2015-06-12 13:14:38 +00:00
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#if defined(Hiro_Window)
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2013-03-15 13:11:33 +00:00
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2015-06-12 13:14:38 +00:00
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namespace hiro {
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2013-04-14 08:52:47 +00:00
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Update to higan and icarus v095r17 release.
byuu says:
higan supports Event mapping again.
Further, icarus can now detect Event ROMs and MSU1 games.
Event ROMs must be named "program.rom", "slot-(1,2,3).rom" MSU1 games
must contain "msu1.rom"; and tracks must be named "track-#.pcm"
When importing the CC'92, PF'94 ROMs, the program.rom and
slot-(1,2,3).rom files must be concatenated. The DSP firmware can
optionally be separate, but I'd recommend you go ahead and merge it all
to one file. Especially since that common "higan DSP pack" floating
around on the web left out the DSP1 ROMs (only has DSP1B) for god knows
what reason.
There is no support for loading "game.sfc+game.msu+game-*.pcm", because
I'm not going to support trying to pull in all of those files through
importing. Games will have to be distributed as game folders to use
MSU1. The MSU1 icarus support is simply so your game folders won't
require an unstable manifest.bml file to be played. So once they're in
there, they are good for life.
Note: the Event sizes in icarus' SFC heuristics are wrong for appended
firmware. Change from 0xXX8000 to 0xXX2000 and it works fine. Will be
fixed in r18.
Added Sintendo's flickering fixes. The window one's a big help for
regular controls, but the ListView double buffering does nothing for me
on Windows 7 :( Fairly sure I know why, but too lazy to try and fix that
now.
Also fixes the mMenu thing.
2015-12-20 02:53:40 +00:00
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static const unsigned FixedStyle = WS_SYSMENU | WS_CAPTION | WS_MINIMIZEBOX | WS_BORDER | WS_CLIPCHILDREN;
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static const unsigned ResizableStyle = WS_SYSMENU | WS_CAPTION | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_THICKFRAME | WS_CLIPCHILDREN;
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2011-02-24 09:25:20 +00:00
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2015-06-12 13:14:38 +00:00
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auto pWindow::construct() -> void {
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hwnd = CreateWindow(L"hiroWindow", L"", ResizableStyle, 128, 128, 256, 256, 0, 0, GetModuleHandle(0), 0);
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SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)&reference);
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setDroppable(state().droppable);
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setGeometry({128, 128, 256, 256});
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2015-06-15 22:16:43 +00:00
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windows.append(self().instance);
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2012-08-07 13:28:00 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::destruct() -> void {
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2015-06-15 22:16:43 +00:00
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if(auto position = windows.find(self().instance)) windows.remove(*position);
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2015-06-12 13:14:38 +00:00
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if(hbrush) { DeleteObject(hbrush); hbrush = nullptr; }
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DestroyWindow(hwnd);
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2011-02-24 09:25:20 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::append(sLayout layout) -> void {
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2011-02-24 09:25:20 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::append(sMenuBar menuBar) -> void {
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}
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2013-03-15 13:11:33 +00:00
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2015-06-12 13:14:38 +00:00
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auto pWindow::append(sStatusBar statusBar) -> void {
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2011-02-24 09:25:20 +00:00
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}
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2015-06-15 22:16:43 +00:00
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auto pWindow::focused() const -> bool {
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2011-02-24 09:25:20 +00:00
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return (GetForegroundWindow() == hwnd);
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::frameMargin() const -> Geometry {
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unsigned style = state().resizable ? ResizableStyle : FixedStyle;
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if(state().fullScreen) style = 0;
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RECT rc{0, 0, 640, 480};
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AdjustWindowRect(&rc, style, (bool)GetMenu(hwnd));
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signed statusHeight = 0;
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if(auto statusBar = state().statusBar) {
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if(auto self = statusBar->self()) {
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if(statusBar->visible()) {
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RECT src;
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GetClientRect(self->hwnd, &src);
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statusHeight = src.bottom - src.top;
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}
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}
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2011-02-27 09:05:10 +00:00
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}
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2013-05-02 11:25:45 +00:00
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return {abs(rc.left), abs(rc.top), (rc.right - rc.left) - 640, (rc.bottom - rc.top) + statusHeight - 480};
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2011-02-27 09:05:10 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::remove(sLayout layout) -> void {
