.f.c = carry;
}
r.f.v = (x ^ result) & sign;
return result & mask;
}
auto V30MZ::alRol(Size size, uint16 x, uint4 y) -> uint16 {
r.f.c = (x << y) & (1 << bits);
uint16 result = ((x << y) | (x >> (bits - y))) & mask;
r.f.v = (x ^ result) & sign;
return result;
}
auto V30MZ::alRor(Size size, uint16 x, uint4 y) -> uint16 {
r.f.c = (x >> (y - 1)) & 1;
uint16 result = ((x >> y) | (x << (bits - y))) & mask;
r.f.v = (x ^ result) & sign;
return result;
}
auto V30MZ::alSal(Size size, uint16 x, uint5 y) -> uint16 {
r.f.c = (x << y) & (1 << bits);
uint16 result = (x << y) & mask;
r.f.p = parity(result);
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = 0;
return result;
}
auto V30MZ::alSar(Size size, uint16 x, uint5 y) -> uint16 {
if(y & 16) {
r.f.c = x & sign;
return 0 - r.f.c;
}
r.f.c = (x >> (y - 1)) & 1;
uint16 result = (x >> y) & mask;
if(x & sign) result |= mask << (bits - y);
r.f.p = parity(result);
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = 0;
return result;
}
auto V30MZ::alSbb(Size size, uint16 x, uint16 y) -> uint16 {
return alSub(size, x, y + r.f.c);
}
auto V30MZ::alShl(Size size, uint16 x, uint5 y) -> uint16 {
r.f.c = (x << y) & (1 << bits);
uint16 result = (x << y) & mask;
r.f.p = parity(result);
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = (x ^ result) & sign;
return result;
}
auto V30MZ::alShr(Size size, uint16 x, uint5 y) -> uint16 {
r.f.c = (x >> (y - 1)) & 1;
uint16 result = (x >> y) & mask;
r.f.p = parity(result);
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = (x ^ result) & sign;
return result;
}
auto V30MZ::alSub(Size size, uint16 x, uint16 y) -> uint16 {
uint16 result = (x - y) & mask;
r.f.c = y > x;
r.f.p = parity(result);
r.f.h = (uint4)y > (uint4)x;
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = (x ^ y) & (x ^ result) & sign;
return result;
}
auto V30MZ::alXor(Size size, uint16 x, uint16 y) -> uint16 {
uint16 result = (x ^ y) & mask;
r.f.c = 0;
r.f.p = parity(result);
r.f.h = 0;
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = 0;
return result;
}
#undef mask
#undef sign