2016-01-07 08:14:33 +00:00
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#pragma once
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2010-08-09 13:28:56 +00:00
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2013-07-29 09:42:45 +00:00
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//only allocators may access _data or modify _size and _capacity
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//all other functions must use data(), size(), capacity()
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Update to v094r09 release.
byuu says:
This will easily be the biggest diff in the history of higan. And not in
a good way.
* target-higan and target-loki have been blown away completely
* nall and ruby massively updated
* phoenix replaced with hiro (pretty near a total rewrite)
* target-higan restarted using hiro (just a window for now)
* all emulation cores updated to compile again
* installation changed to not require root privileges (installs locally)
For the foreseeable future (maybe even permanently?), the new higan UI
will only build under Linux/BSD with GTK+ 2.20+. Probably the most
likely route for Windows/OS X will be to try and figure out how to build
hiro/GTK on those platforms, as awful as that would be. The other
alternative would be to produce new UIs for those platforms ... which
would actually be a good opportunity to make something much more user
friendly.
Being that I just started on this a few hours ago, that means that for
at least a few weeks, don't expect to be able to actually play any
games. Right now, you can pretty much just compile the binary and that's
it. It's quite possible that some nall changes didn't produce
compilation errors, but will produce runtime errors. So until the UI can
actually load games, we won't know if anything is broken. But we should
mostly be okay. It was mostly just trim<1> -> trim changes, moving to
Hash::SHA256 (much cleaner), and patching some reckless memory copy
functions enough to compile.
Progress isn't going to be like it was before: I'm now dividing my time
much thinner between studying and other hobbies.
My aim this time is not to produce a binary for everyone to play games
on. Rather, it's to keep the emulator alive. I want to be able to apply
critical patches again. And I would also like the base of the emulator
to live on, for use in other emulator frontends that utilize higan.
2015-02-26 10:10:46 +00:00
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#if defined(NALL_STRING_ALLOCATOR_ADAPTIVE)
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#include <nall/string/allocator/adaptive.hpp>
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#elif defined(NALL_STRING_ALLOCATOR_COPY_ON_WRITE)
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2013-07-29 09:42:45 +00:00
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#include <nall/string/allocator/copy-on-write.hpp>
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#elif defined(NALL_STRING_ALLOCATOR_SMALL_STRING_OPTIMIZATION)
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#include <nall/string/allocator/small-string-optimization.hpp>
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#elif defined(NALL_STRING_ALLOCATOR_VECTOR)
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#include <nall/string/allocator/vector.hpp>
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#endif
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2013-05-05 09:21:30 +00:00
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2010-08-09 13:28:56 +00:00
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namespace nall {
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2015-11-16 08:38:05 +00:00
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auto string::operator[](int position) const -> const char& {
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Update to v094r09 release.
byuu says:
This will easily be the biggest diff in the history of higan. And not in
a good way.
* target-higan and target-loki have been blown away completely
* nall and ruby massively updated
* phoenix replaced with hiro (pretty near a total rewrite)
* target-higan restarted using hiro (just a window for now)
* all emulation cores updated to compile again
* installation changed to not require root privileges (installs locally)
For the foreseeable future (maybe even permanently?), the new higan UI
will only build under Linux/BSD with GTK+ 2.20+. Probably the most
likely route for Windows/OS X will be to try and figure out how to build
hiro/GTK on those platforms, as awful as that would be. The other
alternative would be to produce new UIs for those platforms ... which
would actually be a good opportunity to make something much more user
friendly.
Being that I just started on this a few hours ago, that means that for
at least a few weeks, don't expect to be able to actually play any
games. Right now, you can pretty much just compile the binary and that's
it. It's quite possible that some nall changes didn't produce
compilation errors, but will produce runtime errors. So until the UI can
actually load games, we won't know if anything is broken. But we should
mostly be okay. It was mostly just trim<1> -> trim changes, moving to
Hash::SHA256 (much cleaner), and patching some reckless memory copy
functions enough to compile.