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2011-02-24 09:25:20 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::remove(sMenuBar menuBar) -> void {
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2011-09-05 03:48:23 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::remove(sStatusBar statusBar) -> void {
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2011-09-05 03:48:23 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::setBackgroundColor(Color color) -> void {
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hbrushColor = CreateRGB(color);
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if(hbrush) { DeleteObject(hbrush); hbrush = nullptr; }
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if(color) hbrush = CreateSolidBrush(hbrushColor);
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2011-09-05 03:48:23 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::setDroppable(bool droppable) -> void {
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DragAcceptFiles(hwnd, droppable);
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2011-02-24 09:25:20 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::setEnabled(bool enabled) -> void {
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2015-06-15 22:26:47 +00:00
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if(auto layout = state().layout) {
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if(auto self = layout->self()) self->setEnabled(layout->enabled(true));
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}
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2013-07-29 09:42:45 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::setFocused() -> void {
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if(!self().visible()) self().setVisible(true);
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2011-02-24 09:25:20 +00:00
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SetFocus(hwnd);
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}
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Update to v094r43 release.
byuu says:
Updated to compile with all of the new hiro changes. My next step is to
write up hiro API documentation, and move the API from alpha (constantly
changing) to beta (rarely changing), in preparation for the first stable
release (backward-compatible changes only.)
Added "--fullscreen" command-line option. I like this over
a configuration file option. Lets you use the emulator in both modes
without having to modify the config file each time.
Also enhanced the command-line game loading. You can now use any of
these methods:
higan /path/to/game-folder.sfc
higan /path/to/game-folder.sfc/
higan /path/to/game-folder.sfc/program.rom
The idea is to support launchers that insist on loading files only.
Technically, the file can be any name (manifest.bml also works); the
only criteria is that the file actually exists and is a file, and not
a directory. This is a requirement to support the first version (a
directory lacking the trailing / identifier), because I don't want my
nall::string class to query the file system to determine if the string
is an actual existing file or directory for its pathname() / dirname()
functions.
Anyway, every game folder I've made so far has program.rom, and that's
very unlikely to change, so this should be fine.
Now, of course, if you drop a regular "game.sfc" file on the emulator,
it won't even try to load it, unless it's in a folder that ends in .fc,
.sfc, etc. In which case, it'll bail out immediately by being unable to
produce a manifest for what is obviously not really a game folder.
2015-08-30 02:08:26 +00:00
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auto pWindow::setFont(const Font& font) -> void {
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2015-06-15 22:26:47 +00:00
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if(auto layout = state().layout) {
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if(auto self = layout->self()) self->setFont(layout->font(true));
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}
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::setFullScreen(bool fullScreen) -> void {
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2015-06-18 10:48:53 +00:00
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auto style = GetWindowLongPtr(hwnd, GWL_STYLE) & WS_VISIBLE;
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2015-06-12 13:14:38 +00:00
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lock();
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2015-08-24 09:42:11 +00:00
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if(fullScreen) {
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windowedGeometry = self().geometry();
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2014-01-05 09:59:17 +00:00
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HMONITOR monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
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MONITORINFOEX info;
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memset(&info, 0, sizeof(MONITORINFOEX));
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info.cbSize = sizeof(MONITORINFOEX);
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GetMonitorInfo(monitor, &info);
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RECT rc = info.rcMonitor;
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Geometry geometry = {rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top};
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2015-06-18 10:48:53 +00:00
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SetWindowLongPtr(hwnd, GWL_STYLE, style | WS_POPUP);
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2011-02-24 09:27:21 +00:00
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Geometry margin = frameMargin();
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2015-08-24 09:42:11 +00:00
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self().setGeometry({
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2015-06-12 13:14:38 +00:00
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geometry.x() + margin.x(), geometry.y() + margin.y(),
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geometry.width() - margin.width(), geometry.height() - margin.height()
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2014-01-05 09:59:17 +00:00
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});
