bsnes/nall/beat/delta.hpp

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#pragma once
#include <nall/file.hpp>
#include <nall/filemap.hpp>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
namespace nall {
struct bpsdelta {
inline auto source(const uint8* data, uint size) -> void;
inline auto target(const uint8* data, uint size) -> void;
inline auto source(const string& filename) -> bool;
inline auto target(const string& filename) -> bool;
inline auto create(const string& filename, const string& metadata = "") -> bool;
protected:
enum : uint { SourceRead, TargetRead, SourceCopy, TargetCopy };
enum : uint { Granularity = 1 };
struct Node {
Node() = default;
~Node() { if(next) delete next; }
uint offset = 0;
Node* next = nullptr;
};
filemap sourceFile;
const uint8* sourceData;
uint sourceSize;
filemap targetFile;
const uint8* targetData;
uint targetSize;
};
auto bpsdelta::source(const uint8* data, uint size) -> void {
sourceData = data;
sourceSize = size;
}
auto bpsdelta::target(const uint8* data, uint size) -> void {
targetData = data;
targetSize = size;
}
auto bpsdelta::source(const string& filename) -> bool {
if(sourceFile.open(filename, filemap::mode::read) == false) return false;
source(sourceFile.data(), sourceFile.size());
return true;
}
auto bpsdelta::target(const string& filename) -> bool {
if(targetFile.open(filename, filemap::mode::read) == false) return false;
target(targetFile.data(), targetFile.size());
return true;
}
auto bpsdelta::create(const string& filename, const string& metadata) -> bool {
file modifyFile;
if(modifyFile.open(filename, file::mode::write) == false) return false;
Update to v094r09 release. byuu says: This will easily be the biggest diff in the history of higan. And not in a good way. * target-higan and target-loki have been blown away completely * nall and ruby massively updated * phoenix replaced with hiro (pretty near a total rewrite) * target-higan restarted using hiro (just a window for now) * all emulation cores updated to compile again * installation changed to not require root privileges (installs locally) For the foreseeable future (maybe even permanently?), the new higan UI will only build under Linux/BSD with GTK+ 2.20+. Probably the most likely route for Windows/OS X will be to try and figure out how to build hiro/GTK on those platforms, as awful as that would be. The other alternative would be to produce new UIs for those platforms ... which would actually be a good opportunity to make something much more user friendly. Being that I just started on this a few hours ago, that means that for at least a few weeks, don't expect to be able to actually play any games. Right now, you can pretty much just compile the binary and that's it. It's quite possible that some nall changes didn't produce compilation errors, but will produce runtime errors. So until the UI can actually load games, we won't know if anything is broken. But we should mostly be okay. It was mostly just trim<1> -> trim changes, moving to Hash::SHA256 (much cleaner), and patching some reckless memory copy functions enough to compile. Progress isn't going to be like it was before: I'm now dividing my time much thinner between studying and other hobbies. My aim this time is not to produce a binary for everyone to play games on. Rather, it's to keep the emulator alive. I want to be able to apply critical patches again. And I would also like the base of the emulator to live on, for use in other emulator frontends that utilize higan.
2015-02-26 10:10:46 +00:00
Hash::CRC32 sourceChecksum, modifyChecksum;
uint sourceRelativeOffset = 0, targetRelativeOffset = 0, outputOffset = 0;
auto write = [&](uint8 data) {
modifyFile.write(data);
Update to v094r09 release. byuu says: This will easily be the biggest diff in the history of higan. And not in a good way. * target-higan and target-loki have been blown away completely * nall and ruby massively updated * phoenix replaced with hiro (pretty near a total rewrite) * target-higan restarted using hiro (just a window for now) * all emulation cores updated to compile again * installation changed to not require root privileges (installs locally) For the foreseeable future (maybe even permanently?), the new higan UI will only build under Linux/BSD with GTK+ 2.20+. Probably the most likely route for Windows/OS X will be to try and figure out how to build hiro/GTK on those platforms, as awful as that would be. The other alternative would be to produce new UIs for those platforms ... which would actually be a good opportunity to make something much more user friendly. Being that I just started on this a few hours ago, that means that for at least a few weeks, don't expect to be able to actually play any games. Right now, you can pretty much just compile the binary and that's it. It's quite possible that some nall changes didn't produce compilation errors, but will produce runtime errors. So until the UI can actually load games, we won't know if anything is broken. But we should mostly be okay. It was mostly just trim<1> -> trim changes, moving to Hash::SHA256 (much cleaner), and patching some reckless memory copy functions enough to compile. Progress isn't going to be like it was before: I'm now dividing my time much thinner between studying and other hobbies. My aim this time is not to produce a binary for everyone to play games on. Rather, it's to keep the emulator alive. I want to be able to apply critical patches again. And I would also like the base of the emulator to live on, for use in other emulator frontends that utilize higan.