Progress isn't going to be like it was before: I'm now dividing my time
much thinner between studying and other hobbies.
My aim this time is not to produce a binary for everyone to play games
on. Rather, it's to keep the emulator alive. I want to be able to apply
critical patches again. And I would also like the base of the emulator
to live on, for use in other emulator frontends that utilize higan.
2015-02-26 10:10:46 +00:00
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if(position > size() + 1) throw exception_out_of_bounds{};
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return data()[position];
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2010-08-09 13:28:56 +00:00
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}
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2015-09-28 11:56:46 +00:00
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template<typename... P> auto string::assign(P&&... p) -> string& {
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resize(0);
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return append(forward<P>(p)...);
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2010-08-09 13:28:56 +00:00
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}
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2015-09-28 11:56:46 +00:00
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template<typename T, typename... P> auto string::append(const T& value, P&&... p) -> string& {
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_append(make_string(value));
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return append(forward<P>(p)...);
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2013-03-15 13:11:33 +00:00
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}
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2015-09-28 11:56:46 +00:00
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template<typename... P> auto string::append(const nall::format& value, P&&... p) -> string& {
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format(value);
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return append(forward<P>(p)...);
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2010-08-09 13:28:56 +00:00
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}
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2015-09-28 11:56:46 +00:00
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auto string::append() -> string& {
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return *this;
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2010-08-09 13:28:56 +00:00
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}
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2015-09-28 11:56:46 +00:00
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template<typename T> auto string::_append(const stringify<T>& source) -> string& {
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resize(size() + source.size());
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memory::copy(get() + size() - source.size(), source.data(), source.size());
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return *this;
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2010-08-09 13:28:56 +00:00
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}
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2015-09-28 11:56:46 +00:00
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auto string::empty() const -> bool {
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return size() == 0;
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2010-08-09 13:28:56 +00:00
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}
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2015-11-16 08:38:05 +00:00
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auto string::length() const -> uint {
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2015-09-28 11:56:46 +00:00
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return strlen(data());
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Update to higan v091r14 and ananke v00r03 releases.
byuu says:
higan changelog:
- generates title displayed in emulator window by asking the core
- core builds title solely from "information/title" ... if it's not
there, you don't get a title at all
- sub-system load menu is gone ... since there are multiple revisions of
the SGB, this never really worked well anyway
- to load an SGB, BS-X or ST cartridge, load the base cartridge first
- "File->Load Game" moved to "Load->Import Game" ... may cause a bit of
confusion to new users, but I don't like having a single-item menu,
we'll just have to explain it to new users
- browser window redone to look like ananke
- home button here goes to ~/Emulation rather than just ~ like ananke,
since this is the home of game folders
- game folder icon is now the executable icon for the Tango theme
(orange diamond), meant to represent a complete game rather than
a game file or archive
ananke changelog:
- outputs GBC games to "Game Boy Color/" instead of "Game Boy/"
- adds the file basename to "information/title"
Known issues:
- using ananke to load a GB game trips the Super Famicom SGB mode and
fails (need to make the full-path auto-detection ignore non-bootable
systems)
- need to dump and test some BS-X media before releasing
- ananke lacks BS-X Satellaview cartridge support
- v092 isn't going to let you retarget the ananke/higan game folder path
of ~/Emulation, you will have to wait for a future version if that
bothers you so greatly
[Later, after the v092 release, byuu posted this additional changelog:
- kill laevateinn
- add title()
- add bootable, remove load
- combine file, library
- combine [][][] paths
- fix SFC subtype handling XML->BML
- update file browser to use buttons
- update file browser keyboard handling
- update system XML->BML
- fix sufami turbo hashing
- remove Cartridge::manifest
]
2012-12-25 05:31:55 +00:00
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}
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2010-08-09 13:28:56 +00:00
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}
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