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2015-08-24 09:42:11 +00:00
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} else {
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SetWindowLongPtr(hwnd, GWL_STYLE, style | (state().resizable ? ResizableStyle : FixedStyle));
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self().setGeometry(windowedGeometry);
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2011-02-24 09:27:21 +00:00
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}
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2015-06-12 13:14:38 +00:00
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unlock();
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2011-02-24 09:25:20 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::setGeometry(Geometry geometry) -> void {
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lock();
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2011-02-24 09:25:20 +00:00
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Geometry margin = frameMargin();
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SetWindowPos(
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2015-08-24 09:42:11 +00:00
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hwnd, nullptr,
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2015-06-12 13:14:38 +00:00
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geometry.x() - margin.x(), geometry.y() - margin.y(),
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geometry.width() + margin.width(), geometry.height() + margin.height(),
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2011-02-24 09:25:20 +00:00
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SWP_NOZORDER | SWP_FRAMECHANGED
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);
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2015-06-12 13:14:38 +00:00
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if(auto statusBar = state().statusBar) {
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if(auto self = statusBar->self()) {
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SetWindowPos(self->hwnd, nullptr, 0, 0, 0, 0, SWP_NOZORDER | SWP_FRAMECHANGED);
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}
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2011-02-24 09:25:20 +00:00
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}
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2015-06-12 13:14:38 +00:00
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if(auto layout = state().layout) {
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layout->setGeometry(geometry.setPosition(0, 0));
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}
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unlock();
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2011-02-24 09:25:20 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::setModal(bool modality) -> void {
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if(modality) {
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2015-06-15 22:16:43 +00:00
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_modalityUpdate();
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2015-06-12 13:14:38 +00:00
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while(state().modal) {
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2013-03-15 13:11:33 +00:00
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Application::processEvents();
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2015-06-12 13:14:38 +00:00
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if(Application::state.onMain) {
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Application::doMain();
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Update to v094r09 release.
byuu says:
This will easily be the biggest diff in the history of higan. And not in
a good way.
* target-higan and target-loki have been blown away completely
* nall and ruby massively updated
* phoenix replaced with hiro (pretty near a total rewrite)
* target-higan restarted using hiro (just a window for now)
* all emulation cores updated to compile again
* installation changed to not require root privileges (installs locally)
For the foreseeable future (maybe even permanently?), the new higan UI
will only build under Linux/BSD with GTK+ 2.20+. Probably the most
likely route for Windows/OS X will be to try and figure out how to build
hiro/GTK on those platforms, as awful as that would be. The other
alternative would be to produce new UIs for those platforms ... which
would actually be a good opportunity to make something much more user
friendly.
Being that I just started on this a few hours ago, that means that for
at least a few weeks, don't expect to be able to actually play any
games. Right now, you can pretty much just compile the binary and that's
it. It's quite possible that some nall changes didn't produce
compilation errors, but will produce runtime errors. So until the UI can
actually load games, we won't know if anything is broken. But we should
mostly be okay. It was mostly just trim<1> -> trim changes, moving to
Hash::SHA256 (much cleaner), and patching some reckless memory copy
functions enough to compile.
Progress isn't going to be like it was before: I'm now dividing my time
much thinner between studying and other hobbies.
My aim this time is not to produce a binary for everyone to play games
on. Rather, it's to keep the emulator alive. I want to be able to apply
critical patches again. And I would also like the base of the emulator
to live on, for use in other emulator frontends that utilize higan.
2015-02-26 10:10:46 +00:00
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} else {
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usleep(20 * 1000);
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}
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2013-03-15 13:11:33 +00:00
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}
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2015-06-15 22:16:43 +00:00
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_modalityUpdate();
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Update to v088r11 release.
byuu says:
Changelog:
- phoenix has added Window::setModal(bool modal = true);
- file dialog is now modal. This allows emulation cores to request data
and get it immediately before continuing the loading process
- save data is hooked up for most systems, still need to handle
subsystem slot saves (Sufami Turbo, basically.)
