bsnes/hiro/gtk/desktop.cpp

55 lines
1.4 KiB
C++
Raw Normal View History

#if defined(Hiro_Desktop)
Update to v094r09 release. byuu says: This will easily be the biggest diff in the history of higan. And not in a good way. * target-higan and target-loki have been blown away completely * nall and ruby massively updated * phoenix replaced with hiro (pretty near a total rewrite) * target-higan restarted using hiro (just a window for now) * all emulation cores updated to compile again * installation changed to not require root privileges (installs locally) For the foreseeable future (maybe even permanently?), the new higan UI will only build under Linux/BSD with GTK+ 2.20+. Probably the most likely route for Windows/OS X will be to try and figure out how to build hiro/GTK on those platforms, as awful as that would be. The other alternative would be to produce new UIs for those platforms ... which would actually be a good opportunity to make something much more user friendly. Being that I just started on this a few hours ago, that means that for at least a few weeks, don't expect to be able to actually play any games. Right now, you can pretty much just compile the binary and that's it. It's quite possible that some nall changes didn't produce compilation errors, but will produce runtime errors. So until the UI can actually load games, we won't know if anything is broken. But we should mostly be okay. It was mostly just trim<1> -> trim changes, moving to Hash::SHA256 (much cleaner), and patching some reckless memory copy functions enough to compile. Progress isn't going to be like it was before: I'm now dividing my time much thinner between studying and other hobbies. My aim this time is not to produce a binary for everyone to play games on. Rather, it's to keep the emulator alive. I want to be able to apply critical patches again. And I would also like the base of the emulator to live on, for use in other emulator frontends that utilize higan.
2015-02-26 10:10:46 +00:00
namespace hiro {
auto pDesktop::size() -> Size {
return {
gdk_screen_get_width(gdk_screen_get_default()),
gdk_screen_get_height(gdk_screen_get_default())
};
}
auto pDesktop::workspace() -> Geometry {
#if defined(DISPLAY_WINDOWS)
RECT rc;
SystemParametersInfo(SPI_GETWORKAREA, 0, &rc, 0);
return {rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top};
#endif
#if defined(DISPLAY_XORG)
auto display = XOpenDisplay(nullptr);
int screen = DefaultScreen(display);
int format;
unsigned char* data = nullptr;
unsigned long items, after;
XlibAtom returnAtom;
XlibAtom netWorkarea = XInternAtom(display, "_NET_WORKAREA", XlibTrue);
int result = XGetWindowProperty(
display, RootWindow(display, screen), netWorkarea, 0, 4, XlibFalse,
XInternAtom(display, "CARDINAL", XlibTrue), &returnAtom, &format, &items, &after, &data
);
XlibAtom cardinal = XInternAtom(display, "CARDINAL", XlibTrue);
if(result == Success && returnAtom == cardinal && format == 32 && items == 4) {
unsigned long* workarea = (unsigned long*)data;
XCloseDisplay(display);
return {(int)workarea[0], (int)workarea[1], (int)workarea[2], (int)workarea[3]};
}
XCloseDisplay(display);
return {
0, 0,
gdk_screen_get_width(gdk_screen_get_default()),
gdk_screen_get_height(gdk_screen_get_default())
};
#endif
Update to v106r46 release. byuu says: Changelog: - bsnes, higan: simplified make output; reordered rules - hiro: added Window::set(Minimum,Maximum)Size() [only implemented in GTK+ so far] - bsnes: only allow the window to be shrunk to the 1x multiplier size - bsnes: refactored Integral Scaling checkbox to {Center, Scale, Stretch} radio selection - nall: call fflush() after nall::print() to stdout or stderr [needed for msys2/bash] - bsnes, higan: program/interface.cpp renamed to program/platform.cpp - bsnes: trim ".shader/" from names in Settings→Shader menu - bsnes: Settings→Shader menu updated on video driver changes - bsnes: remove missing games from recent files list each time it is updated - bsnes: video multiplier menu generated dynamically based on largest monitor size at program startup - bsnes: added shrink window and center window function to video multiplier menu - bsnes: de-minimize presentation window when exiting fullscreen mode or changing video multiplier - bsnes: center the load game dialog against the presentation window (important for multi-monitor setups) - bsnes: screenshots are not immediate instead of delayed one frame - bsnes: added frame advance menu option and hotkey - bsnes: added enable cheats checkbox and hotkey; can be used to quickly enable/disable all active cheats Errata: - hiro/Windows: `SW_MINIMIZED`, `SW_MAXIMIZED `=> `SW_MINIMIZE`, `SW_MAXIMIZE` - hiro/Windows: add pMonitor::workspace() - hiro/Windows: add setMaximized(), setMinimized() in pWindow::construct() - bsnes: call setCentered() after setMaximized(false)
2018-07-08 04:58:27 +00:00
return {};
}
}
#endif