2015-02-26 10:10:46 +00:00
modifyChecksum.data(data);
};
auto encode = [&](uint64 data) {
while(true) {
uint64 x = data & 0x7f;
data >>= 7;
if(data == 0) {
write(0x80 | x);
break;
}
write(x);
data--;
}
};
write('B');
write('P');
write('S');
write('1');
encode(sourceSize);
encode(targetSize);
uint markupSize = metadata.length();
encode(markupSize);
for(uint n = 0; n < markupSize; n++) write(metadata[n]);
Node* sourceTree[65536];
Node* targetTree[65536];
for(uint n = 0; n < 65536; n++) sourceTree[n] = nullptr, targetTree[n] = nullptr;
//source tree creation
for(uint offset = 0; offset < sourceSize; offset++) {
uint16 symbol = sourceData[offset + 0];
Update to v094r09 release. byuu says: This will easily be the biggest diff in the history of higan. And not in a good way. * target-higan and target-loki have been blown away completely * nall and ruby massively updated * phoenix replaced with hiro (pretty near a total rewrite) * target-higan restarted using hiro (just a window for now) * all emulation cores updated to compile again * installation changed to not require root privileges (installs locally) For the foreseeable future (maybe even permanently?), the new higan UI will only build under Linux/BSD with GTK+ 2.20+. Probably the most likely route for Windows/OS X will be to try and figure out how to build hiro/GTK on those platforms, as awful as that would be. The other alternative would be to produce new UIs for those platforms ... which would actually be a good opportunity to make something much more user friendly. Being that I just started on this a few hours ago, that means that for at least a few weeks, don't expect to be able to actually play any games. Right now, you can pretty much just compile the binary and that's it. It's quite possible that some nall changes didn't produce compilation errors, but will produce runtime errors. So until the UI can actually load games, we won't know if anything is broken. But we should mostly be okay. It was mostly just trim<1> -> trim changes, moving to Hash::SHA256 (much cleaner), and patching some reckless memory copy functions enough to compile. Progress isn't going to be like it was before: I'm now dividing my time much thinner between studying and other hobbies. My aim this time is not to produce a binary for everyone to play games on. Rather, it's to keep the emulator alive. I want to be able to apply critical patches again. And I would also like the base of the emulator to live on, for use in other emulator frontends that utilize higan.
2015-02-26 10:10:46 +00:00
sourceChecksum.data(symbol);
if(offset < sourceSize - 1) symbol |= sourceData[offset + 1] << 8;
Node *node = new Node;
node->offset = offset;
node->next = sourceTree[symbol];
sourceTree[symbol] = node;
}
uint targetReadLength = 0;
auto targetReadFlush = [&]() {
if(targetReadLength) {
encode(TargetRead | ((targetReadLength - 1) << 2));
uint offset = outputOffset - targetReadLength;
while(targetReadLength) write(targetData[offset++]), targetReadLength--;
}
};
while(outputOffset < targetSize) {
uint maxLength = 0, maxOffset = 0, mode = TargetRead;
uint16 symbol = targetData[outputOffset + 0];
if(outputOffset < targetSize - 1) symbol |= targetData[outputOffset + 1] << 8;
{ //source read
uint length = 0, offset = outputOffset;
while(offset < sourceSize && offset < targetSize && sourceData[offset] == targetData[offset]) {
length++;
offset++;
}
if(length > maxLength) maxLength = length, mode = SourceRead;
}
{ //source copy
Node* node = sourceTree[symbol];
while(node) {
uint length = 0, x = node->offset, y = outputOffset;
while(x < sourceSize && y < targetSize && sourceData[x++] == targetData[y++]) length++;
if(length > maxLength) maxLength = length, maxOffset = node->offset, mode = SourceCopy;
node = node->next;
}
}
{ //target copy
Node* node = targetTree[symbol];
while(node) {
uint length = 0, x = node->offset, y = outputOffset;
while(y < targetSize && targetData[x++] == targetData[y++]) length++;
if(length > maxLength) maxLength = length, maxOffset = node->offset, mode = TargetCopy;
node = node->next;
}
//target tree append
node = new Node;
node->offset = outputOffset;
node->next = targetTree[symbol];
targetTree[symbol] = node;
}
{ //target read
if(maxLength < 4) {
maxLength = min((uint)Granularity, targetSize - outputOffset);
mode = TargetRead;
}
}
if(mode != TargetRead) targetReadFlush();
switch(mode) {
case SourceRead:
encode(SourceRead | ((maxLength - 1) << 2));
break;
case TargetRead:
//delay write to group sequential TargetRead commands into one
targetReadLength += maxLength;
break;
case SourceCopy:
case TargetCopy:
encode(mode | ((maxLength - 1) << 2));
int relativeOffset;
if(mode == SourceCopy) {
relativeOffset = maxOffset - sourceRelativeOffset;
sourceRelativeOffset = maxOffset + maxLength;
} else {
relativeOffset = maxOffset - targetRelativeOffset;
targetRelativeOffset = maxOffset + maxLength;
}
encode((relativeOffset < 0) | (abs(relativeOffset) << 1));
break;
}
outputOffset += maxLength;
}
targetReadFlush();
for(uint n = 0; n < 32; n += 8) write(sourceChecksum.value() >> n);
uint32 targetChecksum = Hash::CRC32(targetData, targetSize).value();
for(uint n = 0; n < 32; n += 8) write(targetChecksum >> n);
uint32 outputChecksum = modifyChecksum.value();
for(uint n = 0; n < 32; n += 8) write(outputChecksum >> n);
modifyFile.close();
return true;
}
}