- toggle fullscreen key binding added (Alt+Enter for now. I think F11 is
probably better though, Enter is often mapped to game start button.)
- video scaling is in (center, scale, stretch), works the same in
windowed and fullscreen mode (stretch hides resize window option), all
in the settings menu now
- enough structure to map all saved paths for the browser and to load
BS-X slotted carts, BS-X carts, single Sufami Turbo carts
Caveats / Missing:
- Super Game Boy input doesn't work yet (due to change in callback
binding)
- doesn't load secondary Sufami Turbo slot yet
- BS-X BIOS isn't show the data pack games to load for some reason (ugh,
I hate the shit out of debugging BS-X stuff ...)
- need mute audio, sync audio+video toggle, save/load state menu and
quick keys, XML mapping information window
- need cheat editor and cheat database
- need state manager
- need to sort subsystems below main systems in load menu (basically
just see if media.slot.size() > 0)
- need video shaders (will probably leave off filters for the time being
... due to that 24/30-bit thing)
- need video adjustments (contrast etc, overscan masks)
- need audio adjustments (frequency, latency, resampler, volume,
per-system frequency)
- need driver selection and input focus policy (driver crash detection
would be nice too)
- need NSS DIP switch settings (that one will be really fun)
- need to save and load window geometry settings
- need to hook up controller selection (won't be fun), create a map to
hide controllers with no inputs to reassign
2012-05-03 12:36:47 +00:00
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}
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::setResizable(bool resizable) -> void {
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2015-06-18 10:48:53 +00:00
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auto style = GetWindowLongPtr(hwnd, GWL_STYLE) & WS_VISIBLE;
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SetWindowLongPtr(hwnd, GWL_STYLE, style | (state().resizable ? ResizableStyle : FixedStyle));
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2015-06-12 13:14:38 +00:00
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setGeometry(state().geometry);
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2011-02-24 09:25:20 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::setTitle(string text) -> void {
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2011-02-24 09:25:20 +00:00
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SetWindowText(hwnd, utf16_t(text));
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::setVisible(bool visible) -> void {
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2011-02-24 09:25:20 +00:00
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ShowWindow(hwnd, visible ? SW_SHOWNORMAL : SW_HIDE);
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2015-06-12 13:14:38 +00:00
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if(!visible) setModal(false);
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2015-06-15 22:26:47 +00:00
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if(auto layout = state().layout) {
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if(auto self = layout->self()) self->setVisible(layout->visible(true));
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}
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2011-09-05 03:48:23 +00:00
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}
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2015-06-12 13:14:38 +00:00
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//
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2011-02-24 09:25:20 +00:00
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2015-06-12 13:14:38 +00:00
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auto pWindow::onClose() -> void {
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if(state().onClose) self().doClose();
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else self().setVisible(false);
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if(state().modal && !self().visible()) self().setModal(false);
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2011-02-24 09:25:20 +00:00
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}
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2013-03-15 13:11:33 +00:00
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2015-06-12 13:14:38 +00:00
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auto pWindow::onDrop(WPARAM wparam) -> void {
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2013-11-28 10:29:01 +00:00
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lstring paths = DropPaths(wparam);
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if(paths.empty()) return;
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2015-06-12 13:14:38 +00:00
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self().doDrop(paths);
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2013-11-28 10:29:01 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::onEraseBackground() -> bool {
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if(hbrush == 0) return false;
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2013-11-28 10:29:01 +00:00
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RECT rc;
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GetClientRect(hwnd, &rc);
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PAINTSTRUCT ps;
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BeginPaint(hwnd, &ps);
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2015-06-12 13:14:38 +00:00
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FillRect(ps.hdc, &rc, hbrush);
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2013-11-28 10:29:01 +00:00
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EndPaint(hwnd, &ps);
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return true;
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::onModalBegin() -> void {
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Application::Windows::doModalChange(true);
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2013-11-28 10:29:01 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::onModalEnd() -> void {
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Application::Windows::doModalChange(false);
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2013-11-28 10:29:01 +00:00
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}
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2015-06-12 13:14:38 +00:00
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auto pWindow::onMove() -> void {
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if(locked()) return;
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state().geometry.setPosition(_geometry().position());
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self().doMove();
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}
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2013-11-28 10:29:01 +00:00
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2015-06-12 13:14:38 +00:00
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auto pWindow::onSize() -> void {
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if(locked()) return;
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if(auto statusBar = state().statusBar) {
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|
|
if(auto self = statusBar->self()) {
|
|
|
|
SetWindowPos(self->hwnd, nullptr, 0, 0, 0, 0, SWP_NOZORDER | SWP_FRAMECHANGED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
state().geometry.setSize(_geometry().size());
|
|
|
|
if(auto layout = state().layout) {
|
|
|
|
layout->setGeometry(_geometry().setPosition(0, 0));
|
|
|
|
}
|
|
|
|
self().doSize();
|
2013-11-28 10:29:01 +00:00
|
|
|
}
|
|
|
|
|
2015-06-12 13:14:38 +00:00
|
|
|
//
|
2013-11-28 10:29:01 +00:00
|
|
|
|
2015-06-12 13:14:38 +00:00
|
|
|
auto pWindow::_geometry() -> Geometry {
|
|
|
|
Geometry margin = frameMargin();
|
2013-11-28 10:29:01 +00:00
|
|
|
|
2015-06-12 13:14:38 +00:00
|
|
|
RECT rc;
|
|
|
|
if(IsIconic(hwnd)) {
|
|
|
|
//GetWindowRect returns -32000(x),-32000(y) when window is minimized
|
|
|
|
WINDOWPLACEMENT wp;
|
|
|
|
GetWindowPlacement(hwnd, &wp);
|
|
|
|
rc = wp.rcNormalPosition;
|
|
|
|
} else {
|
|
|
|
GetWindowRect(hwnd, &rc);
|
2013-11-28 10:29:01 +00:00
|
|
|
}
|
|
|
|
|
2015-06-12 13:14:38 +00:00
|
|
|
signed x = rc.left + margin.x();
|
|
|
|
signed y = rc.top + margin.y();
|
|
|
|
signed width = (rc.right - rc.left) - margin.width();
|
|
|
|
signed height = (rc.bottom - rc.top) - margin.height();
|
|
|
|
|
|
|
|
return {x, y, width, height};
|
2013-11-28 10:29:01 +00:00
|
|
|
}
|
|
|
|
|
2015-06-15 22:16:43 +00:00
|
|
|
auto pWindow::_modalityCount() -> unsigned {
|
|
|
|
unsigned modalWindows = 0;
|
|
|
|
for(auto& weak : windows) {
|
|
|
|
if(auto object = weak.acquire()) {
|
|
|
|
if(auto window = dynamic_cast<mWindow*>(object.data())) {
|
|
|
|
if(window->modal()) modalWindows++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return modalWindows;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto pWindow::_modalityDisabled() -> bool {
|
|
|
|
if(_modalityCount() == 0) return false;
|
|
|
|
return !state().modal;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto pWindow::_modalityUpdate() -> void {
|
|
|
|
unsigned modalWindows = _modalityCount();
|
|
|
|
for(auto& weak : windows) {
|
|
|
|
if(auto object = weak.acquire()) {
|
|
|
|
if(auto window = dynamic_cast<mWindow*>(object.data())) {
|
|
|
|
if(auto self = window->self()) {
|
|
|
|
bool enabled = !modalWindows || window->modal();
|
|
|
|
if(IsWindowEnabled(self->hwnd) != enabled) {
|
|
|
|
EnableWindow(self->hwnd, enabled);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-03-15 13:11:33 +00:00
|
|
|
}
|
2015-06-12 13:14:38 +00:00
|
|
|
|
|
|
|
#endif
|